Jul 14, 2022
Hero's Descent - Dan
  • Reduced the score requirements for Greed Beyond Measure from 800 to 500
  • Slightly increased the amount of time you have to make it into the dark portal
Era of Combat: Boxing - ben
- Fixes the appearance of arm length between player VR rig and their network avatar in both pVp and observer modes.
I am not a Monster: First Contact - darxtorn
The Albatross radars spotted a new wonderful object - the "Necrosmith" 💀



It’s a necromancer simulator. Skeletons, zombies, orcs, harpies, elementals, and even robots! Combine the body parts with the appropriate characteristics and attacks to find the perfect combination of survivability, speed, and combat power. Build necro labs to grow body parts and make techno-magic devices to upgrade your army of the dead. Guide your hordes of the undead through more than a dozen biomes to find the keys to escape from this strange world!

https://store.steampowered.com/app/1949190/Necrosmith/
Save 10% on Necrosmith until July 21st! We'll be extremely happy if you support the game, and most importantly, share your impressions of it 💙

Jul 14, 2022
Kiku Wallpaper Launcher - Kiku Apps
- button 'Add a wallpaper' is available again
- some text updates in Help section
Old World - Fluffster
The testing branch has been updated!

Notable changes:
  • Luxury management panel added which can be viewed from reminders or top bar interface
  • Tactician Generals now do full counterattack damage
  • Can no longer ask a Nation to declare war on another nation if they are Pleased or Friendly with that nation
  • DLC is now available when playing in offline mode
  • Added tutoring tutorial event to Learn to Play 4
Full notes can be reviewed here:
https://gist.github.com/MohawkGames/5e2192e0c60e9d5de81a0359992daad5

These changes can be accessed on the testing branch. To switch to this version:

Right click on Old World in your library, and hit properties, then navigate to the Betas tab and use the dropdown menu to switch from 'none' to the testing branch.




POPGOES Arcade - Kane Carter
The Dead Forest and general fixes/additions:
  • MAJOR: Fixed the issue where the game would not generate a save file + folder upon first boot-up of the game.
  • MID-GAME SPOILER: The Escape button now has a button prompt for keyboard. 2.2.0 added a prompt but only for controller for some reason!
The Machinist fixes/additions:
  • 200% SPOILER: Fixed the issue where Gilded Popgoes wouldn't be preserved upon New Game unless you had him equipped. Now he will be preserved no matter what. Hopefully! A big apology to anyone who lost their Gilded Popgoes when New Gameing in 2.2.0.
Thank you for your patience everyone.

We are working on getting the soundtrack ready for a Steam release. Maybe this week!

- Kane
The Tarnishing of Juxtia - indiedjinn
Hi Everyone!

Something BIG is happening soon for The Tarnishing of Juxtia next week! We just can’t wait to share it with you. Keep an eye out for the official announcement next week!

Here’s a closer look at what awaits you in the world of The Tarnishing of Juxtia:









Jul 14, 2022
ICEwall - ErlendK
The demo has been updated with more content and polis!

  • New upgrades to select: now you can draft multishot and more!
  • A new final final challenging demo level
  • Visual polish and better UI, interface looks better and is more responsive, upgrade discs looks better
  • Some minor bug fixes, like large lazer beams visually looking bugged

In addition I have overhauled and fixed a lot of the gameplay systems running in the background, to much more scalable and proper solution, important work for the full version!
PIXELS: Digital Creatures - Dark Jon
Bugfixes
---------------------
- Removing old dialog logic from Restore Center when returning via "Emergency Backpack"
- Changing Gambler's unlockable Pixel to the correct one, Shadowlet! (Whoops!)
Absolute Tactics: Daughters of Mercy - [AG] Buddy
Hey, adventurers!

It's me, Buddy, coming to hang out and show off some cool new Absolute Tactics: Daughters of Mercy content as we get closer to release! This devlog actually comes from the Discord, (which you should join if you haven't,) The question was: How many levels are there in Absolute Tactics and how do they work?

The quick and dirty answer? 25! The longer, more complicated answer is down below!



Story Missions

Absolute Tactics features a full narrative following the adventures of Huxley, Max, and their friends going up against the forces of Father Eldritch and his (eponymous) daughters of Mercy. That unfolds through twenty-five missions each in unique, hand-made maps. Some maps will have environmental hazards, some will split the party between two starting locations and some will feature massive, sprawling battles between the Forces of Father Eldritch and the Corliss Town Guard.

But the core defining trait of Story Missions is twofold:

1) You only play each Story Mission once!

2) Story Missions include the deepest mechanical progression with rewards like new Class Handbooks, capital, consumables and, most importantly, new team members added to your roster.

Story Missions are going to be the backbone of any Absolute Tactics playthrough. They're going to set the pace and give you the lion's share of the experience, items and power that you'll be using throughout the game. But they aren't the only missions in Absolute Tactics.



Bonus Missions

If you are looking for repeatable missions to round out experience, gold, or maybe even some consumables in a level, though, you will have access to that kind of repeatable content! Bonus missions in Absolute Tactics get unlocked when you complete an associated Story Mission, which means from then on you'll be able to run the associated Bonus Mission as many times as you prefer! The good news is, that means you'll always have access to something to farm, especially if you find yourself falling behind in levels or power in the Story Missions. The bad news is, Bonus Missions tend to be less lucrative than a true blue Story Mission.

Bonus Missions are set on some of the same maps as the Story Missions, but they're typically remixed compared to what players might expect when they're replaying maps they've beaten before. Maybe the player will start from the opposite side of the room. Maybe the configuration of enemies, traps or chests has changed significantly. Maybe a global mechanic present in the Story Mission doesn't show up in the corresponding Bonus Mission or vice versa. It's a good balance between what you might expect replaying a map and what you'll have to adapt to!

Bonus Missions also carry a single, enticing secret to be gained by investigative players! I won't spoil too much about secrets since part of the fun is letting players figure them out on their own, but I will say that the secrets are trackable in the UI so if you have successfully found the secret (or failed to find the secret) that will be readily apparent to you.



Hordes of Mercy

Last but not least, there is one final game type that I'd like to give a little preview of! Hordes of Mercy is a post-game unlockable game mode that pits your wit and strategy against waves and waves of enemies. Like other horde modes in other titles, Hordes of Mercy will let you fight until you lose, granting you rewards for how long you and your team are able to hold out.

How will you build the most effective squad? How will you prepare for the onslaught of enemies? How will you turn the tables when things get dire? You can find out more when we play Hordes of Mercy in a future livestream!

That's everything that I wanted to show off today! Make sure you take a peek at the livestream on the Akupara Games Twitch channel this Friday at 10AM Pacific!
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