Kingdom Wars 4 - Dev Konstantin
Hey Everyone,

Hope everyone is enjoying a good summer and we have a milestone 1.20 update for you today. Please keep in mind that we have hit a bit of a snag with overwriting some files on Steam update today, so some parts of this update will only be available tomorrow.

All in all a very exciting update with change across the board. The light and rendering has been adjusted on the tactical maps and the world map, and the camera moves around more easily. The interface is better looking now and noticeably less intrusive as we adjusted it to work better on all types of monitors and resolutions. And we have fixed a number of annoying bugs, including a rare crash-to-desktop when switching between levels. Most importantly, the AI now has some surprising mid-game curve balls to throw at the player. No more repetitive slogging to get to your triumphant victory once your 30-40 hours into the campaign. Other Kingdom will attempt strategies to unite and stop the player who is dominating.
Here's what this update includes, and keeping patch notes grouped by category.

Also please note that this update had two parts, and second part of the update just went live.

  • AI players use new strategies mid to late game on the world map
  • Combat AI now behaves a lot more realistic when it comes to how many troops it trains per battle related to citizen caps
  • Combat AI is a lot less active with spawning units when defending towns
  • A few rare crashes have been fixed
  • Other bugs that affected stability eliminated
  • Lighting effects enhanced on the World Map
  • World map looks good deal different with new environmental changes
  • Improved lighting on the tactical maps
  • Corrected some historical inaccuracies in units’ attire
  • Camera adjusted to move around more easily
  • Camera scroll speeds have been slowed down dramatically per player requests
  • Fixed a number of bugs with camera jumping from one place to another during end of month lag spike
  • Interface now is a bit less intrusive with smaller scale on some buttons and windows
Jul 7, 2022
Coronation - Mbdot00
Added 4 Skills, 5 Jobs, 5 Needs
- You can ask your villagers to fulfill their needs manually under the "Can you take a moment to..." choice.
- Villagers should work less monotonously and replenish their individual needs when they run low.
- The 5 new jobs can be found under working "At an indoors job as..." choice.
- Currently, there's no penalties for having 0 or low amounts in the needs.
- Animations for all needs are currently placeholders, proper ones will be added soon.

Dancing - Dance by pressing L. Experience is gained only when you complete a dance, so spamming will not gain anything.
Logic - Gain experience in Logic by sitting at a chess table, which also fills up your Fun needs.
Faith - Gain experience in Faith by praying at an altar, which also fills up your Faith needs. Note: A workbench is the current placeholder, until the model comes in.
Playing Instrument - Play an instrument by pressing K. Experience is gained after 10 seconds. Note: A shield is the current placeholder, until an instrument model comes in. Proper animations and local music will be added soon.

Bard - Requires a Bar. Recommended to have a 3x3 flat area in front of the Bar. Trains the Playing Instrument skill. All the Bards can use the same Bar.
Bartender - Requires a Bar. Trains the Commerce skill. Only one Bartender per Bar. Functions very similarly to Treasurers. They will have functionalities added in the future.
Chess Player - Requires a Chess Table. Recommended to have a 3x3 flat area in front of the Bar. Trains the Logic skill. Up to two Chess Players per table.
Dancer - Requires a Bar. Recommended to have a 3x3 flat area in front of the Bar. Trains the Dancing skill. All the Dancers can use the same Bar.
Monk - Requires an Altar. Recommended to have a 3x3 flat area in front of the Altar. Trains the Faith skill. All the Monks can use the same Altar.

Thirst - Regain Thirst by sitting at a Bar. Recovers at a relatively quick rate.
Fun - Regain Fun by sitting at a Chess Table. Takes a little while to recover.
Call of Nature - Regain Call of Nature by sitting at a toilet. Recovers at the fastest rate.
Cleanliness - Regain Cleanliness by sitting at a toilet. Recovers at a relatively quick rate.
Faith - Regain Faith by praying at an Altar. Takes a little while to recover.

Changes:
- Weapons and tools sell prices reduced from 50% to 30% and metal bars sell prices reduced from 30% to 20%.
- Seats no longer regain health and energy.
- Desk and council jobs slowly drain energy so that the villagers eventually go to sleep.
- Auto Run is removed for now.
- Added speech bubbles to show the thoughts/actions of yourself and your villagers. They will indicate that they might not be able to find the desired furniture to fulfill their needs, shown with a red not-available sign over the icon.
- Renamed Battlements to Crenulated Parapets, as battlements refer to the whole set of castle parts, not the indented wall.

Fixes:
- Changing tools when auto-gathering will switch back to the correct tool.
- Shield appearing instead of the right hand weapon.
- Unstuck disabled for 10 seconds after teleporting to a town using Visit, to prevent going through walls.
FurryFury: Smash & Roll - Tinek

Howdy good beasts and men!
It’s been a while, but the 1.1 update is here! And in it: new playable Beast, new Adventure chapter, a Daily Wins event, new skins, victory backgrounds and much more. Let’s dive into the details!

New Stuff:
  • New adventure chapter: The Caves. Four arenas filled with darkness, a new breed of annoying enemies, new challenges and a pink (?) boss. The story is almost at its peak; expect the final chapter in update 1.2.

  • New playable beast: Garrr! He has some serious anger management issues, getting bonus Attack each time he gets hurt. Apart from that, he loves all plants, especially flowers. Guess which ones are his favourite.

  • Two new events; a regular one, and a ‘Calendar of daily victories’. Claim rewards every day, try to win systematically to get the final reward, but don’t linger, there is only a month to do it.

  • We added support for gamepads: just plug and play, switch anytime you want.
  • 20 new cards: 3 victory backgrounds, 5 beast skins, 8 move effects (including a Legendary) and more.
  • Two arenas added to the Versus pool: Invisible Bridge and Carrot Field at night.


Changes/Upgrades/Balance:
  • You can preview the beasts you don’t have (requested by the community).
  • ‘Play Again’ skips the intro dialogues now.
  • Shortened the loading time after finishing the match.
  • Changed the way of acquiring beasts. Many of you complained about the RNG of getting beasts, so we decided to make both beasts and their skins buyable. Just choose the one you want and buy it, the price is the same as the chest. To make it a bit more challenging and balanced, the new and epic ones are more expensive. Hope you’ll enjoy it.
  • Fireflies packs boost: we removed the smallest pack, and increased the number of Fireflies in all the others. Prices untouched.
  • Adventure made easier: On the bridge arenas, GrimFinale comes later and The Egg has more Health, boss in adventure 3 bonus damage skill replaced by a weaker one, more time to get stars in adventures 1-12.
  • Removed Brew as a possible neutral beast on Hex arena and added extra rock in 1v1 (to speed things up a bit).
  • Bubak’s Health increased from 12 to 13.
  • Zolf’s Health reduced from 14 to 13, Aim increased from 9 to 10.
  • Maximum win streak bonus reduced from infinite to 10.
  • Changed ‘Friends’ and platform icons so they look more intuitive.
  • Increased the level cap from 70 to 100.
  • improved currency gaining effects.

Bugfixes:
  • Friends connecting and joining/inviting issues - Fixed (thanks to your reports, we managed to find and fix several causes).
  • Rarely, owned items can disappear for some players - Fixed.
  • Rare in-match freezes - Fixed.
  • Some achievements don't change the image when unlocked - Fixed.
  • Sometimes Zolf can move through other Zolf totems - Fixed.
  • Sometimes, some cards are doubled in the My Beast menu - Fixed.
  • In rare cases, move prediction shows where you’ll stop, but you go a bit further - Fixed.
  • Unable to get the Broken Zolf skin from the forgotten package - Fixed.
  • When changing language during tutorial, the current text bubble is not translated - Fixed.
  • Sometimes info clouds aren’t scaling to contain the text, sometimes close to early - Fixed.
  • Skill description popup sometimes covers up the skill icons - Fixed.
  • Some sound effects in the menu ignore the Master Volume setting - Fixed.
  • Clicking currency icons in the Missions sub-menu does not open the Shop - Fixed.
  • Sometimes win streak shows wrong bonus fame amount - Fixed.
  • On desert arenas, Bubak’s ray goes under the arena edges - Fixed.
  • Move effects names are sometimes in capital letters, and sometimes not - Fixed.
  • ‘Refresh Quest’ button has too big hitbox - Fixed.

That’s it for now. Thank you for playing, sharing your thoughts and reporting bugs.
Coming up next: Nintendo Switch port, new Beast, final boss fight, and more. Let’s roll!
Marcin (Tinek) Michalski
A Hero's Rest: An RPG Town Simulator - Lokerian
Hey Folks!

We are happy to announce that "A Hero's Rest" will take part in the GDWC 2022!

As we are getting ready for release we have been very busy, recently the game has been approved to participate in the GDWC 2022, and we need your help to win it!

To Vote for us head to this link and click the like button so the game will get more attention and proceed to the next stages.

Thanks for your support!

Loke & Chaya
Jul 7, 2022
Ultimate Admiral: Dreadnoughts - DARTIS
Hello Admirals,
We just deployed the following small update.

*1.07 Hotfix*
- Fixed issues that could greatly delay the campaign turns ("Building Turns" Lag).
- Fixed bug that could cause crew training to become higher than "trained" without combat.
- Total Crew pool will now depend on population and will not increase infinitely.
- Adjusted Tension to be caused a little more easily.
- Fixed issue that caused Conning Tower armor limit to be very low.
- Campaign AI will scrap ships or delete old designs more efficiently (AI fleets should become stronger in the long term).

Enjoy!

The Game-Labs Team
Jul 7, 2022
懒人修仙传2 - LostXXX
1.修复恍神标会影响吸血的问题
2.修复在副本中切换其他地图可能会卡主的问题
3.修复帮助页面无法点击链接跳转的问题
4.包子堆叠数提升到999
5.玩家现在可以自定义立绘了(考虑图片可能过大,暂不支持云存档)
Jul 7, 2022
One Last Crane - sekaiproject
  • CG Gallery has been fixed; some images that were unlocked but did not appear will now appear.
  • Music Room is now fixed; redundant BGMs that were not used in the game have been removed from the list.
  • The overflow error that prevented certain players from passing the roll credits on Chihiro's route has been resolved. However, we are unable to reproduce this specific error, so if any of you continue to experience this issue, please report it to us.
World of Warships - WoWarships Admiral

Captains!

When the polls opened last week, thousands voted to choose the next player-made camouflage to make it into World of Warships.
    Congratulations to Jav9th from the NA Server—winner of our camouflage contest with 2631 votes!
The winning camouflage will be implemented in the game in fall 2022.

Top 10 Winners:
  1. Jav9th (NA)
  2. KAPITAN_SHUBIN (CIS)
  3. KytsunaMiMi (CIS)
  4. volcomix2021 (EU)
  5. Omega_Star (ASIA)
  6. CoeurDeLion (CIS)
  7. besthija (CIS)
  8. KAPITAN_SHUBIN (CIS)
  9. __C0ND0R__ (EU)
  10. StfHerzog44 (EU)
All prizes will be awarded no later than: Fri. 15 Jul. 02:00 CEST (UTC+2)
Bird and Beast Fantasy - mingjilongyuan


1. Add character death status



2. Add a reminder to save progress when exiting.

3. Modify the animation when the character is attacked
Jul 7, 2022
PAIN - guessImLily
-Added a way to teleport around for speedrunners, using ctrl-t. Requires beating the game twice before using. I plan to make this better later on but wanted a quick solution for now.
-Updated speedrun timer to run while paused
-Bugfixes
...