This week, we released Final Chapter: Heaven for Beta testing! Please send us feedback and suggestions as we are working on polishing this storyline.
Final Chapter: Heaven Storyline is available for Beta Testing! Make sure to switch to the “pre-release- Release Candidates” branch to test (currently in Simplified & Traditional Chinese only, and we are working on the English version for plots).
You will face the four generals guarding the Gate of Heaven in elite combat, and later face The Jade Emperor and his powerful team in the final combat. Based on your encounter before, you might be able to collaborate with both the Divine of Justice and Fallen Monkey General to take revenge and destroy Heaven!
Introducing new features
Moral Status: Good, Evil, or Neutral
We added a system to count how many “Good” choices and “Evil” choices you made during your journey from chapters 1-3 and will determine the character’s Moral Status when finishing up Chapter 3:
Good: Good Points > Evil Points AND Good Points >=5
Evil: Evil Points >= Good Points AND Evil Points >=5
Neutral: not Good nor Evil
How to earn Good Points?
Earn 5 Good Points for each Hostage saved
Earn 1 Good Point when making good choices in events or encounters (e.g. save or help people)
How to earn Evil Points?
Earn 5 Evil Points for drinking Demon Blood (special relic)
Earn 1 Evil Point when making Evil choices in events or encounters (e.g. kill, rob, or steal from innocent people)
You can check out your moral status by clicking on the profile picture of the hero, and we will add more guidance and in-game notification about good or evil choices.
Multiple plot-based triggers: each character will trigger different plots and conditions to enter the Heaven Storyline after encountering Divine of Justice at the end of Chapter 3:
Wukong can enter Heaven Storyline with Good or Evil moral status
White Dragon can enter Heaven Storyline regardless of Good, Evil, or Neutral
Holy Monk can enter Heaven Storyline with Good or Neutral moral status
Based on your moral status and previous encounters, you will learn about the final fate of heroes, key characters, and the truth about the blood comet
*Please note that we are still testing and polishing this new system, plots, and NPCs, so the conditions above are subject to change.
Bug Fixes and optimization
Optimization
Added warning for evil or good gain
Added a few escape effects
Bug Fixes:
Fixed a bug that Phantom Candle could not cancel chanting properly
Gold Robber's Shovel gives correct relic chances in camp
JULY UPDATE #4 -New Mechanic: Parent, Herd Leader Activity/Emote under name -New Mechanic: Daily Imperatives (Routine aka Gameplay Loop) -Set REM sleep to vary between 4-10hours -Removed target from guineafowl -Added more activity cues for Mother communication -Added status/Abilities bar (Inactive) -Added blood/Carcasses to compass -Forced on Heat haze & dust -Improved Mother daily routine behavior -Locked render scale from adjustments in Graphics -Fixed combat damage skipping Hide/Skin/Armor -Fixed Leopard Mother skipping standup movement -Fixed missing player sensor from human characters -Fixed Rock Python & Ranger Dev access -Fixed compass fade in timing -Fixed Village hunters not attacking Predators -Fixed Lion mother head spinning too far to focus on things -Fixed combat music getting stuck after fighting
CLARIFICATIONS -We are in the middle of releasing a cluster of new updates. A lot is changing very quickly. If you find a bug, please report it in the discord, and it will likely be fixed within a day or two. -The new Imperatives window outlines the current daily routine of your animal or human. This is to explore possible gameplay loops and help guide the player. Please share your thoughts and what daily activities and rituals you enjoy most for each animal in our discord.
KNOWN ISSUES -Some Mother Ai is freezing at times because their decision-making algorithm is being replaced chunk by chunk. Its going to make massive improvements soon. -There are some floating rocks in Central Grasslands because some terrain info got overwritten. I'll be restoring it soon. -Built-in Photomode pics being saved to unknown location(Use Steam or Nvidia Ansel for now)
Initial sketch of When the Past was Around Keycaps by Brigitta Rena ːheartrisː
Greetings, fellow lovebirds.
Thank you for your participation in ordering the keycaps in the last few weeks. We also did an extended period on the keycaps since many from the communities were asking. Not to mention, this is a one-time exclusive collaboration with PhangKey, an Indonesian artisan keycaps maker. They make some wonderful artisan keycaps, so be sure to check them out!
Our extended period for the keycaps order form last week.
Eda & Owl Artisan Keycaps Details
Order Period: 13 June - 26 June 2022 10 July 2022
Order Types: Indonesia and International Shipping
Limited Amount: 100x Eda and 100x Owl pieces
Today is the last day (according to your local time) to get the keycaps if you want to get the wonderful Owl and Eda Keycaps! The is the last chance since you can't get them anymore outside this campaign!
Once again, thank you for everyone that have been supporting us this far. We can only to all of these with the help of you, the community who sincerely love us so much. Let us meet again on other exciting opportunities in the future!
Please do follow our social media to get more recent updated news about any campaign or events that are ongoing! You might find something interesting that is not on our announcement as well.
Pushed a new update! Lots of goodies this time around, all accumulated over the past couple of weeks as we updated our internal infrastructure.
- A new bhop strafe trainer, the "synchronizer", added by PeenScreeker, check it out in UI settings! - Conc has a lot of optional things to mess around with now, please check this forum post if interested: https://forum.momentum-mod.org/d/70-conc-changes-megathread/58 - The pistol now behaves like the USP (damage, fire rate, etc) when in single-shot mode - DEFLATE support has been added to VTex, which allows for compressing .vtf files outside of BSPZip - Added trigger_stickybomb_limit entity which allows changing the limit on the number of stickybombs a player can use - Added a spawnflag to base trigger which allows explosives to trigger things - Added trigger_momentum_promptinput, and improved trigger_userinput to allow for 3 keys to check simultaneously - Added a keyvalue for trigger_gravity triggers to "persist" their gravity change outside the trigger volume, returning the CS:S/TF2 functionality to them - Fixed an issue with the edge fix on Conc which could cause the player to not be grounded when they should be - Holding your jump key in practice mode now ignores triggers completely, rather than only blocking teleporting - Fixes the enginetrace entity trace fraction recalculation to account for rotated entities - Fixed physics time step is set to the correct value if the tick interval changed between level loads (defrag -> SJ maps etc) - Fixed phony mouse movement when using m_rawinput 0 at low frame rates - Fixed settings slider text entries not applying values without pressing enter - Fixed settings slider panorama settings not forwarding to its base class - Attachments can now be drawn in the model browser - Fixed ropes not rendering due to using the wrong shader
Thank you for playing our Early Access version. We are pleased to announce that the maintenance associated with the ver1.1.0 update has been successfully completed.
The contents of the update are as follows
◆Launched Leaderboard
◆Add new avatar "accessories" & avatar items ・Halo on Head(accessorie) ・Antenna(accessorie) ・Post-Apocalypse Hair ・Sporty Set
◆Change in minimum number of players
Thank you for your cooperation in maintenance. Please wait for a while as we will continue to update the site for your further enjoyment.
We have released this title as an early access version in order to build it up together with you, with your support, opinions and messages. We hope you will continue to support us in our ongoing development. Thank you very much for your support.