Jul 9, 2022
Axiom of Maria: Prologue - Studio Ganzheit

An institute in Sankt Gallen helps 'Irregular,' where Kay has training for the programmable suit with the principal's instruction. Making a tutorial consumes a tremendous amount of time, and pour out spaghetti, as always.
Jul 9, 2022
Chrono Ark - Hyung_12
Fixed the issue where the story progression was skipped when the Clock Tower was activated in Challenge Mode.
Jul 9, 2022
Mad Adventures - nel
- Fixed bug where the player name doesn't follow the body
- Made the new mini-game shorter
Stolen Crown - Alderex
  • Fixed a bug that caused combat to stop if an AI unit killed itself.
  • Players can now exit to the main menu from combat.
  • Pressing ESC now closes open collection windows during lineage selection.
Fida Puti Samurai - Octopus Commander
Oh my. Last weeks I've set to laser focus on a thing, then another. For the update, we have:
-Special Power now starts with a zeroed bar. Bar will increase with time AND kills.
-kick damage corrected after using special power.
-fixed issue where dynamites/pineapples disappeared from inventory
-Changed how Metro works, changed level end a little. More changes on Metro to come.
-Changed how enemy accuracy works (again). This time it will also respond better to the selected difficult setting.
-Fixed baked lights on Bank Level
-Something. Somewhere.
-Changed how armor works on the hardest difficulty level. It wears down slower, and tanks more damage. And unarmored damage stings more.
-Changed enemy A.I
-Something, somewhere (2)
-Scanwall will move slower on easier difficult levels
-Slowdown when being hit was greatly reducted, but still present.
-Fixed clipping of weapons in-hand with in-game background/etc

That's for the patch. Truth is, there should be more additions like new armor parts to purchase (they're almost 100% complete) but I would like to also change how the game shop works (the current one is pretty linear, not much fun). Since the game shop re-work will take a good time, I'm releasing this patch now to take more time later.

As always, if you have feedback, bug, or anything to say, please tell us here on Steam, or on our discord channel at:
https://discord.gg/xKDbh66ZW9
Cheers!
Jul 9, 2022
Love Stories: When Pastel Meets Grotesque - バトラ
各位朗读者晚上好,
拖延了这么久,《回忆之物》的再演已经打包完毕准备更新。
这次为各位带来了超乎所有人预想的有趣故事,敬请在游戏中体验。
但游戏的配音、CG还差一些没有完成,这次放出的更新演出效果可能并没有那么优秀。
即使如此,再演部分的故事应该也能让各位享受并喜欢。
配音和CG的追加预定在下周,这次的更新也为各位带来了DLC内容的预览。
那么,祝各位朗读者度过美好的夜晚。
——科莉娅.希瑟拉
Prepare For Warp: Unlimited Edition: Beyond Insanji - Duke (Smiling 🐈)
On August 4, Prepare For Warp will be leaving Early Access and transitioning to Full Release.

The game has come so far since I first started the reboot of it over a year ago. The core gameplay loop remains, but everything around that core loop has been embellished again and again until the game has become something I can truly be proud of. I get excited every time I play it, even though I have hundreds of hours of play time logged in it. After I finish writing this, I'm going to go play it some more.

I hope that with the transition to Full Release, more people will discover and enjoy this gem. True, it doesn't fit into neat little categories. It's part arcade game, part bullet hell, part runner, part upgrader... truly a mutt of a game. But why should it fit into neat little categories? More games should dare to be unique like this one. All that ultimately matters in this art is that a game is FUN, and this game is ALL FUN.

Is the game hard? Yes, by design! Will it leave you feeling very, very visually stimulated? Yes, by design! Will it leave you stomping around the room yelling, "dag-nabbing son of a horsefeather!" and then rushing back to the controller? Probably. Will you start seeing purple hexagons in your sleep? Possibly.

So take a chance on this arcade-runner-upgrader-bullet-hell-all-fun-mashup thingy, and Prepare For Warp.
Jul 9, 2022
Cursed Pantsu - Grim Ork
It is been a while since I posted news. We are doing our best to make a great game. It require a lot of time for a small team, so, the release date is yet unknown. But we hope to finish the game till December this year.

Now, I want to share some work in progress screenshots with you. This is a food court type locations. Those locations are more open and dangerous than small shops. Also, you could meet horrible Wakdonald employees here, they'll throw cursed burgers at you!




Jul 9, 2022
Bodies of Water VR - jobywood
Fixed up a couple of small lighting issues...

Enjoy!
Jul 9, 2022
Draconia - Dracosis Games
Added: New daily quest giver (only available on the new map)
Added: More daily quests
Added: New harvestable: Piles of Meat
Added: Restricted one way inventory support (if set players can take out items but cant add new items to this inventory)
Added: Ownerless construction init / load system support (to load / save constructions placed by level design and not spawned dynamically by players)
Added: Core loot storage construction actor class
Added: Loot storage construction actor random item spawn code
Added: Base loot storage bp class ConstructionSystem/Constructions/BP_Const_LootStorage_base
Reduced: Number of quests given by daily quest givers
Updated: The amount of times a carcass can be used has been heavily increased
Updated: Force hidden nameplate visibility until player gets replication packets
Updated: Sky system
Fixed: Steam_name issue
Removed: Look at trace and carry jaw trace for now to temporarily resolve performance issues
...