- NEW Hue-Shift HyperFlux Theme - NEW Star Gain Animation - NEW HyperFlux sounds!
BUG FIXES
- Fixed an issue with incorrect sustains appearing in mid formatted charts. - Fixed an issue with natural hopo distance being slightly too short causing notes to be displayed as a strum when they should be a hopo. - Fixed an issue with the Restart Section button in practice causing the game to rewind back to the song start. - Fixed an issue with HyperFlux phrases being marked as missed if a note outside a phrase was missed when the gameplay timer entered a phrase window. - Fixed an issue with sustains earning HyperFlux while outside of a phrase. - Fixed an issue with sustains not earning HyperFlux under specific conditions. - Fixed an issue with progression unlocks not being obtainable if the player was a higher level before the unlock was added to the system. - Fixed an issue with Face-offs in Career not displaying the win status in the song select. If you've already won the song prior to the update, you will need to play & win the song again to have it display correctly. - Fixed an issue with the multiplier sprite displaying the fallback texture on load when using custom themes. - Fixed an issue with gameplay sounds being cut off if another sound is played.
ADJUSTMENTS
- Career mode stars no longer counts stars from a failed song. - Bots in Career mode will no longer display "BOT" and will now display their multiplier status. - If a song is missing from Career, the game will now display a warning message with the missing song hash. - Menu navigation will now scroll the height offset of the menu when the selector is in the middle of a menu instead of at the bottom/top.
This is data for Season Challenge mode runs. With Season 2, Draken's appearance in the infographic was expected :)
Other information we are considering including in the next one is clear rate per breaker/weapon, clear time, # of relics purchased, most favored skill upgrade per breaker, and others.
We don't want this to be extensive, but just something interesting to look at biweekly. Let us know in the comments which information you want to see the most!
We are inviting you all to Daivos for Purple War 2nd playtest. Sign up is available now to everyone, and if you are a participants of previous test then you are automatically in.
Please wait until July 25th (0:00 PDT) for the starting date.
PlayForm is coming to Steam July 27th 2022! After celebrating, Stan decided to have some fun at his local Waterpark!
To make flowing water for the waterslide, we placed several water volumes along the length of the slide. Then we can define the flow velocity for each volume in the direction and speed that feels appropriate for sliding.
Buoyant objects will derive the flow from the water volume nearest to their center of mass.
1f y0u're a gh0st ca11 me here! 幽铃热线 - furoshiki Laboratory
1f y0u're a gh0st ca11 me here!" will be ported to Nintendo Switch during the independent online event "UNKNOWN Vol.1"! Vanitas and his friends are coming to Nintendo switch!
Nintendo switch will be released after all updates for STEAM. The content of the switch version and the steam version is the same. This game has been brought up with the help of many steam users. Out of respect for all steam users, we have made the content the same for the switch version. Thank you!
Hi, for all guys who are still following this game. Well, sorry. I mean, it's not good enough. This game has been developed for nearly 1 year. But it's still just the concept. We’ve already made the demo and make it could work, but it is not good enough. We apologize for wrongly estimated the developing time. And this time, we’ll delay the launch date to the end of Sep 23, 2022. We are sorry about this. And thank you, if you still wanna waiting for our game! Sincerely.