IdleOn - The Idle RPG - LavaFlame2
17 Quality-of-Life improvements, and 31 Bug Fixes coming your way!!!
It feels good to fix up a few broken bonuses and loose ends -- thanks everyone for sticking with me and continually showing an interest in IdleOn! ːsteamhappyː Your continual support helps me continue to strive to make IdleOn as perfect as can be!

Quality Improvements:
• Better art for the Grasslands in World 1
• New damage numbers for 10m+ DMG in one hit.
• Made Attack Talents have a larger top-left edge border. Basically, its a bit more obvious which talents are attacks, and which are passive bonuses now.
• Added a small description to the Arcade Shop, showing which Bonus Rotation we are on, and how I change the rotation each update & how you keep bonuses from previous rotations!
• Added Instablab Followers to all World 3 monster rare drop tables
• Made Grandfrogger & Eldritch Frog cards PASSIVE! (They give +% chance to start with an RNG item)
• Talent Library auto-selects your overall Class, instead of always showing Warrior to start with. Saves you a few clicks!
• ALL Crafting recipes at the anvil now start with equipment ingredients in the top-left corner (if there is an equipment ingredient). A bit easier to navigate when crafting equips!
• When choosing talent books in the Talent Library, YOUR current max lv of that talent will pop up over your players head! Helpful!
• Sell All added to Dungeons, found in the NPC's shop where you buy things with in-dungeon cash
• If you Disconnect or crash during a dungeon run, you will have your dungeon passes refunded (although you will keep no dungeon credits/flurbos made during the run).
• Birthday Cards have a new description. Put on your reading glasses IRL (not the secret reading glass eye accessory in-game) and take a look!
• Cauldron boosts now max out at Lv 170, and will have a golden "MAX LEVEL" text underneath to honor your amazing accomplishment of real merit! Anyone who has above Lv 170 will have their levels reduced down to 170.
• Added Storage Chest 14 to the Middle Desert rare drop table (Mafiosos ~ Mashed Potatoes).
• Added Storage Chest 22 to a World 4 mob
• Added Storage Chest 23 to a different, cooler, just overall more solid and genuine World 4 mob
• Boosted drop chance for Inventory Bag G by 1.5x (drop from the early Desert rare drop table)
• Added more storage chest space to the Gem Shop!

Bug Fixes:
• Overwhelmed Golden Egg - the pet breeding upgrade - now correctly gives its bonus! It's bonus was also changed slightly; the type of bonus is the same, the numbers are a bit different.
• Fixed an issue where using a talent reset potions (or star talent reset potion) would ALSO reset the other Talent Preset. This will no longer happen.
• Party Starter Wizard Tower now has a functioning 2nd Trait of "All towers in entire map get +15% DMG"
• Fixed a Frog Dungeon desync issue, where other people would drop Eldritch Ripcages, but they wouldn't count for other people. Now it works as youd expect
• Fixed an issue where, for new players, the TP Pete "Toilet Paper Postage" Star Talent would stay at Max Lv 0 no matter what boosts you had to it. Will retroactively fix itself for everyone affected!
• Deathnote's Killcount will no longer go bonkers on mobile if above 2,000,000,000 kills
• Fixed an inconsistency issue where the 10th player would not give Sigil EXP if placed in Sigils
• Jman's "+ Base LUK" family bonus now correctly applies its bonus to all characters
• "Idle Skilling" talent now correctly gives +% AFK GAIN RATE for Cooking, as cooking is indeed one of warrior's specialized skills
• "Tempestuous emotions" talent now correctly gives +% Skill Exp for cooking, as cooking is indeed one of warrior's specialized skills
• Fixed Fishing "Exp/hr" AFK info to more accurately reflect how much EXP you'll actually get per hour
• Jman's piggy bank talent no longer visually messes up Void + coins on the ground when used.
• Lustre Bug Catching Net now shows up as a green catching net, as opposed to previously incorrectly showing up as a purple dementia net
• W2 constellation counter in Telescope menu will now correctly count all 8 constellations if you've unlocked them all. It used to just show 7/8 at most, even if you found all 8
• Fixed the display of Rarity upgrade for pet breeding to not display a weird number if you have Gilded Shells achievement unlocked.
• Construction HUD building bars will no longer show up for "empty spaces". In other words, HUD bars will only show up above actual construction projects you have unlocked.
• Fixed (EXP & Pet Enemy Fight HP & Cauldron Boosting) display beyond 1 Trillion. It now shows correctly as, for example, 3T/54T, as opposed to just showing 3/54
• Fixed an issue where "% chance for 2x ladles" post office bonus wasn't correctly doubling ladles when triggered
• Fixed spawn point on the Stilted Seekers map (last mob in world 4)
• Edited description of "No Bubble Left Behind" lab bonus to mention that you must play each day to get the +1 Bubble Lvs each day.
• Changed how World 3/4 minibosses "respawn mechanic" work. You know how the more days you go without spawning them, the more of them will spawn? Well, it used to be the more days of logging in, the more will spawn. That is no longer the case. In other words, if you don't play IdleOn at all for a few days, you will STILL get a few days of "world 3/4 miniboss respawn" progress! (This is a good thing lol)
• Fixed an error in Alchemy "Player Info" --> If your player is assigned to a Sigil, it will now say so (i.e. Sigil 3). Before, it would say NULL isntead
• All Bonus Pet Dmg (when doing the pet battles/arena) now properly work. This one is HUGE, as it was incorrectly ignoring bonus pet dmg from Meals, Vials, Achievement, and even the Beastmaster talent.
• "+X% Cooking Efficiency" Equipment bonuses (notably from the cooking ring) now correctly apply to cooking efficiency
• The Massive Fig meal now correctly gives its bonus.
• Changed "American Tipper" Star Talent description to no longer say that it "isnt additive with any other bonus", as this was never the case
• Black Diamond Rhinestone no longer applies to Line Width bonus, as to avoid fringe-case disconnects. Still applies to every other food bonus.
• Killroy's speechbox will close automatically if you open up other menus. This was a frustration some users pointed out, where you could accidentally interact with Killroy because you forgot to close his box before opening something else.
• Fixed an issue where the "2x stamp bonuses" Lab Bonus wouldn't work until you swapped characters. It now works instantly when you open the game, as it should!
• Fixed an error where Blobfish critters would sadly disappear after being unlocked, never to be seen again. They will no longer do such a thing, and I need to add that this was my fault and not the blobfishes' fault -- they would never choose to abandon you like that!
• Fixed a graphical issue where the VIP library could visually show up if interacted with even if you hadn't yet unlocked any VIP membership
Traffic Chase - Oleg
This update contains two parts: driver hands and dynamic time of the day.

Driver hands
Are working in different modes:
  • single-hand driving,
  • easy driving with sliding hands movement,
  • hard steering with crossed-hands swap,
  • in-game events are accompanied with gestures.


UI controls for change time of the day
Time of the day is now visible in garage. It's set to system time from the start.



Time of the day for race can be choosen in road/track final option dialog.


Dynamic time and it's speed can be changed in Menu/Adavanced.
  • Dynamic Time of Day - to enable/disable dynamic time
  • Day Length - set day length in seconds


Happy racing!
Squirrelmageddon! - goa_gamer
I've upped the 'squirrel intensity' to be more like the original release arcade action. Squirrels spawn faster but have reduced level 1 running speed.

- NEW: achievements for special missions
- NEW: barbed wire barricades can be destroyed to rubble
- NEW: skill points to spend indicator on character selection
- NEW: squirrel mission icon indicator on mission selection

- FIX: ADS / Ironsight left hand glitch
- FIX: hive mission leader board
- FIX: high score pop-up widget on game over
- FIX: some weapon pickups not adding to armory
- FIX: Character Select UI update after weapon level up
- FIX: Character Select UI update after character level up

- UPDATED: trap drop physics
- UPDATED: grenade physics
- UPDATED: trap drop key 'Z' or '5'
- UPDATED: large carcass pickup material
- UPDATED: automatic rifle muzzle flash reduced
- UPDATED: store merchant dialogue
- UPDATED: squirrel spawn speeds
- UPDATED: added more lighting controls to mission configuration (better looking maps)

- REMOVED: scoped rifle (too blurry - still working on it)
- REMOVED: time advancement on continue

- MAP WORK: update Training Gauntlet (taken over by military green)
- MAP WORK: update Summer Squirrels (adding more large rocks)
- MAP WORK: update Specimen Observation Lab (removed some railings, more physics props, white floors)

Jul 4, 2022
Nemithia - Omega Leo
Bug Fixes
  • Fixed several bugs regarding story not progressing properly.

Changes
  • New Aura effect in testing
Team Fortress 2 - erics


Get ready! The annual TF2Maps 72-Hour Summer Jam is back for 2022, and the whole community is invited to take part! The 72-Hour Jam starts Friday, July 22nd, at 5pm GMT, and lasts until Monday, July 25th, at 5pm GMT!

For anyone new to the concept, the 72-Hour Jam is a TF2Maps tradition where the community dedicates 3 days of their time to producing cool content themed around Team Fortress 2! This includes maps, models, war paints, animations, videos, paintings, drawings, mods, fan-fiction, woodwork, stonework, legwork, homework, and everything else in-between so long as it's related to Team Fortress 2! Let the waves of creativity rush over you! Post your creation(s) on their web site to show them what you made, and they'll give you a genuine in-game medal to flaunt over random passersby!

This year, the Jam’s charity drive is supporting Doctors Without Borders. Anyone who donates $5 or more to the drive is eligible to receive this year’s in-game charity medal. Donate here!

For more information, check out the thread on TF2Maps or join the TF2Maps Discord. And be sure to follow TF2Maps on Twitter for live coverage during the event!
Dreams Of Adventure - Orphan Crippler
Hello everyone!

I want just to post this news that the badge from Game Development World Championship arrived in e-mail few hours ago and I posted it on store page where it proudly present it that more than 2 people found the game entertaining :D


I hope more people will give the game a chance and hopefully leave more positive reviews to spread the word. Thank you for the support and for voting! If you haven't you can still vote and/or share with link below:

https://thegdwc.com/pages/game.php?game_guid=b785399c-8e42-48ce-8ded-a3482acf6969

You can see the award like the one below on store page in lower left part.

The new update will be slower than usual, I'm working on new locations in Empire and I want to push 2-3 at the same time. I will post progress later on when I'm further in the making, but, right now I have some issues and I can't really dedicated that much free time because of personal reasons and work. Hopefully, that will change,

Have a nice week.
CRASH EFFECTS Inc. - CodeStormStudios
Happy Birthday to the USA! Check out this Road Runner Independence day creation the development team made! We are excited to announce that developer vlogs will be coming soon! Stay tuned for new content and we can't wait to see what you will create!!!!






MegaFactory Titan - Q Switched Productions, LLC
The next Major Update (0.2.0.0) is nearing completion! The changes are so expansive that it will no longer be compatible with older save files unfortunately.

Once the update is released, if you have an older save file you want to keep playing, you will need to join the new Legacy Branch. This will keep your game on the older version (0.1.8.x).

Here is how you join the legacy branch:
  1. Open Steam Library
  2. Right click MegaFactory Titan
  3. Select Properties
  4. Go to tab 'Betas' at the top.
  5. Select 'legacy' in the drop-down.
The default branch will update to the new version when it launches.

Update 0.2.0.0 is still at least one week away from release, possibly longer.


What's in the new version? A sneak peek:
  • Terrain generation is redesigned to prevent you from starting in a bad area with little resources. You will now always be able to find needed early game resources close by. No need to explore for hours to find what you want.
  • Four New Terrain Types
  • Ruins litter Titan's surface now - dead colonies, abandoned factories, remnants of prior expeditions, and much more. There are more ways to interact with these ruins now, and more bonuses you can find in them.
  • There's a new enemy faction, the Wildland Marauders, that claims all of Titan as their own.
  • All Player Factions have been heavily reworked.
  • Also, each Player Faction now has powerful and completely unique ability.
  • Vehicles Augmentations can now be installed on your vehicles to customize and enhance them.
  • Logistics Improvements - Sorting Houses, Storage Buffers, and Maglev Catapults have all been improved. Maglev Tubes and Cargo Vehicles now interop with each other much more smoothly.
  • Tech Tree and Recipe Changes - Many new techs have been added, a few old techs have been removed, and most existing recipes have been tweaked. Early game recipes have been simplified to help new players ease in.
  • Many Quality of Life changes.
Jul 4, 2022
EzBench Benchmark - EzekielDEV
Minor July Update: UI, Backend

We have done some backend adjustments to improve stability with Unreal Engine 5, esp. with the newest nVidia drivers: 516.59. The patch also includes a completely new UI.
The patch size is around 8000MB and we apologize for this.

Changes:
- Backend stability and improvements.
- Completely new and improved UI.
- Less taxing main menu screen. This is handy for idle/adjusting clocks without closing program, improving stability.
Mini Matches - It's Anecdotal
Version 1.5.3 of Mini Matches is now available, and brings with it the largest content update since launch!

Follow The Instructions

It's not your typical action game, but you still get to give your reflexes a workout as this mode rapidly throws instructions at you. Jump to comply or be eliminated.



More Mini Golf

I spent some time implementing a neat procedural generation algorithm that creates an almost infinite range of minigolf courses that you can play. Each time you get the mini-golf round, you get a brand new layout.



If you're interested in hearing more about how this works, I wrote a thread on the technical side of this here.

Other Improvements

  • Bullets now disappear immediately when they hit the walls in the platformer mode. (Otherwise they sit around on the ground and block players from moving.)
  • Fixed bug where emotes used in effects were not selecting correctly from player's emotes.

Happy Golfing,
Philip
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