Jul 3, 2022
IL-2 Sturmovik: Cliffs of Dover Blitz Edition - ATAG Pattle
trueSky WIP images.

Hi all,

These new trueSky WIP images really showcase the increased immersion players will have in the sim.

Not only that, the accuracy of the moon phases, along with a night sky that you will be able to navigate by will add further depth to not only fighter in the sim, but just flying in it.

We hope you enjoy the pics. As always, great to read your comments.

Link to the 4K images: https://ibb.co/album/zhGV15

Regards,

TFS Team



















Nightmares to be - wolfandothers
From the Wolf And Others studio, "Nightmares to be" has been our main focus and main project for the past 2 years. We have been mostly silent about the game since the early access release in august 7th 2021, we have received a lot of feedback some good, some bad. All reviews are welcome as it helps us make a better game.

We are very proud on the work we've done so far, we never thought our game would be as big as it is, since it was only our university senior project, but since the game did as well as it did, we decided to keep working on it and it is now much better in terms of Story, Maps, Characters, Graphics, Sounds, etc.

Furthermore, we will be transitioning the game from (free to play) to paid in the upcoming weeks approximately by 15th July, to prepare for a huge new and reimagined update, And we hope that you understand why this transition is happening.

We would like to thank everyone who supported us for all this time, and provided us with feedback, we need all the feedback we can get positive and negative.

The Wolf And Others team can't wait to show you the next step in our journey and share all the work that has been in development over the past year.


-Sans Wolf

The Wolf and others team.
Conquest of Elysium 5 - johan
This update brings another new playable class to Elysium, the Raksharaja, a Demon that has infiltrated and taken control over a society of monkey people. The Raksharaja will use the monkey to get hold of blood sacrifices in order to summon more demons. This new class also comes with a new tune made by Adrian von Ziegler. This update also contains a lot of fixes and some new contents like more magic items, unique battle maps for more locations, new combat spells and a new random event. There are also improvements to the AI and a bunch of new commands for modders.

General
  • New playable class, the Raksharaja
  • 6 new magic items
  • Enormous map size width increased 78 -> 80 squares
  • New battle maps: House Ruins and Town Ruins
  • New random event: Elemental Anomaly
  • New spell: Blindness
  • Wandering Damned Merchants in Inferno
  • Not selected commanders are now darker, to be more visible against snow
  • Twiceborned necromancer now revive in the citadel twiceborn was cast in
  • Burrowing units could try to emerge on friends instead, fixed
  • Allies in a castle siege attack could not burrow
  • Some defensive walls no longer attacks terrain
  • Fix for wall attacks in battle log
  • Fear effects on terrain is no longer printed in battle log
  • It was sometimes possible to select a square outside the current plane, fixed
  • No longer possible to go berserk in fight aftermath
  • More corrupted Town and Port names for Hades
  • Fix for port sea look in Hades
  • Painted Crystal Priestess didn't enable Sorceress recruitment
  • Fade Effect did not stay disabled, fixed
  • Statues created by Magistratus didn't depict the Emperor
  • Resources now take less space when there are many types of incomes
  • Cow of Plenty now bestows Blessings of Plenty on farms
  • Fix for failed multi-summoning not showing the units properly afterwards
  • Half Buried Sinners became wrong terrain when destroyed sometimes
  • Giant Sized monsters can now also take drowning damage
  • Faster and more reliable clustered start setup, especially with custom maps
  • Scrying spells cast from Elysium can now target the nearby planes as well
  • Range bonuses are shown on weapons in unit stats
  • Disintegrate casters could target their own boat, fixed
  • Disintegrate now leaves no corpses and bypasses some on death effects
  • Fix for disintegrate affecting terrain if unit in square was killed
  • Travelling Merchants can now travel to near Elysium planes also if possible
  • Message when King is crowned in capital
  • Visions of Dread now only affects enemies
  • Fire spells can thaw frozen targets
  • Cold spells can put out fires on targets
  • New graphical effects for prebattle fear
  • Magic touch attacks now have initiative 3
  • Golden Magic renamed to Dawn Magic
  • No visible effect when reanimating on a square with no corpses, fixed
  • Reduced CPU usage when on map screen
  • Magic maps now reveal units too, again
  • Ape type corpses are now kept track of and can be raised
  • Nexus now protects Elysium from magic anomalies and can be disabled
  • Infernal Horde now gives slightly less Demonic Locusts
  • Resistance Spells now only affects friendly units
  • Mixing humans and fish in a ship squad could result in humans deploying outside ship and drown, fixed
  • Independent Gorgons are now commanders
  • Fix for too loud sound when entering combat by shifting plane
  • Random pitch for sound effects
  • New sound start option: --randpitch=X
  • Save file size reduced
  • Stat and typo fixes

Network / Multiplayer
  • Scrying network performance improvement
  • Fix for horror summoning in network games not working properly
  • --seclobby to connect to backup lobby server

AI
  • Cloud Lord AI improvements
  • AI smarter item distribution
  • Fix for some independent behaviors
  • Inferno didn't react when one of their citadels were conquered, fixed.
  • The demon lord Belial now brings troops along with him when going to Elysium
  • It was sometimes possible to see when AI was scrying

Modding
  • New ritual commands: multiplane, updhomeifterr, seasonreq, clearsquarespec
  • New monster command: ape
  • New item commands: magicboost, pathboost, mr, morale, str, rank, falselife, curseditem, extracost
  • New event triggers: minterrains & minunits
  • Weapons can now also use the * flymodes
  • Improved interaction of promotion and other addstring commands
  • randomloc 3 (rand enemy com) didn't take setplane into account
  • choosefxtarg -1 = can choose enemy units too
  • teleportloc 3 = teleport target unit and his entire army
  • Map editor: alt-r to reduce terrain in a square
  • Map editor: alt-d to destroy terrain in a square
War Dust VR: 32v32 Battlefields - Craig [K.A.O.S.]
Lifted 100 players cap in game, causing problems joining yesterday. Sorry for the inconvenience.

Please restart Steam to get this patch. Thanks!
Exophobia - Zarc Attack
Join us July 14 - 18 right here on Steam for one of the largest digital expos about audio and music in games. Featuring concerts, deep-dives, and mashups from 70+ developers from around the world, prepare your eyes & ears for a unique event!

Starting at 10am PDT / 7pm CEST, a 4-day live show from July 14 to 17 will stream showcasing all the wonderful content made just for Save & Sound.

If you enjoy what you have been hearing from Exophobia until now, don't miss this opportunity to hear a bunch of new exciting tracks in this OST teaser with a performance by the composer itself, João Costa!

Dancing is guaranteed!

Set a reminder to be notified when Save & Sound will go live!
The Exophobia segment will be shown on July 16 at 11am PDT.

The show will be streamed on the Save & Sound website. Check out all the games part of the event on http://saveandsound.io

Have a good one,
Zarc
Baby Goat Billy - Rumen || Baby Goat Billy
Hey everyone,

here is a list of updates from last months:

  • New card - Skillful Touch
  • New card - Backbreaker
  • New card - Bulky Armor
  • Fixed: The character would sometimes stop moving when bumping into walls and obstacles. This would make players get damaged by fire or spikes by accident. Now, thats fixed and the character continues to move smoothly.
  • Boss end game credits fixed.
  • Fixed: Cards hover scaling would sometimes not work in deck or reward screens.
  • Weaken logic redone: Still works the same for players, just more efficiently.
  • Updated project version.
  • Some other clarity improvements and small visual adjustments.
  • Enemy shield now resets properly at end of combats.
  • Small balancing changes.

Have a great summer everyone :)
Jul 3, 2022
迷离诡夜 blurred weird night - QSN
DEMO update instructions

1 Added 2 characters and part of the plot,
2 Add some new areas
3 Fix the AI of BOSS occasionally wandering in place
4 Step on the glass to make a sound will attract BOSS
5 Perfect Hide Mode
6 Add the novice guide by pressing TAB
7 New zombie models and mid-shot feedback effects
8 Zombie mode adds a gun
9 Fix some bugs
10 Press ZX to observe secretly
11 Add the option to delete archives in the main menu
Jul 3, 2022
Love Tavern - Secret Labo
- Improved Character List, Quest List, Cook List UI performance
- Fixed 《All Story》 achievement not triggered.
SIMBA THE CAT - slmproduction
- Final Boss Level (Fixed Bugs)

- Final Scene (Ending) has been added at the end of the game
HuntForOut - PontiacW
- improved smoke AI
- added more visual elements for 3.zone
- spider event bug fixes
...