If you are interested in keeping up to date with more information you can join the discord I have setup. https://discord.gg/Tw2cF9w
Here is a summary of what is in this patch.
- Added a new temple to explore. Only partially complete with one boss.
- Updated the font on items that still have old font.
- Removed enemies animations when being hit.
- Fixed Pufferfish white box.
- Completely updated the AI code for enemies. Hopefully things should work a little better and smoother along with a more fun combat experience. Will be monitoring this closely and updating as needed.
- Updated main menu to auto connect you to best region when logging in and changed the menu around slightly to be less messy.
- Updated density in most mob camps and removed a few camps for a patch.
- Updated lots of enemies stats including health to make progress easier.
◆ Network - Improved the synchronization of enemies' positions in Multiplayer. The bug, that enemies' positions get reverted back in guest's screens, should less likely happen thanks to this change.
◆ Bug Fixes - Fixed the bug that the equipped item would not be unequipped properly if you picked up items in the inventory while deploying buildings or having your weapon broken. - You would no longer be teleported back to the ground when you hit the lava in Small Ominous Island. - Fixed the bug that the color of all "Dragon Mails for Men" was rendered black. - Fixed the bug that "Chest", "Steel Chest", and "Container" wouldn't be transparent even though a player character stood behind them. - Fixed the bug that the item on Item Stand was horizontally flipped by default. If this change makes some items on pre-existing Item Stand flipped, please retrieve them and re-deploy them. - Fixed the bug that a Table Lamp felt off from a table. - Fixed the bug that "Paladin" would go into "Livestock Farm". - Fixed the bug that the 2nd Pet Skill was not displayed in the keyboard / mouse section of key binding setting screen. - Fixed the bug that the button of "get off vehicles" was replaced with "change camera" in the game pad section of key binding screen. - Fixed the bug that the latest news of Craftopia in Chinese languages couldn't be loaded in the home scene. - Fixed the bug that the highlight of the button would not disappear if you closed any UI while having your mouse cursor over the button.
Hello, this update represents the most significant changes in Oraxum Trials since going onto Steam. I have been dissatisfied with the amount of active play required to manage selling energy and buffing auto-sell mechanics several times didn’t solve the problem. Instead, I decided to go in a different direction and have crystals generate money directly, and also reworked energy to be used for an entirely new game mechanic of casting spells. You no longer have to worry about “wasting” energy because all crystal capacity is converted directly into money, and the addition of spells gives new options for active players. For idle players there is a new talent which boosts your board production based on how long your energy bar has been full.
Due to the extensive changes in mechanics and balance I would highly recommend doing a hard reset to start a new game (check the Steam forum for instructions). The next minor updates will be focused on more balance and progression adjustments, and I have plans to add more Spell stuff.
Added
Crystals now generate Almedite (money) directly
Spell casting (3 spells currently, more coming)
"Idle Boost" talent
"Infinity" talents
"Disable menu animation" setting
"Disable Autobuys on prestige" setting (on by default)
"?" button on most panels which opens the relevant help entry
Changed
Energy is now used to cast spells instead of being sold
Energy bar shows gain amount while full
Increased Energy Reservoir base stats
Pneuma is now based on money+corruption instead of energy+corruption
Acclimation base bonus is now 1%
Sell all tiles is now Control + Right Click
Redid/added some tutorials
Cost/formula balancing
SFX/Music options are now sliders
Misc UI tweaks
Removed
Energy selling/auto-selling and related upgrades & talents
"Crystal Instability" talent
"Auto Refreshment" talents (replaced by "Infinity" talents)
Fixed
Disable particles option wasn't disabling all particles
Super Boost display amount
Crystal triggers/tooltips being out of position when changing between regular/widescreen resolutions
An issue where mission/story state was going out of sync when loading/importing game
Renovation of events in the corridor Implemented all the equipment that was not implemented Implemented milk Additional implementation of skill cards, partial changes Additional implementation of flowers, partial changes Changed the specifications of tool drop Fixed some bugs Many other minor corrections