Total War: WARHAMMER III - CA Evangelos
Welcome back, Total War: WARHAMMER fans, to another instalment of the Immortal Empires blog series. This week, we’re taking a closer look at the changes coming to some of the Legendary Lords in Total War: WARHAMMER III: particularly those who previously shared their factions with other Lords in WARHAMMER I and II, but will now enjoy a force of their own on the Immortal Empires battlefield.

To kick things off, we’d like to introduce you to the one and only Be’Lakor: a key character joining the WARHAMMER III line-up as a fully-playable Legendary Lord.

BE’LAKOR
When talking about immortal beings within the WARHAMMER pantheon, few come close to the power or infamy of the first daemon prince of Chaos: Be’lakor. First introduced to Total War: WARHAMMER III as the moody antagonist of the Realm of Chaos campaign, his liberation from the Chaos God’s shackles left the Legendary Lord free to roam the Mortal Realms alongside the Warriors of Chaos.

As an undivided Daemon Prince, Be’lakor kneels to no specific god; instead, he leverages the power of all four to become a versatile fighting machine bestowed with powerful gifts from each. Those of you who have conquered the Realm of Chaos campaign will already know that he is a behemoth on the battlefield—capable of taking on almost any challenger. He is particularly unique amongst the Warriors of Chaos Legendary Lords in that he has access to the widest selection of Chaos Daemons, allowing him to assemble entire armies of daemonic might without the need for petty mortals.



Within the campaign, Be’lakor begins in the settlement of the Isle of Wight in Albion, where he has but one aim: to embark on a crusade of destruction. While the rest of his campaign mechanics will be revealed alongside the eagerly-anticipated Warriors of Chaos update, here are a couple of his key features to look forward to:
  • Unholy Manifestations: Like the Daemon factions, Be’lakor has access to four powerful Unholy Manifestations. Each of Be’lakor’s abilities is aligned with one of the four Chaos Gods and can be unlocked by defeating an army aligned with a specific god or through sacrificing Souls (a new resource shared by all Warriors of Chaos). They offer powerful and unique benefits: for example, the Tzeentch-aligned manifestation grants the ability to spawn a unique shadow rift in the local province that Be’lakor’s forces can use to teleport across the mortal plain. In addition, every Unholy Manifestation used grants additional Daemonic reinforcements for his forces.
  • Be’lakor’s Shadow: Be’lakor has the unholy ability to corrupt those who stand against him. When he defeats a human Lord in battle, he can mark them with Chaos: slowly corrupting their soul and eventually converting them into a Daemon Prince to reinforce the ranks of his army.
  • Chaos Gifts: Dedication to the Dark Gods (or remaining Undivided) is sacrosanct to the forces of Chaos, and through their battlefield exploits, their warriors are bestowed with unholy gifts. By offering defeated souls to the Gods, Warriors of Chaos can unlock powerful (but limited) rewards which boost their proficiency in battle or grant daemonic reinforcements.
We look forward to sharing more about Be’lakor when he joins the Immortal Empires battlefield, so keep an eye out for more information as August approaches!

DEDICATED FACTIONS
If you’re a veteran of Mortal Empires, you likely know that a few of the iconic Legendary Lords at your disposal currently share factions and starting positions with other Lords, so we’re taking the opportunity to give several of them a role of their own:

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Volkmar the Grim – The Cult of Sigmar: Embarking on a pilgrimage of zealousness by abandoning the petty squabbles of the Elector Counts in favor of sealing away the abominable Books of Nagash, Volkmar now resides in the lower Southlands. Unlike the Tomb Kings and Mannfred Von Carstein, it’s not the books themselves that offer individual effects; rather, the act of sealing books away increases his Zeal, strengthening the boons and power granted to Volkmar.

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Grombrindal – The Ancestral Throng: Known for his hatred of the sadistic Dark Elves following Malekith’s instigation of the War of the Beards, Grombrindal moved to Naggaroth. There, he stages his armies to enact revenge upon the Witch King.

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Helman Ghorst – Caravan of Blue Roses: Ever clinging to the hope of discovering necromancies that could bring his brothers back to life, Helman Ghorst has moved eastwards in order to be closer to the coveted Nagashizzar fortress.

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Vlad and Isabella Von Carstein – Sylvania: Unlike the other Legendary Lords, this power couple will be staying together in undead matrimony, but will be playable within the same campaign. If you choose Vlad as your Legendary Lord, Isabella will be automatically unlocked as a hero and vice versa.

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Sigvald The Magnificent – The Decadent Host: Armed with his disturbing yet angelic beauty, Prince Sigvald is now a force unto himself within the Warriors of Chaos. He reclines in pleasure in the Northwestern Chaos Wastes, and has been bestowed with some tantalizing new features such as the ability to Seduce units, use Seductive Influence, and has access to Slaanesh’s daemonic breed.

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Kholek Suneater – Heralds of the Tempest: The ancient Dragon Ogre now resides north of the Mountains of Mourn, keen to seek out a monolithic settlement for his own dark designs.

UP NEXT!
Next week, we’ll be answering the questions you asked last month in a special interview with the developers; you won’t want to miss it! We’ll also be sharing details about another bit of content coming with Immortal Empires next week, so check back for more as we continue our march to August!
EVE Online - EVE Online
Curious Capsuleers,

A packed summer schedule awaits you in EVE Online as the Summer of Streams begins! From now through until September there will be plenty of new official streams, dev blogs, and Q&A’s for you to get stuck into!

Dozens of CCP devs will be doing deep dives into all sorts of topics from Photon UI to updates from Team Security and the state of Factional Warfare. You’ll find those dev blogs here on EVE News and the streams over on CCPTV . You can also follow us on EVE’s official Twitter to stay up to date on upcoming Q&A sessions that will be happening throughout the summer. Be sure to get your questions ready!

The first of the dev blogs titled EVE Evolved: Tech, Audio & Visual Evolution Dev Blog is already out and goes into depth about all the tech that is continually evolving EVE.

The rest of the July schedule is as follows:

Week of 11-17 July:

  • Team Security: 2021 in Review Dev Blog
  • EVE Events & Minmatar Liberation Day CCPTV Stream
Week of 18-24 July:
  • Security Q&A on Discord
Week of 25-31 July:
  • EVE Player Data Dev blog and CCPTV Stream
Much more will be coming throughout August and beyond so stay tuned and stay up to date.

Topics Upcoming in August:

  • State of the Union: Factional Warfare & Frontlines
  • The Future of Heraldry & InterBus
  • Retrospective on the Siege Green update
  • EVE Evolved: UI past, present & future
  • Status of the First Arc & Narrative Driven Development
  • Embracing New Players: What have we learned and what lies ahead
Get ready for a Summer of Streams where you’ll learn more about the past, present, and future of New Eden!

[url]PLAY EVE[/url]
Dune: Spice Wars - JayTwoPointOh [Shiro]


With the release of Multiplayer a few weeks back, it's time to look to the next major update and promised 5th faction to come to the game during Early Access, which we are proud to announce is House Corrino!
The Imperial House Corrino, rulers of the Known Universe for the last ten millennia are coming to Arrakis...

The factions on Arrakis have become unruly, and as such, the Padishah Emperor Shaddam IV is left with no choice but to make a rare trip to the desert planet, alongside his feared Sardaukar in order to remind them of his dominion. While he holds a lot of power, he must also be careful to preserve certain essential relationships, most crucially with the Spacing Guild.

Playing as House Corrino, players will experience a very different kind of economy to balance. Tip the scales of spice in your favor by receiving spice taxes or bribes from other factions while paying the Spacing Guild’s fees to maintain interstellar travel at affordable rates and hold the empire together.

House Corrino will join the battle in the next major update, releasing soon. Stay tuned for news...







Cereal Soup - blackmailchan
Changes
  • Added portrait ability to dialogue
  • Gem Gecko can now trade gems for equips, after you discover 10 unique gems he will talk to you about it!
  • Available equips to buy: Pearl necklace, pearl bracelets, pearl earrings
  • Ear-specific items are in testing with the pearl earrings (Sorry raptors, you'll have to sit this one out)
  • Equips update in the editors now with body changes
  • Collections now show how many of each collectable you have

Fixes
  • Fixed transaction records on the backend
  • Eye mods should be properly visible in all editors again
  • Removed players online menu and FPS
  • Tiles of Primordial unload properly when switching maps
  • Animals should make a sound again
  • Footsteps were wonky, should work fine now
  • Canis had rendering issues that are now solved

Known Bugs
  • Logging out randomly still occurs- put in more debug messages for myself to see if I can suss this issue out so continue to send in bug reports! (And thank you so much for everyone who has done so!)
  • Scene loading ontop of one another also still occurs, put more debug messages in for that as well
Jul 5, 2022
Boxing Club Manager - richie
Following on from our text commentary update we have now added achievements to the game.
There are 57 in total for both the main game, and for the live 3D fights.

Enjoy!
Jul 5, 2022
Nightmare: The Lunatic - Maetdol Games
Hello.

Added Totem Sets and Corrupted Weapon.

About v0.1.7 update.

* The demo is updated.

* Gameplay
  • The tutorial has been improved. I hope you learn more easily!
  • Terminology has changed.
    -Weapon Change counter -> Gem
    -Weapon Change Cooldown Spd -> Gem Charge Spd
  • You can now use unlimited Gems and SpAttack Gauge in the preparation room.
  • Fixed an issue in which an Energy Battery appears when signing an Overheat Core contract and a Overheat Core appears when signing an Energy Battery contract.
  • The Energy Battery contract has been changed to the Juicy Apple contract.
  • Active totems no longer drop from Totem Vending Machine.
  • The weapon will now drop when unlocking a weapon.
  • A weapon potted plant has been added to the training room. Now you don't have to keep moving!
  • Now you have to hold down key in the control room to give up.
  • The battle room among the event rooms has been renewed. Enjoy more variety of battles.
  • A small amount of general rooms for each stage have been added.
  • A small amount of control room for each stage has been added.
  • 4 mini statues have been added.
  • Fixed the Dream Merchant and the Player not showing in the Early Access event after defeating Don Sagnan.
  • 'Set' has been added. Collect 3 totems included in the set to activate the set!
  • 'Corrupted' has been added. Some weapons dropped during play now have additional effects.
    - Currently, only stat increase is available, but we plan to make various effect.
  • The algorithm for triggering and applying effects such as hitting, hit, and attack has been changed.

* Player
  • Now get Super Armor by default when use Overload.

* Totems
  • Some totems have been renewed.
  • Fixed the balance of some totems.

* UI
  • Fixed some UI design.
  • Weapons now also have an interaction window.
  • Gem Charge Spd and Gain Gold are displayed in the stat window.


Thank you.
Jul 5, 2022
Trash is Fun - martianteapot
This is our final adventure that lasted 21 months! This was the first project for the studio Martian Teapots, which we created in a very difficult time: when we started making the game - spread throughout the planet COVID-19. And when the development was completed, Russia's armed aggression against Ukraine began. But despite all the difficulties and troubles, we still propose to complete our project!



Many thanks to those who purchased the game in early access! Thanks to you, we collected more than 300 dollars to support Ukraine in the confrontation with Russia, which we are handing over to the Sumy Public Fund! During the month of early access, help you improve the game significantly, fix all bugs, rebalance and improve the game by listening to your suggestions and comments.

Thank you to our benefactors who donated money to us on the "Big Idea" platform! Thanks to you, we collect the necessary budget, which partially ensured the development of the game.

We are also very grateful to all our partners who helped make the game better at every stage of development. We would especially like to mention the VP Production team for their great music and Unity developer Oleksandr Shapoval - without him, this game would not have been created at all.

Thank you for your patience and interest in our game to testers of our game. You have found all the bugs in our game. For which our developer Timur Naumko is sincerely grateful to you (yes, it was an irony).

And finally, we would like to thank Sumy State University and the Department of Economic Cybernetics, on the basis of which the Martian Teapots studio works.

We do not say goodbye! Music DLC and small updates with bug fixes are still waiting for you. And wait for the announcement of our next game!

Slava Ukraini!
Jul 5, 2022
Where are my potatoes? - Valkeala Software
Now 2 games if buy together summer sale discount: https://store.steampowered.com/bundle/26991/Valkeala_super_bundle/
Numina - Starlit Studio
Hello everyone!

The annoying "multiple music tracks playing at the same time"-bug should be resolved now. A few testers got a fix yesterday and the problem has disappeared for them :)

All fixes included in this update:
  • Fix for multiple music tracks playing at the same time
  • Chapter 2, Fixed NPC move routes during cutscenes that allowed them to get stuck in certain situations
  • Chapter 2, Fixed player passability issues in certain cutscenes
  • Added possibility to save before end of Part 1
Comic Company Manager - Substandardshrimp
Finally I managed to get some kind of update out to you. Sorry for the delay. There was many systems to overhaul and change behind the scenes. Unfortunately it doesn't really add that much yet. Its mostly a preview of whats coming.

Main addition here is the building system. You can now set up your offices the way you like. Currently there is only two stations to build however. I will add much more for the final version.

You can access the building by clicking the button on bottom left of the screen and go back to normal mode from the same button


The navigation is bit unfinished too so don't be surprised by very weird worker behavior.

The visuals style is also changed to be isometric with new office model. Even that isn't finished and lacks detail.

Next updates should come out much faster now that the basic system is mostly built
...