The moment is finally here! Garden gnomes have been assembled, and aliens have become extra grumpy. Treefender is in Early access now!
What to expect from the current version (v0.4944)
Players can host a room with an unique code and share this with others to invite them. We’ll replace this with player typed names which will be remembered by the game, so you don’t have to copy/paste codes all the time.
Right now, there’s one level: “Neighbourhood" which gives us a good testing ground for new and improved features and stress testing the game.
There’s some secrets hidden in the neigbourhood. Aside from “shrooms" which you can grab to get a koinz boost, there’s also some red and blue ammo pouches hidden with unique slingshot pebble ammo types:
Exploding pebble Devastating explosion on impact. Very good for destroying multiple enemies at once, or demolishing your treefort..
Ultra pebble Shoots very far, and fast. One shots enemies.
Enemies
The rustic neighbourhood is soon disturbed by UFO’s dropping of their grumpy passengers. They come in waves, and each wave has a duration. Didn’t kill all enemies in time? Tough luck! New wave incoming!
Right now we have two enemy types:
Grunt Basic allround unit. They have a medium move and attack speed, and can be killed with 4 or 5 shots.
Artillery These green squids might look funny, but beware: they shoot a devastating artillery shell which shatters treefort and treefender.. Not to worry though: aim well with you slingshot and the shell will explode mid air!
Research
We’ve implemented a research system which allows you to research new buildobjects, stations and gameplay features. For now, now there’s not a lot to research still, and the researchtree is messy, but this will soon change when we introduce new buildobjects!
Gameplay
Will you research and invest in gardengnomes for an explosive experience? Be more of a hunter/gatherer and search for all the special ammo? Or are you more of a pacifist and build a ladder to heaven to completely avoid combat? We’re curious to see all the scenarios you think of!
Let’s see if you can make it till the end of the third set of enemies!
Known issues
The ultra pebble trajectory preview when aiming the slingshot doesn’t match up, so aiming is a bit difficult. It shoots pretty straight over quite a distance, so just try to ignore the trajectory preview atm.
We’ve done a lot of coding and testing for the enemies. As you might expect, synchronizing a lot of enemies and their individual health and orders in a multiplayer game, is quite a challenge. Though we think they already work quite well, expect more optimizations for them in the future. Enemies don’t make sound when shooting, so bullets are difficult to spot. Also we’ve seen healthbars not synching correctly.
Falling damage works sometimes. And sometimes you suddenly die when hitting a branch. We’ve reduced the amount of branch deaths, but they are not zero yet. Be careful out there..
Buildobjects might turn red and not yellow anymore. Workaround is selecting a different one from the menu, and then selecting it again.
Buildobjects might say they intersect and won’t place while that’s actually not true. Climbable rung has a bad habit of doing this.
Steam player names don’t update yet. Everybody is now called Playername. “Hello Playername!”
Where to next?
For now, after a long period of getting things ready for early access, we’re going to sit back and watch for a bit. I’ll do my best to respond to questions and remarks though. There’s also some holidays planned.
Expect new updates starting September, where we’ll focus more on decorations to build and enemy behaviour. We’ll also start sketching out level 2, which will swap the cozy neighbourhood for a rocky pine forest!
We hope you enjoy and have as much fun as we did developing and testing out Treefender so far. The adventure is really starting now, and I’m super excited to see what you’ll do with Treefender and how it will grow!
Today we wanted to discuss the universe within The Galactic Junkers. Based on our own universe, there’s a vast galaxy to explore with interesting things to discover in each one.
Here is a bit more information about some of the planets in the game's universe. Of course, this isn't them all, we want to give players some surprises to explore and discover too!
Mars Station is the heart of the Union, where High Command controls the system with an iron fist. The Union is the largest faction in the solar system and is constantly fighting the pirates in all their forms all the while wearing cool red and black leather and wearing sweet official looking hats and helmets.
Venus Station is another one of the Union sectors, it is famous for being the home of Eclipse Space Munch. The advertising slogan “When you can’t find a sandwich, Eclipse Space Munch will do” has made Space Munch the food of choice for most of humanity, many of whom have never even seen a sandwich, let alone tasted one.
Moving through Saturn, you'll discover the Saturnians captured their station from the Union a few years ago and now protect their space ferociously, if you ever visit be sure to bring a heavy laz weapon on overload as a present as the Saturnians take no prisoners.
Not many ships ever voyage to Pluto. The Plutonians have grown strange out there and no one really knows what they look like under their helmets anymore, just that they breathe in a weird green gas to survive.
Orbiting the Planet Uranus, The Uranite pirates run a tight ship there. Discipline is their watchword and they love nothing more than writing up a good Captain’s Log to peruse on those nights when being out in the middle of nowhere gets a little boring.
Visiting Mercury can be a risky endeavor, The Mercs are crazy. It is believed the heat and engine fumes get into their heads. High Queen Vanir rules this sweaty part of space and loves her 80s memorabilia.
Neptune Station is the royal court of the Neptunian Queen. Watch your manners there, they love formality even when they are blowing you out of an airlock into the vacuum of space.
That’s not all, there are many more wonderful places to visit; if you’re feeling flush with cash, there’s the Titan, the most expensive cruise liner ever built, it screams luxury and doesn’t smell like an armpit, or if you find yourself on the other side of the law. They say the Star Cube is the most secure prison station in the Union, so that might be worth a visit, though if you do go there you probably don’t have a choice.
TOP TIP When traveling the solar system, always remember, Derelict spacecraft are brilliant sources of scrap and supplies, Cookie Cutters will eat anything and In these troubling times, whenever your tummy rumbles, reach for an Eclipse Space Munch bar, and go forth, brave adventurer!
This time it's not Gaga doing the talking. It's me. (The picture is the unlockable scene in the game oh, a lot of that, hey hey)
"Successful launch! Official release!" Sure enough, ah, the most can let a person tears, or these beliefs of the original mind. That year mud forum, although the minority martial arts only exist in the forum but a hundred flowers bloom happily... It has been six years since the project was launched. That year you and I first met, the swordsman gathered for a long time to accompany, let the swordsman dream even if hit a wall but still saved to continue the possibility... Now, the original heart reignited, sunrise flowers, an obsession will eventually fall to the ground.
Fellow swordsmen, let me pack some wang in this first fist salute -- thank you for your support and love, the first step of the single dream of swordsmen is really crossed out! (Oh yeah, now you can call me jiaozi.)
(It is good to have a dream, and you can work hard for it!)
From yesterday's launch to today, watching everyone scolding, praising, discussing and sharing in the official discussion group, it really feels like the MUD forum in those days.
"Ah, I have modified it, the file is broken, please share the original file." "You can't play this mission like this. Get Old Zulu on the team first!" "This ***, waste me so look forward to, stand-alone game network **** ah, *" . .
Everyone asked me why don't talk, I feel have no words to say, because everyone said very right...... These problems are right in front of us! (Some of them were quickly optimized yesterday)
All in all, for nothing else, in order to continue the happiness shared between these players, dumplings I will firmly step out of the next second step, the third step, the road to continue to finish! I will explain some problems and follow-up content here for everyone to explain one by one!
>> Some of the most serious issues with debuts:
1. Networking prompt, lag problem
First of all, no matter what the reason, everyone ridicule us or scold us, there is no problem! You are absolutely right! The standalone version doesn't include any online game content, so why do you need an Internet connection? ! Stand firm and take a beating. Next, we still need to explain the reason and optimization: there is an anti-cracking verification mechanism, but the whole networking itself is a misunderstanding, the networking prompt in the lower left corner, such as "server busy" prompt, is because the DLC content needs to read the information of these roles, and fortunately they are out of order...... We fixed this issue last night, and now DLC characters will no longer report errors. (If you need the whole network, you will not be so easy to modify the operation wow)
It is also true that the anti-crack verification mechanism has affected the game's fluency in some cases, which has been optimized in today's update! Everyone's problem will be basically all solved!
2. Black screen
Individual machine is due to the lack of local pre-installed environment, many skilled stand-alone players should know that the lack of pre-installed environment after a lot of games are not running. We did not recognize the local preinstallation environment of these machines during the game installation, so we could not easily install this file for them. (Players with this problem can now enter the official group or download it online) Another black screen was a problem with the validation of the deluxe DLC character data, which caused an error when selecting these characters yesterday. The problem has now been fixed.
See a player said, dumplings you can think good, we now play bad comment is because of the Internet and black screen of the problem, not because of your content...... Dumplings I can only smile after struggling to beat their dog head melon seeds.
important decision! Subsequent updates to the expansion will be free! I see that people are also discussing whether they are selling too much or too cheap. From the internal capacity, it is generally said that many stories did not continue to transplant expansion; In terms of playability, many players also expressed that they are more tolerant to play and can enjoy a cool. Here dumplings I can now clear mind for you to explain: Since everyone's opinions are centralized and unified, we can also put the human energy towards the most reliable direction! There will be more videos coming, and the big decision is -- free! (The expansion and the planned update are in two parts)
In order to ensure the smoothness of the expansion and reduce the BUG guarantee experience, Dumpling here has to brazenly recruit testers like you chivalry! (that's right! Our game really have to rely on everyone to test...... Hit me in the head again.
We will launch a test version of each expansion before it is officially released and let people run and verify it to make sure it is ok before it is officially launched.
As for the content of the expansion, WE will discuss with everyone to confirm the priorities and arrange. Manpower is limited, but now we have the same goal after officially launching the expansion, let's make every step more precise and powerful!
>>> About crowdfunding The crowdfunding has officially ended on July 13, and the current game activation codes have been issued! See before the end of the countdown, we still crazy support for the milestone, dumplings my old tears...... Second milestone unlocked! No problem with the mystery woman! New content is everyone's favorite things, dumplings I also love to do these content! So it doesn't matter, even if the crowdfunding settlement, even if the milestone goal is not reached, DUMPLINGS I will push these content to be done! After all, there are red sleeves in it All the players who support us along the way, thank you list has been updated in the game (of course, some names have not been confirmed, you can find a month in the group at any time to report, we will update in time), we have also communicated with surrounding manufacturers to promote the production of various crowdfunding gifts.
Finally, on behalf of the five heroes in the studio and all the friends who have come to help the swordsmen, I would like to make a deep bow for you all again. Thank you for your company and support!
You can now get the official B.I.O.T.A. soundtrack (or S.O.U.N.D.T.R.A.C.K.) composed and performed by Maxim Tolstov aka JPEG.
It features 15 chiptune tracks with sound chunks so blocky you can almost see them with your eyes. Encompassing the player with a warm blanket of sounds, get ready for over 25 minutes of music, that, when tastefully looped, can make for hundreds of hours of listening time. Use it for an ear-filler during a gym workout, working from home, or - in extreme cases - not working at all.
Get it now with a 20% discount and be sure to catch our B.I.O.T.A. segment during Save & Sound digital festival this weekend!
We have kept you waiting for a long time. The dispute over the Nile is finally about to officially begin. Warriors of the Nile 2, produced by Stove Studio, will be released on Steam on August 24th. At present, the game is in the final polishing stage, improving and optimizing the game experience. At the same time, there are more hidden Easter eggs waiting for you to discover, oh, this is not yet announced, next time~
As a fast-paced roguelite strategic game, what we pay attention to is if we let everyone find cheerfulness in the game. If you have played the original Warriors of the Nile, you must not be too strange to us. On this small chessboard, control your three characters, challenge the incoming enemy, form a unique character ability combination with various tablets, weapons, accessories, etc. What are you waiting for? Why not wishlist it immediately :)
In Warriors of the Nile 2, there are nine warriors with unique abilities for everyone to choose. They form a three-person team to break through all levels of difficulties. What kind of challenges are waiting for you? Hum, not here.
It feels like yesterday the team at 505 Games and KOJIMA PRODUCTIONS were preparing to launch DEATH STRANDING on PC. Has it really been 2 years already? It’s hard to believe.
If the past couple of years have taught us anything, it’s that connections matter, a theme heavily expressed within DEATH STRANDING. Forging bonds with one another in such isolating times has been hard, but this community has done a stellar job at staying connected to one another and with us in such a positive way. Thank you so much for that.
Looking back, a lot has happened in 2 years. Let’s take a moment to reflect.
PHOTO MODE CELEBRATIONS
Since our initial launch back in July 2020, our Porters have been incredibly creative, taking full advantage of the photo mode tools and features available. We’ve seen thousands of your shots over the past couple of years and we hope you continue to send them our way. We absolutely love seeing your virtual photography! Take a look at just a small handful of our favourite submissions from over the years here:
Want to get involved? Tweet us using #DSPhotoModePC or head to our fan art submission form and submit your snaps for a chance to be featured on our website:
Back in March 2022, we brought DEATH STRANDING DIRECTOR’S CUT to PC and it has been wonderful to see so many of you jump back in the game or jump in for the very first time. Since launch, our Porters have been on an incredible adventure. Check out some of these stats from DEATH STRANDING DIRECTOR’S CUT:
A TIMELINE OF EVENTS
We’ve had another year of amazing fun with our community and we want to take a moment to look back on the things we’ve done. From photo mode events, to Q&A sessions, we’ve had a great year of community activity with our players. Check out our updated interactive timeline here and catch up with anything you might have missed:
We’re going to get sentimental now and take a moment to step back and reflect on what’s been an amazing 2 years in the land of community. Ever since we announced that DEATH STRANDING would be making its way to PC, our fans have shown us so much love and support, across both the 505 Games and KOJIMA PRODUCTIONS social channels. It’s hard to put into words the impact you’ve had on our team.
From a personal standpoint, these last 2 years have been incredible. Little did I know that I was going to be given the privilege to manage one of the most wonderful communities I’ve ever had the opportunity to lead. Looking back to October 2019, I’ll never forget the day we were preparing to go live with our social media announcement comms. My hands were literally shaking with nerves, as I was asking my manager to double / triple check our comms before going live. Never had I ever dealt with an announcement like this before and it was super daunting. Those moments don’t come around very often and as your community manager, I treasure every single day that I get to engage with you all. Every single photo mode shot, fan art submission and message of support is appreciated, more than you know.
Of course, none of what we’ve been able to do with our community over the last 2 years could have been achieved without our wonderful teammate, Aki Saito, (Head of Comms at KOJIMA PRODUCTIONS) who I have so much to thank for!
Antonela Pounder (Director of Global Community at 505 Games)
Everyday, I am always excited to check the community posting #DeathStranding related photo mode pictures, fan art, (and even some random things!) on social media (Yes, I’m the guy on the official KJP Twitter channel). I am really thankful to see everyone enjoying and connecting via #DeathStranding. Thank you so, so much. It really means a lot to me and all of us at KOJIMA PRODUCTIONS!
Aki Saito (Head of Comms at KOJIMA PRODUCTIONS)
KEEP ON KEEPING ON
We’re going to wrap things up today by saying thank you once again to our amazing Porters. Every day, you brighten up our social timelines and you are appreciated more than you realise. Thank you, from the bottom of our hearts for your support. While DEATH STRANDING DIRECTOR’S CUT has now launched, we still intend on having some fun with our players. Stay tuned to our social channels for upcoming community activities - we have lots planned!