Hey Squish ravers! In this small but important update, we've added/fixed the following:
- Fixed an issue where ghost players would occasionally spawn - Added a controls button in the main menu where you can view both controller and keyboard controls
English ##########Content################# Renamed Ammonium Nitrate to Nitrates for the following reasons: 1, It's much shorter in the English localization. 2, Both Ammonium Nitrate and Potassium Nitrate can be found in fertilizers. It's inaccurate. You do not always get Ammonium Nitrate. 3, It may be too dangerous to mention the exact components required to make bombs in real life. Anyway, it's not a good idea to buy some fertilizers and try to make bombs in real life unless you know what you are doing. 4, By making it a bit vague, we can have more recipes in the game that are technically correct. (Still, no details on how to make them will be provided unless it's as easy as making Molotov.) In front and back of the Unlucky-13 Motel, the possessed now spawn more evenly. New item drop list for the possessed. They may now drop weapons and sulfur in addition to generic drops. Reduced the basic attack value of the possessed. New crafting and alchemy material: Sulfur When used for alchemy, sulfur can cause poison. (More details are on the Wiki: https://neolithia.fandom.com/wiki/Alchemy) 简体中文 ##########Content################# 重命名了游戏中的硝酸铵为硝酸盐,原因如下: 1,英文本地化中的用语可以变短。 2,实际上从肥料中即可能获得硝酸钾,也可能获得硝酸铵。所以,只能从肥料中获得硝酸铵的游戏设定不够精确。 3,如果有人真的用了游戏中的精确配方去制造出了炸弹,会是很尴尬的事情。总之,我并不推荐在现实生活中直接买肥料制造炸药,除非你知道你在干什么。 4,在将原料的具体种类稍微模糊化之后,我们可能会有更多技术上正确的配方加入到游戏中。(当然,覆盖各种细节的精确配方不会被提供。除非制作过程像制造莫洛托夫鸡尾酒那样简单。) 在厄运13旅馆前方和后方的区域,被附体之人现在分布更加均匀。 被附体之人现在有了新的物品掉落列表,他们不仅会掉落一些通用的物品,现在还可能掉落武器和硫磺。 降低了被附体之人的基本攻击力。 新的物品制造和炼金原料:硫磺 当用于炼金时,硫磺可以造成中毒。(更多细节请查阅维基: https://neolithia.fandom.com/wiki/Alchemy)
The next patch is ready for our community. Here is a list of the most noteworthy fixes and changes we made:
Changelog - Update 1.0.4
Fixed some more occurrences of soft locks in major accidents.
Fixed a bug preventing the accident sketch in mission “Under Surveillance” to be completed.
Fixed an issue with radio calls not being cancelled correctly if a speed check is started.
Fixed an issue preventing the player from completing a “Driving School” mission.
Further improvements for grounding of objects in “Street Cleanup” missions. There are still some known objects which are not yet fully configured and we are actively working on updating them for the next patches.
Fixed unique mission points on the Map are only visible on the rank where you unlocked a mission. Now they stay visible in the world & map.
Changed the scaling for small items in accident sketches to have a default size instead of a proper scaling to prevent items from becoming too small.
Changed the default rotation of sketches in preparation for some other planned visual improvements regarding street lines in sketches.
Fixed misplaced characters in the intro cutscene in mission “Slick Slider”
Fixed unintentionally photographing outlines of other objects while taking accident pictures.
Fixed mini map option for always north sometimes not pointing north.
Fixed a problem causing the confirmation of a MOT control sometimes not working correctly.
Thank you to everyone who submitted levels for the summer event!
Here are the top 15 levels selected for the LevelNET featured page:
For those who haven't played custom levels before, go down the well beside the treehouse and interact with the computer to see these wonderful community creations.
Enjoy, happy gaming and have a wonderful summer <3
It's been a while since our Demo started its way on steam, and we want to share some curious information about the most and least popular quests among the players.
The quests that were passed the most The Raised Temple
The Well Trouble
The Stone Tower
And here are the fine quests that were deprived of attention a tiny bit (but you can change it^^)
After 6 years of development, I can finally announce that my game Self-Delusion will be released on August 18th!🔥 I spent a great deal of effort and I hope many players will play my game soon!
Today’s update introduces the new Alliance and Coalition flag creator on the Beta Client for desktop and mobile. The editor offers a multitude of preset logos and colors to choose from. Head to the Alliance or Coalition settings pages to give them their own, personal look! We’ve also made some visual updates in the Beta Client. The unit details panel was reworked and now features a render image of the actual unit, as well as a summary of the most common unit stats. We have also given a face-lift to the country selection menu, making what used to be a difficult task of choosing which nation to play more visually pleasing!
Additionally we fixed some bugs, which is good news for paratroopers! The convert button that went missing in action has been located and is returning to duty today.
The open tournaments for July have been announced! With multiple tournaments open to any player, all with gold prizes, as well as legendary cards for coming first. Make sure to check out the calendar, and log onto either Discord or VK.com to learn more!
In our previous Battle Path articles (linked above), we have unveiled the basic concept behind the upcoming Rise of the Dragon Battle Path – to implement various rewards related to different eras of China in chronological order, starting from the pre-war period. In this part, we’ll divert a bit from that concept because the next prize section will be dedicated to the Chinese Marines forces.
The Chinese Marines have a rather interesting (albeit short) history. This branch of the Chinese Navy was established in the April of 1953 as a reaction to the Nationalists keeping the control of several islands even after the end of the Chinese Civil War in 1949. The idea was to have a well-armed and elite force capable of storming the beaches of these islands, meeting the best the Nationalists had to offer head to head. Their baptism by fire followed soon afterwards when a force of roughly 200 Marines reinforced by a thousand militiamen defended the island of Dongshan against a Nationalist attempt to invade. The Nationalists had lost the island three years prior and in the July of 1953, they decided to take it back.
The plan was fairly simple – the island was protected by light infantry only and the attackers would overwhelm them with regular infantry, armor and an elite paratrooper division. During the initial phase of the conflict, the island’s port was destroyed by Communist mortar fire but the defenders continued being pushed back by the onslaught. The advance was finally halted by the Chinese fortifications of the Eight Feet Gate stronghold manned by the Marines. The elite paratroopers suffered extremely heavy losses while attempting to take the fortifications, marking the high point of Nationalist advance during the battle.
The reinforcements from the Chinese mainland would force them to retreat, leaving over 2500 dead behind. Another such battle, just reversed, took place in 1955 during the Communist invasion of the Yijiangshan islands. While the losses on both sides were lower, the fighting was incredibly brutal with flamethrowers being deployed en masse and melee combat commonplace.
During both engagements, the PLA Marines displayed uncommon heroism. Nevertheless, the branch was disbanded in 1958. The reason for that was fairly simple – they were no longer needed as the invasion of Taiwan was not seen as a viable prospect. Instead, the Chinese Navy would retain several infantry and tank regiments. These were technically Marines but weren’t organized so. They participated in the successful seizure of the Paracel Islands from South Vietnam in 1974.
The Marines were re-activated as a separate branch under the People’s Liberation Army Navy (PLAN) in 1979 with the 1st Marine Brigade becoming active in 1980 on the island of Hainan as a response to the increasing tensions between the People’s Republic of China and Taiwan. Another motive was the launch of Chinese expansion attempts into the South China Sea where several small islands and atolls had their status disputed by multiple parties (including Vietnam and the Philippines). One such dispute escalated into an armed skirmish when the Vietnamese and Chinese Marine forces clashed over the Johnson South Reef, a part of the Spratly Islands.
Our first prize of this segment is an early PLANMC camouflage likely introduced back in the early 1980s on both vehicles and uniforms. It consists of blue, grey and white spots and, as usual, will be available for all environments.
The PLAN Marines would once again be re-organized in the 1990s. The Iraqi defeat by the Americans caused a worldwide shock in the countries armed with Soviet-era equipment and the PRC was no exception. Modern arms programs were accelerated and a great re-arming process took place. For the Chinese tankers, this meant the launch of the successful Type 96 and Type 99 series MBTs, but the Marines only had lighter armor at their disposal. Currently, the PLAN Marines are armed with the following armored vehicles:
Type 15 Light Tank
ZTL-11 wheeled FSV (amphibious)
ZBL-08 wheeled IFV (amphibious)
ZSL-10 wheeled APC (amphibious)
ZBD-05 tracked IFV (amphibious)
ZSD-05 tracked APC (amphibious)
In total, the PLAN Marine Corps use several hundred armored vehicles of the abovementioned types. If you’ve seen the photos of these vehicles in a bright blue digital camouflage – those belong to the Marines. We have a version of this camouflage in the game already (on the Type 99A2-140 MBT) and we’re happy to let you know you’ll be able to use this modern Marine camouflage for all your vehicles!
Despite the garish palette, this digital camouflage is fairly effective as it’s not supposed to blend with trees or grass, but with the sea. Amphibious vehicles are at their most vulnerable when performing a landing since you can’t dodge or hide in water. It is therefore extremely important to have any advantage you can during this perilous phase.
And that’s where we are right now in history – the camouflage is still in use, the list of vehicles posted above is the current one and the entire branch is currently roughly 20 thousand men strong. After the 2017 military reform, it is divided into 8 brigades. Aside from China, a PLANMC force is currently permanently stationed in Djibouti, the first Chinese overseas base of its kind. A Marine contingent is also taking part in anti-piracy missions in the Gulf of Aden.
And that’s it for the main prizes. Other prizes of this segment include:
Flag of the PLA Navy
PLAN Marine Corps crest decal
This segment technically contains the ZTL-11 as well since it is a vehicle used by the Chinese Marines, but this vehicle will very likely be only available via blueprints instead of standard level progression.
Next time, we’ll talk about the VN-17 IFV that is also a prize of this Battle Path. Until then: