We're excited to announce that on August 3rd, Galactic Ruler will move out of Early Access and be officially released. We even recorded a video for the occasion https://www.youtube.com/watch?v=8T-q3z4OTDg
The team is hard at work on the remain features and we do plan for another Fast Track update before release. We'll also be recording more videos to discuss game features as the date approaches. In case you missed it, here's our most recent developer blog; https://www.youtube.com/watch?v=vxZprg_-zCw&t=8s
So we hope you'll join us and either pick up the game or add it to your wishlist. We really appreciate all the feedback and support we've gotten from the community.
Added: Invert mouse option in the settings. Reduced fall damage, but added an injury effect if you fall from a high place. Added: Press Q to active parachute, it doesn't have to be in the hotbar, it can be in the inventory. Wealth level is now gained from selling items in the shop. Changed tool hit impact particles. Walls now fit better next to each other. Fixed: In the multiplayer, objects do not rotate well while placing. Fixed: AI can go through some trees. Fixed: can't pick up arrows if they are near a dead body. Fixed: The wolf is invisible after reviving. In the next update I will add new models for savages and change the combat system.
● Fixed some light problem at buttons and stuff in level 1
● Fixed other minor bugs
v0.17.0
● New Graphic system was added check out and let us know ur opinion
● Fixed some stuff with character controller like crouching animation and silent kill and much more stuff
● Fixed some stuff with Enemy AI and improved it a bit than before(still more work in AI needed) Also let us know if you feel is much better now or it need more work
● Fixed some grammar mistakes in papers and dialogs
● Added Unlimited FPS to setting
● Removed old items vision see through walls and added normal highlighting to them
● Improved other lighting features and zombie eye lights and effects
● Fixed some glitching with Crowbar animations
● Other stuff was fixed and changed all over the game Check out and let us know your opinion it help us improve
Update 1.9.0 [NEW] Now you can use the foxies to farm automatically, just remember you need to have seeds on your inventory [NEW] Tree Spell now available in Market to make the tree's wood infinity [NEW] Added auto-save when player quit the game [ENH] Balancing of foods restore points
Note: The objective of this update was to make the game more idle-able after the feedback of many players. I tested it a lot but if you find any bug let me know and I will fix it as soon as possible!
Hope you enjoy the game in this new version!
Previous Recent Updates
Update 1.5.12 [FIX] Changed the name of the button "Reset Game" to "Clear Game Data" to improve understanding [FIX] Fixed equipped weapon position changing to a wrong position
Update 1.5.10 [FIX] Fixed incorrect amount of bought or sold items [ENH] Now you can see the equipped weapons in inventory instead of only in the battle [FIX] Fixed camera control using Arrows [ENH] Added a scrollbar to Craft Recipes Window
Note: This update is for the Steam Deck Client Beta channel, and includes new features that are still being tested. You can opt into this in Settings > System > Steam Update Channel.
Fixed a bug where some flatpak applications (like Edge) couldn't successfully quit
Fixed some issues with claiming Steam Deck digital rewards
Updated keyboard behavior for improved fast typing on trackpad and touchscreen. (pressing a key while holding another key will now commit the held key instead of waiting for first to release)
v0.5.31 -Mission dialog UI visual improvements -Fixed a mission save/load tracking bug that would cause missions to not be tracked and cleared properly leaving multiple missions in the log unfinished. -Localization setup for feedback while deleting world/character files -Localization setup for notification popups
Hope you are all well. Update 33 is ready. Let's go to the content list.
Farmer Character:
A new introductory character has been added to the game along with its own unique journal missions, The farmer will have to take care of her sick grandfather while restoring his farm back to its former glory.
This character is a bit harder than the hunter and is designed to provide a very different experience from him, mainly one that takes place deep in the jungle and away from the coast land. This adventure will have you planting lots of different crops, building improvements for the farm and cooking your grandfather's favourite meals.
Hope you enjoy the new experience. :)
New Plants (and mushrooms):
The Mango Tree has tasty, nutritious and refreshing fruits. It can be found in the jungle highlands and acts mostly as a food source.
The China Rose is a very beautiful type of flower that can be worn in your head, brewed into a relaxing and slightly immune-system boosting tea, eaten raw and of course used by bees to make honey. It can be found in the jungle highlands too.
Assorted Mushrooms are a new type of mushrooms that can be found in the wetlands and some caves (where they grow over time on their own). Eating them will have a random effect based on how high your herbology skill is. Needless to say eating them with a low stat will be dangerous while eating them with a very high one will be harmless.
The Palm Bush is a minor plant that can be found in many different places. When harvested it gives you lots of palm fronds, effectively acting as a reserve for that item. They can also be planted in crop plots.
Snakegrass is now found in patches that can be harvested. Planting snakegrass in crop plots will now produces patches too.
In addition to small trees you can now also find Small Palms which give palm fronds and long sticks.
Not a new plant, but a new feature: Palm Trees, Tropical Almonds and Mango all regrow their fruits after a while making them a renewable food source that can become quite good if you have them in large numbers. These trees can all be planted in crop plots now (yes, Palm Trees can be grown now) and will start as young trees that will have to mature before they can start producing fruits making them something of a long term investment.
Success Calculations in Actions:
Actions will no longer show a percentage indicating your success chances, they will now instead show a text saying things like "Pretty sure I can do it" or "Won't make it" to make it more realistic. Being drunk or in a manic state will skew those predictive statements and make them less accurate though, so be careful! In addition to this, some things have changed in how the success chances are decided, and they are now calculated on the conservative side. Based mainly on your chances of succeeding without getting hurt rather that on your chances of succeeding the action no matter the cost as they were before.
Game Clock Changes: Miniticks
Some minor actions that used to take no time such as using paths or eating some types or food will no instead cost a minitick. Miniticks take 3 minutes in clock time, so there's 5 of them in a tick. The game will still work with ticks though, so stats will only update when a tick passes (every 15 minutes).
Menu Improvements:
The equipment screen has been greatly improved. Wounds now have they own separate tab so they are easier to find. Arrows have also been added to quickly jump from the edges of these screens.
There's also a new screen here called the character sheet, which shows your character's face, description and perks for reference and contains a quick access button to your skills, stats and character log (the screen you can access after dying or winning the game).
Minor Improvements:
- You can now craft a wooden shovel (it's unlocked through your woodworking skill). - You can now mix safe water with unsafe water (spoiler: you get unsafe water) - Macaques now start more afraid of you so they are less annoying at the begining of the game. - Chests are now a bit cheaper, have more room and their contents weight doesn't count for the mudhut or shed. - Made Bleeding out less dangerous. - Food saturation now has a stronger effect on morale. - Bow is a now lot safer against boars and monitor lizards.
Fixes and Hotfixes for the Update:
- Fixed some issues with the jungle salad. - Fixed a bug that was preventing traps from catching goats in the eastern highlands and the grasslands. - Fixed a bug that was making the harvest beans action count as a vegetarian action. - Fixed a bug with Jasmine Plants. - Aloe Vera now benefits from the cooling effects of cellars. - Eating sago flatbread now takes no time. - Forges now have a special dismantle action and can no longer be destroyed with stones. - Hunter and Unravelling Marks now heal slowly at all times, and faster if you have an altered mind state. - Sea Kraits can't bite you while spearfishing on the first month. - Macaques can now escape without stealing anything when attacked. - Fixes to the Bee Suit. - Fixes and tweaks to the Skeps (they now need to be fed less often). - Stat tweaks to some food items. - Jasmine crop plots now produce more flowers. - Fixed some bugs with the bee smoker. - Added unfired version of the bee smoker. - Improved Bee Skep icons. - Fixed an issue with players accidentally unlocking a WIP wooden shovel. - Fixed some issues with swarming bee skeps. - Cellars now protect better against heat. - Fixed a bug that was causing goat and bird feeders to dissappear. - Fixed some issues with the goat and bird feeds. - Fixed a bug that was preventing the honey candy blueprint to appear. - Added new foods to the food filter. - Fleshing actions now use workshop bonus too. - Removed Spoilage from wax. - Fixed a bug related to feeding bee skeps.