There are still some things to tweak, BUT I am sending you the biggest update in history of San de Ville. The characters got faces. The Orlok looks a bit like Waluigi, but should take that as a compliment. There are no placeholder masks anymore, and Nostramadus is the proud beneficiary of this fact.
The game has optimized itself, the sounds have balanced themselves, minor bugs have unbugged, and the enviro has become a bit more alive. That's it for Heavy Duty for now. We focus on the full game.
If you haven't done it yet, you can add Priest Simulator to your wishlist here:
We are so excited to be here on launch day for Time on Frog Island!
This has been a true labour of love for the talent development team at Half Past Yellow, who have created a wonderfully froggy paradise for players to explore.
Our launch trailer gives you a great look at life on Frog Island and you are cordially invited to sing-a-long with our original Time on Frog Island song!
We can't wait to see what you think of Time on Frog Island, if you're playing let us know what you think, if you're streaming, tag us so we can share!
Thank you to everyone who has followed along with development on Time on Frog Island and we hope you have an absolute blast exploring every nook and cranny of the island!
Changes: - Implemented tooltips for empty water bottle and food packs - Automatically sorting water bottles and packs of food in stack to place the empty ones always on the bottom of the stack - Much faster save system (especially the autosave when there were many photos taken) - New head, eyes and neck decorations for animals - Fixed settings being applied incorrectly - Fixed blocking of demolition of animal buildings while any animal is inside - Changed camera with printer to digital camera in photography building level 2 - Better handling of saves files - Visual corrections to the loading window (scaled toggle panel, etc.) - Corrected brightness of photo shooting decorations - Implemented water filling pointer - Added sounds to computer icons on hover - Added sounds to options menu - Added player wall collision sound - Medical tray is now throwable
We are so excited to be here on launch day for Time on Frog Island!
This has been a true labour of love for the talent development team at Half Past Yellow, who have created a wonderfully froggy paradise for players to explore.
Our launch trailer gives you a great look at life on Frog Island and you are cordially invited to sing-a-long with our original Time on Frog Island song!
We can't wait to see what you think of Time on Frog Island, if you're playing let us know what you think, if you're streaming, tag us so we can share!
Thank you to everyone who has followed along with development on Time on Frog Island and we hope you have an absolute blast exploring every nook and cranny of the island!
Today, we launched Version 1.0.2 of the game with the following two optimizations:
1. Fixed an issue about black screen abnormal display and the stuck problem is optimized.
2. Adjusted the contents of the story animation.
3. Adjusted achievement "carved beams and painted rafters" to be more easily-triggered.
4. Optimized some bugs reported by players.
Thank you for your patience and support, and we wish you a happy game experience~
--Meowtopia Studio
If you encounter issues such as game crashes, failure to start, etc., and if you cannot use the feedback function, please send your Steam name with detailed descriptions of the issue or screenshots to our email ( meowtopiastudio@gmail.com ). We will investigate the issues you encounter as soon as possible.
Fore Score is a multiplayer miniature golf game with a twist! Build the hole as you play, alternating between putting and placing hazards on the course, trying to score the most points while messing with your friends!
After working on this by myself for over two years, I'm finally excited to release this game.
Gameplay
Choose a golfer, then your ball, and start putting! Each round, players choose from a random selection of obstacles to modify the hole. Place down bumpers, windmills, cannons, and blocks to create a new and challenging hole. First player to reach the target score will win! Each round plays out differently, based on each player's choices.
Multiplayer
Fore Score supports 2-4 players. Most major controllers are playable (let me know if anything isn't working correctly!), as well as keyboard support, with each player using different sections of the keyboard for their inputs.
At the moment, multiplayer handled using Steam Remote Play Together. From the Steam Overlay, select a friend and click "Remote Play Together" to invite them to your session. Controllers should work automatically, while keyboard control needs to be enabled per user from the Remote Play menu.
Known Issues
Being a solo developer, I can only test so much... Please post in the Steam discussion if you find any issues!
Controllers have had some intermittent issues during testing. If controllers become disconnected during gameplay, they may lose their attachment to a player and require a restart.
If your ball hits a wall at the seam between two colliders, it may bounce in the wrong direction. I'm working on a fix to merge all of the colliders per level into bigger ones so this happens less frequently
There have been some problems with players respawning. If a ball ever respawns and the aimer reticle is missing, it may require a restart.
What's Next?
I have some ideas for the future of Fore Score, but development may depend on interest and other projects. Some of these future improvements/features include:
This happens again! The gates of antient mines below Global City are open! This means new digging and valuable rewards are waiting for you. Do it right now to make it before the event is over... Find out what treasures are hidden in the dark dungeon. The exciting adventure begins! Don't miss your chance!