Boot up your Z5 Powerlance and dial into Last Call BBS, the last game from Zachtronics!
The Barkeep’s loaded up his retro computer with a full set of puzzle games for you to download and play. No need to worry about copy protection, they’re all fully cracked and ready to enjoy! Includes eight full games:
20th Century Food Court: Design factories to produce food just like they did over 700 years ago in the 20th century. Keep your costs low and your machines running fast!
STEED FORCE Hobby Studio: Assemble robot models based on the anime smash hit Steed Force right on your computer. No sandpaper required!
X’BPGH: The Forbidden Path: Enter a cursed world and create bizarre flesh sculptures in exchange for eternal life. The master is pleased… but can you trust him?
Sawayama Solitaire: It wouldn’t be a Zachtronics release without a brand-new solitaire game. This time it’s a fresh take on Klondike, the “classic” solitaire variant.
Dungeons & Diagrams: Try your hand at these beguiling tile-based logic puzzles. Can you map out the dungeons and steal all the treasure?
ChipWizard™ Professional: Build integrated circuits using wires, transistors, and capacitors. Wait a second, is this a game or a CAD program?
HACK*MATCH: The tile-matching minigame from EXAPUNKS, completely remastered with a single player campaign and local head-to-head multiplayer (with Steam Remote Play support).
Kabufuda Solitaire: Create matching sets of Japanese kabufuda cards in this retro-demake of the challenging original solitaire game that debuted in Eliza.
Boot up your Z5 Powerlance and dial into Last Call BBS, the last game from Zachtronics!
The Barkeep’s loaded up his retro computer with a full set of puzzle games for you to download and play. No need to worry about copy protection, they’re all fully cracked and ready to enjoy! Includes eight full games:
20th Century Food Court: Design factories to produce food just like they did over 700 years ago in the 20th century. Keep your costs low and your machines running fast!
STEED FORCE Hobby Studio: Assemble robot models based on the anime smash hit Steed Force right on your computer. No sandpaper required!
X’BPGH: The Forbidden Path: Enter a cursed world and create bizarre flesh sculptures in exchange for eternal life. The master is pleased… but can you trust him?
Sawayama Solitaire: It wouldn’t be a Zachtronics release without a brand-new solitaire game. This time it’s a fresh take on Klondike, the “classic” solitaire variant.
Dungeons & Diagrams: Try your hand at these beguiling tile-based logic puzzles. Can you map out the dungeons and steal all the treasure?
ChipWizard™ Professional: Build integrated circuits using wires, transistors, and capacitors. Wait a second, is this a game or a CAD program?
HACK*MATCH: The tile-matching minigame from EXAPUNKS, completely remastered with a single player campaign and local head-to-head multiplayer (with Steam Remote Play support).
Kabufuda Solitaire: Create matching sets of Japanese kabufuda cards in this retro-demake of the challenging original solitaire game that debuted in Eliza.
Boot up your Z5 Powerlance and dial into Last Call BBS, the last game from Zachtronics!
The Barkeep’s loaded up his retro computer with a full set of puzzle games for you to download and play. No need to worry about copy protection, they’re all fully cracked and ready to enjoy! Includes eight full games:
20th Century Food Court: Design factories to produce food just like they did over 700 years ago in the 20th century. Keep your costs low and your machines running fast!
STEED FORCE Hobby Studio: Assemble robot models based on the anime smash hit Steed Force right on your computer. No sandpaper required!
X’BPGH: The Forbidden Path: Enter a cursed world and create bizarre flesh sculptures in exchange for eternal life. The master is pleased… but can you trust him?
Sawayama Solitaire: It wouldn’t be a Zachtronics release without a brand-new solitaire game. This time it’s a fresh take on Klondike, the “classic” solitaire variant.
Dungeons & Diagrams: Try your hand at these beguiling tile-based logic puzzles. Can you map out the dungeons and steal all the treasure?
ChipWizard™ Professional: Build integrated circuits using wires, transistors, and capacitors. Wait a second, is this a game or a CAD program?
HACK*MATCH: The tile-matching minigame from EXAPUNKS, completely remastered with a single player campaign and local head-to-head multiplayer (with Steam Remote Play support).
Kabufuda Solitaire: Create matching sets of Japanese kabufuda cards in this retro-demake of the challenging original solitaire game that debuted in Eliza.
Boot up your Z5 Powerlance and dial into Last Call BBS, the last game from Zachtronics!
The Barkeep’s loaded up his retro computer with a full set of puzzle games for you to download and play. No need to worry about copy protection, they’re all fully cracked and ready to enjoy! Includes eight full games:
20th Century Food Court: Design factories to produce food just like they did over 700 years ago in the 20th century. Keep your costs low and your machines running fast!
STEED FORCE Hobby Studio: Assemble robot models based on the anime smash hit Steed Force right on your computer. No sandpaper required!
X’BPGH: The Forbidden Path: Enter a cursed world and create bizarre flesh sculptures in exchange for eternal life. The master is pleased… but can you trust him?
Sawayama Solitaire: It wouldn’t be a Zachtronics release without a brand-new solitaire game. This time it’s a fresh take on Klondike, the “classic” solitaire variant.
Dungeons & Diagrams: Try your hand at these beguiling tile-based logic puzzles. Can you map out the dungeons and steal all the treasure?
ChipWizard™ Professional: Build integrated circuits using wires, transistors, and capacitors. Wait a second, is this a game or a CAD program?
HACK*MATCH: The tile-matching minigame from EXAPUNKS, completely remastered with a single player campaign and local head-to-head multiplayer (with Steam Remote Play support).
Kabufuda Solitaire: Create matching sets of Japanese kabufuda cards in this retro-demake of the challenging original solitaire game that debuted in Eliza.
It's been a while since we last corresponded but today we're breaking the silence with a small quality of life update: Airport CEO 1.0-39! As you will see per the below patch notes, this update mainly solves a few extremely rare issues that have come across our backlog per your bug reports over the last half year. Since Airport CEO is, as of over a year ago, fully out of early access we're not working on any additional major features but there are still a few lingering aircraft models that are being prepared for their maiden V1 and rotate. And while they're not deployed with this update; you can rest assure that we have not forgotten them!
Here's what's changing with this update...
Release notes - Version 1.0-39
Bug
MERCURY-46425: Extremely rare exception in person movement system can cause passengers to get stuck on the wrong floor
MERCURY-46416: Some projects can in rare instances have a lower max assignable admins amount than the minimum assignable amount
MERCURY-46413: Flight planner does not always load correctly after closing the fligjht planning panel while dragging a flight
MERCURY-46406: Aircraft can in extremely rare instances get stuck outside the active world
MERCURY-46400: Cancelling of contracts can in extremely rare cases throw an unhandled NullReferenceException
MERCURY-46366: Administrators can in extremely rare instances not be redistributed after project completion
MERCURY-45993: Incorrect font in departure boarding card can cause some characters to appear as missing
MERCURY-45345: Flights can in very rare instances overlap as a result of automatic planning on extremely large airports
While it's currently quite quiet over at Apog Labs, we're still burning the midnight oil. After feeling a bit of an early access communications burnout, communiqués from us has had a bit of a break as we've put our heads down and focused on the development of a new thing. But we'll be taking a break from that break later this summer via a studio update on the Apog Labs website, detailing some of the things we've occupied ourselves with during the first half of this year.
Patch Notes: --optimization pass to insurgents map (better performance for lower ended systems) --added sequences and AI behavior to insurgents map (Still under development) --additional work to questing system (in prep for additional logic to apoc and insurgents) --fixed bug with insurgents map highlighting on tablet --Expanded game framework to support wind direction for added features in the future --started work on mini golf expansion to lobby (still alot of collision and physics work needed) --added new portal mechanics, graphics and behavior. --added adjacent platform to glass bridge and started working on gamemode, timer and mechanics code --Updated "The Deep" to use new quest/dialog system instead of the wall of text instructions. --reworked audio manager for Linear Level progression "currently the way level audio and death are handled, fade etc"
Featuring: Completely reworked oasis area Tons of new quests New guns New music tracks A new monster called the Choir Reworked ai and enemies Bioguns now deal elemental damage based on organs equipped Lots of new achievements All writing reworked by an actual writer
What's next: I'll be taking a break from Wrought Flesh to work on my next game, a small horror game I'm hoping to have done by halloween. While I do that I'm planning to hire someone to improve performance in Wrought Flesh. Later in fall I'll be finishing up another Wrought Flesh content update being done in collaboration with Breogan Hackett and Val Loughcrewe. It will be a new area set in the tundra that will replace the existing tundra section and have new quests and enemies.
Fixed Auto Balance handling Fixed Linux not being able to launch the game natively Active Parry duration reduced by 100 ms Parry lockout increased by 25 ms Increased morph window by 20% Parry window reduced by 25 ms Riposte window reduced by 50 ms Fixed Houndskul tinting Fixed Breastplate model issues Reduced Shield Durabilities Increased Maul Stamina miss cost Texture optimization Changed up how Ripostes are handled Shield can no longer attack from a block unless its a Riposte Attacking from a Parry (without a Riposte) has a 100 ms delay Increased Attack from Parry cost from 5 -> 10 Players have more mobility while Kicking now Back Pedaling with a Shield is slower when holding a block Removed a Parry into Attack exploit You can no longer deal damage while Flinched Tweaked Release timings of most weapons to be longer Tweaked Stamina drain values to be lower on the strongest weapons Longsword combo times are longer Reduced Pavise Shield size Fixed not being able to Parry backswings Fixed Early Release tracers not working Added a God Mode to Admins Durability Damage to Armors is now spread out evenly between all layers that were hit Armor Damage Resistance is now Calculated more accurately taking into account the Durability of all Armors that were hit, this could lead to situations where your shirt could get destroyed before your plate armor Fixed up Emblem textures Added a Camera Offset setting so you can have a wider perspective in First Person without needing to increase your Field of View Added all the Quick Slot keys to the Input settings menu Fixed up First Person view with some Emote animations Overhauled the Emote Menu visuals Fixed Interaction aiming in Third Person Added a Hit Indicator Changed Player Marker texture Added new Emotes Added a Camera Perspective Toggle Fixed Emotes not respecting player aim Pitch
* Fixed crash on load occurring in rare cases. * Disabled flipping of Shipyard. * Fixed that research lab that did not accept products from large trucks when partial quantities were disabled. * Increased robustness of vehicles jobs to avoid further issues and crashes. * Reduced log file retention from 60 to 10 days to save space.