1. Text display of the opening UI, base dialogue information and other parts, and picture definition improvement;
2. Increased the laser aiming of pistols and rifles;
3. Added "System Settings", including: moving mode (following the direction of the handle, following the direction of the head, smooth rotation), on-off transient, picture quality Settings, volume Settings, handle vibration switch, support for different types of handles, etc.
4. Missing collision bug in some scenes (resulting in falling into space)
5. "Prologue" added 4 instant resurrection dormancy pods. You will be resurrected in the nearest dormancy pod immediately after you die (no need to start from scratch!). ;
Outcore will be released during the second half of September. A more specific and final date will be revealed sometime during August
Development news Chapter 4 is done, which means Outcore is kinda content complete. It's still missing some music and sound effects; otherwise, the game can be played from start to finish.
Cool, now what? In a couple of days, I'll release chapter 4 to the internal testers. After that, I'll focus on stabilizing chapter 4 and the rest of the game. During whatever time remains I'll try to further polish the game, and put more effort into marketing it.
Tokyo Game Show Outcore will participate in Tokyo Game Show! This is one of the biggest gaming conventions in the WORLD! It's an honor to be able to present Outcore at such a big convention. It requires physical presence, so I'll attend TGS in person to showcase the game.
If you ever wanted to play Outcore on my greasy laptop's keyboard or just spit in my face, that's gonna be your only chance. Come say hi!
Another convention I lied about TGS being your only chance to spit in my face. Outcore has also been accepted into another physical gaming convention in Japan! I can't tell you what it is though because... Uhm... I was told not to. But that convention will post an announcement of its own in a couple of days. After that, I'll be able to announce Outcore's participation.
Pictures of my cats Have I ever shown you pictures of my cats? No??? Oh sorry about that, let's fix it.
This is Shaul, but nobody calls him that. We usually just call him Shulu. Sometimes, we go even further beyond and call him PATUTU. He's such a good boy, he's scared of his own shadow and loves to eat ropes, laces, strings, and poisonous house plants. Also if you try to lift him you'll quickly learn how it feels to hug an active chainsaw
And now, the next cat... is Jiji This is not a real cat. It's a 100% lump of fat that is shaped to resemble a cat. He likes suckling on a piece of cloth even though he's over 2 years old (which is about 70 billion in Outcore years). He's afraid of water guns for some reason too!
I love my cats.
Closing words? Thank you for following the development of Outcore: Desktop Adventure. See you again next month!
after a longer break we have an update today. Especially we have fixed some bugs. Thank you for your contributions! But we also have a little surprise for you.
A new ride: Prism
Included in the latest update is a new free ride. It's a classic.
Bugfixes
Brakes were misbehaving on many rides
Parts of custom themes did reset when changing the window
When activating Strobo, the logo running light was not turned off
At the "Rising Sun" the light sources were placed a bit behind the light boxes
On the "Rising Sun" a few running light caps were missing on the back wall
At the "Rising Sun" the spotlights at the deco-parts were not deactivated
At the "Rising Sun" and "Forge" the theming was not applied correctly on the ticket booth
At the "Hurricane" the red tail lights were not deactivated when the strobo was activated
At the "Chopper" the cashier was not positioned correctly
On "Kraken" the cross motors were too weak in some situations
Other
Added: VSync + FPS Limit options
Improved: Brakes should now respond a bit smoother and not so jerky
Improved: Microphone now next to the control panel when "forging"
Improved: Chaser cameras at the "Forge" have been repositioned.
Improved: Clouds are now slightly smaller and move slower
Improved: On some rides the automatic damping was on too early or too strong
Sometimes when you come to work, the Solar System is under attack. Glakmirk battle cruiser has landed on Neptune and portals to the other planets are open, and as Solomon Snow - an ordinary security worker, have to deal with an alien army coming out of the gateway in the Futuresalt Corp.
During the stream, we'll be playing Solomon Snow and trying to get to the last level in the DEMO version. At the same time, we encourage you to actively talk with us :)