Bug Fixes - Bug that prevented the Defeat screen to show up if the Townhall is down. The same bug caused Missing UI hints and camera lock on the mini-map.
Late last month, we revealed possibly the largest balance patch in Dead by Daylight’s history along with an overhaul to the progression system. We’ve kept an extra close eye on feedback since these updates hit the Public Test Build (PTB) last week. In this special edition of the Developer Update, we’ll be covering all the changes we’ll be making to the Mid-Chapter following the 6.1.0 PTB.
We’d like to start things off by talking about the overhauled progression system, in which perks are unlocked immediately through prestige rather than needing to be found in the bloodweb. While these changes make it far easier to collect the various perks on all your characters, we’ve received some feedback regarding the difficulty of obtaining add-ons. To remedy this, we’ll be making a few changes.
First: We have increased the Bloodpoint caps per category to 10,000 (from 8,000). By increasing these caps, you can potentially earn up to 40,000 Bloodpoints per match instead of 32,000, allowing you to purchase more nodes on the bloodweb. At the same time, this allows you to earn more points in a category before capping out, making matches where you’re pigeonholed into a certain role a little more rewarding.
Second: In a future update, we will revisit the rarity of Bloodweb nodes after prestiging. Currently resetting to level 1 also makes common quality nodes far more- well, common. If your favourite add-ons happen to be rare or very rare, prestiging may have made collecting them difficult. This change will make it easier to find a wider variety of add-ons, of both lower and higher rarities.
Beyond add-ons, we’ve also received some feedback on the cost of prestiging. In the PTB, the prestige node cost 50,000 Bloodpoints. While it may not sound like much, it could take several games to afford. We are reducing the cost of this node to 20,000 Bloodpoints to make progressing a little smoother.
Speaking of Bloodpoints, the 1,000,000 cap has long been a topic for discussion, and we felt this was a fitting time to revisit it. We are raising the cap to 2,000,000 Bloodpoints. As always, bonus Bloodpoints from things like login rewards, promocodes, or player support will exceed this cap.
Finally, we’ve made a tweak to our catch-up mechanic, which awards you bonus prestige levels based on your progress prior to this overhaul going live. This is based on the number of perk tiers you’ve unlocked on a character as well as their prestige.
In the PTB, we awarded one bonus prestige level for each prestige your characters had prior to the PTB. For the full Mid-Chapter release, we have increased this to 2 bonus prestige levels. This means if your character was prestige 3 before the update, they are guaranteed to be prestige 9 after the update, granting all the new rewards immediately. The catch-up mechanic will be limited to prestige 9, however, even if the calculated bonus would exceed this.
Gameplay Changes
When changing base mechanics and close to 40 perks in a single update, some wacky interactions and powerful strategies are bound to appear. We went into the PTB hoping the community would experiment and abuse these changes to their fullest potential- and you did not disappoint! Thanks to your feedback on the PTB, we have a few changes in the works for the Mid-Chapter’s release.
Endurance
The Endurance effect has been a hot topic for discussion since the PTB went live. Historically this status effect has been used very sparingly, but with the advent of new ways to get the effect, some of you made it your personal mission to chain together as many Endurance effects as you could.
While this is technically working as designed, avoiding multiple hits in a row is not something that we want to see. As a result, the Endurance effect will no longer protect you from going down if you already have the Deep Wound status effect. This effectively limits the number of hits you can avoid with Endurance to 1 (until you mend your wounds), keeping it as a powerful effect than can be included on various perks while providing a hard limit to how powerful it can be.
As a note, you may still gain the Endurance status effect while you have Deep Wounds. This is intended: While it won’t prevent you from avoiding a hit, it will take effect if you’re able to mend your wounds while the effect is still active.
Perks
While we’re comfortable sending most of the updated perks to the Live version of the game, there were a few outliers in the PTB that we wanted to take a second look at before release.
As a reminder, the Public Test Builds typically do not have enough players for ranked matchmaking to work effectively. Therefore, everyone is paired together, regardless of their skill level. This can make it a little tricky to fine tune balance during a PTB. The changes below address some glaring issues spotted during the test, but they are by no means the only changes the updated perks may receive.
We’ll be closely monitoring the performance of each of the updated perks once they go live and making tweaks as needed. These tweaks would be made as soon as possible, not necessarily postponed until the next Mid-Chapter.
Spine Chillnow activates when the Killer has a clear line of sight to you. After revealing this change, many voiced their concerns about how this would affect hard-of-hearing players who relied on Spine Chill as a replacement for the terror radius. While we don’t want accessibility to fall on perks, we also do not want to remove this aspect of the perk until we’re able to implement a more permanent solution. For release, we have added a visual indicator to Spine Chill’s icon that displays the terror radius’ strength.
In the future, we would like to revisit this and implement a permanent solution that does not require a perk. Only once this happens, the terror radius indicator will be removed from Spine Chill.
Dead Hardnow grants the Endurance status effect when activated instead of causing you to dash. In the PTB, the duration of the status effect was set to 1 second. This gave Survivors a long window to dodge a hit when Dead Hard was used. For the Mid-Chapter’s release, we are reducing this to 0.5 seconds, requiring more precise timing to use effectively.
Balance aside, we’ve also seen some feedback on Dead Hard’s animation. The PTB version of Dead Hard uses a modified version of the original animation, but this isn’t ideal. In a future update, we’ll replace Dead Hard’s animation with a refined version designed to better match its new effect.
Off the Recordnow grants Endurance in addition to its existing effects. Some of you pointed out that like Decisive Strike, Off the Record could give Survivors a guaranteed escape once the gates are powered. As a result, this perk will deactivate and remove its effects once the gates are powered.
As mentioned earlier in this post, the Endurance effect will also no longer protect you from damage if you already have the Deep Wound status effect, making it very impractical to dodge subsequent hits. As with all Endurance effects, the effect is cancelled prematurely if you perform a Conspicuous Action.
Overchargenow causes a generator’s regression to gradually speed up after you damage a generator, in addition to its existing effects. On the PTB, this was set to grow from 100% speed to 400% speed over the course of 30 seconds. We found this to be a little extreme- especially when paired with Call of Brine- causing generators to quickly lose all their progress. This is particularly noticeable with solo Survivors who aren’t able to communicate that their nearly completed generator is regressing.
For the release, this is being toned down: The generator will start regressing at 75% speed and increase to 200% speed over the course of 30 seconds. If you’re curious, Overcharge becomes faster than the default regression after only 12 seconds. Overcharge can still be combined with Call of Brine to offset the reduced speed.
Botany Knowledgeincreases your healing speed far more than before, but no longer provides Med-Kit efficiency. While this change made the perk more appealing to the healers out there, it could be a little too powerful with Med-Kits. To remedy this, Botany Knowledge will receive a 20% efficiency penalty to Med-Kits. While this may sound minor, even a slight reduction to efficiency can cause Med-Kits to run out of charges before you can finish a heal.
Distortionprevents your aura from being revealed to the Killer and can now be recharged by staying inside their terror radius. As a small quality of life improvement, Distortion will now have an audio cue when a token is used. This will make the effects harder to miss.
Iron Willnow reduces your grunts of pain by 75% rather than making you silent, and no longer works while Exhausted. We’ve seen some feedback concerning the volume of certain Survivors compared to others, causing this perk to be less effective on Survivors with louder grunts of pain. In a future update, we’ll be reviewing the volume levels of each Survivor’s grunts to ensure that each of them can make use of this perk.
Inner Focus was unchanged on the PTB, but it will be receiving a small tweak in time for the release. Currently Inner Focus allows you to see the scratch marks of other Survivors within 32m. We’re removing the range requirement entirely, letting those with a keen eye spot distant scratch marks too.
We’ll continue monitoring the updated perks once the Mid-Chapter goes live and readjust as needed.
Visual Changes
The progression overhaul came paired with several new cosmetic details, including new charms and effects. Unfortunately, the feedback to some of these new elements in the PTB was less than stellar. We want these rewards to feel like a satisfying payoff for the effort they take to earn, so we’ve taken your feedback into consideration and iterated on each of them.
Perk Charms
Reaching prestige 7, 8, and 9 will each unlock one of that character’s unique perks as a charm, allowing you to showcase both your favourite perks and your dedication to your favourite characters. On the PTB, these charms had the perk’s icon on a red background. While these certainly stood out in a match, many felt they lacked the flair that such a reward should have.
Going forward, these charms will have a purple background like the actual Tier 3 perk and feature a golden border.
Character Portrait Effect
Those who reach prestige 3 prior to the progression overhaul will receive a special effect on their character’s portrait to commemorate their achievement. On the PTB, this effect appeared as yellow orbs drifting across their portrait. For the full release, this effect has been replaced entirely with animated scratch marks. Additionally, the effect will appear between the character and the background rather than on top of the character. As with on the PTB, you can disable this effect in the options menu if desired.
Prestige Icons
With prestige now extended all the way to 100, we unveiled some new icons to showcase your prestige level. This icon becomes more intricate and lavish the further you raise your prestige level. We’ve made some slight improvements following the PTB and added gold trim to all prestige icons, giving even the lowest prestiges some well-deserved flair.
With that, we’ve reached the end of this special edition of the Developer Update. The Mid-Chapter is expected to release later this month. As always, please be sure to share your feedback with us once you’ve had a chance to give these changes a try!
Hey everyone! Firstly, I wanted to thank everyone that has bought the game so far. This is my first published game and it’s a surreal feeling. I’ve been working on this game for quite a while and having it released to the public is a scary, yet awesome thing. Please keep the feedback coming! It will only help me keep improving the game.
Secondly, we are aware of the issues players have been having, crashes in Neon Stop, controller aiming being icky, rebinding being broken, enemies glitching and more. We are working hard and will be getting a patch out as soon as possible. Thank you for your patience and don't forgot that our most official way of bug reporting is through Discord. I am still checking the discussion board posts here on Steam as well.
Finally at the end of the week I would love to have a brainstorming session with you all. It'll be an open discussion about what you'd like to see in the future. If you're interested, join us on discord! We’d love to hear your thoughts.
Once you have gathered 50% of data (the main measure of progression), travel to the Observatory and meet the new NPC. They will let you into the Blue Sun reality via the breach. This new dimension contains three locations: The Core, Gehenna Prison, Dominion Baths.
You don't have to start a new game to access Blue Sun.
● The "Contract" Quest System
Three new contract quests are available: PvP/PvE, NPC Invasion, Difficulty Stacking for New Game +.
● New Weapons
● New Armor Sets & Masks
● New Shields
● New Bosses
● New Enemies
● New Jukebox Programs and Taunts
🔧UPDATE 484 IS LIVE🔧
MAIN UPDATE FEATURES
● Stats Respec
You can now respec your stats at the console of the first location: the Pond.
● Inventory Management
You can now sort items in your inventory by a number of criteria.
THE FULL LIST OF CHANGES:
- Added entries to the Blue Sun levels; - You can now take contracts for specific challenges and rewards; - New NPCs are now populating the Irid Novo space station; - Added a new audio occlusion technology; - Local co-op splitscreen can now be set to vertical an ultra-wide monitor is detected; - Major bosses now scale better with progression; - Some NPCs no longer get stuck in some stairs; - Hungarian language added; - Optimization and minor bug fixes.
Today we have a lot of exciting news to share with you! We have been hard at work behind the scenes and now we can finally announce that Tribes of Midgard Season 3: Inferno Saga will be coming to PC, PlayStation, Xbox, and Nintendo Switch on August 16th!
Season 3 is massive (our biggest update by far) delivering game-changing content, including a new Saga Quest, Saga Boss, Volcanic Spire Biome, Spear weapon (yes, so many of you guessed right!), Fishing, and more. Various improvements to combat, more accessibility settings, and plenty of quality of life additions (many suggested directly by you!) will also be part of this free update. Check out our Roadmap here!
As we’ve mentioned in previous Dev Blogs, this Season will also feature a complete revamp of Survival Mode! Keep on reading as we’ll dive into a bit more of what that means below. :)
Still something we can’t believe we’re finally saying - on August 16th, Vikings on Xbox Series X|S, Xbox One, and Nintendo Switch join the fight against Ragnarök! At launch, they will have access to the new Saga and revamped Survival Mode and will be receiving all future updates for free alongside the other platforms. We look forward to sharing launch timing for specific regions as we get closer to the launch date!
Also launching on August 16 will be updates to BOTH Saga Mode and Survival Mode!
Inferno Saga
It’s getting HOT in Midgard. 🔥 Our new Season features a brand-new Saga Quest: Inferno. The Saga Boss awaits you in the heart of the Volcanic Spire, a location you maaay recognize from an early teaser!
The new Saga Boss’ followers have set up Outposts across the land, hoarding the Múspelite materials, which can be used to open the Gateway to the Spire. Once there, you’ll have to endure rising temperatures, lava rivers*, and fiery foes as you seek out this new threat.
*we don’t recommend adventuring Vikings swim in the lava rivers
Survival 2.0
Survival Mode is being completely rebuilt for those looking for a more relaxed Viking Survival experience - an alternative to the urgency you’d normally experience with the coming of Ragnarök in Saga Mode.
It focuses on life long before the Village and the Seed of Yggdrasil came to be. You won’t be alone - our Viking warrior Eira Foot-Crushed will be your guide, along with our fave feline friends Mániklo and Sóleyra. As a reminder - Jötnar will not attack the Village in this Mode - instead, you head out into the world to fight them (and the Saga Bosses) on your own terms!
Some of its new features include:
No more Giant or Helthing attacks: While Jötnar and Helthings will no longer march towards your Village, they’ll be found throughout Midgard (along with Saga Bosses) and can be defeated for rewards.
No central Village: Free from the constant threat of incoming Jötnar attacks, Einherjar can write legendary Viking tales of their own, building their perfect Viking homes with a variety of new Constructions and Decorations.
Crafting 2.0: Without a Village or Vendors, Einherjar in Survival 2.0 need to be self-sufficient to craft items. Utilize the magical Dwarven invention of the Allforge, accessible from the Build menu and free to place anywhere, no materials required. While the Allforge is valuable for repairing Equipment, its true purpose is to instantly build Crafting Stations, which allow you to craft and forge a variety of items depending on the Station type.
Choose your own destiny: You’ll be able to fully customize your play style with a brand new Blessing Tree layout, containing close to 100 Blessings otherwise contained to a specific Class. The Level cap will be increased from 10 to 50.
Much more we’ll get into very soon. 🙂
During this simpler time, new advancements in crafting require a new way to fight and gather materials. The addition of Spears will be a great asset to those starting out their journeys in Midgard.
Fishing Rods will also be incredibly helpful in finding out what type of fish are living in the ~Mysterious Ripples~ popping up in Rivers and Oceans. Both will be valuable tools as you survive AND thrive (surthive, as we say) in Midgard!
Of course, we’ll continue to be posting more peeks here and there, and updates with more information on what to expect in Season 3 before it releases on August 16! We’re so looking forward to welcoming new Vikings to our ever-growing family. 💙
Questions? We'll be hanging out in the comments and on our social media, so don’t hesitate to let us know. Psst. We almost forgot. Here’s a first look at what you can expect…
Discover the Versatile Wildlife of Transylvania in Way of the Hunter (no Werewolfs included)!
Bratislava, Slovakia / Vienna, Austria, July 12th, 2022: Welcome to Transylvania! With its beautiful countryside, this picturesque region invites hunters to explore lush pastures, dense forest areas, and rugged mountains. Where chamois have conquered craggy peaks and gray wolves stalk the mysterious ‘Shadow Country’, wild boars and mouflons roam the heart of this historical European landscape. Compete against red foxes in the hunt for hares and pheasants or seek out various species of deer on 144 square kilometers. Vânătoare plăcută!
Animals of Transylvania trailer on YouTube: https://www.youtube.com/watch?v=BkD5jMZw01c Way of the Hunter is coming to PC, PlayStation 5 and Xbox Series X|S on August 16, 2022.
Take an early shot for once: Pre-Order is open Digital pre-order for Way of the Hunter is available now and lets you choose between two versions. The Standard Edition goes for an SRP of $ 39.99 / € 39.99 / £ 34.99 on PC and consoles and the Elite Edition is also available for pre-order at an SRP of $ 54.99 / € 54.99 / £ 44.99. The early hunter catches the discount: If you pre-order the Elite Edition before August 16th, you'll get a 10% discount.
Ahoy Governors!⚓ The Time Warp event ship has arrived to GOP3! Sail the seven seas once again with the Pirate Event! It will be here until July 17th at 7 AM UTC/GMT, join the crew in the Pirate Balloon saloons, and complete the missions to win the fantastic Pirate hats Arrgh !🎈🏴☠️
- With this update, the dungeons ‘Puppet Theatre’ and ‘Neon Concert’ will appear in the region of ‘Tirnog’.
- Complete the quest ‘[Epic] Enter Tirnog’ to gain access to the new dungeons in Tirnog.
Dungeon
Entry Requirements
Demon World Debuff
Player(s)
Puppet Theatre
Lv. 99
Battle Strength: at least 3,500,000
90%
1 to 4
Neon Concert
The Porufessor’s Second Development Help!
The Porufessor’s Second Development Help is being updated.
As with the first development help, here you can also get helpful rewards when you play through a mission and complete it step by step.
Together with the friendly Porufessor, you can now immediately proceed step by step to the Varnimyr Raid once you reach level 99.
All characters, including those that have already been created, can use the Porufessor’s second development help.
※ Don’t miss this challenge! ※
- The tab for the second development help is available from level 99.
- You cannot use the Account Bank for rewards received via the development help.
- Once you’ve received all of the rewards, you will no longer be able to carry out the mission and the development help symbol will disappear.
- Among other things, you will receive ‘Aranka’s +9 Complete Set Cube with Ancient Elyanod Armour’ as a reward. In return, the previous rewards ‘[Elyanod] Ancient Elyanod Armour’ and ‘[Elyanod] Elyanod Armour’ will be removed for the epic quest.