▶ NEW SOLO RAID - Violent Sun [Solo] - Broken Savior [Solo]
[Basic Info] > Violent Sun [Solo] / Broken Savior [Solo] will be updated > Enable to enter through NPC [Arin] in Grace City. > Overall style of raid strategies will remain the same. (Time Limit / Phase / and so on) > Some patterns of Boss and HP will be slightly changed. > Achievements for Violent Sun [Solo] / Broken Savior [Solo] will be added. > Entry Requirements are same as Party version of Raids. > Valid Entry Limit (Solo Raid): Share with Party Raid > FP Consumption: Same as Party Raid > Progression UP is also working in Violent Sun [Solo] / Broken Savior [Solo]. > Costumes: NO COSTUME DROP > Rewards: LESS rewards compared to Party Raids. Also, the quantity of drops will be slightly lowered. > Daily Missions: Can clear through Solo Raids.
[More about Solo Raid] 1. Violent Sun [Solo]
- HP of Raid Boss: Reduced - Some Patterns that are ONLY For Party Raid: Removed / Changed in Solo Raid - Time Limit / Strategy (Phase 3): Same as Party Raid version. - 'Burning Flesh' pattern: Removed - Safe Zone of Burning Field pattern: (Party) Four zones → (Solo) Only One zone
2. Broken Savior [Solo]
- Some patterns of Boss and HP will be slightly changed. (Based on NORMAL mode) - Time Limit / Strategy (Phase 2): Same as Party Raid version. - Light / Darkness Pattern: Removed - Light / Darkness Objects and Void Zones: Fewer objects and void zones will appear.
[Daily Mission – Solo Raid] - Daily Mission (Solo Raid): 'Defeat Flemma' Quest will be changed to 'Supercar with No Brakes' Quest. - The Reward of Daily Mission ‘Supercar with No Brakes’ > Daily Ration PKG: District Brooch Transducer x5 / Weapon Extension x10 / Gear Extension x10 / Ultimate Etherite x5 / 2000 BP Box x1
▶ ATTENDANCE / STAY CONNECTED REWARD - Consecutive Attendance / Monthly Attendance / Stay Connected (30 mins / 60 mins): Rewards will be changed.
※ Monthly Attendance (Reward Change) will be applies in AUGUST.
[Monthly Attendance Rewards – For AUGUST] > DAY 1: Gruton Coin x 1000 > DAY 2: Bonus Card Key x 30 > DAY 3: Skill Reset x 5 > DAY 4: Merchants' Union VIP Membership Card x 2 > DAY 5: Parable's A.R Transmitter x 3 > DAY 6: [5th~6th Grade] Attack Tag Transmitter x 1 > DAY 7: Energy Converter x 3 > DAY 8: Super High-Dose Vitamin Z x 3 > DAY 9: Union Bank V.I.P Card x 1 > DAY 10: Skill Tree Reset x 1 > DAY 11: Anti-Destruction Device x 3 > DAY 12: Parable's High-Grade A.R Transmitter x3 > DAY 13: Unified TERA Brooch Cube (Possession) x 2 > DAY 14: Parable's A.R Transmitter [★4~★5] x 1
※ Consecutive Attendance / Stay Connected (Reward Change) will be applies in July 7th Update.
[Consecutive Attendance Rewards] > DAY 1: Gruton Coin x 300 > DAY 2: Anti-Destruction Device x 2 > DAY 3: Random Dye Eyedropper x 1
[Stay Connected Random Reward] - Can obtain only one random item
> Gruton Coin x 70 > Gruton Coin x 150 > Blood Perfume x 1 > Iron Perfume x 1 > Flash Perfume x 1 > Anti-Destruction Device x 1 > Parable's A.R Transmitter x 1 > Skill Reset x 1 > Refined Stone x 1 > Weapon Extension x 1 > Gear Extension x 1 > Bonus Card Key x 10
▶ CHANGE - [Merchants' Union VIP Membership Card]
- Merchants' Union VIP Membership Card > Not Possible to purchase at Cash Shop (Soul Cash: 200). > (AFTER UPDATE) Can be purchased at Yomi’s Shop with Zenny (Zenny: 1,000,000).
- Users who have requested the removal of [Merchants' Union VIP Membership Card] through Zendesk inquiry after March 3rd, 2022 > Please request us to provide [Merchants' Union VIP Membership Card] again through 1:1 inquiries. > Then, we will check your account to give it again. ※ Users who have already received [Merchants' Union VIP Membership Card → Energy Converter] will be Excluded.
▶ CHANGE – [NPC Shops] - Sales Tabs will be improved and some of Sales Items will be changed. - Some of Sales Items will be removed / deleted.
[Yomi's Shop]
[Bucker TV's Shop]
[NPC Shops – Sales Items that will be Deleted]
▶ CHANGE – [Some Parts of In-game Graphics] - Districts / Characters > Lighting Effects and Shader will be changed.
▶ NOTICE – About ‘SoulWorker PLUS [7D]’ - 'SoulWorker PLUS [7D]' item will be provided. > For: Users who had 'SoulWorker PLUS [7D]' item (Inventory / Bank / H.E.M.S) and never used it until June 23rd Update > When: July 7th Update > How: via [H.E.M.S]
▶ EVENT There will be Season 2 Pre-Game Events! (Random Box and Dice Event)
1. NEW EVENT BEGINS - [Season 2 Pre-Game Random Box EVENT] - Event Period: July 7th Update ~ July 21st 01:00 GMT - Clear EVENT Daily Missions to obtain '[EV] Season 2 Pre-Game Random Box' - [EV] Season 2 Pre-Game Random Box: > Cannot be Sold or Deleted / Can be stored in the Bank > Can obtain only one random item.
[Season 2 Pre-Game Random Box]
- EVENT Daily Mission Conditions of Season 2 Pre-Game Random Box EVENT > Clear Any Maze x1: Can obtain [EV] Season 2 Pre-Game Random Box x 1 > Clear Any Maze x3: Can obtain [EV] Season 2 Pre-Game Random Box x 2 > Clear Any Maze x5: Can obtain [EV] Season 2 Pre-Game Random Box x 2
2. NEW EVENT BEGINS - [Season 2 Pre-Game Dice EVENT] - Event Period: July 21st 01:00 GMT ~ August 18th Update - Clear EVENT Daily Missions to obtain '[EV] Season 2 Pre-Game Dice' - [EV] Season 2 Pre-Game Dice: > Can obtain Max 5 times per 1 day (Account Basis) > Allow to play a Dice Game.
- EVENT Daily Mission Conditions of Season 2 Pre-Game Dice EVENT > Access to Game: Can obtain [EV] Season 2 Pre-Game Dice x 2 > Clear Any Maze x1: Can obtain [EV] Season 2 Pre-Game Dice x 2 > Clear Any Maze x3: Can obtain [EV] Season 2 Pre-Game Dice x 2 > Clear Any Maze x5: Can obtain [EV] Season 2 Pre-Game Dice x 2
- Dice Board Tile Reward / Dice Used Reward / Lap Completion Reward: Can obtain various items. - Rewards will be delivered to [H.E.M.S].
[ DICE BOARD TILE REWARDS ]
[ DICE USED REWARDS ]
[ LAP COMPLETION REWARDS ]
3. THE EVENT ENDS - [Vacation Ghost Story] - Quest Item and Warp Orb will be deleted after July 7th Update. - Quest Rewards (Limited Items) cannot be used after July 7th Update.
4. THE EVENT ENDS - [Rumble Vacation] - Crafting lists will also be removed and related event items can be discarded or sold to the shop. (1 Zenny)
4) 2022 New Beginner PKG I - Period: July 7th Update ~ July 28th 01:00 GMT - Soul Cash Price: 1,200 - Union Bank VIP Card x1 / Super Dimension Radio x10 / Bonus Card Key x20 / Parable's A.R Transmitter x10 / Anti-Destruction Device x10 / Anti-Limiter x2 / Super High-Dose Vitamin Z x2 / Parable's High-Grade A.R Transmitter x1 / Combat Manual [1H] 30% x1 / Ultimate Collection Guideline Manual [1H] 20% x1 - Purchase Limit: Once per Account * ‘Merchants' Union VIP Membership Card’ item is removed from the package.
5) 2022 New Beginner PKG II - Period: July 7th Update ~ July 28th 01:00 GMT - Soul Cash Price: 2,700 - Parable's A.R Transmitter x20 / Anti-Destruction Device x20 / Anti-Limiter x4 / Union Bank VIP Card x2 / Bonus Card Key x10 / Super High-Dose Vitamin Z x2 / Parable's High-Grade A.R Transmitter x2 / Combat Manual [1H] 30% x2 / Ultimate Collection Guideline Manual [1H] 20% x2 - Purchase Limit: Once per Account * ‘Merchants' Union VIP Membership Card’ has changed to ‘Bonus Card Key’.
2. Costumes 1) [Costume PKG] Royalty in the Pale Night - Period: July 7th Update ~ July 21st 01:00 GMT - For: Haru / Lily / Stella / Iris / Chii / Ephnel / Nabi - Soul Cash Price: 2,600
2) [Costume PKG] Hunters of the Pale Night - Period: July 7th Update ~ July 21st 01:00 GMT - For: Erwin / Jin - Soul Cash Price: 2,350
※ There will be a separate notice later for new products to be added from July 21st to August 18th.
▶ THE END OF SALES 1. Raid Upgrade Support PKG 2. 2022 FP Recharge PKG 3. Random Dye Eyedropper Special PKG 4. [Costume PKG] Summertime Memories 5. [Costume PKG] One Summer Day's Sailor
▶ ADVANCE NOTICE - THE END OF SALES 1. Challenger PKG (Sale Ends: July 28 01:00 GMT) 2. New Beginner PKG III (Sale Ends: July 28 01:00 GMT)
* Challenger PKG & New Beginner PKG I / II / III > The regular sales of those existing packages will end. > They will be changed to Limited-time Products.
※ It will be posted if the update in detail is altered due to unprecedented internal issues.
Here's the big one - we're rolling out new control schemes for Screens:
Some of you might have the option to change your control scheme! If not, hang in there, we're trying to get them out to everyone ASAP!
Yes, there is a Classic option, we aren't forcing you to relearn all the buttons like last time... but the new controls are pretty slick and an easy adjustment coming from other first person games
More exciting news, this update paves the way for rebindable controls, which are Coming Soon! So if you're not totally satisfied with the keys we picked, or want a blend of our two control schemes, stay tuned for that. Lefties, rejoice!
If you've played any other first person games on your device, the new Default controls should feel like a comfy sweater.
Swap out your held tool and pick up another one in a single button press (like toss + grab combined)
Aim down sights with the right click / left trigger (how conventional!)
Dedicated reload input, which you can even use while holding a grenade/map/flag
Holsters show a preview of each slot in the HUD
Holster shortcuts for each slot on Keyboard & Touch
Share Cam and Maker Pen shortcuts on Keyboard & Touch
UGC objects can be configured as Dominant, Offhand, or Dual Wield. This will help out Screen players so they hold objects in the right (I mean... correct) hand. See the blog for more info.
More controls updates
We've converted some RRO interactions so you can use them even with your hands full - just like Doors, Seats, or the Interaction Volume. You can now:
Loot chests in Rec Royale and quests
Collect ammo/gold/silver
Return the Paintball flag for your team
Don't try this at home, folks - opening chests with your hands full will likely lead to bruised knuckles in real life!
We updated waving controls so Screen players can be more expressive in real-time:
You can now change hand poses on the fly, no digging through menus. Time for a dance off!
The last hand pose is remembered for next time you wave so you can have it ready. We expect you'll all remember to turn off thumbs down within a week or two!
Added analog reaching with Gamepad triggers
You can now hold out the fist pose as a shortcut to offer a Party Up prompt to other Screen players (same as how VR offers the prompt)
We're starting to expand Third Person capability & parity:
You can now do all movements in Third Person like sprint, crouch, and even climb
Added two-handed waving so you can practice your moves in either perspective (dance Mode is taking a breather for now!)
Misc. Screens controls:
Sprint resumes when un-crouching (while using auto sprint or still holding the sprint button)
Touch does not unintentionally exit crouch/prone when moving forward. Crawling, full speed ahead!
Holster cycling goes right in order, so it's more predictable and easier to use all available slots
Emotes menu now opens instantly so you can react faster - get that grimace in before the moment passes!
Flick up on the watch notification to dismiss it on Touch, just like dismissing all those mobile notifications you get from us!
Fixed Rec Royale chests getting stuck in your hand and opening automatically (firmly grasp it for a few seconds to open)
Screens visuals/animation
Flying hands animation is less in your face
Added subtle zoom for guns that didn't have aim down sights already
Lots of animation tuning on various items like melee weapons, breakable weapons, and guns
Dorm Skins Store Improvements
We're starting to roll out a few small improvements to store features. Dorm Skins now have their own fully organized & curated store tab that you can access through the Dorm Skins mirror button. We've also brought back a "Buy" button - you can now purchase dorm skins & inventions directly from their card in the store without going through the invention details page. You can still access the invention details page by clicking on the item itself. Get that fresh dorm skin even faster!
New Beta Creative Tools
CV2 Equipment Chips (Beta)
Equip, unequip, and holster objects onto players with CV2! Want to give your players a cat to hold? Give 'em a cat to hold!
Six new beta chips: Equip Object to Dominant Hand, Equip Object to Off Hand, Holster Object, Unequip Object from Player, Unequip Object, Unequip Slots
One new beta player logic board event: Object Grabbed
CV2 Welcome Mat and Room Flow chips (Beta)
These showed up a couple patches ago, but we forgot to mention them! Use "Go To Room" to send a player to a Room, subroom, and Welcome Mat as specified in a Room Destination constant. We're looking forward to the greater immersion and better flow you can create in your rooms!
As was the case previously, if the destination is a different room, you may only target public subrooms. The party invite/auto follow options should also be consistent with the existing doors.
New to V2, the Room Destination can include a specific welcome mat instead of the other way around. (The destination room must be saved after the welcome mat is placed in order for the welcome mat to be an available selection.)
Set a welcome mat as "Default" to prioritize it for new arrivals.
The welcome mat includes a visualization for spawn radius that turns red if there are no valid spawn locations within the specified radius. I'm sure you'll all miss falling through floors, getting your heads stuck in the ceiling, etc. etc.
The V1 welcome mat has been renamed "Welcome Mat (Legacy)"
Five new beta chips: Welcome Mat Enable, Go To Room (Note: the setting "Remove Griefable Chips" will affect Go To Room), Room Destination (Constant), Room Destination (Variable), Room Destination List (Variable)
One new beta component: Welcome Mat
CV2 Combat HUD UI (Beta)
Add Player HUD UI elements that can be used for in-game stats such as score, timer, health, ammo, etc. Configure a new HUD Element constant for each part of your UI, then use the corresponding chips to enable and modify those elements to suit your game. We've seen some pretty cool HUDs in Rec Room and we hope this lets you do even more!
Respawn a player with Respawn Player and they'll spawn at one of any number of Respawn Points configured to spawn the specified role or tag. Respawn Points can also be configured to avoid players with a different role or a tag within a radius, and will try to choose the safest place to put the respawning player. Use the accompanying chips to dynamically enable spawn points, add or remove roles or tags, or target a specific spawn point directly.
12 new beta chips: Respawn Point Add Avoid Role, Respawn Point Add Avoid Tag, Respawn Point Add Spawn Role, Respawn Point Add Spawn Tag, Respawn Point Get Active, Respawn Point Remove Avoid Role, Respawn Point Remove Avoid Tag, Respawn Point Remove Spawn Role, Respawn Point Remove Spawn Tag, Respawn Point Respawn Player, Respawn Point Respawn Player At Respawn Point, Respawn Point Remove Set Active
One new beta component: Respawn Point
CV2 Gun Handle (Beta)
Much like the trigger handle, pressing the action button while holding the Gun Handle will output a CV2 signal. However, the gun handle can be configured to support reload, role-based aim assist, and other gun-specific features such as you might find on our paintball guns. The Gun Handle is best paired with the Projectile Launcher component. Pew pew pew!
10 new beta chips: Gun Handle Add Auto Aim Role, Gun Handle Apply Recoil, Gun Handle Get Current Ammo, Gun Handle Get Firing Direction, Gun Handle Get Max Ammo, Gun Handle Remove Auto Aim Role, Gun Handle Set ADS Enabled, Gun Handle Set Auto Aim Roles, Gun Handle Set Current Ammo, Gun Handle Set Max Ammo
One new beta component: Gun Handle
We can't wait to see what you make!
General Improvements and Bug Fixes
Fixed a bug where the first reward item would not be shown in the Frontier Pass menu if opened in a second instance of RecRoyale.
CV2 Dome Light angle and softness parameters are now set properly again.
Bug Fix for the KO Shirts. We'll miss you, wacky dual-color shirts!
Fixed a bug where you could give other players admin permissions on your portfolio.
Moved projectile and explosion hit events out of beta
Added the 'String Concat' chip to concatenate a series of strings with an optional separator (beta)
Added audio constant chips to work with the Audio Player: SFX, Music, Ambience. These include all the same sounds from the SFX gadget and the two radio props, with a few new ones added in! (Beta)
Added a "Set Firing Player" chip for the projectile launcher (Beta)
Added projectile force to the Projectile Launcher component. Use the force, Coach!
Upgraded Projectile Launcher's projectile spread values to float precision
Improved Projectile Launcher behavior while in motion
Added a "Set Camera Shake" chip (Beta). (To Mamamonkey's great relief, this only affects Screens players!)
Taggable chips caused some issues with load times and have temporarily been altered. The taggable type has been removed and these chips now work with players and objects directly. Slight updates to rooms may be necessary but many others are fixed by this change.
New Text components behave better with left and right alignment. Text components already in use will continue to function as they did previously. Replace them with a new version from the palette to get the fix!
Circuit boards can now be placed inside object boards, player definition boards, and other circuit boards.
Swords and Sandals Immortals - Whiskeybarrel Studios
Hey gladiators, this is just a small clean-up patch after yesterday's big V0.5.2.A patch with some balancing and bugfixing. This afternoon I will start on rebalancing a bunch of the existing arena champions and begin work on adding in new champions and arena areas.
Cheers, Oli
V0.5.2.B Patch notes ---- BALANCE CHANGES / STAT FIXES --- • Fixed bug where certain offensive utility skills like This Is Brandor, Shove and Grapple had a very low hit chance • Reduced Smash Hit damage bonus to 6% per point • Increased damage of Mighty Smash and Parasitic Bite • Increased Bubble Up health regeneration to 70% • Impervious now heals 40% over 4 turns
--- BATTLE CHANGES / FIXES -- • Fixed a bug where Combat Ready did not increase initiative roll • Fixed a bug where you gained spirit and bonuses when attacking Impervious golems • Fixed a bug where the Human Spirit only removed one negative status effect and not all • Reduced essence cost for first part of whirlwind to improve its usefulness • Fixed a bug where enemies drinking utility potions ( agility/strength/charisma etc) received no positive effect
In this update, we optimized the loading of flow and launched a batch of new art resources. The details are as follows: 1. Optimize flow click loading speed 2. New decoration * 4 3. Fixed ui prompt error problem
More interesting functions welcome everyone to the software experience!
1. Character random box changed ▶ The contents of the character random box are changed. - Sales period: After maintenance on July 7th to before maintenance on August 4th - The target character changes from Lunatic to Cheryl.
(What is the target character?)) It means the central character that changes every month. Target characters are more likely to be acquired than other characters in the character random box.
2. Character Tuning Options added: Cheryl ▶ The costume tuning option of the Cheryl character is added. -Cheryl new costume tuning option: Swimsuit Cheryl
-Cheryl new costume tuning option: Special Forces
▶ Cheryl character accessories slot option is added. -Added slot part: left shoulder, right shoulder, necklace
▶ The following tuning options are added to the Cheryl character. -A additional gold option has been added. You can get 5% to 20% of gold when you complete the game. -An additional experience options have been added. You can get an additional 5% to 20% experience when you complete the game. -An additional experience options have been added. You can get an additional +20 to +50 experience when you complete the game. -An additional experience options have been added. You can get an additional 10% to 25% experience when you complete the game.
3. Character tuning options added: Dudley ▶ Dudley character accessories slot options are added. -An addition of slots: left shoulder, right shoulder
▶ The following tuning options are added to the Dudley character. -A additional gold option has been added. You can get 5% to 20% of gold when you complete the game. -An additional experience options have been added. You can get an additional 5% to 20% experience when you complete the game. -An additional experience options have been added. You can get an additional 10% to 25% experience when you complete the game. -An additional experience options have been added. You can get an additional 50 to 70 experience when you complete the game.
4. Secondary weapon balance improved ▶ Fatal shot damage on some pistols is increased to 100. ▶ Improved balance of auxiliary weapons as shown below.
- K5 • The damage increases from 30 to 32. ∙ The bullet ammo reduces from 15 to 12 • The accuracy increases from 76 to 87.
- BATTISTA ∙ The bullet ammo increases from 10 to 17 • The accuracy increases from 74 to 89.
- G17L DF • The damage increases from 30 to 31. ∙ The bullet ammo increases from 15 to 17 • The accuracy increases from 76 to 86.
- HNK45C • The damage increases from 30 to 33. ∙ The bullet ammo reduces from 15 to 10. • The accuracy increases from 74 to 88.
- M45 CQBP • The damage increases from 32 to 35. ∙ The bullet ammo reduces from 10 to 7.s • The accuracy increases from 73 to 84.
- P220 ∙ The bullet ammo increases from 8 to 9. • The accuracy increases from 73 to 83.
- G17 TIER1 • The damage increases from 38 to 46. ∙ The bullet ammo increases from 15 to 17. • The accuracy increases from 76 to 80.
6. Calling Card and Spray Random Box Rotation changed ▶ The rotation of the calling card random box and the spray random box is changed. - Sales period: After maintenance on July 7th to before maintenance on August 4th
▶ Calling card and Spray random box components
Calling Card Random Box MOONLIGHT MERMAID COOL SUN PIXEL MONSTERS MERMAID JERA
2. Steam 5th Anniversary & VFUN 1st Anniversary Event 1 ▶ In 2022, the event will be held for the first anniversary of the Steam. ▶ Event Period: After maintenance July 7 ~ Before maintenance on July 21
▶ Steam 5th Anniversary & VFUN 1st Anniversary Special On 7th attendance event
Date >> Reward Day 1 >> AK74M GL GREEN WIND 7 Days Day 2 >> MK13 FLASH GREEN WIND 7 Days Day 3 >> M18 SMOKE GREEN WIND 7 Days Day 4 >> [Special Summer] Female Character Random Box Day 5 >> M67 H/G GREEN WIND 7 Days Day 6 >> AK74M GREEN WIND 7 Days Day 7 >> [Special Summer] Female Character Random Box
3. Steam 5th Anniversary & VFUN 1st Anniversary Event 2 ▶ Event Period: After maintenance July 7 ~ Before the maintenance on August 4
▶ Steam 5th Anniversary & VFUN 1st Anniversary Special Mission Event - Anniversary Playtime Mission Step >> Minute >> Reward 1 >> 60 Minutes >> MK13 FLASH GREEN WIND 15 Days 2 >> 150 Minutes >> M67 H/G GREEN WIND 15 Days 3 >> 270 Minutes >> M18 SMOKE GREEN WIND 15 Days 4 >> 320 Minutes >> AK74M GREEN WIND 15 Days 5 >> 500 Minutes >> 5th Anniversary Weapon Box (Locked)
▶ 1 : MK13 FLASH GREEN WIND (15 Days)
▶ 2 : M67 H/G GREEN WIND (15 Days)
▶ 3 : AK74M GREEN WIND (15 Days)
▶ 4 : 5th Anniversary Weapon Box (Locked) ● When opening the box, the same permanent weapon is paid as the image below. ● AK74M GL GREEN WIND
▶ Steam 5th Anniversary & VFUN 1st Anniversary Random Box Sale
Number >> Item Name 1 >> 2021 Best Weapon Package A 2 >> 2021 Best Weapon Package B
[Components] 2021 Best Weapon Selection Box A or 2021 Best Weapon Selection Box B Costume Period Extension Kit (Advanced) X2 BATTLE PASS EXP(NORMAL) X3 GOLD KEY X3 5000 BS COIN
※ What is the selection box? A box that can be obtained by selecting one of the components. You can obtain a permanent weapon in the selection box of the components in that package.
[Changed Throw Weapon] M67 H/G GREEN WIND, M18 SMOKE GREEN WIND, MK13 FLASH GREEN WIND
4. Steam 5th Anniversary & VFUN 1st Anniversary Bullet Discount Event ▶ Bullet products that can be purchased once per week will be added during the event. ▶ Event Period: After maintenance July 7 ~ Before maintenance on August 4