First of all, thank you! This many downloads and good reviews are as welcome as unexpected :).
It's now almost 10 days since release day; it's amazing to watch so many people playing and streaming and to read so many comments, reviews, and feedback.
We haven't been idle though, because we wanted to address the most common issues as soon as possible. This is just the first of many updates to come!
Before we get to the list of what we added and fixed, allow me to announce that you asked for trading cards and trading cards you'll get next week!
Enjoy this sneak peek:
Now, on to a more serious topic: the infamous GPU usage. Many people noticed this issue and rightfully complained. This week we investigated the problem and eventually managed to considerably reduce GPU usage and temperature, though we are still working on optimization.
We want to do more and add video settings in another future update. This requires a bit more work, but rest assured it will be implemented, this way players will be able to adjust everything according to their setup.
FIXED
Helicopter cap duck getting stuck on the floor
Occlusion culling making the camera go through objects
Ducks ending too often stranded out of the pool
Golf ball achievement triggering randomly
Fps and GPU usage
Korean and Japanese languages
ADDED
Simplified Chinese and Turkish languages
Brace yourself my duckies, for the best is yet to come.
I will create a post in the next few days detailing some plans for the near future for the game. Lighting and textures are currently flat/unlit, I will let you know my plans to make everything look prettier in said announcement. In the meantime, here are the change notes:
What's New:
Added Operation X-Ray campaign
Added Embassy (Quick Play)
Added military police AI
Added office worker AI
Added doors (still needs tweaking)
Added huey to Firebase Alpha (non-flyable)
Added support link to main menu
Added out of bound triggers that reset player position
Fixes & Changes:
Added attional routes to Elephant Grass
fixed issues with M60 belt
m79 does damage now
m79 can now close with a wrist flick
fixed issues with tripwire effect
tripwire on Highlands triggers properly now
punji pit collision fix
Fixed ladder issues on Island Camp
Fog & lighting fixes
Open bolt gun can no longer fire if the bolt isn't back
Open bolts are released like other bolts
Changed recoil for K50M
Changed recoil for M60
Changed recoil for M16A1
Lighting optimizations
Thank you all for your support! I'm excited to continue work on PunjiVR and hope you're excited too. I will update you all shortly...
Hello everyone, welcome back to another #FeatureFriday!
The national holiday is about to end here, and we've already started working again after taking a couple of days off.
Changelog
Continuing optimization and refactors all around the game.
Implemented new reference finders to further increase the chance and speed of bug hunting.
7 new herbs for Herbalists to learn (with Mysterious Seed) how to grow and make basic consumables;
Devil's Bit (Doodad), Devil's Bit (Consumable) Devil's Bit Grower (Perk) - Devil's Bit Rectifier (Consumable): Cures a random fatal.
Knapweed (Doodad), Knapweed (Consumable), Knapweed Grower (Perk), Knapweed Lifter (Consumable): Grants a boon that increases Max Endurance by 2% for 5 suns, stacks up to 5 times.
Harebell (Doodad), Harebell (Consumable), Harebell Grower (Perk), Harebell Restorer (Consumable): Restores all stat energies to full.
Scabious (Doodad), Scabious (Consumable), Scabious Grower (Perk), Scabious Mender (Consumable): Has a 20% chance to cure a random disease.
Milkwort (Doodad), Milkwort (Consumable), Milkwort Grower (Perk), Milkwort Energizer (Consumable): Generates 1 Path Point after every worktime activity for 3 suns.
Sheep's Bit (Doodad), Sheep's Bit (Consumable), Sheep's Bit Grower (Perk), Sheep's Bit Praiser (Consumable): Worktime activities grant 1 Amenity for 5 suns.
Crane's Bill (Doodad), Crane's Bill (Consumable), Crane's Bill Grower (Perk), Crane's Bill Inspirer (Consumable): Worktime activities grant 1 Unity for 5 suns.
New constructions: Weaver's Workshop, Tailor's Workshop. Weavers now can turn Fragrant Hemp consumables into Linen, and it can be consumed to craft Linen clothing.
"Minor .. Focus" wild condition traits are now only obtainable by Philosophers (depending on their aptitude; Challenger = Prosperity Focus)
Fighter combat class trait now has an innate +Threat Modifier.
Melee Dummy Training activity now consumes less energy, buy rewards less experience.
Seed Collector now shows up under the Gatherer Tab as soon as Farming is unlocked, instead of waiting for someone to pick up the Grower passion.
Added interaction points to the Road Light doodad crafted by Carpenters.
Roaming critters will now randomly play the "eating" animation every now and then.
Females without Motherhood will no longer get pregnant.
Bathing downtime will now properly grant the "Clean" condition trait, generating Unity over 120 moons and increasing Moira slightly.
Firewood now costs 10 instead of 25.
Warcrafters can now properly choose a weapon type.
Weapon stat prerequisite overhaul for the ones that required stat level.
Coppersmiths can now build the Coppersmithy construction to craft copper items.
Ironsmiths can now build the Ironsmithy construction to craft iron items.
Adamantium Smiths can now build the Adamantium Smithy construction to craft adamantium items
Added Stonemason's Workshop control for Rocksplitting with Copper Axe activity, and fixed interaction point names.
Updated Trapper passion's description tooltip.
Added a new interaction point to the Nursery for infants to roam around, so they won't block the Nursery interaction point for Mothers.
Renamed "Squeezing the Snake" to "Passing Water".
Slight update to childhood trait tooltips.
Updated tooltips of Seed Rack, Seed Collector, and Grower to explain further how to consume Mysterious Seed to teach Growers growing new crops.
Made "Needs Treatment" a hidden trait.
"Drank Cloudy Spring Water" no longer reduces energies, but Resistance and Stride.
Prosperity and Industry Mounds no longer require points.
Halved Hope Adaptation's Unity income for pregnant ladies.
Removed Shepherd's Rod from Wild choices.
Bathing Hut now has a 2-tile vision radius.
Increased Bath House's vision radius to 4 from 3.
Characters "On Guard" now check if they're blind before increasing Perception.
Woodcutters with Copper Axe can now properly destroy fallen trees.
Sometimes characters stop taking certain woodcutting, and rock-splitting activities even though there are resources available, added control to test that.
Stonemason and Forester now require Copper Lodge.
Added an activity prerequisite control to "Eating Strawberries" to test characters getting stuck with it. If it solves the problem, other eating activities will get the same treatment.
Caretaker now has a 20% chance to apply its effect.
The shrine can now hold up to 4 Philosophers, for more, new shrines must be built.
If you want to participate in the Steam Playtest, you can join TFM's Discord and follow the instructions.
Wishing you all a great weekend, see you next Friday!
In Arcade mode, each character has short, unique story scenes where they talk to the opponent before the fight.
If you win Arcade mode, you will see a short ending scene, followed by the game credits.
The final Arcade opponent will have more HP than usual. However, Strife Mode is now active in every final Arcade mode battle.
In Arcade mode mirror matches, some opponents get name changes (no effect on gameplay).
Gameplay
Billy's Sweep and Stomp are now 10f faster. They were previously so slow as to be almost useless as pokes. Now they are merely "bad" pokes. Yes, they still have armor.
Presentation
When the match starts, a "Fight!" animation and voice line plays.
You can now get the secret code to enable Strife Mode (formerly known as 'Strive Mode') by beating all characters' arcade modes.
The intentionally distracting camera zooms in Strife Mode will happen a little less often now.
User Interface
If the game launches out of focus, clicking the window is less likely to result in accidentally choosing something.
The Space bar is now yet another "select" button in the default key maps.
You can now press L1 or L2 to change art style when using a gamepad. L3 and R3 can be used for time settings and keyboard lock on gamepad, respectively. This should help with Steam Deck compatibility.
Clarified wording in a lesson about throw techs in the Tutorial mode.
Bug Fixes:
Fixed an issue where going to character select in the middle of an Arcade mode would give you the wrong opponent.
Fixed an issue where player names would flicker between Arcade/survival mode matches.
Fixed an issue where certain music tracks would play at unintended times.
Temporarily disabled rebinding from the single player modes menu, because it looked weird. You can still do it from character select or in the options screen.
Mission and Community Update 5 New Missions, 10 new Parts, New Enemies, Community Leaderboard and Community Items, and more…
2.0 Trailer:
[Added] - Customizable key bindings Controls in the Options menu - Added 5 New Missions - Added a new Mission Board where you can select the Mission and Difficulty - Added Researches toggle System to customize your ship - A new ship building System: The ship now has a lot of places to build on but with a limited number of parts - Added a new Missions Timer and a new Boss Time in the game. - New Map Event Containers Art - New Enemies Spawning System - EMP does huge damage to the shield but will not disable it with one shot - Reworked the Scoring System to be unique with each new Mission mode - Added two more scoring ranks SS+ and SSS+ - Disabled Speed Running options - Added Global Steam leaderboard for each Mission type - Cannon & Nuke parts damage is reduced if they hit a shield
[Fixed]- Fixed Shield system - Scraps Drones AI fixing all drones were going to the same scrap - Fixed Game is Running while Loading Screen - EMP freeze particle not always showing - Fixed Rewards Pack gets randomized after each cycle - Boss Body will stay stuck on screen after being destroyed - Fixed Mute all looping Audio while the game is paused - Fixed Player Boost keeps playing while pausing - Enemy ships will no longer be over the player in building mode
[New Enemies]- Added a new Stalker Enemy that’ll always keep his distance from you. - Bigger ships to the Patrols and Hunters Armada - Bandit ships armed with a shotgun - Bigger and heavily armored Pyro ships - New Carrier Ship - Added Hunter Fleets that’ll follow you around the map hunting you down - Spawners Ships that’ll keep spawning an infinite number of ships. - Spawners Stations that’ll spawn ships to protect their space. - Bosses are more aggressive and attack in fleets.
[5 New Missions]Endless Mission: Survive for as long as you can Bounty Hunter Mission: Hunt the fleeing ships before they warp away Station Hunter Mission: Destroy the Hunters Station before the time is up Guardian Angel Mission: Escort the Traders to safety Station Protector Mission: Defend your Station from waves of ships
Plus, the old Survival Mission: Escape from being bounty hunted
[10 New Parts]Clocking Tower: Hides the surrounding parts from enemies making them invincible Flak Cannon: Fires a cluster of bullets covering multiple ships Shotgun: Load, Aim, and Blast ships in the face Nuke Rocket: A massive nuke rocket with high damage over a large area. Mines Spawner: Spawns waves of mines free in space Repair Tower: Repairs surrounding parts HQ Control Chip: Allow manual aiming for parts around it Move Part: Move a part around the ship Reinforce Parts: Add more hull Reinforcement to a part [which removed the walls part] Reward Box: a small mystery box that will appear inside the game. -With over 25+ new researches in the lab
[16 New Achievements]Treasure Hunter - Open a Reward Box Normal Survival - Beat the Survival Mission on Normal Master Survival - Beat the Survival Mission on Hard Normal Bounty Hunter - Beat the Bounty Hunter Mission on Normal Master Bounty Hunter - Beat the Bounty Hunter Mission on Hard Weasel Bounty Hunter - Beat the Bounty Hunter Mission on Hard without killing any bosses Normal Guardian Angel - Beat the Guardian Angel Mission on Normal Master Guardian Angel - Beat the Guardian Angel Mission on Hard True Guardian Angel - Beat the Guardian Angel Mission on Hard without losing a Trader Normal Station Hunter - Beat the Station Hunter Mission on Normal Master Station Hunter - Beat the Station Hunter Mission on Hard Normal Station Protector - Beat the Station Protector Mission on Normal Master Station Protector - Beat the Station Protector Mission on Hard True Station Protector - Beat the Station Protector Mission on Hard while having more than 75% of the station alive. Endless Survival - Survive in Endless Mode for 15mins on Hard Master Endless Survival - Survive in Endless Mode for 30mins on Hard All Achievements can be viewed here.
[Community]Our own Game Steam Trading Cards are now available! As you play through the game, you will automatically earn Trading Cards.
By trading with other players to collect the whole set of six cards, you can then unlock unique Run Build Pew! badges, emoticons, and profile backgrounds to enhance and level up your Steam Community profile.
Thanks so much for playing and all the support in the past month. If you experience any bugs or need assistance with the game, please let us know on our Discord server or the Steam Discussion Forum.