Jul 8, 2022
Moontrain - fulldream01
Fixed hipo tape bug
Kiwi Clicker - Juiced Up - Tyrant
BETA 0.9d - Unique Kings & Fixes

NEW FEATURE - UNIQUE KINGS
Every profession can now unlock their own unique king!

What do they do?
They're pretty cool and provide a few benefits over the regular king - can you figure them out or will we be waiting for the tooltip update on that one?


BALANCE
EVERYTHING MULTIPLIER:
Really Absurdly Op > Fairly Nice

EARLY AUTO-KIWIKER:
Equal to 6-7 clicks/s > Equal to 1-3 clicks/s

LATE AUTO-KIWIKER:
Equal to 14 clicks/s > Equal to 10 clicks/s

TRANSCEND CURRENCY:
Gain way too much lategame > Gain 1/3 of way too much


MAJOR FIXES
  • Fixed an issue where non-station-related upgrades were not saving properly
  • Fixed an issue where Upgrades per P-Currency were not being discounted properly

OTHER FIXES
  • Zoom in/Zoom out buttons: Do nothing > Do what they should be doing
  • Fixed text & tooltips that referenced altered content or used wrong terminology
  • Reduced the duration of 'why the hell is nothing happening'-time when transcending
  • Minor visibility & responsiveness improvements


The update is live! You might need to restart steam or check local files to receive the update.

Please keep an eye out for any immediate issues that may need to be hotfixed as a considerable amount of content was added!

Thanks for playing & have fun!
Jul 8, 2022
Death or Glory - lady_turkiz


Welcome Champions!

We have been working hard in the arena continuing to get things ready for the battle ahead. Much like our last update, we just wanted to share with you more of what's been happening behind the scenes to make our game the best experience for you!

Let’s get into the details!



Tutorial
  • We’ve created a proper tutorial to induct new players both into the game’s systems and story.
  • We’ve created 3 main levels for all classes to play in addition to 5 for each playable class.
  • Started pre-production on our Teaser Trailer, the script has been finalized and we are now moving on to asset creation such as sound and graphics.
Demo
  • The assembly of an updated Demo to show off a vertical slice of Death or Glory’s gameplay.
  • Internal discussions took place to decide on what we wanted to include in the demo that would best showcase our game’s systems as a dueling card game, along with the flexibility that each Champion allows.
  • The demo was finalized and launched recently to Steam, itch.io, and Gamejolt.
  • Prepped stream VODS and gameplay videos to go on the Steam page.


Combat Preview System
In the heat of battle, being nimble is crucial! As such, we added a combat preview system. It informs players of the consequences of their decisions with highlighted animations, and hints. Playable cards will now have an active aura surrounding them, and their colors will change depending on the context of the situation. May it be an attack or a reaction, this visual assist will free up more of your strategist neurons.



Bonus Cards
Looking to spice up your playstyle? Have a taste of the newly added Bonus Cards! You can naturally obtain them through character progression, and they can change up the way a character plays and feels. At times, one Bonus Card can even become the centerpiece of a deck! It may be a single feature, but it provides many more strategy possibilities for you, Champions.



Art Assets
  • As an essential feature of any card game, we’ve taken great care in creating our TCG art.
  • Finished all Art Assets for all the cards in the game.
  • Started working on the graphics for rewards, shops, etc.





That wraps up today’s log, however there is so much more to come in the very near future! To stay in touch with us, make sure you join the Official Discord! You can also find us on Twitter, Instagram, Facebook, and GameJolt. There will be some super rad stuff happening soon, so be sure to keep an eye out!

Go with honor, Champions!

-Isabela
Death Or Glory Community Management Team
FIREFIGHT RELOADED - Bitl
An update for FIREFIGHT RELOADED's ENDGAME BETA has been released. The update will be applied when you restart FIREFIGHT RELOADED's ENDGAME BETA.

- The Linux port is now available for users to try out!
- Known issues:
-- Killfeed doesn't show up properly.
- NOTE: Make sure Steam is installed for your corresponding repo (deb for debian/ubuntu, etc). FIREFIGHT RELOADED (and most games) will crash if you have the wrong version of Steam installed on Linux (i.e flatpak on Ubuntu).
- Rebalanced the following enemies:
- Combine Super Ace
-- Reduced health from 250 HP to 150 HP.
- Anti-Aircraft Hunter
-- Reduced health from 350 HP to 200 HP.
- Elite Hunter
-- Reduced health from 250 HP to 170 HP.
-- Elite hunters now only shoot 1 combine ball at a time.
- Demolition Hunter
-- Reduced health from 300 HP to 170 HP.
-- Slowed down the file rate slightly.
-- Demolition Hunters now shoot 4 grenades in one volley rather than 5.
- Ministrider
-- Increased bullet count per volley from 18 to 24.

EDIT: I need to further clarify that the Linux port is only available on the ENDGAME BETA beta build. The default branch of FIREFIGHT RELOADED doesn't come with files to launch the Linux build.

Be sure to join our Discord server here: https://discord.gg/4MfShzF for more future updates!
Jul 8, 2022
The Backrooms: Survival - P1
Hello,

We have released another content update:
-New "Forest" level - this level is probably the most different level in style compared to the others as it is more "open" as opposed to the others.
-Two new entities added
-Fixed a bug where entities you couldn't see can still damage you
-Fixed a bug where a revived player cannot be damaged by other players with weapons
-Fixed a bug where the chainsaw SFX still plays when the chainsaw entity is killed in multiplayer
-Fixed a bug where if you join an online game where an entity has already been killed, you can still hear their scream on getting close
-Made pool/sewer water clearer as it was nearly impossible to see the trapdoors in negative levels
Fixed a bug where the ladder is high up (but was still accessible) in the level theme with the high moss walls
-Fixed a visual bug where sometimes you will still see other players' animation holding a weapon even if they put it away
-Fixed a bug preventing you from dropping bullets sometimes
-Fixed a bug that caused CCTV cameras and falling lights to not spawn sometimes
-Updated the Hotbar sprite
-You can now drop glowsticks using the hotkey bar, without having to access inventory each time
-Stopped the "what was that... etc" message that appears when killing an entity from appearing in multiplayer. This is because time doesn't stop in multiplayer so it can get in the way
-Fixed a bug where any item in your hand would be stretched out horizontally across the screen after equipping one after being revived
-Fixed some font/typo errors (including the "Leaderboads" -> "Leaderboards" in the main menu)
-Fixed some syncing errors that can bug out entities via multiplayer. This may not be 100% fixed as there could possibly be other ways that cause it, however, if it does happen they should no longer kill you (this should prevent invisible entity killing you)
-Fixed the moleman animation bugged on negative levels
-Fixed a bug where sometimes after being revived the UI such as health can disappear able to damage you

As usual, there will be another update next week!

Cheers!
Jul 8, 2022
Horror In Valkeala - Valkeala Software
Horror in valkeala discounted. Check also new game
SnackHunter - Sery
The time has finally come! Our first title SnackHunter is out today on Steam and on the App Stores!



We wish you lots of fun rounds of chasing each other, hiding from each other, annoying each other, supporting each other and growing together.

Kind of like how we developers felt during the last year :)

Feel free to tell your friends and families about SnackHunter, play, stream, show us your best rounds in Discord and share anything you like with us. Also, please feel free to contact us if you encounter bugs or notice other things that could be improved.

Have a great and fun weekend!

Team PolyPirates
Jul 8, 2022
Underspace - Trainwiz
Happy continued summer starchasers! Grandiose thunderstorms are streaking across the sky here in Wisconsin, and we had a whole tornado warning right in the middle of all this game progress. My wife didn’t appreciate getting dragged down to the basement and interrupting her playing videogames, but there’s something appropriate about all these storms rolling in for this month’s progress!

By the way our next demo release is 2.0! With that, we hope to have actual interiors in stations, as well as full graphics for cockpits. Doesn’t sound like much of course, which makes sense given that we’re getting closer and closer to release. Now, onto progress! As always, feel free to check out our current demo, and join the Discord for more moment-to-moment gameplay! You can also read the full article this was paraphrased from here.

Bosses
Bosses! This month was all about implementing every ambient (that means non-quest related) boss into the game! Over 20 bosses now have full mechanics, rewards, and more, though being the first drafts, many are missing smaller non-mechanic based attacks, voice acting for taunts, etc. Either way, have a sample!











Storm Hazards And Improvements
Another big blocker of content that was hammered out this month was storm hazards: Those anomalies, monsters, and other spooky things you encounter in storms. From a greatly expanded pool of possible ghost ships, hellbeams from deep below, nests of strange stellar beasts, exploding rifts, etc, there’s a lot to go around here.


Regions can also control the color of hazards inside them, which saves me having to make a billion variations of each of them.


Also storm logic has been sped up. I wasn’t happy with the rate that storms spawned, surged, and moved across the galaxy. That’s all been greatly increased!

Other Changes
And of course, I always have time for some QoL and background work. You can view maps on star systems via clicking jumpgates, and capships now leave behind debris.



Train stations and train travel have a small graphic and cutscene for when you travel on them, and can have random events happen: For example waking up aboard a train with the entire crew dead and the ship stuck in warp.



Assetwork
Finally, a bit of asset stuff. Cockpits are getting their final models ready for texture and implementation, possibly even… working monitors that actively reflect your ship’s stats? Possibly. Possibly friend.


Interior work is also a thing now, as things like light fixtures and similar are being done to help detail those coming models.


And that’s all for this month. Not the longest update we’ve ever done for sure, but still a lot of stuff implemented and in. Check back at the end of the month for what will be a month of quests and more. But, mostly quests.
Super Clown: Lost Diamonds - Valkeala Software
Super clown lost diamonds sales continues
Jul 8, 2022
Atmocity - Dispersing Minds
Hello!

I've updated the game to add in two new decorations, industrial pipes!
Along with this I've also fixed the emergency loan not working on easy mode and the prompt for the emergency loan being shown on hard mode, despite a loan never being given.

The update also adds in some changes in how roads are calculated, to speed up this process. This is most noticable in very large cities and should make new buildings connect fast to networks as well as make roads "live" faster.

/ Nick
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