While this update does focus more on a number of bug fixes and tweaks, we also have a new feature that is still a WIP. We will be setting up the APS system to allow users to create inbuilt shells without placing cusomisers. You can access the new APS shell setup by pressing Q on a turret, APS tab and then clicking on Access intakes. Please note this is a WIP so for now there is no need to create bug reports for this system.
Changelog
Additions
Applique
Side drag is now the same as slopes, full drag instead of half.
APS
All constructs can have shells that do not need any ammo customiser blocks to use
Breadboard
Added control of laser output regulator, laser combiner and PAC to the Generic Block Setter (GBS) component
Added control of missile stagger,missile laser encoding and missile launch pad and missile component parameter to the Generic Block Setter (GBS) component
Added an 'event input type' for collisions with vehicles
Added control of ACB parameters to the Generic Block Setter (GBS) component
Added Generic Block Getter (GBG) that can read the current azimuth of a spin block and about a dozen other things.
Added 'rotation input' module that outputs own-ship rotation in various Quaternion or Vector3 formats
Added the ability to duplicate breadboard modules, and copy and paste their contents
Added the 'outputV' function to the evaluator, which does the same as the 'output' function but with vectors instead of numbers [BUGS-3835]
CJE Generator, Smoke Generator, Shield Projector,LAMS, Ammo intake, aim point, target prioritisation, steam crank motor, tractor beam, wireless equipment channel and AI mainframe added to Generic Block Setter (GBS)
Non-AI breadboard now have a single connection point same as the AI variant.
Position input module added that outputs own-ship position (Vector3) as 'frame-independent global position' to match the new position output of Primary target info module.
Primary target info module now outputs new outputs of target Position (frame-independent global position) and Velocity as vector3s.
Speed input module now outputs own-ship speed as a Vector3 (will be convertible to float as necessary so no issue with backwards compatibility)
CRAM
Added Pipe part with front and back connections. Added 3 port piece with 3 connections. Meshes will appear as updates roll out.
FOF marker
Editing turret restriction marker so that it can display over the top of blocks and remain visible.
Mimics
Added buttons to convert all mimics to decorations in the V menu
Neter
Every unit is undergoing inspection for basic function. Some have been replaced and there are some additions. Changes have been committed for DWG, OW, SS, LH, TG so far, more to follow. There is no exact changelog for these as it would be a 50-page essay. Please report any issues on discord in a new unit_design_bugs channel.
Prefabs
Removed defunct steam prefabs. Fixed usage of deprecated block in fuel engine prefabs.
Rendering
After a stint with render queues changed everything has been regressed. This only affects viewing of things through glass at certain camera angles. TL;DR It's not worth it and is a massively complex issue.
Changes
Breadboard
The Differencer now work with vectors, when the input is a vector the output is a vector, and when the input is a value then the output is a value (previously it was using the magnitude of the vector)
Custom control surfaces
Extended tooltips and improved helper visualisations
Defences
Laser warners now check the real distance to the impact point, whatever the subConstruct the warner or the impact point is. However, only the smoke dispensers on the same construct than the laser warner (hull, turret, spinBlock, etc.) can be activated
Key bindings
Added button to remove controller bindings
Made some small quality of life changes to the key bindings menu
Removed default controller bindings
Lasers
Lasers are now visible 'through' the GPU ocean surface
Stability
Instability from construct rotation down by 25%
Low velocity magnitude change adds less instability, high acceleration adds more
Tractor beam
The rotation wobble of vehicle held by tractor beam has been removed
Fixes
ACB
Setting wheel's spring length using ACB now works fine [BUGS-3836]
APS
No more 'blank' shots [BUGS-3630]
Blocks
When hiding the original mesh, the porthole will now be fully hidden (as a lot of other blocks with subObjects) [BUGS-3827]
Breadboard
Custom axis value is not flickering anymore when constantly set by ACB [BUGS-3834]
Build
Filling with beam slopes in mirror mode now place the mirrored blocks in the correct orientation [BUGS-3849]
Camera
Cursor lock when an enemy is present and you enter in the detection screen while being in build mode [BUGS-3831]
CJE
Automatic thruster control now works for CJEs who have corners in their exhaust pipe
Control surfaces
Fixed custom control surfaces on spinblocks possibly having different force outputs depending on orientation
Custom air surfaces
Fixed 4m air pivot calculating its center position incorrectly
Custom jets
Fixed addons ignoring placement rules for attachment after loading a blueprint
Decorations
Fixed an issue where churning thousands of decorations on the same vehicle could make the vehicle fail to save
Pasting a prefabbed block with more than 16 decos and with mirroring activated do not paste all the decos on the mirrored block [BUGS-3441]
Defences
Laser warners now work when they are on a subConstruct [BUGS-3810]
EMP
[BUGS-3874] Fixed blocks that should be destroyed sometimes surviving EMP with a small amount of health left
Favourites
Changing something in a favorite will not lag anymore when there's a lot of intel pictures (note that opening the favorites menu for the first time may still take a few seconds) [BUGS-3815]
Localisation
AI routine names now save all character sets, not just English characters
LWC
It is now possible to select altitude in the LWC down to 500m, and the min difference between high and low altitude has been reduced to 20m [BUGS-3864]
Plates
[BUGS-3796] Fixed sides of sloped plates having very low drag without clearance requirement
Regression
The build marker was missing some meshes. Now fixed.
Separators
[BUGS-3804] Laser cavities now lose charge if a separation changes their capacity
Stability
Fixed a problem causing almost stationary vehicles to possibly have only ~97-98% stability
Steam
[BUGS-3859] Fixed some wheel groups containing more than 2 wheels
Fixed a multithreading issue causing steam systems to lose pressure
Fixed a threading problem with steam drill hit detection
Fixed steam distribution problems with some valve setups
UI
Fixed some formatting errors on the detection overview panel
Water propellers
[BUGS-3754] Fixed reversed water propellers ignoring their speed limit
- Transition from GLES3 to GLES2 renderer, that has greater hardware compatibility. Hope it helps in cases where the game gets stuck on godot splash screen and more people can experience "Immortal Mantis".
-Updates:
New portrait of the policeman, to make it clear that he is injured.
Fixed the name "Sergei", which was previously "Serguei"
Isn't it time for you to grow stronger? Get Larla, a five-star legendary hero, and boost your team's strength. Get her Hero Pack at a discounted price from the Deal Shop. Event period: July 5th, 05:00 ~ 9th, 05:00 EDT
A brand new Wishing Fountain that features our beloved Genesis is in the works. Join her! Greatly discounted Fuyin Tokens can now be purchased from the Deal Shop. Event period: July 6th, 05:00 ~ 11th, 05:00 EDT
Combatants, you have been called to the battlefield of the Outer Realm Invasion! Take on the Fire Giant Surtr three times daily for the chance to earn some serious rewards! Get great-value goodies right away in the Deal Shop. Event period: July 6th, 05:00 ~ 18th, 05:00 EDT
Tenka is here to assist you on your Ancient Vault quest! Collect Ancient Keys and use them to uncover hidden treasures and hero shards! Excellent deals on Ancient Keys can now be found in the Deal Shop! Event period: July 7th, 05:00 ~ 19th, 05:00 EDT
Asaka, a 5-star legendary hero, has come to your aid. Get her Hero Pack at a discounted price from the Deal Shop to strengthen your team’s power! Event period: July 9th, 05:00 ~ 13th, 05:00 EDT
The 11th version has been published some time ago on Android and iOS. With the help of our players, we polished it and fixed it, and it'll be released to Steam in a few days. Here you can see what to expect from the new version.
1. Multiple choice - You can choose from different assets - Choose whom to hire, insurance, sports, car, etc. - TM-skill "Information" increases the number of options to choose from.
2. Work and career - You can look for a job yourself on the green cell "Opportunity" (auto job search is disabled) - Added part-time job (without career growth) - Career now has 6 tiers instead of 4 - Work experience required for promotion - Increased the minimum period between work events after obtaining a new position - New acquaintance for promotion - a fellow HR manager - All promotion requirements are no longer universal but are tied to career paths - Advanced training increases salary in only one career path
3. Economic Sectors - All assets, shares, and work are now tied to different Economic Sectors - Sectors can rise and fall (1 change per year) - Different sectors have different up and down ranges - Growth and fall of sectors are reflected differently in different types of assets - Different sectors behave differently in a crisis
4. New business events - Each business has 2 new "quests." - For each quest, there are 2-3 solutions - Each solution has 2 random consequences - Total 88 situations, 216 solutions, 429 consequences - You can give each business a unique name - Now business and real estate can go below zero and cause permanent losses instead of profits
5. Difficulty levels, victory conditions, game length - With increasing age, the character receives fewer events per year (the length of the movement increases). - Each difficulty level now has its own requirements for victory - The easier the level, the easier the requirements, and the easier it is to win - The "Savings" requirement to win now subtracts the player's loans - After winning, you can increase the difficulty level and continue the game - You can continue the game the same way in retirement (but you won't be able to win) - Each dream has three levels of achievement for three levels of difficulty - An already purchased dream can pop up again and increase the character's mood - Reduced player's spendings (routines) for easy and medium difficulty
6. Stock market interface - Two new stocks ("Beta, Inc", and "Wholefoots") - You can choose 1 of 3 shopping options - If you complete the training, a professional stock market interface becomes available - Margin requirements are changing to increase the max possible trading loan (leverage) - The change in the price of purchased shares is visible above the balance sheet without entering the exchange
7. Assets sale - You can resell purchased assets between players, in the same way as non-purchased opportunities
8. Interface - All notifications of the same type are combined into one - All balance points can be clicked for hints - Increased font size for smartphones - Increased the size of the avatar on the field - Increased the size of pictures in cards - The map on the left has been moved so that the avatar always fits on the field - Fixed camera behavior - Game hints on/off mode
9. Cloud saves - You can store saves in the cloud - Authorization via Google - You can start on your smartphone and continue on your computer and vice versa
10. New graphics - Idle animation of all avatars - New map, available to everyone by default - The old map is available as an in-app purchase - New balance skins available as an in-app purchase
11. Donations - You can become a subscriber or give a one-time donation to support the development - Donations do not affect the game, but they can be displayed in the interface (optional)
Here's a quick hotfix release to help resolve some issues and improve some things with Alpha 7!
To run through the changes real quick-like:
RE-IMPLEMENTATION: Adding option to place newly created cards in a stack if a card is selected (this setting defaults to off). If the option is enabled, Cards created through keybindings or through the Create menu will be inserted into the stack underneath the currently selected Card.
OPTIMIZATION: Resizing images no longer unnecessarily uses additional VRAM. (Internally, resizing images doesn't need to recreate the owning Card as the image doesn't show the card in the first place.)
FIX: Images and sounds should no longer cause crashes when linked from a drive apart from the one MasterPlan starts on - this means that if a path cannot be made relative, it will be stored as absolute.
FIX: Images and sounds with relative filepaths should link relative to the project file again (previously it was linking relative to MasterPlan's installation folder - whoops!).
FIX: Crashes should actually write vital information to the log file again, rather than inexplicably cutting that part out.
FIX: MP should no longer crash when selecting non-existing cards in a direction (i.e. pressing right with no card to the right).
FIX: Creating a new project while in a subpage will no longer have the "exit subpage" window stuck onscreen.
QoL: More efforts to improve memory usage / free memory more aggressively, particularly when creating new projects / loading other projects in sequence. Please let me know if this doesn't work!
QoL: Adding maximum image size buffer with customizeable size. Images that are larger than this buffer size will be scaled down to fit in this size when added to a project. The size will be capped to a maximum value of whatever your graphics card will support. The smaller the image buffer size, the smaller the images will be scaled when loading (meaning less fine details when zooming in on your project), and so the less VRAM they will consume. This setting takes effect on newly loaded resources (so change the option and then reload the project or restart MasterPlan to see the effect).
QoL: MasterPlan now saves which page you're on when you save the project.
QoL: Keybindings to select top or bottom card in Stack now default to Home / End, rather than Page Up / Page Down.
QoL: Adding keybindings to select top or bottom card in the selected Card's indentation group (Page Up / Page Down).
QoL: Adding keybinding to select all cards in indentation group or below. (Left Ctrl+Space). - For previous users, with these added keybinding changes in mind, please look over the shortcuts to ensure there are no keybinding conflicts (or reset the keybindings to default to avoid having conflicts).
QoL: MasterPlan should now prefer using the dedicated GPU over the integrated GPU on Windows for computers that have the option.
QoL: Disabled buttons are now darker, and button choices for button groups are now slightly lighter (60% > 70% brightness).
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Welp, that's it! Thanks a lot for your support and patience, again!
We will be performing maintenance at 21:00 PM (PDT) on July 06th. We expect this maintenance to last about 2~3 hours. Kindly find detailed information below.
- Period: July 06th ~ Nov 24th, 2022 [2022, Season 2]
Items may differ and change in the future update. However we have set on this current status of these golden coins and silver coin update. Thanks
Golden Coin Shop
Advanced Heavenly Flower Ginseng(Gold): Gold Coins x 30 Western Red Pirate Set(Gold): Gold Coins x 30 Supreme Undefeatable Set(Gold): Gold Coins x 30 Charm of Luck x2 (Gold): Gold Coins x 50 Bag Expansion(3days): Gold Coins x 14 Rice Ball(Event): Gold Coins x 10 Exp Charm(+40%): Gold Coins x 20 Exp Charm(+20%): Gold Coins x 15 Adventurer Coupon(Gold): Gold Coins x 20 Black Herbal Tea (Gold): Gold Coins x 10 Lunar Bear (Gold 7D): Gold Coins x 5
Silver Coins
Supreme Undefeatable Set(Silver): Silver Coins x 50 Lee Soon Shin`s Armor(Silver): Silver Coins x 50 Exp Charm(Silver +40%): Silver Coins x 40 Exp Charm(Silver +20%): Silver Coins x 32 Black Herbal Tea (Silver): Silver Coins x 20 Lunar Bear (Silver 7D): Silver Coins x 10
※ Note! 1) Event Reward Items will be deleted on December, 2022. 2) Players cannot trade/store golden coins.
2. Renewal, Great War Reward!
- Period: July 06th ~ Nov 24th, 2022 [2022, Season 2]
Great War Won(Bless) item's list will be changed! We hope you guys enjoy the Great War!
[Great War Won(Bless)] Muchun Ornanment Box(Great War) Great War Hero Restorative Potion Great War Hero Brew Great War WindSwift(2h) Hundred Years Smelted Iron Bar Million Years Smelted Iron Bar Great War Aid Tonic(2h) Soul Stone 1Kyu Charm of Luck War Loot (Med) Great War Ginseng of Strength Great War Ginseng of Dexterity Great War Ginseng of Intelligence Advanced Soul Stone Box High Class Double Winged Helm High Class Double Winged Helm Strongsteel Fang Strongsteel Armor Strongsteel Claw Pure Stone Liquid Gold Sand Black Pearl White Pearl Shiny Jade
Great War Time 1) Non-Divine Condition Lv: 50~100, Non-Divine Date: Every day Timings: 15:00 & 19:00 pm (PDT = Hero Time)
2) Divine Condition Lv: 101↑, Divine Date: Every day Timings: 15:30 & 19:30 pm (PDT = Hero Time)
3. HT Item Update
- Period: July 1st ~ July 31st
- Young-So Treasure Chest(Limited Sale)
Box which contains various items. One of random Item can be retrieved upon opening the Box.
Tavern Chest(Banker Summoner,Tavern Clerk Summoner) Red+Blue Pill Chest Bag Expansion(15 days) Abyss Gourd Bottle(Character/15 days) Advanced Grain Wine Scroll of Young Seo (100%) for 10 hours Tiger HPy Pill Tiger Power Potion Tiger Pill Advanced 5 Elements Chest White Tiger Guardian Guardian Wolf Cat Face Tablet Rabbit Tablet Chiu Phantom Mask King Black Costume Chest