Fixes for the experimental branch. Seemingly half of which are for the Sherman mantlet.
Fixes
Blueprint load panel now closes when exiting the designer again.
Fixed small rocks on "No Tank's Land" scenario flickering to a lighter colour.
Stopped tracks being modified when changing era in the sandbox.
Fixed setting the number of ammo racks to zero causing the compartment selection UI to disappear for future racks until the vehicle was reloaded.
Fixed different grass density at the end of the "Fields" scenario.
Fixed gun laying drive constraints UI not updating on blueprint load, showing incorrect constraints.
Stopped the hit point indicator hitting the back of the Sherman mantlet at high scales.
Stopped part of Sherman mantlet being visible in scope view when depressed.
Barrel position now correct on Sherman mantlet at lower scales.
Added missing turret ring hitbox.
Fixed detaching an unmirrored mantlet with mirror enabled creating a cannon for the new mantlet but not mounting it. Cancelling placement would then leave the new cannon unmounted.
Stopped the part distance limit destroying parts which have been cancelled, but haven't been destroyed for undo/redo capability.
Upside-down mantlets were having odd behaviour with vehicles spawned not facing forwards. Locked all mantlets to rotate around the vertical axis. Q/E (default) only now, rotation placement tool disabled.
Stopped scope rotation starting upright when entering scope on non-upright scopes.
The Halo Infinite Campaign Network Co-Op flight is live! Also featuring Mission Replay, be sure to squad up with your friends in this early-access build and take on the Banished together. We'll see you on Zeta Halo!
Review the build/patch/hotfix list below for a detailed list of resolved issues in the associated build/patch/hotfix.
1 - Fixed a bug that caused the game to hang on exit if a player attempted to login to Maiden+ but did not respond via allow/deny on the Patreon authentication page. 2 - Fixed a bug that caused the possibility of game hanging when attempting to close the application due to Maiden+/Patreon connection trying to authenticate but failing. 3 - Increased the movement speed of the Roller Skating ability by 20% 4 - Fixed a bug that caused the LOM title to stay hidden if players escaped from the desktop before it reappears after the XP animation when entering the Lobby after mission mode. 5 - Fixed a bug that caused no footstep sounds during Size matters when the roller skating ability is equipped. 6 - Summer Event UI and BGM have been added. 7 - Summer Event Lobby items have been added. 8 - New World Boss variation has been added. 9 - Sexy Lifeguard outfit has been added. 10 - Summer cosmetics have been added. 11 - New Maiden+ Exclusive outfit has been added. 11 - New Maiden+ Exclusive outfit has been added. 12 - Sexy Raider outfit has been added. 13 - Final outfit has been added. 14 - Work for the new World Boss has been completed. 15 - Updated All the Things meter (Total should be 391). 16 - Removed Patreon login warning from Options panel and skip authorization dialogue on start up 17 - After doing an ATK or DEF training in the underground sewer, the theme music now switches back to the correct theme. 18 - Supporter tails are now in the correct position after modifying it in character customization. 19 - Hardcore mode and above: on death items in quick slot bar should now reset. 20 - Using meteor strike skill right after blessed circle skill should no longer drain MP and go on cooldown. (Also fixed for other skills that uses aim ground). 21 - Pressing ESC twice during start up (once to skip the animated logo and then again to skip the OSOT video), the game will no longer quit on the second hit of the ESC key. 22 - Prestiging a character during playtime (If below 15) now gives PTB point during playtime. 23 - Outfit wetness when viewing in the store fixed. 24 - Dynamic tails does not work correctly near the tip when in Size Matters fixed. 25 - Big banner in lobby no longer has dark spots on the right and left side. 26 - Idle pose 5 now shows effect in the store when viewing cosmetics. 27 - Updated the content height for headgear slider, cape slider and outfit slider. This was to fix the issue of the icons scrolling too far up. 28 - Initial weapon view in cosmetic shop is now set to default color rather than set to your current character's weapon color. 29 - There are small cosmetic related issues that will be addressed in the next hotfix. 30 - The Mecha Union can be summoned below prestige 15 with 30+ DI. This will be addressed in the hotfix. (Only prestige 15 or higher with 30+ DI should be able to summon). 31 - Picture for summer event in news tab has black bars on the sides. This will be addressed in the hotfix.
Hi again! This update is mostly focused on bug fixes, but also comes with the ability to rebind your buttons with keyboard & mouse inputs (no controller support yet).
CHANGES
Added key rebinds for keyboard & mouse buttons
Improved performance for how TG model applies team colors
Made Teamguy's visor transparent, I think it looks neat :)
The game now re-checks its list of weapons after importing custom content
You can now auto-bunny hop by holding jump (I'm gonna be honest, this was an unintentional change but it might be a good one overall!)
FIXES
Fixed a bug and possible crash with Team-Teamkill not able to find individual team settings when using different values per team
Teamguy model now receives lighting properly (this is most apparent in Skyline)
Fixed error in Teampill mutator due to trying to run IK on the Pill model
Fixed issue that caused a freeze on first team change (though there still is an occasional freeze on the first shot fired)
Server will stop trying to change teams of, or otherwise handling hits/kills for players it doesn't think exist
Server now checks that a player exists before applying powerups to them
Unknown values/settings in the config file should now be removed from it
Player/team names are now checked locally on startup or when settings change
Player/team names are now escaped and sanitized
Made the map camera work with client-side hit detection and made it easier to hit
Bot team names shouldn't duplicate anymore
Respawn areas now keep track of who has entered/left them, so hopefully less team spamming when falling off maps
Disabled railgun's alt-fire that currently does nothing except play the shoot animation
Fixed TK.exe's icon being the Godot logo in most preview sizes (lmao)
This update gets the demo build of the game up to date with the cleaner code of the beta, which has fixed a number of desync issues several balance changes.
Builds 42 to 49
Fixed major desync issues playing multiplayer.
Finished the hall of heroes and bank.
Music
Breaking furniture graphics updates.
1 new piece of furniture, more to come shortly.
Many balance changes to each of the classes, for full details check out the Tor Eternum discord announcements tab
Many balance changes and bug fixes for boss abilities, unique items, and talents.
Fixed a warlock and rogue unique that were bugged and performing 900% better than they're supposed to.
Now that the game is live, all future game updates will be posted in full here.
During the next two week you can purchase our game with a 50% discount! By purchasing it, you can get collectible cards, items for inventory, as well as an unforgettable pastime! You can also subscribe to our studio group https://steamcommunity.com/groups/GosDev And to the creator's page! https://store.steampowered.com/developer/GosDev For information and special offers!
Cell to Singularity - Evolution Never Ends - lunch
Thank you for playing the Philosophy event. We have received a few reports of players losing their Fungi Badges.
We added the option to restore the Fungi Badges. You can restore your badges by going to settings and clicking "Fungi Badge Fix".
HOTFIX 13_04 STEAM -Fungi Badge Bug Fix Button Re-added. -Fixed Achievement Count -Fixed Badge Card -1% text issue. -Updated "First Image" icon on JW event with the new NASA image. -Fixed an issue where the Darwinium bundles did not show the correct pricing on the Mac version.
Welcome to the 24th War Thunder Steam Screenshot Competition!
We saw some amazing screenshots submitted by all of you for Lightning McQueen- Awesome! It was good to see that among the playerbase many of you had the need, the need for speed! The three most popular and three selected by us will get 300 GE. See the winners down below!
Let’s begin the 24th edition of our competition!
Create a stunning screenshot and submit it on the War Thunder Steam Community Hub with the tag #WTscreen24. You have time until 22.07.2022 to submit your screenshot.
After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300GE.
Important addition: Screenshot theme - Masters of Camouflage!
Terms:
War Thunder has so many vehicles to choose from! Both big and small, these machines have some awesome camouflages. Your mission, should you choose to accept it: Blending into your background!
Camouflages included with the game, from the Marketplace, or live.warthunder are acceptable.
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Screenshots need to be compliant with the War Thunder rules.
You need to be the author of the screenshot.
Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions.
We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel filters).
You can use filters and settings built into War Thunder.
You can use the replay functionality built into War Thunder.
Rewards will be delivered to the author's account within 7 working days.
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And now, time for the winners of the competition’s 23rd edition - Lightning McQueen!