Community Announcements - hexin
亲爱的《R2Beat:音速觉醒》玩家:

7月2日服务器临时维护完毕,服务器已开启,可以正常进行游戏。
衷心感谢大家对我们的支持与关注!

《R2Beat:音速觉醒》官方网站

临时维护补偿:金钥匙*1,请玩家在邮件保管箱中领取。

《R2Beat:音速觉醒》有你更精彩!

Storybook Brawl - SBB Team
Congratulations to Storybook Brawl's top 100 players in June! All Legend or higher players have been reset to 3000 and are ready to duke it out again in July.

The full list of Mythic players can be found on the Storybook Brawl Website.

Rank
Name
Rating
1
EndoZoa
5615
2
Kokodon
5603
3
Matignon
5407
4
thomasjoynt
5372
5
TronsG
5240
6
Everyday Broom Salesman
5215
7
chaotic pl.yr
5197
8
ChaiNCalleR
5173
9
NuclearGoo
5148
10
Honey
5132
11
Wait4Godot
5055
12
Andy
5033
13
Ribbit
5021
14
Burning
5010
15
Kr�l Pasieki
5000
16
swiftwolfgaming
4999
17
Spitzbub
4959
18
trynet
4937
19
Spidy
4934
20
Doca
4908
21
Demorphed
4908
22
AntMan
4906
23
FTX #1 FAN
4901
24
LendoKaar
4901
25
HAUMPH
4850
26
Daniraikiri
4834
27
Jameseggs
4827
28
gareth-bale3
4822
29
solaf
4821
30
josefvana6
4815
31
UnskilledLabor
4811
32
Fpv000
4807
33
Dook Silver
4806
34
Mr_Saber
4805
35
Power of FRIENDSHIP
4802
36
Ssilver
4799
37
ScottyDont
4784
38
Takimoto Hifumi
4783
39
Dynasty
4781
40
SeaCrow
4773
41
CptnRavioli
4769
42
markjung89
4768
43
pavlov
4768
44
WhiskeyMan_12
4759
45
Yukmouth
4747
46
djb10401
4747
47
Mookysolo
4742
48
DeepBlue
4742
49
Whysper
4731
50
Snapcaster
4729
51
Conker
4728
52
Swaggerwocky
4726
53
Per Aspera Ad Astra
4721
54
My Name is Luna
4717
55
matthewnass
4717
56
bexic
4712
57
Arkanslaughter
4710
58
Bird the III
4710
59
EricF
4694
60
HasNoName2
4681
61
Ansie
4679
62
Redrame
4678
63
Flickerwisp
4673
64
hsmt
4669
65
Mx
4668
66
goblinqueen_1
4665
67
uluru
4663
68
EchoLawrence
4659
69
Dont Speak American
4654
70
psyduck
4653
71
OptimalRob
4653
72
NerdyFiona
4653
73
Mrlegros on Twitter
4651
74
ShadowOfACowl
4649
75
W1TCH0R
4644
76
frn
4642
77
Poops Magoops
4642
78
CaMooHS
4638
79
CasuallyRay
4638
80
loveOctopus
4633
81
Horsethief
4631
82
ironick
4629
83
Spinzaku
4629
84
vivid_rabbit
4624
85
FireOak
4623
86
halfrican
4618
87
ScrappyDoo
4617
88
Japhix
4617
89
Calathan
4614
90
ckfnpku
4611
91
Constantin
4610
92
CobaltWolf
4607
93
BBD
4606
94
gislijoh
4606
95
kfc
4605
96
InstantReplay
4601
97
koga305
4600
98
Ikarus
4599
99
Karamus
4599
100
SmallStreet
4597
Lock 'n Load Tactical Digital: Core Game - Metcalf
- added some logfile info for a crash loading a campaign save (possibly due to saving during deployment phase; still investigating).
- Scenario Editor: fixed the upper right map panel in a 3x3 map layout not loading the graphic in the correct place.
心Soul - kongao0204
For some reasons, the game price has been adjusted to about 60% of the initial price, that is, the original price is close to the price after the initial discount.
Here, I'm sorry for all the players who have bought the game. I originally hoped that the players who supported the first game could get the maximum discount, but now your purchase price was only a little lower than the current original price. It was hard to make this decision, but some other realities forced me to do so.
The next update plan of the game is as follows:
1. Add a new ending to complete the whole plot;
2. Modify the plot copy to make the plot clearer;
3. Add some new achievements;
4. Add some new sound effects.
5. Gradually add strategies in various languages to the forum.
These things will be completed in the next month.
Finally, thank every player who supports the game. Your support is our biggest motivation. Thank you!
by JackK,UU
SurrounDead - PlaySurroundead
CONTENT/FEATURES:
* Audio feedback when you buy/sell an item
* 2 vehicle spawns always have 100% to spawn a vehicle
* Few road blockades around the map, from police blockades to crashed helicopters
* Vendor that spawns in one location randomly across the map every time you play, look for an armoured ice cream truck
* Player audio when damaged
* Vehicle section added to tutorial

CHANGES:
* Bit of a different change, but removed glass from all vehicles
* SUV speed increased slightly
* Changed locations of some player spawns
* Adjusted all vehicle collision boxes
* Adjusted medical loot
* Adjustments to vehicle handling
* Doubled lamp light radius
* Weather is slightly louder now when entering an interior
* Adjusted loot for trash containers
* Reduced zombie peripheral vision
* Flip vehicle delay time reduced and will now teleport vehicle randomly slightly left or right
* Adjustments to zombie ambient audio

BUG FIXES:
* Fix for dropping items in buildables and loot containers
* Fix for pickup item collision when dropped
* Fixed not being able to drive vehicle after fuel drops to 0 and you refuel
* Can no longer get free building items from the vendors by clicking 'Place'
* Fixed some collision and placement of objects
* Fixed damage numbers when colliding with AI in vehicle
* Possible fix for first shot being slightly delayed
* Fix for scoping out in first person
* Fix for bug with reloading
* Collision fix on corner shop building
* More checks to fix 'Too close to wall' bug
Jul 1, 2022
Troubled Passage - SergioRodrigues
Hi everyone! I should have done this a long time ago, but you know how solo devs are... Always busy wearing too many hats. I've added a lot of stuff to the game, redesigned big chunks of the game, and improved a lot of the game mechanics. Now it's time to focus on releasing the demo by polishing the game, bug solving and balancing. Ok, here we go:

  • Improved the level generator algorithm and created a new random level. It's an enclosed, snowy, Viking-inspired village.





  • Added another random level. A cave themed level with some flooded areas and occasional rays of light to break the monotony and sell the idea of being underground.






  • Added a new level objective where you have to rescue prisoners and escort them to the exit. These prisoners can fight and fend for themselves, but don't leave them unattended for too long or they might die and you'll pay for that. 



  • Added a slot system so enemies surround the player in a more orderly manner instead of pushing themselves and crowding in the same spot.


  • Added a new enemy type that throws flammable objects. They can also cause harm to enemies, so use this to your advantage. Water extinguishes the flames, but you can still take damage from the impact. 



  • Added breakable objects to the game. They can drop loot so keep your eyes open for them.


  • Added secret areas that are only revealed if you acquire and equip a special map. It shows up on the map as a question mark icon.


  • A good roguelike needs good random events, right? So far I've added 3 random event types:
    1. A simple event where you have the choice of opening something or leave it alone. They can have positive and negative outcomes.


    2. An entire and unique card game based on the game itself where you can bet money and hopefully win some. The card game shares the same mechanics as the main game, but in card form.





    3. A betting mini game where you can bet on gladiator fights. Place your bet on the Red or Blue team and watch the fight unfold. The team with the last standing member wins. Draws are possible but rare.

  • Several bug fixes and and overall improvement of the game mechanics.

That's it folks! The demo will drop this month. Stay tuned!
Jul 1, 2022
MX vs ATV Legends - Home
We have listened to your feedback, read the bug reports you folks have posted and packed as much as possible into our first patch.

Here are the patch notes;

• Reduced sliding of all MX bikes (increased tire traction)
• Fix for errant bouncing after landing in some circumstances
• Fix for irregular music volume
• Improved MX 125 engine sounds
• Rider Animation bugfixes
• Improvements to Terrain Deformation
• Improved gameplay effect of tuning parts for all vehicles
• Improved UTV hydroplaning
• Fix for situations where UI dialogs were not interactable
• Added additional color customizations
• Misc smaller bugfixes & stability improvements

• Online: Fixed an issue where players would reload their maps intermittently
• Online: Fixed issues where players were getting errors trying to join both a playlist and their online compound.
• Online: Bugfixes for color customizations not being correctly applied online

EVE Online - EVE Online
Greetings Spacefriends!

In the last episode, we saw some great projects from the community, including the Battle of Bricks Lego Submissions, a beautiful watercolor, and the plans for a player-run Federation Day Event! Let's quickly touch on that final point event and get things rolling with this edition of the Community Beat!


Poster Perfect
Federation Day was a massive success last weekend seeing celebrations across multiple Gallente systems! One of the events we featured last week was a poster design contest - we’d like to say a big congratulations to Miyoshi Akachi for their submission below. We had a look through the submissions ourselves and there was a lot of tough competition, but well done to everyone who submitted an entry!



As a part of the same event, a conga line was formed over in Luminaire where Che Biko captured a great shot of the capitals being illuminated of the fireworks being fired from the conga line.



A great time was had by all and a massive thank you to both the organizers and all those that attended the event as well!


Eve Pandora - Champions
Before The Agency as we know it existed in New Eden there was a web-based tool also known as the Agency which served as a hub for player-created missions and campaigns. Today this tool has continued to grow and evolve and is known as EVE PANDORA.

Developed by DeT Resprox from T.R.I.A.D, its purpose was to create a mission system that could be used by individual capsuleers, corporations, or alliances from all over New Eden. Today, EVE PANDORA received a big update dubbed the “Champions” expansion. You can check out more details on this phenomenal project below:

https://www.youtube.com/embed/DxwfdeJ9ioY


FIRIN' MAH LAZER
We spotted this picture over on Twitter and felt that we just had to share it! Featuring multiple Titans hanging outside of a Keepstar, they are all simultaneously firing off a bunch of Lance Doomsdays to create an awe-inspiring light show. Neat.





Player Meets Up and Coming
For the last few Community Beats we’ve featured upcoming Eve Player meets around the globe and we thought we’d give a little mid-ish-year reminder of upcoming gatherings that we’re aware of so you can make sure you don’t miss out!
Of course, if you’re aware of a meeting that’s happening that we don’t know about, or you're thinking of organizing one yourself - we’d love to hear about it! You can drop a message on the Out of Game Events forum to let us all know!


Big Prize Stream from Gustav Mannfred
Eve Partner and Streamer Gustav Mannfred is planning on running another summer event stream, this time featuring around 180b ISK in prizes! Gustav is also going to include a passive track too, meaning that even if you can’t make one of the scheduled live streams, all is not lost, and you’ll be able to still participate!The first stream is coming up July 16 & 17, for Minmatar Liberation Day so be sure to check out their Forum post for more details.

If you don’t know of Gustav Mannfred we’d recommend checking him out over on Twitch where they stream a mixture of PvE and PvP EVE content. Gustav has had a big desire to bring back the old-style Abyssal arena-style combat, so it's not uncommon that you’ll see them engaging in Proving Ground Arena PvP, but drop by, and have a chat with them about it!


Thats a wrap!
We conclude this week's Community Beat with a very cool video recently made by the Arataka Research Consortium covering the developing story in Athounon and Arshat!

https://www.youtube.com/embed/n1DEeyMsN3w

Head on over to the Eve Online forums to chat! We’d love to hear if you’ve seen or found anything mysterious around the cluster, or have any stories to tell too!
Jul 1, 2022
Kiteboarding Pro - Magellan
- Fixed bug where player wasn't pulling the bar to the hips
- Water splashes a little further than before
- Anisotropic default setting is now 4
- Included "jump distance" and "last jump" in HUD
- Improved iceberg visuals
- Tweaks to physics
- Tweaks to water shader

Known issues:
- Game might have to be restarted after the first execution otherwise the framerate is not very stable
- Water Shader is causing some performance issues: further optimization in an upcoming hotfix
- Water Shader sometimes is not updated at start, so the water might look greenish
Swords and Sandals Immortals - Whiskeybarrel Studios
Hey gladiators, apologies - in the last big build there was a crash that would happen when you fought Eldor Hathian gladiators who were using the wrong species skill ( would cause the game to glitch out and crash to desktop).

I've also fixed the bug where previously saved gladiators did not receive their special skill. Thanks as always for your patience!

Cheers, Oli

V 0.5.1.B ( July 2, 2022)
---- FIXES AND CHANGES --------
• Fixed a bug where Eldor Hathians using a species special power would crash the game
• Fixed a bug where loaded gladiators did not receive their species special power
• Fixed a bug where golems armour could be broken while impervious using Sundered Armour
• Fixed a bug where the training dummy could be driven into the ground
• Misc typo fixes
...