Terraria - Loki ISP


Greetings Terrarians!

We don't know about you, but the heat this summer has been brutal so far to us! Sounds like a good excuse to grab some gaming time and catch up on the latest and greatest Terraria news, right? Development work on the Labor of Love update is in full swing across both the Re-Logic and DR Studios teams - and we are really excited for some of the juicy spoilers that we have in store for you this month (on top of those we have already shared this month in case you missed them on our socials). That said, grab a cold beverage, cool off, and settle in for this month's State of the Game!



PC - RE-LOGIC


TERRARIA - LABOR OF LOVE UPDATE

Labor of Love really feels like it is living up to its name more and more as each week of development goes by. The team has conducted a couple of playthroughs along the way, and we have found these to be some of the more fun and unique sessions that we have had for years. We have shared a lot of what is going into this update thus far, but rest assured that we have held some rather substantial changes and additions close to the vest as is tradition. We have a bit more to share this month... but some things you will have to discover yourself when Labor of Love launches.

No, we still do not have a date to give you - but we do see the light at the end of the tunnel...

Spoilers though? We've got one for you!


Wow, when you guys said you were going to be transparent with us about the new update, you weren't kidding!



STEAM WORKSHOP NEWS



Click the banner above to check out the Terraria Workshop!

Another month and another 1000 additions to the Workshop - with over 57,000 packs and worlds so far, you are missing out if you haven't taken the time to check out the Workshop yet.

We hope to get around to doing some "summer cleaning" of the Workshop once Labor of Love settles down a bit. If you get what we mean. (some of this has already begun)



WHAT ELSE IS GOING ON?

Right now, the core focus of the time is the final push to get Labor of Love done to what we have as the vision for the update. Still have that one eye on the future though.



TMODLOADER NEWS - TML TEAM



Hello everyone!

On June 2, 2022, we launched tModLoader for Terraria 1.4+ to Terrarians everywhere. This was the result of countless hours of hard work by the TML Team and many other contributors over the span of nearly two years, and the team is beyond thrilled to have TML 1.4 in your hands. We specifically want to recognize the following folks whom have made invaluable contributions to the TML project since Journey's End released in 2020:

direwolf420, Chik3r, ExterminatorX99, ThomasThePencil, Itorius, Steviegt6, Rartrin, Agrair, Ishigh1, DarkLight66, DarioDaF, kittenchilly, Dual-Iron, MrSlimeDude, sgkoishi, OliHeamon, RighteousRyan1, Igmc, NotLe0n, Pixelnando, daim03, fakelag, andrewlord607, pollen00, einarmo, Setnour6, MutantWafflez, Ozzatron, Antirhinnum, CriddleZap, jackbondpreston, Pbone3, ModernMAK, Crapsky233, absoluteAquarian, rjmarzec, ubnt-intrepid, ScalarVector1, Pacnysam, Falcon-05, staticfox, JPANv2, Nyrest, Naginif, D1plex, georgewoodall82, Tyfyter, zzp198, SpencerDawg, RunningDroid, Trivaxy, SadOnion, miarodri, sdegueldre, JamzOhJamz, Ved-s, BarteQ778177, Lumelore, RuneZhevitz, Dinoxel, jjohnsnaill, xKirtle, MikhailMCraft,terrynmuse, hannest03, Fatiz, Valjean42, TomaszOleszko, Rijam, IbanPlay, Fragstiller, S-Pladison



TMODLOADER STEAM WORKSHOP

The launch of TML 1.4 also allowed the team to bring the tModLoader Steam Workshop online. We have already seen nearly 1,400 mods make their way onto the Workshop in the first month alone, with some of the more well-known mods being added to the Workshop in recent days. Coupled with the in-game mod browser, the TML Steam Workshop is a great way to explore what modded Terraria has to offer - check it out today by clicking the banner above!



TMODLOADER 1.3 STILL AVAILABLE
Of course, the developers behind each individual Terraria mod will need to update their mods to the 1.4 era, so hang with them while that process takes place. We also realize that some older mods that are no longer in development may never make the leap to the 1.4 era. Given that, we have kept the 1.3.5 version of TML playable

How do I switch to back to 1.3 tModLoader?
1. Right click on tModLoader in Steam and select 'Properties...', then 'BETAS';
2. Select '1.3-legacy' in the drop-down menu on top;
3. Close the window. You don't need to type any passwords!



WHAT'S NEXT FOR TML?


One of the biggest priorities this last month has been to rapidly respond to release issues, and fix several of the bugs that users are seeing.

We hope the upcoming July stable release will fix a large portion, but we know there is still more to do and are actively working to resolve several. We appreciate everyone's patience as we pursue a better modloader!


Our other big priority this month was fleshing out tModPorter.


This custom software, bundled with tModLoader, provides the capability to quickly bring a 1.3 mod to majority ported to 1.4.

Further still, it will also be the primary tool we provide so modders can do the minor porting for code on each monthly release moving forward.

We hope that all modders take advantage of this tool to make their lives easier, and if you have improvements, don't hesitate to reach out in our discord.

As always, you can keep track the current progress and such more in real time at tModLoader/tModLoader (But note that the completion percentage doesn't mean anything, because issues and PRs don't have weights.)

Developers who are willing to contribute may do so by doing PRs to the tModLoader/tModLoader branch. (See tModLoader/tModLoader)



PlayStation, XBOX, Nintendo Switch, Mobile - DR STUDIOS

The team at DR Studios has been feverishly working to try and keep pace with the development of Labor of Love that is taking place on the PC side of things. Yes, in case you missed last month's State of the Game, we have already begun active development of Labor of Love for Console and Mobile. In addition, earlier in June we shared a "first look" spoiler on Mobile (which you will find below!) - the first time that brand new Terraria content/features have been shown on anything other than PC. Well, we don't want our Console Terrarians feeling left out - so here's another first look at a brand new feature coming to Terraria when Labor of Love is available...


No longer contained to blocks alone, the Banners finally broke free - able to be in full display on platforms and stairs alike!


So yeah, like we were saying, after years of playing catch-up, it is such a fun time to be able to work on Mobile (and Console) in parallel to the ongoing work on PC. What's that? You missed the Mobile spoiler earlier this month? Well, allow us to share it once again below...



Thanks as always for the honor and trust you give us each month to work on Terraria - it is not a responsibility that we take lightly, and we look forward to bringing more amazing things to you all as we move forward.



COMMUNITY

Greetings Terrarians!

Here's the latest and greatest happenings on the Community side of things. Thanks as always for being the most engaged and awesome gaming Community ever!



TERRARIA MERCHANDISE STORE HUB ​

The merchandise hub is where you can find all of the latest and greatest Terraria merchandise - and we are kicking off the new year with a handful of new offerings, including brand new plush! Check out the latest merch drops as well as some classics and pick up that epic Terraria gift for a friend (or yourself!)



Click the banner above to head to http://terraria.org/store now!​



TERRARIA MERCHANDISE UPDATES​

Nothing new to share this month... but we have lots of fun stuff gearing up for the rest of the year. Hoping to be able to share some of that very soon.



OTHER COMMUNITY NEWS

TERRARIA LEGO IDEAS CONCEPT UPDATE - 2300 SUPPORTERS TO GO!

The Terraria Lego Ideas concept that we have been mentioning for the past few months (check out the State of the Game for April and May for details) is edging ever-closer to the magic 10,000 milestone. Currently sitting at around 7700 supporters, it has climbed the charts fast! If maybe, possibly, seeing such a thing happen (or maybe something else similar, who knows?) in the future piques your interest, click the link below and toss your support behind this idea.

TERRARIA LEGO IDEA



r/terraria HITS ONE MILLION SUBSCRIBERS



Congratulations to the Terraria community on reaching the incredible 1 million subscriber milestone on Reddit! This is truly a worthwhile accomplishment that we all get to share. Shoutout to the r/terraria moderators for their contributions in facilitating an awesome hub the community has grown to love.


(The yummy ice cream cakes featured at the 1 million subs r/terraria lunch party)

To celebrate the occasion, we created channels in the community where you can share your favorite r/terraria memories throughout the years. There is still time to participate and read about the awesome threads shared by the community.


If you want to share your favorite memories on r/terraria then you can share them HERE


If you want to share your favorite threads & memories on the forums then you can share them in r/terraria Subreddit Reaches One Million Terrarians!



OFFICIAL FRENCH TERRARIA DISCORD SERVER

We have some incredibly exciting news! Terraria is now officially partnered with Discord for an awesome new global initiative involving non-English communities! We are proud to announce the official French Terraria server located at Join the TerraServ Discord Server! If you speak French or know any Terraria players who speak French and would be interested to join the official French Terraria community then please feel free to forward them the invite.



Join for fun conversation, activities, and more! We will make additional announcements related to the French server and other non-English Terraria servers in the future. However, for now please welcome our newest verified community.

Salutations Terrariens ! Nous nous sommes associés à Discord pour créer un serveur officiel français ! Rejoignez-nous dès maintenant pour discuter, participer à des activités et bien plus encore à: https://discord.gg/terrariafr




Until next time, Terrarians - we hope you have an amazing month, and we look forward to bringing you the latest and greatest next time!
Capcom Fighting Collection - Captain Subs

Lions and vampires and robots, OH MY! Capcom Fighting Collection is now available on Steam. Relive 10 arcade classics from Darkstalkers, Cyberbots, Red Earth, Super Puzzle Fighter II Turbo, and more.

Miss the good ‘ole days of stacking quarters at the arcade? Have a Darkstalkers obsession you want to share with fellow fans? Yeah, we do, too. Fortunately for us all, Capcom Fighting Collection is here to save the day - complete with 10 different fighting games that will transport players back to the arcades of the 90s like no other game collection can!

Here’s a quick tour of all the titles waiting to take players back to the heyday of arcades.



All 5 Darkstalkers – It’s spooky, it’s scary, it’s every game in the Darkstalkers series all in one haunting collection for the first time ever outside of Japan. From Darkstalkers: The Night Warriors (1994) to Vampire Savior 2: The Lord of Vampire (1997), players can select fan-favorite characters such as the charming Morrigan and exuberant Felicia, or take a stab at more specialized characters like the deadly Huitzil and aquatic Rikuo. There’s no need to wait for a full moon to play Darkstalkers when you can play them now. (Note: Vampire Hunter 2 – Darkstalkers’ Revenge and Vampire Savior 2 – The Lord of Vampire are only available in Japanese).



Red Earth – A unique fighting game with an RPG-like system is making its debut outside of arcades. Red Earth, also known as War-Zard in Japan, has fantasy-inspired characters like the witch Tessa and the lion-headed king Leo. Thou can select either the single-player Quest Mode or the two-player Versus Mode depending on thine preferences. Dost thou have what it takes to save the kingdom of Greedia?



Cyberbots: Fullmetal Madness – Many Capcom fans might know Jin Saotome, but few have played the game he hails from. Cyberbots is another unique fighting game where players select the pilot along with the Variant Armor. While the pilot controls the story, the Variant Armor controls the move-set. Players looking for massive space battles with mechas need not look any further than Cyberbots.



Super Puzzle Fighter II Turbo – Puzzle fans, unite! Characters from Darkstalkers, Cyberbots, and Street Fighter go head-to-head in this puzzle game where players must match blocks of the same color in order deal blows to their opponent or to simply survive. Be wary of the glorious diamond piece, which can end the game in one fell swoop.



Hyper Street Fighter II – Containing all five versions of Street Fighter II – making it a collection within a collection – Hyper Street Fighter II is an ode to the classic era of the series that made Street Fighter a household name.



Super Gem Fighter Mini Mix – Featuring “chibi” designs for characters from Darkstalkers, Street Fighter, and even Red Earth, this chaotic – and very cute – fighting game is chock-full of power-up gems, elemental orbs, and treasure chests that can turn the tide of any match.

You know we couldn’t just put 10 awesome games together and call it a day. Capcom Fighting Collection also brings new modes, new features, and updated settings to deliver a modern feel to these retro classics.
  • Online Play for All Games – That’s right! All 10 games have online play where players can select Casual Match, Ranked Match, or Custom Match to prove they aren’t just the best in their local arcade. Additionally, Spectator Mode is available so you can sit back and enjoy watching your friends duke it out.
  • Training Mode – Practice combos, execute special moves, or just fiddle around with your favorite characters with no time bank. Training Mode is available for all titles except Super Puzzle Fighter II Turbo.
  • Fighter Awards – Each game comes with unique Challenges players can complete to really test their mettle.
  • Display Filters – Get creative with multiple filters to change how the games are displayed.
  • Quick Save – Made a mistake in Arcade Mode you wish you could take back? With the new Quick Save, players can start right where they left off instead of having to start all the way at the beginning.
  • Museum and BGM Player – Over 500 pieces of art and 400 music tracks for players to peruse with all the time in the world!
Finally, Capcom Fighting Collection will also join forces with Street Fighter 30th Anniversary Collection to form the unbeatable Capcom Fighting Bundle, which includes a total of 22 games in one! Get the bundle for MSRP $59.99.

Well? What are you waiting for? Go out there and show everyone what a collector you are and play Capcom Fighting Collection! There’s also bonuses for early purchasers of the game like special illustrations and exclusive music tracks arranged by CAP-JAMS and other music artists. Purchase before September 30, to receive these bonuses! You can also receive THREE WONDERS in Capcom Arcade 2nd Stadium if you purchase Capcom Fighting Collection during this time. Play Capcom Arcade 2nd Stadium on July 22, 2022!
EVE Online - EVE Online


This week's episode contains details on the following:    

00:00 - Intro
00:26 - EVE Evolved
01:01 - DirectX 12
01:17 - Audio & visual improvements
01:42 - Career agents
02:10 - AIR Career Program
02:29 - Narrative arcs
02:45 - CSM 17
03:01 - Gallente Federation Day
03:25 - Omega & MCT offer
03:38 - Outro

EVE Evolved
CSM 17
Gallente Federation Day
Omega & MCT offer
EVE Universe
100 Days without delays - HH Games
DogeFight - IROX
This DogeFight update includes :
- 2 new characters : Capybara and Moai
- Render upgrades
- Better interfaces
- Bug fixes
Tacview - BuzyBee
FEATURES & CHANGES
  • ADDED support for Falcon 4 real-time telemetry
  • ADDED support for Falcon 4 FLT temporary files
  • ADDED support for DCS: South Atlantic map
  • ADDED numerous entries to the database
  • IMPROVED Korea database and terrain for BMS 4.36
FIXES
  • FIXED crash when displaying non power of two texture in 3D view
  • FIXED support of IGC files with lines of more than 99 characters
  • FIXED old hack preventing aircraft from flying highter than 60Kft in FSX2ACMI
World of Warships - WoWarships Admiral

Captains!

Earn Community Tokens and exchange them for containers, permanent and expendable camouflages, and other valuable items. All information on how to join the Public Test is available on a dedicated page of the official website.
https://steamcommunity.com/games/552990/announcements/detail/2716184589232191867
Update 0.11.6 brings British battleships to Early Access; separates the visuals of ship exteriors from economic bonuses; enhances the models of the American Tier II–VI destroyers; and adds other new features! Take a look at the Developer Bulletin and welcome to the Test! See you on the Public Test Server!


Round 2 Schedule
Starts: Thu. 30 Jun. 18:30 CEST (UTC+2)
Ends: Tue. 05 Jul. 07:30 CEST (UTC+2)

Captains, thank you for participating in the first round of Public Test for Update 0.11.6! Your feedback helps us to improve the version and fix errors. Check out the changelog and join the second session of the Public Test!
Changelog
  • Added the ability to browse, sell and convert economic bonuses in the Inventory.
  • While converting signal sets into economic bonuses, now only special signals are taken into account. Economic signals are converted separately. Thus, owners of special signals on the Live server will be able to get more economic bonuses of the third and fourth level.
    • The Economic Bonus Calculator will be updated along with this change.
  • Made balance changes to Clausewitz, VII Collingwood, British battleships, V Rio de Janeiro, VIII Hampshire, and submarines. See our Development Blog for details.
  • Removed the ability to install the Propulsion Modification 1 upgrade on VIII Kansas, IX Minnesota, and X Vermont. This upgrade is no longer available because of its low efficiency due to the changes to American battleships in Update 0.11.5.
  • A new building for super ships was added to the Clan Naval Base page.
  • Fixed a bug that caused the page showing container contents to not be displayed on the barge in the port.
  • Fixed a bug that led to the inability to access the Armory and Clans section in the port.
  • Fixed a bug that produced graphical artifacts on the loading screen.
  • Fixed a bug that caused range circles to be displayed incorrectly on the minimap.
  • Fixed several other issues.
Combat Missions and Rewards
Earn Community Tokens by progressing through combat missions on the Public Test Server. You can then exchange these Tokens for various rewards in the Armory, including rare permanent camouflages, containers, and other in-game items.
    The rewards for activities on the Public Test Server may differ from those on the Live Server.
Round
1
2
Earn 250 Base XP in a single battle playing Random or Co-op Battles.

Reward on the Live Server: 100 Community Tokens
Earn 1,000 Base XP in Random or Co-op Battles.

Reward on the Live Server: 200 Community Tokens
Obtain a Commander as your reward for participating in the Industry Titans event.
    If you already obtained a Commander during Round 1 of the Public Test, you will need to choose a different team and obtain one more Commander to complete this mission.
Reward on the Live Server: 1x Wargaming container
Complete a special group of combat missions in Random and Co-op Battles.

Reward on the Live Server: 1,000 Community Tokens
Deal 700,000 damage to enemy ships in Random Battles, or ensure that 250,000 damage is dealt due to your spotting of enemies in Random Battles.

Reward on the Live Server: 500 Community Tokens
Earn 70 "Set on fire," "Caused flooding," "Hits to citadel," or "Torpedo hits" ribbons in Co-op Battles.

Reward on the Live Server: 450 Community Tokens
Earn 10 stars in Operations.

Reward on the Live Server: 250 Community Tokens
    When Update 0.11.6 goes live, one Wargaming container will drop 1x day of Warships Premium Account time, 2x expendable economic bonuses each granting +300% Free XP per battle, and 3x Juliet Charlie signals.

Starting Bonuses
  • The research prices for ships and ship modules will be substantially discounted.
  • You will be able to reset Commander skills free of charge.
If you're joining the Public Test for the first time since Update 0.11.5, you'll be awarded the following additional bonuses:
  • At the start of the Public Test, every participant will have all researchable Tier VI and VIII ships, helmed by Commanders with 19 skill points, credited to their PT accounts.
  • 500,000,000 Credits; 30,000 Doubloons; 250,000 Coal, and 90 days of Warships Premium Account.
  • Sets with expendable economic bonuses.
    If you fought at least one battle on the Public Test Server during the 0.11.5 Public Test, your account will be copied from the Live Server to the Public Test Server.
Crypt of the NecroDancer - BYG Maddie


Yup. You’re seeing this right. After 1,721 days, Crypt of the NecroDancer is getting another update. And it’s a big one.

You might be saying, “Brace Yourself Games, it’s been 5 years. Why are you updating now?”

Well, let’s just say this is a precursor to something bigger coming your way, and we want to make sure that we address some of the community’s most significant feedback before we get there.

From your feedback, here are some of the biggest things you wanted us to address:
  1. Loading times
  2. Difficulty spike
  3. Custom music
  4. Controller support/control inputs
Good news - we’ve got something in the bank for all of these points today and SO much more, including improved co-op and mod support. We’ve got a lot of changes to go through, so that’s enough preamble. Strap in!

List of New Features in v3.0.0

EDIT: Fixed a big that granted achievements for No Beat Mode (sorry)

No Beat Mode
  • Added No Beat mode, enabling Bard-like gameplay for any character. Yes, even Aria for anyone who would like to experience the game’s story in an easier way!
Save and Quit Anytime
  • Added a Save and Quit feature to allow exiting the game and resuming the session later.
    • The session is also automatically saved when closing the game window.
    • Suspended and resumed runs can be submitted to the Deathless, Story and All-Characters leaderboards.
Greatly Reduced Load Times
  • Greatly reduced loading time when starting the game by streaming more resources on demand.
Updated Controller and Steam Deck Support
  • Added improved controller support via Steam Input, with gamepad-specific button symbols and Steam Deck support.
Controls and Input Improvements

  • Added various improvements to the controls and input system.
    • Added the ability to assign multiple keys or buttons to the same action.
    • Added support for custom multi-key combos for any in-game action.
    • Most menu controls can now be customized.
    • Mouse buttons can now be assigned to in-game actions.
    • Added a menu for quickly switching between keyboard/controller schemes for co-op players.
Custom Music Overhaul
  • Added an overhauled custom music system with the ability to save multiple playlists and switch between them.
    • Audio files in the MP3, OGG and FLAC formats are supported.
    • Beat detection is performed in the background, allowing more songs to be selected in the meantime.
    • Special tracks (story bosses, training, tutorial) can also be customized.
    • Imported songs and their beatmaps can be previewed directly in the Custom Music menu.
    • On Linux, a native file chooser dialog is now used in place of the in-game selection menu.
New and Improved Co-op

  • Added dynamic view scaling for local co-op sessions when players move away from each other.
  • Added independent per-player beatmaps in co-op mode: play any combination of Cadence, Bolt and Bard!
    • Each player tracks their own rhythm: the presence of a Bard or Bolt does not transfer their effects to all players.
    • Adjusted the behavior of all enemies to follow the rhythm of the nearest player.
Updated Replay System
  • Added an advanced option to view post-death replays from the perspective of the enemy that ended the run.
  • Added a redesigned replay system with hotkeys for seeking through and skipping levels.
    • Multi-run replays (Deathless, Story, All-Characters) now record and playback gameplay across all runs.
    • Replays now reproduce accurate input timings for Bard, in No Beat Mode or with Custom Music enabled.
    • Replay auto-saving can be configured to record all runs, only victories, or no runs at all.
Leaderboards
  • Added a warning to the leaderboard menu if mods or custom rules are causing the leaderboards to be disabled.
  • Split co-op leaderboards into 'Cadence + Cadence' and 'Mixed Characters'.
  • Changed Custom Music leaderboards to also include No-Beat Mode and other rhythm customizations.
  • Added Low% speedrun leaderboards, tracking the fastest completion times without the use of items or shrines.
  • Added offline saving for achievements and stats, synchronizing them automatically once the connection is re-established.
    • Meeting an achievement's unlock condition while offline will grant the achievement upon reconnecting.
Speedrun Timer
  • In the All-Characters selection room, the speedrun timer is now always paused, including on intermediate characters.
  • Completing a partial run in All-Characters or Story mode no longer shows a confirmation menu while letting the speedrun timer continue.
  • On boss floors, the speedrun timer is always paused until the first move, even if the "Show boss intros" option is unchecked.
  • Waiting out a custom song now adds a time penalty of up to the original song's full duration to the speedrun timer.
    • This ensures that extremely short custom songs can't be used to gain an advantage on the leaderboards.
Quality of Life Updates
  • Added an audible countdown when unpausing to get back into the rhythm.
    • The length of this countdown can be configured in the settings, or it can be turned off altogether.
  • Added a new latency calibration assistant that matches the BPM of the current song.
  • Added the ability to paste into text boxes (such as the run seed) by pressing *Control+V*.
  • Added the ability to toggle AMPLIFIED content on or off without restarting the game.
    • This also changes which set of leaderboards can be viewed and submitted to.
Menu and Options
  • Added "Custom Rules" menu, allowing various gameplay settings to be tweaked. This disables leaderboard submissions.
  • Added a menu for gameplay quirks - obscure mechanics or bugs from previous versions that can be toggled on or off.
  • Added support for unlocking the game's framerate beyond 60 FPS.
  • Added options to change the game's view scaling mode.
  • Added options to customize the intensity of screenshake, particles and freeze frames.
  • Added an option to show advanced settings, unlocking many additional customization options for experienced players.
  • Added a hotkey for searching through menus (*Control+F*).
    • The following menus are supported: Options, Custom Rules, Mods, Reassign Controls, Select Replay, Load/Save Dungeon.
Better Modding Capabilities

  • Added a fully redesigned mod loader and modding menus.
    • Multiple mods can be loaded at once, and their override priority can be customized.
    • This includes mods altering `necrodancer.xml`: changes will be merged together in priority order.
    • `necrodancer.xml` mods created without the AMPLIFIED DLC can now be loaded even if the DLC is enabled.
    • Mods can be loaded in the middle of a run without requiring a restart.
    • The Mods menu now displays thumbnails, authors and descriptions from the Steam Workshop.
    • Subscribing to a mod while the game is running now downloads it automatically.
    • Active mod downloads now indicate their progress in an overlay while in the lobby or in a menu.
  • Added a text-based translation/localization system.
    • This allows for the creation of fan translations without needing to edit any image files.
    • Translation template files are available in the same CSV-based format used by the game.
New Custom Level Editor

  • Added a new level editor with many additional features and improvements to the control scheme.
    • The level editor can now be used with a mouse, keyboard, or controller.
    • Various shape tools are available for placing tiles and objects: freeform pen, line, filled/outlined rectangle.
    • Using the eyedropper hotkey (*Q*), existing tiles and objects can be quickly selected for further placement.
    • The eraser tool (*Right-click*) adaptively deletes objects, walls, or floors based on the starting point of the pen stroke.
    • A selection tool allows cutting, copying, pasting, moving, and deleting rectangular sections of the level.
    • Tiles and objects are grouped into categories, which can be quickly navigated by pressing *Tab*.
    • The contents of the side panel can be filtered by pressing *Control+F*.
    • The side panel can be resized by clicking and dragging, or by changing the editor options.
    • Almost every type of tile/object in the game can now be placed in custom dungeons, including bosses.
    • Multiple items, enemies or other same-category objects can be stacked on one tile by holding *Shift* while placing them.
    • The player spawn point can now be moved around using the 'Move objects' tool.
    • The contents of chests, crates and urns can be customized by placing items (or enemies!) on them.
    • Existing custom dungeons can be imported into the level editor and are automatically converted into the new dungeon format.
    • Levels in custom dungeons can be reordered, duplicated and renamed.
    • Boss songs and special tracks can be chosen in custom levels, allowing the usual song-length time limit to be removed.
    • When generating procedural levels for custom dungeons, a fixed seed can now be optionally specified.
    • The size of generated boss levels can be customized, altering the arena size and the number of boss minions.
    • Boss levels in custom dungeons can now be modified in the editor after being generated, and will save their changes.
    • Story bosses can be added to custom dungeons.
    • Newly generated levels can be quickly rerolled with the same settings, but a different seed.
    • When using a controller, grid-aligned and gyroscopic controls are supported for cursor movement.
    • Hotkeys are available for Quick Save (*Control+S*), Test Level (*F5*), Undo/Redo (*Control+Z* / *+Y*) and many other actions.
    • All mouse, keyboard and controller bindings can be customized.
Updated System Requirements
  • On all systems, at least 4 GB of RAM are required, and 8 GB or more are recommended for best performance.
  • On Windows, a 32-bit or 64-bit installation of Windows 7 or greater is required.
  • On MacOS, a 64-bit installation and MacOS version 10.10 or greater is required.
  • On Linux, a 64-bit installation of Ubuntu 18.04 or SteamOS 3.0 is required.
Crash and Desync Fixes
  • Fixed crash when using an Electric Dagger to knock an enemy into a Rat Familiar.
  • Fixed crash when using the Boots of Lunging to move instruments around in Nocturna's final boss.
  • Fixed crash when loading a workshop mod with invalid images or audio files.
  • Fixed some text not being colored correctly in non-English languages.
  • Fixed many known causes of replay desynchronization:
    • Fixed desync when using more than one item or spell after stepping on the exit stairs.
    • Fixed desync when using healing items to block damage from Spike Traps.
    • Fixed desync when 'Enable Particles' option differs between replay recording and playback.
    • Fixed desync when performing rapid inputs during the song transition of Cadence's final boss.
    • Fixed desync when moving rapidly as Bard.
    • Fixed desync when Nocturna's final boss summons enemies.
    • Fixed desync when an Armored Skeleton spawns from a Sarcophagus.
    • Fixed desync when changing a replay's playback speed.
    • Fixed desync when resizing the game window during a run.
    • Fixed desync when a Blast Helm explosion is used to defend against a Fireball.
    • Fixed desync between Windows and MacOS/Linux when the player is diagonally aligned with a digging miniboss.
Did we miss anything? Send us feedback directly through the game!
  • Added an in-game 'Send Feedback' menu to share bug reports, suggestions, and other feedback with the developers.
    • Gameplay screenshots, replays and log files can optionally be attached to bug reports.
    • For full transparency, the contents of feedback reports can be viewed in all their technical glory prior to submission.

Make sure to give us a follow on Twitter and join our Discord too!
Mabinogi - CM Katherz
Check out all of the details of this month's Patch Notes, featuring the Great Era of Commerce Part 1 update!

The following Events, Sales, and Promotions are running:
  • Crom Bás Fever Time: Thursday, December 9th, After Maintenance - Until Further Noticehttps://mabinogi.nexon.net/news/73321/the-billionaire-s-bankroll-season-3[/url][/*][*][url=https://mabinogi.nexon.net/news/74730/small-draconian-box]Small Draconian Box[/url]: Thursday, June 9th, After Maintenance - Thursday, July 7th, Before Maintenance[/*][*][url=https://mabinogi.nexon.net/news/74873/shopkeeper-s-sale-commerce-preparations]Shopkeeper's Sale: Commerce Preparations[/url]: Thursday, June 16th, After Maintenance - Thursday, July 14th, Before Maintenance[/*][*][url=https://mabinogi.nexon.net/news/75017/the-secrets-of-the-commerce-champion]The Secrets of the Commerce Champion[/url]: Thursday, June 30th, After Maintenance - Thursday, July 28th, Before Maintenance[/*][*][url=https://mabinogi.nexon.net/news/75018/2022-summer-master-plan]2022 Summer Master Plan[/url]: Thursday, June 30th, After Maintenance - Thursday, September 1st, Before Maintenance[/*][*][url=https://mabinogi.nexon.net/news/75155/glass-trim-box]Glass Trim Box[/url]: Thursday, June 30th, After Maintenance - Thursday, July 28th, Before Maintenance[/*][*][url=https://mabinogi.nexon.net/news/75180/dazzling-reforging-tool-and-reforging-time-weekends]Dazzling Reforging Tool and Reforging Time Weekends[/url]: Thursday, June 30th, After Maintenance - Thursday, July 14th, Before Maintenance[/*][*][url=https://mabinogi.nexon.net/news/75192/great-era-of-commerce-part-1]The Great Era of Commerce Part 1 Update[/url]: Permanent[/*][/list] [b]Great Era of Commerce Part 1[/b] [list][*]Trade has now been expanded into Iria! For full details, check out the Great Era of Commerce Part 1 update on its [url=https://mabinogi.nexon.net/news/75192/great-era-of-commerce-part-1]dedicated webpost[/url].[list][*]8 new Trading Posts have been added in Iria.[/*][*]There are new NPCs in Iria as part of the Iria Trade Association.[/*][*]There are new daily quests related to Commerce.[/*][*]3 new transportation methods have been added.[/*][*]2 new ports have been added.[/*][*]A new [url=https://mabinogi.nexon.net/guide/advancedguide/general/75214/seasonal-commerce-system-guide]Seasonal Commerce system[/url] has been added.[/*][*]Seasonal Ducats are a new type of currency that can be used for trading during a season.[/*][*]The Seasonal Commerce Rank Board has been added.[/*][*]Seasonal Rank Rewards have been added.[/*][*]The Outlaw Pursuit Wanted Board bounty tracking system has been revamped.[/*][*]7 new Outlaws have been added.[/*][/list][/*][/list] [b]The following changes have been made to the game:[/b] [list][*]The naming format of the “Increases Attack Delay” Set Effect has been changed to “Attack Delay Reduction”.[/*][*]The training method of Commerce Mastery has been changed from Ducats to Seasonal Ducats.[/*][/list] [b]The following bug fixes have been made to the game:[/b] [list][*]Fixed an issue where the Production Boost Potion's effect disappeared before calculating the production success rate.[/*][*]Fixed an issue where when you entered Tech Duinn or Baltane Elite Missions, the passes with shorter expiration would appear first in the selection UI.[/*][*]Fixed an issue with active Personal Shops displaying untranslated text when holding down the Alt key.[/*][*]Fixed an issue with two Red Flame Fire Dragons appearing in the Transformation Diary UI.[/*][*]Fixed an issue where the journal achievement for completing 1,000 crafts was stating 100 crafts.[/*][*]Fixed an issue where several menus and buttons in the Production Crafting Diary had text that was cut-off or was overlapping.[/*][*]Fixed some Weaving crafting recipes that were incorrectly labeled:[list][*]Fabric -> Cheap Fabric[/*][*]Common Fabric: Make Fabric (Normal) -> Make Fabric (Common)[/*][*]Silk -> Cheap Silk[/*][*]Common Silk: Make Silk (Normal) -> Make Silk (Common)[/*][*]The material for crafting Ice Silk was incorrect; Cold Thread -> Frost Thread[/*][/list][/*][*]Sewing Patterns and Blacksmith manuals showing no data have been fixed and can now be used. Crafting these items will also collect them in the Production Diary.[/*][/list] [b]The following are known bugs:[/b] [list][*]There is an issue where you cannot Friend Summon using Fynn Pets. It will show the error, "Unavailable because the owner has opened a Personal Shop".[/*][*]Some players' hotkeys and pet menu settings reset after logging out.[/*][*]During the Kraken Rex boss fight, Kraken Rex will use an attack that will cause players to lose protection, semi-permanently, until they change channels or relog.[/*][*]There is a typo in the Finishing Materials list when crafting the Dustin Silver Knight Greaves.[/*][*]There is a known issue where some players are unable to obtain the G1 quest "Find Goro's Ring".[/*][*]There is an issue where certain G3 cutscenes will not play, but still charge gold.[/*][*]There is an issue where the Today Visitor Count does not reset to 0. When a visiting character visits the Homestead, the Today and Total Count accumulates normally.[/*][*]The available upgrades in the Item Upgrade may overlap in the UI if the window is increased.[/*][*]Homestead Anvils and Furnaces have settings to allow visitors to use them, but do not actually restrict the use of the items.[/*][*]There is a slight graphical error where part of the hose is missing when a William or Butler Partner uses the Water Hose gesture.[/*][*]Some Partner gestures that have them holding a weapon will appear as though the weapon is disconnected and floating.[/*][*]There are Partner gestures that do not activate when a Partner has something equipped in their left hand.[/*][*]There is an issue after using the Thunder skill, the character can't charge Thunder again until after the Thunder bolt hits/damages enemies.[/*][*]If you try to change your style to an appearance already saved in a Beauty Slot, it will say it failed.[/*][*]There is a minor visual issue with the Beauty Slot text if you scroll up and down after expanding the Beauty Slot.[/*][*]The outline color when clicking on an empty Beauty Slot is incorrect.[/*][*]There is text cut-off in the Buy Item UI when buying the Royal Society Appreciation Box from Melwyn.[/*][*]The inventory image for the Mace of Mercy is incorrect.[/*][*]Feeding a Pet Instructor Stick to a Level 100 Spirit weapon will cause the character to freeze.[/*][*]If you had a unicode heart on your wedding ring, the heart appears as a question mark.[/*][*]The Shaggy Perm hairstyle can be saved in a Beauty Slot.[/*][*]Cobweb Mummy enemies do not appear in the Alby Advanced Dungeon.[/*][*]Guilds are not appearing in the Guild List.[/*][*]When you first open the Master Plan Inventory, it will incorrectly show as locked. Closing and reopening the inventory will fix the issue.[/*][*]There is a minor graphical issue with the Special Shining Stage Concert Costume (M) when the character equipped with the outfit is running.[/*][*]Scathach's hands do not match her skin color.[/*][*]The Tail Chasers mini-game in Festia is currently inaccessible.[/*][*]A character's neck will become detached from their body when wearing the Mysterious Thief outfit.[/*][*]Guild stones can be placed very close to each other.[/*][*]Existing Guilds cannot create guild stones or invite new members.[/*][*]Some players have encountered an issue when using Fynn Sync for Corgi pets.[list][*]A further uncommon issue can occur where placing items into the pet's inventory will disappear.[/*][/list][/*][/list
  • Small Draconian Box: Thursday, June 9th, After Maintenance - Thursday, July 7th, Before Maintenance
  • Shopkeeper's Sale: Commerce Preparations: Thursday, June 16th, After Maintenance - Thursday, July 14th, Before Maintenance
  • The Secrets of the Commerce Champion: Thursday, June 30th, After Maintenance - Thursday, July 28th, Before Maintenance
  • 2022 Summer Master Plan: Thursday, June 30th, After Maintenance - Thursday, September 1st, Before Maintenance
  • Glass Trim Box: Thursday, June 30th, After Maintenance - Thursday, July 28th, Before Maintenance
  • Dazzling Reforging Tool and Reforging Time Weekends: Thursday, June 30th, After Maintenance - Thursday, July 14th, Before Maintenance
  • The Great Era of Commerce Part 1 Update: Permanent
Great Era of Commerce Part 1
  • Trade has now been expanded into Iria! For full details, check out the Great Era of Commerce Part 1 update on its dedicated webpost.
    • 8 new Trading Posts have been added in Iria.
    • There are new NPCs in Iria as part of the Iria Trade Association.
    • There are new daily quests related to Commerce.
    • 3 new transportation methods have been added.
    • 2 new ports have been added.
    • A new Seasonal Commerce system has been added.
    • Seasonal Ducats are a new type of currency that can be used for trading during a season.
    • The Seasonal Commerce Rank Board has been added.
    • Seasonal Rank Rewards have been added.
    • The Outlaw Pursuit Wanted Board bounty tracking system has been revamped.
    • 7 new Outlaws have been added.
The following changes have been made to the game:
  • The naming format of the “Increases Attack Delay” Set Effect has been changed to “Attack Delay Reduction”.
  • The training method of Commerce Mastery has been changed from Ducats to Seasonal Ducats.
The following bug fixes have been made to the game:
  • Fixed an issue where the Production Boost Potion's effect disappeared before calculating the production success rate.
  • Fixed an issue where when you entered Tech Duinn or Baltane Elite Missions, the passes with shorter expiration would appear first in the selection UI.
  • Fixed an issue with active Personal Shops displaying untranslated text when holding down the Alt key.
  • Fixed an issue with two Red Flame Fire Dragons appearing in the Transformation Diary UI.
  • Fixed an issue where the journal achievement for completing 1,000 crafts was stating 100 crafts.
  • Fixed an issue where several menus and buttons in the Production Crafting Diary had text that was cut-off or was overlapping.
  • Fixed some Weaving crafting recipes that were incorrectly labeled:
    • Fabric -> Cheap Fabric
    • Common Fabric: Make Fabric (Normal) -> Make Fabric (Common)
    • Silk -> Cheap Silk
    • Common Silk: Make Silk (Normal) -> Make Silk (Common)
    • The material for crafting Ice Silk was incorrect; Cold Thread -> Frost Thread
  • Sewing Patterns and Blacksmith manuals showing no data have been fixed and can now be used. Crafting these items will also collect them in the Production Diary.
The following are known bugs:
  • There is an issue where you cannot Friend Summon using Fynn Pets. It will show the error, "Unavailable because the owner has opened a Personal Shop".
  • Some players' hotkeys and pet menu settings reset after logging out.
  • During the Kraken Rex boss fight, Kraken Rex will use an attack that will cause players to lose protection, semi-permanently, until they change channels or relog.
  • There is a typo in the Finishing Materials list when crafting the Dustin Silver Knight Greaves.
  • There is a known issue where some players are unable to obtain the G1 quest "Find Goro's Ring".
  • There is an issue where certain G3 cutscenes will not play, but still charge gold.
  • There is an issue where the Today Visitor Count does not reset to 0. When a visiting character visits the Homestead, the Today and Total Count accumulates normally.
  • The available upgrades in the Item Upgrade may overlap in the UI if the window is increased.
  • Homestead Anvils and Furnaces have settings to allow visitors to use them, but do not actually restrict the use of the items.
  • There is a slight graphical error where part of the hose is missing when a William or Butler Partner uses the Water Hose gesture.
  • Some Partner gestures that have them holding a weapon will appear as though the weapon is disconnected and floating.
  • There are Partner gestures that do not activate when a Partner has something equipped in their left hand.
  • There is an issue after using the Thunder skill, the character can't charge Thunder again until after the Thunder bolt hits/damages enemies.
  • If you try to change your style to an appearance already saved in a Beauty Slot, it will say it failed.
  • There is a minor visual issue with the Beauty Slot text if you scroll up and down after expanding the Beauty Slot.
  • The outline color when clicking on an empty Beauty Slot is incorrect.
  • There is text cut-off in the Buy Item UI when buying the Royal Society Appreciation Box from Melwyn.
  • The inventory image for the Mace of Mercy is incorrect.
  • Feeding a Pet Instructor Stick to a Level 100 Spirit weapon will cause the character to freeze.
  • If you had a unicode heart on your wedding ring, the heart appears as a question mark.
  • The Shaggy Perm hairstyle can be saved in a Beauty Slot.
  • Cobweb Mummy enemies do not appear in the Alby Advanced Dungeon.
  • Guilds are not appearing in the Guild List.
  • When you first open the Master Plan Inventory, it will incorrectly show as locked. Closing and reopening the inventory will fix the issue.
  • There is a minor graphical issue with the Special Shining Stage Concert Costume (M) when the character equipped with the outfit is running.
  • Scathach's hands do not match her skin color.
  • The Tail Chasers mini-game in Festia is currently inaccessible.
  • A character's neck will become detached from their body when wearing the Mysterious Thief outfit.
  • Guild stones can be placed very close to each other.
  • Existing Guilds cannot create guild stones or invite new members.
  • Some players have encountered an issue when using Fynn Sync for Corgi pets.
    • A further uncommon issue can occur where placing items into the pet's inventory will disappear.
OUTBRK - ETXBONES
Welcome back chasers, we've got another round of exciting updates to share with you all for this month's OUTBRK Development Outlook.

Over the last few months, our team has continued to work on key components of OUTBRK and we've been integrating much of the player feedback we received from our most recent playtest.

Last month, we shared some conceptual designs for the new in-game mini-map and the enhanced design of the full screen map and accompanying UI. This month, we're excited to show off the functionality as seen in-game!

IMPROVED MAP NAVIGATION AND CONTROLLER SUPPORT

You'll notice a new "Inspector" tool that will help players know what the different in-game points of interest are with helpful hints that will be displayed alongside the map.



That's not all, we've also continued to enhance how players can interact with the in-game radar and forecasting products. This is a huge step forward in enhancing the realism of OUTBRK. Seasoned storm chasers will appreciate just how realistic working with these products will look and feel. New to chasing and weather? No problem - we'll have tool tips and tutorials in-game to help players of all backgrounds feel comfortable navigating the weather mapping tools in OUTBRK.





Playing on a controller? All of these in-game clips were captured from controller based gameplay! We know that even for experienced PC players, some will prefer to play on a controller and we're excited to integrate more and more controller functionality.

NEW CARS AND ACCESSORIES

While we've continued working on these in-game UI elements, our modeling partners have been wrapping up work on several of the vehicle models that will be in-game. Many of the vehicles in OUTBRK were a result of the phenomenal Kickstarter supporters, including well-known storm chasers like Daniel Shaw and groups like LiveStormChasers.com !

Each vehicle will have unique handling physics that reflect differing vehicle characteristics!



(LiveStormChasers car is a 3D render provided by texturing artist, not in-game capture)





And of course, we're continuing to create vehicle accessories that players can earn with their in-game credits.



Our most recent stretch has been very important for our next steps in OUTBRK and we're continuing to integrate the key components that we will need in order to get ready to move forward with additional Playtests and eventually Early Access. While we don't have specific dates yet, we're getting closer and closer to knowing each day.

As always, stay up to date with our Trello page!


Until next time, chasers!

-The OUTBRK Team
...