New Features: • Kill Cam now plays on round end to display the last few moments of combat • Spam Decay now decreases attack size and saturation with lost damage • New Fight Arena - "The Void" • Menu selection character avatar previews • Added round start intro text animations and voice lines • Added menu selection voice lines • Fighter death effect now reflects color of opponents slashes • Tutorial now shows holo weapon previews of the current step • Stage selection preview images added
Gameplay: • Single weapon characters now have reduced stagger on block • Gun weapons now have aim assist • Analog Sticks can now be used to aim adjust projectiles, moved from grip button for increased directional control • Gunblade: slash damage increased and slash speed reduced • Bayonete: reduced shot damage • Silk Fang: offhand dagger attacks have sidestrike pathing • Katana: new draw slash opener attack combo • Single player enemy ai now has 5 difficulties with adjusted values
Performance: • Optimized slash visuals to improve performance • Redesigned attack pooling systems to reduce memory • Various code optimizations for increased cpu performance
Bug Fixes: • Fixed player load in start of round detection time • Fade in functional again • Fixed wrong character on rematch • Fixed several two handed weapons not blocking strong type attacks
Car Manufacture grew to a much bigger project than we initially planned.
So far we received lots of feedback and suggestions that we each took into consideration while designing and fixing the game's mechanics.
This time we got much more. The bigger collection of cars, maps, new scenarios, the full campaign, new types of areas, objects and features that we want to share with you.
That being said, we want to proceed with a series of playtesting in a controlled manner. Simply sign up on the game's Steam store page. In each phase, a limited number of players will be granted access to test the game.
Join now and help us make the Car Manufacture as best as possible!
1, Streamlined easy, normal and hard AI, make them train land troop faster. 2. Fixed a bug that some helicopter's anti missile system now are in right position. 3. Ground and Navy units gathered in relay point can now spread smartly.
This update brings extra lives & 3 new stages - welcome to the RED PITS!
Keep out of the red area, and you'll be fine! Once you're inside, your ship starts degrading! When your bubble bursts, get out fast - or you'll have a melt-down & SPLODE!
This update has 3 new RED PIT themed stages. In future updates, we'll make more variations of this type.
The biggest update this week is the addition of extra lives! Customize amount of extra lives freely in the 'Customize' menu!