A little announcement for you all so that it’s not too much of a surprise: we’ve decided to rename Nova Islands to Nova Lands to avoid stepping on the toes of another mobile game with a similar name. It doesn't change anything game-wise, it’s still the open-world base builder you know and love!
That's not all; soon we’ll have something really cool for you to check out, so standby for updates!
We’ve got a bit of an announcement to make: Black Book is participating in the Save & Sound online music festival with a sale on Steam. This could be your chance to get Black Book at a discount if you haven’t already!
Save & Sound is a game music festival, and we’ll post Morteshka’s performance of the in-game soundtrack as soon as it’s available for your eyes. Just to mention, this fantastic festival features dozens of different game titles, and you should absolutely check out how game OST is made behind the scenes.
Live show: 11AM PDT / 8PM CEST July 15, 2022. Be sure to watch it on Twitch or Youtube!
A bit of a trailer for you to have a taste of what to expect:
First of all, thank you for your feedback. We read everything on the discord and see a lot of interesting ideas and bug reports that are a huge help. This patch focus on bug fixing and improvements that were reported, like rates, but we wanted to do more with our first update :
> That's why we added also new challenges, a ghost system in race mode and two new flight mode: Angle and 3D.
We are aware of some controller issues and we are looking into it. As for optimisations, we are looking at our options with UE5 as well and will work on it soon. You can expect some news in a few weeks.
We will continue with these type of patch (next weeks) until we are satisfied with the state of the game and then the team will work on major updates.
Thank you & Have fun!
NEWS:
- You can now navigate with the gamepad in the map menu. - Added ghost for races. You can toggle the ghost in option/display. - Added buttons in pause menu to change map / mode. - Added new challenges (3 in Desert lost temple, 2 in Quarry valley, 1 in Alpine ride). - Added angle and 3D flight mode. You can find the corresponding options in option/control. - Added a delay in cinematic mode after respawn and at the start of a race, you must move your throttle to activate the physics. You can now rotate your drone freely before starting your favorite activity! - Added buttons to add delay in map scenario. - Added a message in the first calibration to make sure that your controller is plugged and powered before launching the game. - Added missing challenges and areas preview.
IMPROVEMENTS:
- Improved tips focus with gamepad. - Medal validation in race mode is now checking inferior or equal instead of strictly inferior. - The game save directly after finishing a challenge or a race instead of when quitting. - Improved cinematic in game tips to mention activities. - Save the current tab button in the map menu for the session. - Save custom spawn position in cinematic mode between sessions. - Reduced max drone mass from 100kg to 25kg. It should help with the progress bar precision. - You can no longer open the drone menu in race mode. You have to do the race like everyone else! - Changed "Metal Corridor" difficulty from hard to medium.
FIXES:
- Fixed a bug in the main menu when we clicked with the mouse the gamepad wouldn't work anymore. - Fixed a crash when putting the air density at the minimum. - Fixed actual & kiss rates. Enjoy! - Fixed "Get some precision" challenge duplicate in Desert lost temple and a wild "Crashed plane" challenge appeared. - Removed "difficulty" text in area. - Removed some graphics issues with landscape. - Fixed a typo in drone options. - Fixed actual high score border not containing completely the score.
Added localization of subtitles and interface for Spanish language. If you find an error in the text, please write here, I'll fix it as soon as possible. Gracias :)
You have the bars: Health/Thirst/Hunger/Sanity/Stamina. They're not in this patch ;)
But prior to this patch, capital ships roamed around your base that you could not interact with. You no longer hallucinate them.
Also items when you pick em up, you see in the debug log.
I'm trying to get my buddy to give me a Chat window like MMOS have, and he has it done, but hasn't sent me. Then I'll have chat in the next patch.
Estimated Dev Path for future patches: Patch 3 visions Now that items are in. I probably want to allow you to sell stuff. So selling at stations is probably next, so you can get two new resources $ and credits. $ is about worth 10x credits and fluctuates, $ is physical and can't be traced, while credits are all electronic for better or worse. I'll probably aim at a fun zone to mine asteroids or something for this.
Patch 4 vision: Character creation: Attributes/skills/talents/etc
Patch 5+ Vision: New enemies to fight, Move solar system around you to solve 32 bit limitation on Unity, Spice up Star systems with fun stuff to do, multiplayer code in, attach thrusters and weapons at angles, shoot out sticky thrusters onto enemy ships so they lose stability, FULL MMO tech functionality, quests, live GM... Want random events in clash. Well it will roll out, and it will roll out faster and faster because base foundation tech allows stuff to be built strong on top, pray for us!
Known issues: 1) Not all buildings do stuff in Clash. 2) Upgrading ships sometimes bugs out and you need to restart in Clash. 3) Can't exit dimensional portal, must close Starfighter and resume. 4) etc etc, just hang with me, patches coming out hopefully 2x a week, new fresh stuff, unlike this patch which is basically just cleaning up the first event.
This is a patch release, to fix issues discovered after last weeks release. My apologies that this did not go out sooner; I was quite literally in the middle of making this build on Friday when my hard drive died.
As part of recovering from this process, the version of Unity the game uses has been updated. I've gone over everything I could think of and things seem to bew orking correctly, but it's always possible that this has introduced bugs that I' ve failed to notice. Please let me know if you encounter anything odd.
My thanks to everyone who sent in feedback!
Detailed release notes: Gameplay:
Add an indicator on the intermission screen if the player needs to go to the ship designer
The ASROC anti-sub weapon deals 4 times as much damage per shot
Buildings sometimes catch on fire when destroyed
"Winter" should be easier to complete with unusually large ships
Made the sunset time-of-day lighting a bit brighter
Firing angle indicators now change color depending on time of day
New appearance for the underdeck selection mode's crosshair in the ship designer
Bugfixes:
"Eitri's Forge" and "Lighting a Candle" can now be completed.
The treasure in "Vahana" can now be found.
Fix bugged energy shield specials on certain missions
The ASROC anti-sub weapon should be more reliable
Fix display of buildable superstructure areas on the B97 aft bridge and Battle bridge
The game should now be playable even if Steam cannot be contacted
Fix buried buildings in "Escalation"
The Enterprise aircraft carrier's name has been corrected
Fix the foghorn sound effect being pre-empted by other weapon effects, leading to glitchy audio
Fix some issues with assists not carrying over between missions
The "53x21 diamond" superstructure has the correct material
Fix aircraft carriers running out of planes too early if there's a lot of planes already active