With the release of The Backrooms: Found Footage just 3 days ago there has been a number of stat tweaks, minor and major bug fixes, as well as the addition of more in-game notes;
- Almond Water, and snacks are now slightly more effective - Endless cake and sippy hat have been nerfed - Smilers retreat from repellent more realistically - Drop rates for uncommon and rare items adjusted - Over 10 additional notes can now be found in both game modes - Issues reaching Level 2 are fixed - Issues with Level Select data being lost on death is fixed
Thanks again to everyone who has supported the game so far, and I appreciate all of the feedback!
There will be more content, including updates on The Main 9 coming soon!
So a great Steam Next Fest is behind us, with over a thousand new players trying Relic Space! While there's been lot's of positive feedback, there's also been a number of reports of bugs and balance issues, as well as some really detailed discussion of game mechanics, particularly on the Discord.
So since then (after a bit of a break!) I've jumped straight into fixing what I considered to be the highest priority bugs and balance issues. While not the most exciting of updates, it will make the Demo a more polished and well-balanced experience for those trying the Demo for the first time (still available for download from the Steam page).
BALANCE CHANGES
MOD: all mission types are now more evenly distributed in the system MOD: reduced frequency of ‘stolen goods’ mission variants MOD: reduced frequency but increased difficulty of ambushes MOD: reduced frequency of ambushes further for adventure mode MOD: adventure mode now has a slower event clock MOD: increase loot from enemy ships MOD: voidfliers now have two random light weapons instead of medium laser
OTHER IMPROVEMENTS
MOD: improved character selection descriptions MOD: amended heat warning text display to clarify ability to disable weapons using 'X'
MAP
NEW: added pulses to sector map for additional clarity NEW: display indicating how many sectors have been explored compared to the maximum available (limited to 8 in the Demo) FIX: unexplored sectors are now correctly marked with a glowing outline in the system map, and this is noted in the map key section
FIXES
FIX: ‘too heavy for ship’ message incorrectly shown when selling equipment FIX: bug where pressing R activates equipment skills other than weapon skills FIX: bug where using power shot can lead to weapons being deactivated FIX: bug where incorrect skill level shown for techie trait skills in character selection screen FIX: bug where circle faction stats are initially not shown in faction stat spider chart FIX: bug where projectiles fired from platforms are too small to be visible FIX: some issues with explosion animation for certain ships FIX: incorrect chance of occurrence for certain faction event types FIX: bug causing soft-lock when loading a 'random missions only' game straight after launching the game. FIX: incorrect ship class icon for certain ship and platform types FIX: weight warning sometimes shown when jettisoning goods FIX: bug where cutscene audio is played at full volume irrespective of saved music volume preference FIX: bug where background music in splash screen does not initially load with saved music volume preference FIX: rare unexpected loud sound effect when returning to main view from system map
Thanks for reading and watch this space for more news as we progress towards Early Access!
Have a nice summer everyone! I added a small event and you can get a unique equip this time.
Here the full changelog:
Changes for Version 3.93.1332 (2022-07-07) - Added a small summer event! It will last for 2 weeks and starts friday at the 8th july. While this event lasts, there will be an additional campaign available where you can find event currency. You will also get 100 per day from your daily draw. With the event currency, you can buy one pet token and a unique equip (Spectrometers), for 2000 and another one for 5000 event currency, for your alchemists. Equipping this will have a 20% chance (additive to bottle) to reduce the crafting cost to zero at SSS+20. At unlock it will be at S+10 and you need to use event currency to upgrade it as long as the event is running. After the event is over you can upgrade it with pet stones. It also has the same effect as Mana capes and allows them to craft T3 and T4 materials. Be sure to get the Specs before the event timer is up, or it will disappear! - Added an event purchase. As long as this event lasts, you can purchase second Spectrometers instead of getting it with 5000 event currency. If you purchase them, it will come as a maxed SSS+20 version and you will receive 500k wood and 250k iron ore as a bonus. - Added a start all button for campaigns. That will start all campaigns at once depending on the favourite camps set. It ignores pets with no favourite set, the hate camp set and pets 11 or more with the same favourite. - Added a quest queue. You can get up to 3 slots from pet stones for 100k each. With the queue you can set up idle pets for a quest which they will auto start after a started quest is finished. - Added Lizard as a new pet from our patreon KillAllRebels. You can unlock it with a token and gives extra growth in food camps after evo. - Added 2% dungeon exp bonus from Kurik. - Changed the 8 default quests for class exp from 8 hours to 12 hours to fit better into player shedules. - Fixed a few issues (creation cost for overcapping, overflow in upgrade times at high values, eggs quest, some small issues)
Second bug fix patch in a row! We don't usually post what the bugs were, but in case you thought we were doing nothing for these patches:
Trick or Treat is now playable from the main menu for the Basement Issues with Thralls not being able to kill in public games fixed Thrall seeing text saying that they're the last villager fixed Vampire no longer looks colour-shifted if they're voted out in ToT Fixed thralls having the role icon of villagers Telepathy sabotage fixed and re-introduced into the game Spectating from the lobby in Nexus Colony spectator were being given tasks and they were added to the pool Removed Avenger's ability being activated if a lover was voted out Avenger added back to Goosechapel Fixed the chapel door in Goosechapel to prevent players from getting stuck during a doors sabotage Split up sabotage timing based on ability cooldown and whether a meeting just happened Fixes for Hunter becomes Hunted and Quick and the Dead achievement Fixed the Astral goose not being able to see through Goosechapel Roofs Fixed the spy being able to see the Esper's identity for a split second at the start of the round in the lobby Fixed an area where a player would fall to their doom in Blackswan Fixed issues with the salt and pepper shaker task in the Basement getting stuck Fixed issue with the three card monte getting stuck for certain players
We are aware that there are still issues with the demolitionist! we are working on it, thank you for your patience =)
The next update will likely be a large quality of life update. Tune into our devlog at 6:30 pm EDT tomorrow on 7/07/2022 for more details: https://www.twitch.tv/canadian_thor
I bring you some much needed updates to VR Mode and a brand new game mode which adds progression for map unlocks!
VR Mode
Over the past couple of weeks I've been working hard to make VR Mode much more playable and today I am glad to say I am happy with the final results. Overall you should expect double your performance in VR Mode, if not more. To do this I used an optimisation technique which allows Unity to render the headset camera onto a texture and copy it onto your other eye rather than rendering both eyes separately (thus the double frame rate). This comes with a trade off however, the radial blur effect you may have noticed when boosting had to be disabled as it was not compatible with the render texture. I'm sure you'll all agree this was worth it.
Along side this I've added an array of QOL changes to the mode which should allow for smoother play. Please see below for full details.
New Game Mode: Tournament
A brand new game mode has been added. "Tournament" is similar to Mario Kart's Grand Prix mode. You must now partake and come in the top three of each "cup" to unlock all the maps for free play in race or time trial. This won't require much grinding and many of you will be able to unlock everything on your first play through. There is an extra incentive to this mode, lots of credits. If you win a cup you walk away with the prize money. However, if you don't make top three you walk away with nothing and you'll have to kick rocks instead of buying that awesome purple Lambo you've been eyeing in the garage. At first you only have access to "The Chrome Cup" which is the first tier out of three difficulties of cups. You can unlock the chance to play in the next tier of cup by winning the previous one.
With this there have been some pretty smooth changes to vehicle collision, barriers are now much less punishing and you should be able to hit them and will be guided back onto the track without being pinged around. Also some new camera effects have been added which lean into the cars physics, you'll see what I mean when you try it out for yourself.
Other than that here's a full list of patch notes: - Global Time Attack rankings/best times in extras menu. - Barrier collision smoothed out. - Purchase with [x] amount of coins text changes position and colour to make it more readable. - Camera physics for first and third person cameras. - Better UI navigation/clarity - you can now press ESC or right button to exit main menu sub menus. - VR Mode tutorial added on HUD. - Re-centre option for main menu. - No more bumpy roads (except on Endless)! - AI Benefactors shouldn't float off into space now when activating their Second Law ability. - Pause menu remains static for VR. - Colour filters reset (from player ultimate) after hitting finish line. - The option to retry races and time trials. - Drift score added. - No more black screen when re-entering settings sub menu after exiting from rebinds. - Key rebinds should now work! - Window mode kept consistent over play sessions. - Cup/map progression. - Pause menu not too far away for VR anymore. - VR Mode camera positioning adjusted. - Car shake toned down. - Car lean toned down. - Gunship better tracking. - People who have obviously been cheating with their high scores (looking at you Phil337) have been removed from both demo and full versions of the game.
Thank you all for your continued feedback and support.
Microsoft Flight Simulator (2020) 40th Anniversary Edition - SeedyL
Great news: the Sim Update 10 Beta is almost ready! We are finalizing beta release notes, prepping the forums, and readying the test build for a target release of tomorrow, July 8th, at 8am PT (1500Z). The Sim Update 10 Forum Feedback category will be made public at that time, and you will find more information on how to join the beta, our overall goals, what kind of feedback we are looking for, and targeted feedback surveys. We look forward to your feedback!
In addition, we plan to end the Xbox Stability Test as soon as Sim Update 10 Beta is live. All Xbox users who are currently in the Xbox Stability Test will be automatically transitioned to the Sim Update 10 Beta build within a few hours of the Sim Update 10 Beta going live. More details and directions on how to leave the build if you do not wish to participate will be outlined in the information provided via the forums tomorrow. Thank you again to those who joined this testing experience. The team is evaluating the data in order to provide solutions in a timely manner. We found this test to be very successful, and we are looking to run similar stability initiatives in the future as we work to improve the overall sim.