The 8 Sins: New Hell Order - Piotr Sowa Omegan's Domain
For some time in #WishlistWednesday, I present you with a new update for my game The 8 Sins, but because I wanna reach the next steam Festiwal, I need to focus on launching the demo for my current project.

So today, and next Wednesday there will be no update!

Some time ago I was mentioning about creating a folder of concepts for the incoming major update, here it is:
https://sta.sh/2bhjr4upibw?edit=1

As for the Major update.

Steam Next Festival Require that game will have a premiere after the ending festival, which means October 10.

So for now you can bet that this date will be the start time of work on the major update.

For now, the main goal for this update is:
1. Redesign creature stats for new battlefield games mechanic;
2. Redesign battlefield mechanics;
3. Redesign gluttony race;
4. Adding new terrain objects: altars and pillars;
5. Expanding the 13th turn;
6. New version of town screens (there will be more functionality in future major updates);
Nova Lands - mr. Kink


Hello hello, everybody!

Starting now, we’ll be publishing monthly dev posts and reporting the progress on Nova Lands! The development is picking up the pace even more now, and we want you to know what’s going on. Speaking of which…

We’ve hired a new artist!

Now, our team has an amazing artist, Lucas Lazora, who will be helping us with all things visual. With Lucas on our team, we can focus more on the development of Nova Lands and make sure the game is ready faster and is more polished as well!
Here’s a little taste of what Lucas has been working on:



We wish we could share more but we want to avoid giving you even more spoilers. Be sure to feast your eyes on his Instagram, because we sure did! Welcome, Lucas!

Polishing, fixes, improvements

Naturally, our work continues in regards to the refinement of in-game systems, addressing bugs, and making sure the game is as enjoyable to play as possible. Big thanks to all of you who continue to submit bug reports—it’s tremendously helpful!

Just in case you find anything while playing the demo, do report your findings through the in-game form, please!

Nova Lands: Emilia’s Mission prologue is coming soon!

We’ve been hard at work not just fixing bugs and polishing the game, but also on the game prologue. As you can gather from the name, the prologue will be centered around Emilia’s arrival to the planet and introduce the players to in-game systems and automation at a more steady pace.

Check out the game page, it’s already live!

https://store.steampowered.com/app/2083040/Nova_Lands_Emilias_Mission/

That’s all for now, thanks for tuning in!

Ed, Douglas, and Lucas @ Behemutt!


Legion TD 2 - Multiplayer Tower Defense - AutoAttackGames


Congratulations to the winners of the June Nova Cup!
- Division 1: abrasiert: Kingdanzz & Widderson
- Division 2: geegee: GehPennen & fine
- Division 3: timba: Termico & PePePistola
- Division 4: thelegionofphilosophers: FleurDeMur & Yldren
- Missed the action? Check the results & VODs casted by Pennywise with Ofma & Drachir on the new Legion TD 2 eSports portal!

The upcoming July Nova Cup takes place July 23-24. $750 in cash prizes and signup is free - first come first served!

There are four skill divisions, so no matter what your rating is, you have a chance to win.

New Participation Prize!
For the July Nova Cup only, every participant who plays all of their matches will receive a FREE random card. If you haven't played a tournament yet, this is a great time to join.


Sign-up begins now!!!

Sign-up Instructions
  • Sign-ups are open from now until July 23 at 9am PDT / 6pm CEST.
  • To sign up, find a teammate and log into Legion TD 2. Both players should join a unique chat lobby by typing /join team name (e.g. /join Snail Kings) in Global Chat. After you're both in the lobby, have one player type /signup.
  • The first 16 teams to sign up in each division can participate. Other teams are waitlisted. There are usually no-shows, so waitlisted teams are encouraged to be present in the Discord and ready to play. {LINK REMOVED} to see your sign-up position and division.
  • Both players must join the Legion TD 2 Official Tournament Discord. Set your server nickname to match your in-game name.
Schedule

Saturday, July 23
  • Check-in window: 8:45 - 9:15am PDT / 5:45 - 6:15pm CEST
  • Games: 10am - 1:30pm PDT / 7 - 10:30pm CEST
    • Round of 16 (Best of 3)
    • Quarter-finals (Best of 3)
Sunday, July 24
  • Check-in window: 9 - 9:30am PDT / 6 - 6:30pm CEST
  • Games: 10am - 1:30pm PDT / 7 - 10:30pm CEST
    • Semi-finals (Best of 3)
    • Final (Best of 5)
Check-in
  • Teams must check in via the Legion TD 2 Official Tournaments Discord. Waitlisted teams should also check in.
  • Any team that fails to check in will be disqualified. The next team on the waitlist that checked in will earn a spot.

Format
  • Mastermind 2v2 (Tournament Mode)
  • Hybrid is banned
  • Single elimination
  • Best of 3. Best of 5 final
See the Nova Cup FAQ for prizes and all other details.

For questions & support, please join the Legion TD 2 Official Tournament Discord.

See you on July 24th! The Nova Cup will be casted and streamed at https://twitch.tv/ltd2

Sincerely,
Your Legion TD 2 Tournament Staff
General War Memories - jtggame
During this event, which usually lasts 6-7 days, with daily replenishment, you will accumulate stars, for these stars in the Star Pack column you can receive bonus rewards.


Don't miss your chance to get one of the strongest units for 26 stars.

also, bonus rewards will be for 4 | 8 | 16 stars and for 26


Best regards,JTGGame Team!
Shred & Tear: Explosive Kajun - Lucid Realm Games

It’s saucy time #7
\\\\٩( 'ω' )و ////

Greetings, men of culture (and ladies)!
It’s me, PDD, and yet another month has passed. I have heard comments from Steam that this doesn’t “seem” to be a devblog. I am fully aware of that, but guess what, I don’t mean to make it sound like a boring devblog full of technical stuff. I’m the dev, yes, but this is rather a blog for everyone to catch up on and share this journey with me in creating and working on Shred & Tear in all aspects, Kajun-chan and Shred & Tear. Yes, I will update the WIP and tech side, but also other things that I find exciting to share!

Hope you’ll enjoy this saucy time of the month with me! Let’s jump right in.

Highlight Events
Steam Next Fest




Welp, Steam Next Fest was really designed for all stripes of indie game developers out there. It was a real and strong motivation for me to complete the early prototype for this festival, and Steam had been very supportive as they encouraged players to try out and share their feedback with developers. By the end of 7 days of Steam Next Fest, we have seen more than 26,000 unique player downloads, one of the biggest milestones for me up to this point. Many of them had taken their precious time to sit down and provide us with very wholesome and constructive feedback.
I almost have a heart-attack reading through the feedbacks seeing people shred & tear the game apart with their opinions but I think it's good for me to grow as an indie dev.
Feedback from players is the most valuable thing an indie dev can receive! Not gonna lie about that!

I’ll keep it short and share with you guys our big achievements this June, with generous help from Steam!

26,000++
unique player downloads
20,000++
wishlist adds
1500+
total members in the Discord server

Here are some thoughts on the game that people shared with us on Discord & Steam.

“Graphics are amazing, and enjoy the hack and slash of the minions, fast paced."
- Kazemel89

“tbh i might just be a horny bastard, but the game looks better then i thought! Music sounds great, Gameplay is kinda fast paced, fun and fast. you can also respawn fast after dying”
- Manectricz

“The game is better than I thought, it's just a playable hentai but it can be cool, I would like to see new combos in this time I played it got repetitive”
- Cuê

Just a little reminder that this is more or less merely a prototype! Please look forward to our “Alpha Demo version” around the end of this year!

Photo Mode Contest Recap

Some games are just so good not to take screenshots of during gameplay, and as an avid gamer myself, I understand the frustration of not being able to just “snap” the right moment. Thus, we have decided to implement a Photo Mode and a contest where fellow players can share their spiciest moments!

The scale that I chose for the contest was based on the badass and lewd level that Kajun-chan is. So far, we have received over 100 screenshots from our playtesters, even after the contest has officially ended, and picked 2 of them for the platinum prize! Let’s take a few minutes to admire their masterpieces again!

and there are alot more beautiful shots featuring the finest of Kajun-chan's as well , please sure to check out our Discord for more !
here are a few more from user Kuroshu !

Community & Press activities
Community
Speed-run achievements

According to our Steam statistics, the players in our community take around 15-20 minutes to finish the Demo. Meanwhile, there’s a little speed run competition among the troops. The best one out there must be from Horsen!



This is what I’ve been working on too - A worldwide Leaderboard! The competition will be fierce, though, so prepare yourself should you decide to brave the charts.

I can see that the skill range of Shred & Tear players are alot wider to those of common games, ranging from fellow cultured men with very few gaming experience picking up the game just for the plots to hardcore gamers want to try out new Hack&slash challenges. So it would be a big challenge for me in the future to do with difficulty ballance and options.


Press
During this month, Shred & Tear has caught the attention of so many journalists, YouTubers, and streamers. I have read all of their feedback and felt extra grateful that Shred & Tear has really managed to exceed my expectations and garnered so much support, from literally all over the world. Have a quick peek if you’d like and read through some of the most significant reviews for Kajun-chan!

I cannot thank you guys enough!


A very excited playthrough by a fellow tentacle enthusiasmn appreciator Malik Torihane!


Planet Bu thought the tunnel raid was way too hard >,<



Tama Ch from Japan gave huge compliments on our girl’s visual heeehee

and alot more press has covered my little game XD !

Keshino from GameSpark Japan gave us some critical feedback on game speed and operation sensitivity and his experiences as a whole.
Another great piece by Calum Fraser and Alpha Beta Gamer. They gave us recognition for both visuals and gameplay!
2BLaraSex and PlayGround Russia for taking some time to look into my background!


Current State of the Shred & Tear
New Trailer


As always, I have saved the best for last! After the team’s hard work on the Demo, I’ve finally found the time to create a trailer to better depict Shred & Tear’s flaming hot action. What do you guys think about this new version? Let me know in the comment section!

New Targeting System


After going through your comments, I have been working really hard on the solution for the battle mechanics in general. This targeting system will help with selecting and quickly locking onto the targeted Tentamons. What do you think/expect of the implementation in the official build of the game? Please let me know.


Mini game!

A lewd game cannot be completed without a little lewd minigame ! This image is not particularly Shred&tear related, just something I am doing in my sparetime but it gave me a good idea the view we should have for a little mini game featuring around Kajun-chan body ! let me know what kind of mini game you are expecting for a lewd & action game ?


That's it for today! I'll see you in the comment section!


________________________

From PDD - Dark Lord of Lewd
Knights of the Deep Playtest - Rafael Brum
The updates this month will be less constant due to time doing business stuff outside the studio.

  • Fixed issue with Kelp Crab having an absurd HP Regen with serotoning.
  • Fixed issue with Porcelain Crab and Kelp crab not having a burrowed animation.
  • Fixed issue about not able to change spectator mode by pressing select.
  • Fixed performance issue in Showcase_Map with 4 players due to lack of LOD on characters, Height Fog and Translucent shaders overlapping each character.
Bad Memories - bmrec
.
Jul 15, 2022
Space Beast Terror Fright - nornware
Update Sextioett (61)
build id: 62D1761D

nornware AB is happy to announce a new update to Space Beast Terror Fright.


POST-RELEASE BUG-FIX / QUALITY OF LIFE UPDATE
This update includes miscellaneous bug-fixes and quality of life improvements for the game.


CHANGELOG
  • The user interface will now prompt you if you have unpublished user plans.
  • User plans that don't pass playability tests are not selectable for play.
  • User plans can now be filtered by completion status: unattempted, attempted, failed, succeeded.
  • You can now use text search to filter user plans.
  • The user plan list can now be navigated with home / end / pgup / pgdown in addition to mouse scroll wheel (+SHIFT to go faster).

  • Fixed mission experience not counting towards character rank.

  • Door integrity is now displayed at all times in the id-field.
  • If power is initially off, doors can now have an arbitrary track position as well as open / closed state, achieving a more abandoned look to the maps.
  • Reactor safety protocol (all barriers automatically opening during overload) will now always open any doors where the player is immediately.

  • Breakers spark a lot when reset.
  • Breakers spark a little when recharging player battery.

  • Some enemy broods now have red blood.

  • Core text colors and screens have been adjusted to work better on higher brightness levels.
  • Core albedos have been significantly desaturated.
  • New design for core frames / support structures.

  • New fence shader (fancy fences) setting (requires shader model 3.0) and is on by default.

  • Adjusted download times to (10, 7, 5, 3.5, 2.5) from previous (10, 8, 6, 4, 2).
  • Ammo type upgrades for science now occur at 8: MEDIUM, 16: HEAVY, 32: ULTRA as opposed to previously 4: MEDIUM, 8: HEAVY, 16: ULTRA.
  • Each science now increases re-arm rate by 1 instead of 3.

  • Instant Action is now Random Seed with default options. This was previously Randomize All which could be a bit brutal on new players.

  • Right / left aligned plan preview (ascii) legend text.

  • Breaches now drip moisture and spark much less.

  • The replay screen now notifies that only local replays are recorded (not networked).

  • There are now three modes for network pub chat: PUBLIC (send to everyone), PARTY (send to your party only), and DEAF (send to / receive from your party but not receive public chat). When DEAF is selected while not in a party you will not receive any chat whatsoever.
  • It is now possible to block / blacklist players in the network pub by clicking on the button with their name on it. You will not receive any chat from blocked players nor will the be allowed to join parties you host.

  • The game now attempts to detect AMD GPUs (via driver description string) and will automatically set shader model 2.0 for maximum compatibility upon startup. You may still change the setting to shader model 3.0 at runtime but all evidence points to this not working properly (geometry not drawn) on all AMD GPUs.
  • Shader model 2.0 now more properly incorporates material roughness on PBR materials, achieving a look that is far closer to shader model 3.0 (albeit with simplified reflections). Players may in general want to play on shader model 2.0 in order to potentially increase performance.

  • System glitch sounds are now suppressed for all dead players.
  • System glitch sounds are now only played for your own systems while you are ALIVE in a networked game, but play for all players while you are DEAD (waiting for reinforcements / spectating).
  • Fixed miscellaneous erroneous player text colors due to infravision being activated.

  • POTENTIAL bugfix for audio errors on linux (untested): I have removed aggressive audio playback positioning code which I suspect has been the cause for audio errors on linux.
As always, thank you for your support and patience.
/nornware AB c/o johno

nornware Dev Feed
nornware on Facebook
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nornware on YouTube
The Coroner Saga - Bruni Multimedia
While Sara investigates on different murder cases, this episode will focus more on her life and relationships.



I decided to change the tone of the episode because I want to focus more on Sara's personal life.

The original idea was to make the player explore Sara's relationships with Gabe, Thomas and Lily.



I think it would be interesting if the player could see how she works under pressure and how her personal life is connected with her job.


Sara's character will be more fleshed out and the player will get a chance to understand her better. There will also be new cases for the player to solve, as well as some familiar faces from previous episodes. Choices will be few but meaningful.



You can expect around 5-6 hours of gameplay.

I really hope you enjoy this episode, which will set the stage for the season's conclusion!

Thank you,
BattleJuice Alchemist Playtest - Alchemical Works
Hey everyone,

in the last patch I introduced some features that can help playing BattleJuice Alchemist despite difficulties with manual dexterity. Today I pushed patch 0.20401 to the public branch of the Steam playtest and I would like to talk a bit about the features helping out with visual accessibility.

I did not realize it at first and thought everything was fine with my flask UI, one of the most crtitcal UIs in the game.



That was until I checked screenshots with the help of Coblis, an online color blindness simulator. It is a great tool to get an impression of how people with different color vision handicaps perceive images. The most severe deficiency is monochromacy/achromatopsia, which means total color blindness. So let's take a look at that UI again:



Monochromacy and achromatopsia basically make the game unplayable. This also affects items within the inventory, wich you can see by looking at nine different flasks:



To fix this problem I added icons to all flasks and the UI. I categorized flasks into three groups by adding different basic outer icon shapes for resource flasks (drop), defensive flasks (shield) and offensive flasks (spiky circle/explosion) and a unique icon for each flask to unmistakably identify it. Here is the result:





Beside that, I made changes to UI elements in other places and hope the game is more accessible to quite a few people now.

In other news, I fixed bugs, overhauled item's affixes and worked on other mechanics. And to end with an exciting moving image, I overhauled the teleportation affix. I love not having to search for a town's entrance.



As always, if you want to read the full patch notes or just want to say hi, stop by on our Discord. Thank you for reading and have a great weekend!

Alain
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