Welcome to the broadcast for June, here is an overview of the most exciting things we have been working on this month.
Our team has been working on a small patch and updating Suzerain on all platforms and stores. We hope to maintain a high-quality experience for existing and new players.
The Suzerain 1.1.9 patch is out on Windows and Mac for you to enjoy. It has some minor content as well!
Our Nintendo Switch version will also have some updates in the future.
For our new project, we are starting to implement our design improvements, iterations, and new additions and will continue to do so for most of the following month.
These new iterations we are working on are things we will be more proud to share with you when the time comes.
It is super exciting to see our universe come alive piece by piece.
Our team moved offices this month as well. We now can enjoy the spaciousness and breeze coming through the windows.
By the way, we are still selling items on our merch store, like the flag in the background of our office.
We would love to see you flaunting your Suzerain merch online. Tag us in your photos!
Enjoy the month, and we will be back soon for our July update.
'Vassalize' and 'Extort' replaced with 'Declare aggression' and 'Propose neutrality'
4 stages of diplomacy: Allied = share vision + cannot attack eachother Neutral = cannot attack eachother Aggressive = can only attack military units, cannot conquer At war = Can attack civilians and conquer territory
Diplomatic interactions are shown to all players as messages in chat
Gameplay Changes
Melee units now have a long distance enemy aquisition range (5 tiles instead of only adjacent tiles)
Hostile enemy creatures will now retreat back after chasing the enemy for some distance
Added a hostile creature 'Giant Spider'
Added a creature spawner 'Spider Nest' (will periodically create spiders if not destroyed)
Housings can now be toggled to prevent them from evolving further
Spike pits now deal 1/3 of max HP in damage (rounded up) to footsoldiers and 1/2 of max HP in damage (rounded up) to mounted, previously was 1/2 (rounded down) to all units (+1 to mounted & heavy armored units)
Reduced the time it takes to bake chestnuts to ~70% of the original time
Size of bakery increased to 3x3 from 3x2
Reduced cost of grain mill to 4 timber/3 stones from 5/4
Reduced spellcaster's attack range from 8 tiles to 6
Bug Fixes
'select home' button now properly appears on the UI for civilians
Fixed fog of war issues when unallying a player
AI properly attempts to reclaim territory they lost
Graphics Changes
Bakery redesigned to accomodate its new size
Added swordsman, crossbowman and halberdier graphics to watch tower, guard tower and castle
Hope everyone applicable had a happy and healthy 4th of July. I moved to a new apartment a couple months ago and now have a great view of the fireworks. One of the many benefits. đ
In other news, patch update 33.3 adds a new notification and fixes up some issues. Read the release notes below for all the changes and fixes.
Added notification for when a surface resource has been depleted
Removed notification for vehicle mining completion
Minor visual change to how patch notes are displayed
Fixed: Incorrect button click audio for colonist and schedules tab buttons
Fixed: Missing language strings for next/previous buttons in new game window. New Language Strings: newgame.footer.settings.btn, newgame.footer.crew.btn, newgame.footer.scenario.btn
Fixed: Missing language strings for Contact & Follow and patch notes button on main menu. New Language Strings: mainmenu.patchnotes.btn, mainmenu.contact.header
Fixed: Missing language string for global resource header. New Language String: uihudinv.header
Fixed: Mission language string for Tracked Missions header. New Language String: uihudtrackedmissions.header.label
Hello Tricksters! Thanks for all your feedback over the weekend, including during Saturday Night Trivia! This hotfix addresses several key areas of improvement that players brought to our attention.
If youâd like to offer feedback on how weâre running this beta do consider leaving a Steam Review. If there's anything you would like to see changed in a future update, let us know on the Steam Discussion Forum or in Discord!
You can get involved with the Workshop Beta by following this link, unlocking functionality in Trivia Tricks that lets you create, share and play custom questions!
This hotfix to the Workshop Beta addresses the following issues...
New Features & Fixes
In response to player feedback about the time it takes to deselect the standard categories, weâve added a new button that turns off every category (Including Workshop).
The "Friends Only" tick-box in the Create & Update menus has been replaced with a new selector that allows for three options; âPublicâ, âFriends Onlyâ and âHiddenâ.
Workshop packs that have already been downloaded to the player's machine will no longer be redownloaded every time they are used, significantly speeding up game start time.
In addition, Trivia Tricks has less of a wait between downloading each Workshop file, which will also improve the speed of the download process.
While being asked a question from the Workshop, the UI will display the name of the Workshop category as it is titled on the Workshop rather than the name of the csv file.
Fixed a bug where the Workshop Update Pack âvisibilityâ setting did not work, and was instead using the visibility setting set of the last uploaded Workshop pack.
Potentially mitigated a crash that could be caused by joining multiple lobbies that had been playing with Workshop packs within the same game session.
Fixed a bug where players had to click twice to use the textboxes in the Create & Update menus.
Fixed a bug where the player's caret would move to the end of the textbox if they tried to type in the middle of the text. This fix applies to all textboxes in the game.
Fixed Mr Tricks' thinking sound ignoring the players volume settings.
Fixes Resolved In a Previous Beta Release
Fixed an issue where, after subscribing to five or more Workshop Categories, a random Workshop Item would be missing in the categories menu.
Added a validation check so exact copies of the Example Workshop pack cannot be uploaded.
Fixed an issue where Trivia Tricks would save the player's game after a Workshop question was asked, instead of at the end of the round.
The following âknown issuesâ have been logged and we are actively looking at resolutions before the beta is over. Thanks to all players who took the time to report bugs and help grow this list!
Known Issues
We are investigating an issue where, if your Workshop Image contains an underscore or accented character, that the Workshop pack will fail to upload with a message that Trivia Tricks âCouldnât find a folder to uploadâ.
We are aware of issues where the Workshop Create/Update will sometimes fail and needs to be retried. We're looking at methods to increase the reliability of these actions.
We are aware of an issue where client and host category menu 'allowed' numbers become desynced if the host is subscribed to Workshop packs clients cannot see.
We are investigating reports that Workshop questions sometimes repeat between game sessions.
We are investigating if it will be possible to give more useful feedback if the host tries to play with a Workshop Pack that not all clients can see.
A free demo of GameGuru MAX is now available on Steam so users can try it before they buy!
And also confirm their system spec meets the minimum requirements to enable them to run GameGuru MAX
The FREE TRIAL version includes:
Nine demo games for you to play and enjoy
Access to all game objects used in the demos
A preview of all game objects in full 3D so you get a sense of what you will get in the full version
Save standalone game, model importing, marketplace and saving custom characters have been disabled in the free trial version but are instantly available in the full version.Â
For those who have yet to experience GameGuru MAX, we hope you find the free trial a great insight into this briliant new Early Access game making tool.
Hey everyone, First of all, thank you all for buying the game. Just looking at the number of users put a huge smile on my face that I wasn't able to shake off for a while.
My original plan was to release a new episode WITH the launch but my trusty laptop wasn't so trusty anymore and so that took around 2 weeks to fix. Needless to say, I had to recuperate from a loss of data before starting to work on the next episode.
Things are back on track now and the new episode ETA is somewhere around this month. More towards the end if I'm being realistic since I have to go through a few rounds of bug testing and I also plan on making a few quality of life changes. These will not affect the plot in any way. If any of you have suggestions, please feel free to join my discord server and either pm me there or just post it in chat and I'll get back to you as soon as I can. Again, this update and any future updates for at least a year if not more are completely FREE.
Progress wise, I'd say I'm more than 60% done (script, renders, code, music). My pms on discord are always open if you have more detailed questions.