The gas mask now protects against the effects of fog Balanced the cost of items at the merchant Added sounds for interacting with many objects Fixed merging of the same type of items When loading the game does not add an extra mutation Fixed several bugs in combat Spear recipe added Crafting now consumes water and prevents empty bottles from being used
Added new skills :Z skill, Ascending dragon Chop! Description: Flying dragon in the sky! This skill will be learned as the core skill of parkour!
Complete E skill, assault! Ring die. Slashed down! Description: Seamlessly connect the three skills in slot E!
Complete JND, now you can learn new skills with JND!
Added a new character attribute, XHP, to be used as a dying health attribute!
Added a new character LV, now the character can be upgraded! Of course, LVMAX is currently capped at 2LVMAX!
New EXP items added, EXP/100 is now available!
Added a new blade blade, Gale Blade, which will be used as a two-blade flow, although the two-blade flow is not yet made, but it looks better!
Added new armor! Pioneer one prototype armor! This armor will give the character more powerful attributes! Wear armor and don't move! Handsome is done!
Added a new jump, quadruple jump! We jump together, happy is done!
Added an Airbender flying sword that can fly over the first half of the map!
adjust [/]
Adjusted the price of HP potion, 25/35, and greatly increased the regeneration of HP potion, 25/350
Adjusted MP potion price, 5/35, and MP regeneration, 100/350
As the trailblazer enters, there are more copper coins and Easter eggs on this map
Attribute adjustment:
XD/100/700
HP/100/700
MP/100/700
HD/100/1400
ZJ/100/2100
NQ/100/700
EXP/ The amount of EXP required increases by 100 with each upgrade
After five or six days of development, I finally updated it today. It is very comfortable and happy. Especially parkour, it is more handsome to run.
Of course, your support is my motivation. Thank you to the 8 players who bought the game. Xiaochong once again sends my best wishes.
I wish you all the best and good luck! Love you guys
Of course, as trailblazer S gets started, this map is my last adjustment for a month, and next,
I'm going to focus on developing multiplayer maps as early as possible,
In the next few days, I will optimize and adjust the map. Have fun and see you next time
Our camp speaks chinese! The demo for One Military Camp is now available in both Simplified and Traditional Chinese.
We know some of you asked for this, and we listened :)
The demo won't receive important updates anymore, but it's a taste of what the game will be and we wanted to give chinese speakers the opportunity to enjoy it in their native language.
If the demo leaves you wanting more, you can jump over to our Discord and request access to the Beta, which we will be updating with more and more features over the coming weeks. The beta won't be available in chinese language though. You'll have to wait until the final release for that.
💥 Attention, Commanders! Our scouts have reported a network of Covert Testing Stations has been discovered across all regions. These stations, guarded by deadly elite Black Ops Troops, contain blueprints needed to construct and upgrade your Hero Armory!
Station Strike, along with a GATHERING BURST of resources, will be active in all regions until Monday, 18th July at 7 AM (UTC). Enjoy! ✨
Long time no see, but we were really busy during recent weeks. So it's time for a small update on the progress we have made with the development of the game. As you already know, we decided to add VR support and this required us to work on a few very important things. First of all we wanted to make sure that FLASHOUT 3 works on all popular VR headsets - so not only Oculus or HTC Vive, but also on such devices as headsets made by Pimax. This was quite important, because these devices give you a much better FOV and that's something really important in racers - especially in anti-gravity racers where the circuits can have pretty crazy layouts :).
Another important thing was to optimize the game. You need to render everything twice, thus the processing power required to achieve constant and acceptable framerates is quite higher, obviously. We managed to achieve really good results in this respect and the good news is that optimizations will also have a positive impact on the standard version of the game. So it's a win-win situation.
Last but not least we knew VR needs to be really immersive. So adding a cockpit view was a must. But it was a bigger challenge than some of you might expect, because once again - anti-gravity racers are quite different than ordinary racing games. Nevertheless here's what we came up with finally:
There are two important things to mention here:
1. As you can see, in VR mode the GUI is working a bit like a HUD in a modern car. So we have moved all the information that was displayed on the screen to the cockpit. This way it's much easier to read all the info and it's, well... more cool :).
2. Because it's an anti-gravity racer, there are not only crazy loops and bends on the circuits, but also jumps and special actions that the player can perform - such as barrel rolls. And why this is a problem? The answer is quite simple - not only you need to have the possibility to look what is above you, but also what is laying below - because when you jump you want to know where to land. This is why in FLASHOUT 3 the cockpit is semi-opened. It means that you can see the main frame that holds the ship together, as well as your character (full body or hands and legs - depending on your choice), but you don't see the body of the ship. And it still makes sense, because in FLASHOUT 3 racers are using AR headsets during races, just like one of the main characters:
It is also important to note that the VR version of FLASHOUT 3 will support keyboard and standard game controllers (gamepads, wheels, hotas). Since it's a racing game we have no plans to support dedicated VR controllers (they just don't offer you enough control in racing games).
Obviously since we brought the cockpit view to VR mode, it's also present in the standard version. We are still perfecting it, but we already have the possibility to change the camera view to cockpit view also in the standard (no-VR) version of the game:
In the upcoming weeks we will show you a few new circuits and we also have some good news if you're more of a multiplayer kind of soul - we are currently working on split-screen multiplayer, a feature that is in our opinion missing in most racing games. The split-screen multiplayer will support two modes - vertical and horizontal split-screen. Pretty handy if you're a lucky owner of a widescreen monitor :).
And what about online multiplayer? Will see ;).
Meanwhile you can still check out the demo version. We are planning to add VR mode to it on Monday, so stay tuned!
James had forgotten to take off his costume after the role-playing festival, scaring his friends witless. Turns out, the cave he found is not just the Yeti's lair, but a half-ruined mine! Here and there, the edges of containers can be seen under the rubble. There must be something valuable inside them!
You'll have to work hard to dig it all up. How fortunate that Hugh always has an extendable Pickaxe with him, and the Ranger's trunk is filled with a year's supply of Candy Bars. Go for it!
How Can I Get Treasure from the Yeti's Lair?
With the help of Pickaxes and Candy Bars! You'll receive Pickaxes for your first 100 victories in Tier IV–X vehicles, while mastery badges earned in Tier IV–X tanks will bring you Candy Bars. You'll be able to get even more Candy Bars in exchange for XP and Credit boosters, as well as certificates for Premium Account, on the event screen.
Treasure awaits!
So What is the Treasure?
Get ready! For the start, check out the list: Premium Account, Cooldown boosters, a tank, stunning camos, and a Yeti Container.
When does the Yeti's Lair event take place?
CIS: July 15, 8:00 (MSK) to July 22, 8:00 (MSK)
Europe: July 15, 14:00 (CEST) to July 22, 14:00 (CEST)
North America: July 15, 6:00 (PT) / 9:00 (ET) to July 22, 6:00 (PT) / 9:00 (ET)
APAC: July 15, 14:00 (UTC+8) to July 22, 14:00 (UTC+8)
A demo version of MOONMAN is now available! In this trial version, you can play up to stage 3. It's an easy-to-play volume, so please give it a try!
We would appreciate it if you could tweet us your impressions of the game in the comments section here or on Twitter with the hashtag #MOONMAN! Screenshot your time when you clear the game and let's compete for time among players!