Hi, in this update we have optimized the pose editing function and the loading of 2D scenes. It can bring you a more comfortable and convenient operating experience.Details are as follows: 1. Fix the problem that some character editing points cannot be dragged 2. 2D scene loading optimization, increased loading progress display 3. Fix the problem that the poster works are saved in the wrong format
More interesting functions, welcome to experience!
Hey Player! nice to see you mate : ) How is the weather over there in summer? huh? We are dying from the hot weather XD need to waterMelon..
anyway, today we're going to tell you three things
add to more Item (maybe Three more?)
two more battle ship will added this game
A new enermy wii be added(like a boss type?)
new Item We are planning to add various missile items, so please look forward to it as we are considering balancing this part.
two more battle ship will added this game I'm going to add two BattleShips and I'll let you know when I get a picture later on in the update news.
A new enermy wii be added Enemies will also be added, but there is a balance problem with this, so I think I will think about it a little bit.
Anyway, we have these worries! If you have any opinions about our game, feel free to leave a comment because it would be nice if we could make a better casual game!
Alaloth: Champions of The Four Kingdoms - Gamera Interactive || Herald
Hello Champions!
This update should have been posted tomorrow to be honest. It should had been something like The Day After or such and it was scheduled with a very different idea in mind. Someone says that life is what happens when you are busy with plans and of course it is so damn true. Long story short: we've been literally overwhelmed by questions, reports, comments etc. following the launch. We didn't expect this kind of reaction and we are super happy about this. Anyway, great powers mean great responsability [cit. once again], so the celebration moment we set for the evening, turned into the very first iteration with the community for our game. And it was amazing. Positive reviews are coming in but we can say that we are even happy of bad reviews so far, because everyone confirmed, in a way or another, that what we had in mind is real and working when playing. And this is amazing. Of course there is a lot of work to do but releasing has been like breathing fresh air after years closed in a room with no windows [to be shared with an idiot roommate...but this is a different story]. So first thing first: we've fixed a few bugs following reports [you can find the changelog below] but we are here to ask for extra help as we already did before launch. Let's clarify a few things again than: we are sincerely humbled by the love we received these days, and we hope to gather feeds on how you are going to hold our game from now on.
Anyway, as a small team, it can be challenging to keep an eye on multiple platforms at the same time and for this reason we strongly recommend posting feedbacks and bug reports on our official Discord server. We promise you that all the threads posted there will be read. We also pay close attention to the board here [so use this topic in the future] but we cannot guarantee that we will see bug reports elsewhere. Once you are in Discord, look for #bug-report channel in the Early Access section.
The build you are playing features a debug tool that allows you to take a dump of any issue you could experience. Just press F5 anytime something weird happens. This is going to create a file into your PC, allowing us to fix it asap. The file is stored here: %USERPROFILE%/AppData/LocalLow/GameraInteractive/Alaloth/Dumps
AppData could be an hidden folder, if you can't find it immediately.
Please refer to the same channel for any bug-related issue. You can find two more channels to post your feeds in but even suggest the features you would like to see implemented on the way.
We know that not everyone is happy to jump on Discord but we need a place in which we can store and list the files you are going to upload through our debug tool.
CHANGELOG
- Fixed Teleporting Dodge bug
- Fixed Faster than Light quest bug
- Clips blocking players in the title menu when running the game are now working properly.
- Sleeping costs in tavern are now ok
- Repair All Cost is now fixed
- Scales of the Saurian armor is now rare as it was supposed to be
- Dark Knight Armor removed from blueprint of Goldport Blacksmith as inteneded
- Food vendor in Goldport now properly interactable [dialogue to be fixed in next Hotfix]
- Abarneth the Unknown no more in T POSE in Gashak tavern
- Vendors stocks updated
Most important fixes done are in bold. We are setting manually every single vendor stock in the game to give the best consistency among lore, char, places and so on. Luckily we found a way to fix clips not working well and preventing someone from running the game properly. It was on Unity side, version-related issue. Now everyone can play properly! Expect more tomorrow. 3AM now here, let us sleep for a few hours before going back to work.
-Reworked the pathfinding unstuck behaviours and added them to all of our different units. -Added a Frame Limit option to the options menu, defaulted to 60 FPS. -Cleaned up many unused textures for loading and GPU performance improvements. -Fix for the World map tile selection getting stuck when using escape to navigate menu's. -Fix for trader UI spam opening multiple windows. -Fixed grass not having the scalability options applied correctly when loading a new map. -Fixed an issue with low scalability settings making 3D UI models hidden.