IL-2 Sturmovik: Cliffs of Dover Blitz Edition - ATAG Pattle
trueSky WIP images.
Hi all,
These new trueSky WIP images really showcase the increased immersion players will have in the sim.
Not only that, the accuracy of the moon phases, along with a night sky that you will be able to navigate by will add further depth to not only fighter in the sim, but just flying in it.
We hope you enjoy the pics. As always, great to read your comments.
From the Wolf And Others studio, "Nightmares to be" has been our main focus and main project for the past 2 years. We have been mostly silent about the game since the early access release in august 7th 2021, we have received a lot of feedback some good, some bad. All reviews are welcome as it helps us make a better game.
We are very proud on the work we've done so far, we never thought our game would be as big as it is, since it was only our university senior project, but since the game did as well as it did, we decided to keep working on it and it is now much better in terms of Story, Maps, Characters, Graphics, Sounds, etc.
Furthermore, we will be transitioning the game from (free to play) to paid in the upcoming weeks approximately by 15th July, to prepare for a huge new and reimagined update, And we hope that you understand why this transition is happening.
We would like to thank everyone who supported us for all this time, and provided us with feedback, we need all the feedback we can get positive and negative.
The Wolf And Others team can't wait to show you the next step in our journey and share all the work that has been in development over the past year.
This update brings another new playable class to Elysium, the Raksharaja, a Demon that has infiltrated and taken control over a society of monkey people. The Raksharaja will use the monkey to get hold of blood sacrifices in order to summon more demons. This new class also comes with a new tune made by Adrian von Ziegler. This update also contains a lot of fixes and some new contents like more magic items, unique battle maps for more locations, new combat spells and a new random event. There are also improvements to the AI and a bunch of new commands for modders.
Join us July 14 - 18 right here on Steam for one of the largest digital expos about audio and music in games. Featuring concerts, deep-dives, and mashups from 70+ developers from around the world, prepare your eyes & ears for a unique event!
Starting at 10am PDT / 7pm CEST, a 4-day live show from July 14 to 17 will stream showcasing all the wonderful content made just for Save & Sound.
If you enjoy what you have been hearing from Exophobia until now, don't miss this opportunity to hear a bunch of new exciting tracks in this OST teaser with a performance by the composer itself, João Costa!
Dancing is guaranteed!
Set a reminder to be notified when Save & Sound will go live! The Exophobia segment will be shown on July 16 at 11am PDT.
The show will be streamed on the Save & Sound website. Check out all the games part of the event on http://saveandsound.io
Fixed: The character would sometimes stop moving when bumping into walls and obstacles. This would make players get damaged by fire or spikes by accident. Now, thats fixed and the character continues to move smoothly.
Boss end game credits fixed.
Fixed: Cards hover scaling would sometimes not work in deck or reward screens.
Weaken logic redone: Still works the same for players, just more efficiently.
Updated project version.
Some other clarity improvements and small visual adjustments.
Enemy shield now resets properly at end of combats.
1 Added 2 characters and part of the plot, 2 Add some new areas 3 Fix the AI of BOSS occasionally wandering in place 4 Step on the glass to make a sound will attract BOSS 5 Perfect Hide Mode 6 Add the novice guide by pressing TAB 7 New zombie models and mid-shot feedback effects 8 Zombie mode adds a gun 9 Fix some bugs 10 Press ZX to observe secretly 11 Add the option to delete archives in the main menu