Touhou Hero of Ice Fairy: Prologue - 作死鸡 Volzz
*Prologue and “Touhou hero of ice fairy” are two independent games. *

Hey guys
After a long wait, we are glad to tell you that the steam store page of our game “Touhou hero of ice fairy” is finally open~
If you are interested in our game please add our game to the wish list, which is very important for us. In the future, when the game is officially released, you can also receive the notice for the first time~

Click to enter the steam store of "Touhou hero of ice fairy"



The story of the game follows the prologue. After learning that the "Misty lake Princess" Daiyosei was captured by the evil "nightmare Miko" Hakurei Reimu, our most powerful ice hero "Cirno" embarked on her journey to liberate the Gansokyo and save her dear princess.

In addition, there will be a larger number of Touhou characters in the game. No matter whether their position is enemy or friend, Cirno will experience this humorous Princess rescue journey with them (the exquisite drawing of each character is absolutely indispensable)



In the game, players will have a lot of interesting "spell cards" and new "items" mechanisms. The funny wacky effects of these spell cards and items can greatly enrich the player's combat experience, and players can use them to create their unique build (I hope you guys can use different builds to beat the boss in the future)



We expect to release early access containing "chapters 1 and 2" in October, and the left chapters and the "brave mode" with mild roguelike elements will be gradually updated shortly ~

Finally, there will be bigger news to be released to you in the coming week. Please look forward to it~

* Although the pictures of this article are in Chinese, the English version and Japanese version are also under development. Please wait for us. *
Terminus: Zombie Survivors - Ingeon Games
  • PERF: Improved an issue where the game sometimes slowed down when it snowed.

If you have any problems, please let me know in comments, discussions, or by email ingeon.shin@gmail.com.
Jul 14, 2022
The Backrooms: Found Footage - BaddWeather
- Increased entity duration and movement speed
- Improved AI pathfinding
- Adjusted object collisions, particularly on level 2
- Adjusted the size of crates
- Randomized all entity spawning
World of Haiku - ebasu001
Jul 14, 2022
TFC: The Fertile Crescent - LincRead
Important regarding save games!

We were forced to rewrite parts of the saving and loading system to fix bugs related to it, and thus old saves will NOT be compatible. You will therefore not see unsupported save files in your list of games to load. We apologise for the inconvenience!

In the future, if you want to avoid this problem, you can always turn off automatic updates of the game through Steam, and wait to update until you are confident that you won't need to load any save files anymore.

We will do our best to inform you when new updates break old save files.


About 06995

We just released a new update with balance changes. We've changed the passive abilities for several elite units, with the goal of cementing their roles further and make them more fun to use. In addition, we've fixed some known bugs as part of our continuous effort into making sure TFC is a bliss to play!

We want to give a big thank you to the winners of the last Crescent Cup tournament, nown0 and Sigh, for helping shape these changes and help us test it out! These are currently some of the most active and definitely the most decorated TFC players. So far multiplayer has been more fun with these changes implemented, and we believe this will be your experience as well!

Check out the video below where we explain some of the unit changes:



General
- Updated descriptions of all elite unit upgrades in the technology tree
- Spamming RMB no longer resets attack animations
- You can now queue another resource to gather after ordering villager to deliver resources

Balance changes
General
- All melee attacks slow down target unit's move speed by 1 for 1.5 seconds

Elite Light Axeman
- Has a new passive ability: attack slows down target unit's move speed by 3 for 1.5 seconds

Slinger
- Deals 5 base melee damage (from 4)

Elite Slinger
- Gains +2 siege damage
- Has a new passive ability: when attacking a watchtower each projectile damages a garrisoned unit and the watchtower itself in the same hit
- Projectile no longer slows target unit's movement speed on hit

Javelin Thrower
- Costs 30 food and 25 wood (from 30 food and 20 wood)

Elite Javelin Thrower
- Gains +1 base ranged attack damage
- Has a new passive ability: while 5 seconds or more since last attack gains +2 movement speed and 40% evasion of all attacks
- No longer gains +1 base movement speed
- No longer deals x2 damage to units with full hp

Archer
- Costs 35 food and 35 wood to train (from 30 food and 45 wood)

Sapper
- Costs 25 food and 35 wood to train (from 25 food and 25 wood)

Elite Swordsman
- Has a 30% chance of evading any melee attacks (from 25% chance of evading all types of attacks)

Bug fixes
- Attack move for ranged units is no longer broken and they will now always attack the target they spot first immediately
- When a group of villagers try to skin meat at the same time some of the villagers will no longer occasionally get stuck on the side idling
- If any units in a group have their move speed changed by unlocking a a technology then the group of units will have its group move speed updated to reflect this
- Fixed some minor issues that would occur if a ranged unit firing a projectile would finish its die animation before the projectile reached its target
- Fixed a problem where you could get a large amount of food stock by error if reaching a large negative number of food stock
- Priests garrison slots show correct health of villagers working as priests
- Loading a save skirmish game correctly sets furnace produce equipment buttons
- When a furnace is destroyed with an equipment in production the equipment can be produced in another furnace
- Skirmish AI will no longer be able to produce equipment that has already been equipped after loading a saved game
Void Marauders - Autarca
Hi

I'm about to start working in another big patch that will take time so before that I wanted to release a few improvements and a bit of extra items. Also fixes, always fixes...

- Added new Idle Animations to Squad Selection Screen (and a bit of random animation speed) so it doesn't look like the soldiers move in synchrony:



- Added new Gear 'Targeting Module': increases aim and critical chances.
- Added new 'Threat Detector Grenade': a reusable device that points where unrevealed enemies are in the map and also marks them.
- Added new 'Plasma Grenade': similar to the Frag Grenade but stronger and more efective against armored enemies.
- Added new item 'Armor Piercing Ammo': increases AP damage when shooting targets. Lasts for a single mission.
- Added new item 'Incendiary Ammo': applies 'Burned' effect to targets that the soldier shoots (unless they are immune). Lasts for a single mission.



- Added new Ship Component 'Advanced Scanner': this component helps to avoid bad outcomes when dealing with containers and escape pod encounters. It also allows the player to scan for targets from orbit (it works like an unlimited Threat Detection Grenade with cooldown but only in planet-based scenarios).

- Added new Unit Information Panel that shows detailed stats, skills and equipment about any unit that you click during combat (to show it click the green button with the '?' symbol and then click the soldier or enemy that you want to check):



- Added text notifications in the Star Map to show when a soldier is injured or killed by a random event.
- Now pressing F5 in the Star Map will quicksave the game.
- Now pressing F2 in the Star Map will open/close a Console/Command Line (this is just something that I needed to help me test but I include it here in case you press it by mistake).
- Added a button to see Skill Tree without need for Level Up.
- Fixed a bug where pressing tab while aiming a grenade would keep the range bubble fixed in position.
- Fixed a bug that made the 'Target Spotting' skill work only once per mission.
- Fixed a minor bug where using 'FFP' would cancel cover animation.
- Fixed a minor bug where Scav Encounter would show the incorrect spaceship during the boarding animation.
- Increased size of font in Save/Load Panel.
- Other minor changes.

----------------------------------------------------------------

That's it for now, unless there's a critical bug that needs immediate fixing I'll take my time for the next patch. I would like to make something big that expands the game, one candidate is the Space Combat system but there's other ideas for content and mechanics that I could also pursue.

Whatever I decide to do, I'll let you know in advance with a Dev Diary.

Regards,
Jorge
I Love Finding MORE Pups - bzofficer
The I Love Finding Animals series is back, and it’s brought a bunch of furry new friends with it!



In I Love Finding MORE Pups, play with a whole host of friendly little puppies in all-new Hidden Object scenes and mini games that span the globe.





I Love Finding MORE Pups is NOW AVAILABLE on Steam with a SPECIAL PROMOTION 25% LAUNCH DISCOUNT!

Offer ends 22 July.
https://store.steampowered.com/app/1961930/I_Love_Finding_MORE_Pups/

If you love hidden object puzzle games, you will also like our other games in the I Love Finding series - I Love Finding Cats and I Love Finding Pups! Get the bundle here:
https://store.steampowered.com/bundle/23210/I_Love_Finding_Cats_and_Pups/
Jul 14, 2022
Neon Blight - keking26
Hey everyone!
We have another patch for you all today! We're still working to identify some of the issues that are causing crashes that a lot of you have been encountering. We sincerely apologize that none of that was caught in our testing pre-launch and we are working to get it fixed.

If you've encountered crashing while trying to load up your saves, we believe that it may be due to something being corrupt in your save file. Please go here: AppData\Local\neon_blight\gamesave1.nbsav and delete the save. Once you boot the game back up, we believe that this should fix your issue. This does mean that you would be losing your save file progress, which we know is not ideal, but it should at least allow you to continue playing the game.

If you're still experiencing crashing outside of this, please either comment below any extra info you may be able to provide about the crashing or join our Discord and send that info in a ticket message to our dev/mod team. Thank you all for your patience.

Fixes
  • Neon Stop now restocks everyday.
  • Item price history added to display unit ui.
  • Journal tab removed from store computer. (replaced with above)
  • Widescreen support!
  • Resolution change now needs a game restart.
  • Fixed crash on trying to sleep in bed.


Widescreen support


Item price history added to display unit ui
BrainAccelerator Playtest - Yoshisan
Adjustments
  1. Adjusted the position of the shoulder camera.

Bug Fixes
  1. Fixed a bug that the display would remain on when selecting an item.
  2. Fixed a bug that caused flickering at the moment a prediction line was issued.
Airmen - Airborne Games
The firepower incentive system expands this week adding new incentives to two part classes. A single fixed harpoon cannon can now be placed for zero firepower to help combat optimized ships looking to park in the wind or tow a rescue ship. Additionally, a single behemoth cannon will cost half the normal firepower to allow lighter ships to use a mixed loadout and heavier ones to boost the strength of other weaponry when sporting a behemoth cannon.

1.23.9

Major Features
  • Added a firepower incentive that reduces the firepower of fixed harpoon cannons by 100% when exactly one is placed.
  • Added a firepower incentive that reduces the firepower of behemoth cannons by 50% when exactly one is placed.
Bug Fixes
  • Wind forces are no longer applied to AI ships with no propellers.
  • Fixed puddles lacking ripple animation.
...