Muh friends! Patch 3 is here already! In this patch I did various bugfixing but also applied lots of feedback and balancing suggestions. I've started working on some QoL features that are requested like cursor settings and improvements. More to come soon, like comparing item stats with your own in the shop.
Soon we will start the very first contest Aspirant! If you'd like to participate and have a chance to win access to the full playtest version, join the community on discord and await instructions! https://discord.com/invite/eCdUxht
Demo Patch 3 - Changelog:
MAJOR
New! Anvil Ram helm. Fragile but the audience loves it.
New! Owakhan Dome Helm.
New weapon trait - Unwieldy. Increases chance for a weapon to be unarmed. All flails have received this trait.
Stamina now replenishes when you take damage. Also counts for AI.
You can now skip match intro sequences!
Hold CTRL during an attack now guarantees Overhead attack, same as ALT was for stabbing.
Remapped untarget from CTRL to X default
Remapped Cycle Target from X to V default
AI with polearms are more likely to do right hand (more lethal) attacks
Slave backstory now starts with 2 battle options instead of the default 3
General requirements for betting are much lower / more realistic
Criminal Scum backstory now actually gets their betting bonus
Combat Cursor has been upscaled in detail/resolution
You may change your Combat Cursor main colour to a brighter blue/cyan in Game Options
Former Soldier now has +20 HP instead of -20 HP and -5 Stam Regen instead of -10.
All attacks are now visually faster (minimum speed increased). Damage speed calculation adjusted accordingly to minimize effect on actual damage output
BUGFIXES
Fixed strange orange fog in the City Center map on lower settings
Possibly fixed bug that sends you back to main menu after going to battle (needs confirmation; again)
Fixed bug where you return to debut fight with 1 or 0 HP
Master volume now actually goes to 0
Fixed victory triggering after you died
Fixed bug where you could lose the item from Heirloom event
Fixed bug where you could soft lock the game if you went to Utility Menu during the Career Menu Tutorial screen
Fixed area you can get stuck on in Linolian Theatre and City Center entrances
Fixed minor main combat hud alignment issues
Fixed bug where training focus dropdown would populate with duplicates
MINOR
Cursor now pulses on damage
Cursor now also snaps back on a directional defend (same as attacking)
Cursor now flashes after succesfully attacking (to help locate it again)
Increased default max FPS lock to 120. You can change it back to 60 FPS or 120 FPS in game options.
Backdrops on events are adjusted to make events more readable
Stamina regen is not infinite anymore in the tutorial.
Health in debut fight no longer infinite - bumped from 100 to 150 HP
Autocam does not run or adjust camera if you are attacking or holding an attack
Intro cinematic will only ever play once, will not replay if you return to tutorial later now
Updated map background loading screen (WIP)
Updated keybinds to include new and changed keys (eg. R to center/reset camera)
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Things are heating up in this Space Boat update! 🔥
Release the Kraken of space travel!
Space Boat!
We want to deep dive into the new model breakdown so let’s go!
The size of Space Boat is 3x that of the Eiffel Tower
2 Malls with over 300 shops
50 Restaurants
A 12-Acre water park that is family-friendly
The CIRQUE DE L'ESPACE carnival with daily shows
50+ outdoor pools with an artificial atmosphere
2 sports complexes with dedicated trainers
A stadium which can hold 30,000 people
5* hotels and PREMIUM service
A Theme Park bursting with rides!
Four exotic port locations
And so much more!
We will keep expanding the Space Boat through production and show off concept art as we work on each area so you can see the full vision of Space Boat! That’s all this week, folks but keep an eye on our socials for some upcoming secrets!
Welcome to the 34th edition of our biweekly development update! In this briefing, we're going to take a look at some of the concept art our team has put together for Ready or Not's characters. This is their first step en route to being fully integrated suspects and civilians within the game's levels.
Going forward we’re also going to be changing how we update the community on upcoming patches and how we announce dates to ensure that, at a minimum, we never have to delay an update ever again. In the process of getting the AI rework and the new maps to Supporter Edition users for testing, we announced a timetable which hindsight now tells us was a little over-optimistic as we had to delay the release a few times.
In the future, definite timeframes will not be made public unless we are 100% sure we can deliver on that date, which will hopefully amount to smaller lead times between announcement and update.
Scumbags and Security Guards
Our first character in the spotlight is none other than the charming George Brixley, the prime suspect of our as-of-now unseen level of Agency. Above: Mr. Brixley with his tools of the trade. For perfect touch-ups with a smile that could rot.
Greasy, smug, unkempt. Any number of words could be mustered to describe George Brixley. Except, perhaps, for 'wholesome'. His exploitative work at the Agency makes him and the fruits of his labor a top priority for police to bring down, but he won't be alone. And he certainly won't be unprepared. The next character concept we have to show off can be found at Data Center, the level featured in our last newsletter. Above: The data they're guarding is more valuable than gold. They sure dress like it.
The MindJot security team is well-trained, professional, and equipped with bleeding edge gear. They're well compensated to ensure that their clients' information, no matter what it may be, is safeguarded from any threat. This is their territory; tread carefully. Lastly, we want to take a look at some concepts of a few characters that we've kept under wraps until now. We're very excited to show off -- 8,15,13,5 Above: Wake up. Remember. Your country needs you.
There is not an End. Every road converges upon You, every bloom becomes Us. Listen to Them. Listen. Breathe. Above: You're not a hero. Not a King. Not a God. Just mulch for us all.
Where has it gotten you, this heaven-scorned fury? The blood seeps through you. Your eyes blinded by viscera. You're disgusting. You don't have to be this way. You don't have to be this way. You can be more. the pus blooms, Our roots take hold. a Throne for Our vaunted Sepulchre. may we All claim it. Don't let go. It's too late, now. You remember. Take hold. Fight for Us. The Lost.
Conclusion 7 15 2 0 18 9 15 2 2
This concludes our 34th biweekly briefing. Make sure to tune in next time for more development news.
If you'd like to help us test new content on the Supporter exclusive experimental branch, provide us with your game feedback, and keep up with the Supporter community, you can become a Supporter at www.voidinteractive.net or at our Steam store page.
Hint: Do not miss the ‘Endtimes Bundle’, featuring our survival city-builder ‘Endzone – A World Apart’ and the pre-purchasable survival adventure ‚Endling – Extinction is Forever‘! https://store.steampowered.com/bundle/26961/Endtimes_Bundle/