Bat Boy - Beardo
Hello everyone!

We have some VERY exciting news to share with you all today.
We've been working very hard on this for the last 4 months or so.
⚾ Bat Boy is coming to Kickstarter on July 13th!⚾

What started out as a simple little platformer as a callback to the 8-bit days of gaming,
has turned into something much bigger and more ambitious as ou team and vision
for the project grew. It's a very exciting time when you can look at something you're
making and see the greater potential, just waiting to be discovered.

And so it's because of that underlying potential that we decided to move things
to Kickstarter. With that extra layer of support, we can really push the game to it's
limits, explore new ideas and really flesh out the world.

But of course, it's not just about us. As with all Kickstarter projects, we want to
make sure that you, the fans get something out of it too.

With that in mind, we're partnering up with the awesome folks at The Yetee to
provide some first-rate physical and digital rewards. From the typical such as artbooks,
soundtracks and t-shirts, to the more baseball themed foam fingers, baseball caps and jerseys!
We'll be rolling out announcements about all of the reward tiers over time on
our socials (Twitter: https://twitter.com/XPlusGames),
but in the meantime, please bookmark the Kickstarter coming soon page
if you'd like to keep an eye on the project!

We have a LOT in store for the campaign and we hope you'll all join in
to help reach our goal to make the game the best it can be!

Kickstarter Link: https://www.kickstarter.com/projects/xplusgames/bat-boy
Devil's Deck - 蓬莱飞鱼
New DLC Devil’s Deck: Astray Destiny is now available!

We’ll update the game at 15:00 6/30 and that will last about 30 minutes. Here are the details:
1. Bugs Fixed
1) When Wind Whisperer, Soul Assassin, Gill-Cheek Scholar are up to Rank 14, they will correctly get +60 original gold as other heroes, instead of +6 original gold.
2) Adjusted the text of Vitality Potion (&Vitality Potion+) to fit in with its actual effect:
Old:
At the star of each combat, if your HP is blow 50%, restore 20%(40%) of missing Health.
New:
At the star of each combat, if your HP is at or blow 50%, restore 20%(40%) of missing Health.
3) Some other bugs.

2. Game adjustment
1) Adjusted the skill of Master of Camouflage (Monster of the 2nd Act):
Old:
Illusion: Whenever an unspawned friendly creauture enters the battlefiled, transmute it into a random enemy creature and trigger its Deplo.
New:
Illusion: (0) Transmute an unspawned friendly creature into a random enemy creature and trigger its Deploy.
2) If your opponent has a Crystal Ball+ or Fiendish Codex+ in hand, now he will use it first.
3) Adjusted some texts:
Conductor of Sea (Hero)
Quartermaster (Creature)
Trash Basket (Relic)
Ogu and the Secret Forest - sinkholestudio


Hi, all!
We've updated English and Japanese in the demo version. Of course, the language will be automatically applied by your computer setting so you don't need to do any steps to play it.



If you find any trouble with playing each version, please let us know through the Steam community.
Hope you guys enjoy the demo play and please stay tuned on the furthermore developments!

For whom have played the initial demo version already, here is what's changed.


Updates
  • Fishing system has been updated. We're planning to add several collecting systems like bugs, fruits, etc. And what has been changed is applied to the current demo. You can meet 10 new fish in the 'Village of the Sun'. Fishes are divided into 3 grades and can be found according to the fishing sites. Also, 1st and 2nd-grade fishes that are rarely appeared need an additional step to be caught.



  • The cutscenes that are played in the early part of the game are updated with improved animations and sound. They are not the final version yet and we'll keep making it better.

  • We've added the Mac demo version.
  • Playstation controller is available.
Jun 29, 2022
Stellar Monarch 2 - Chris Koźmik
This version was a big redesign of the Great Council. I reviewed how it works, disassembled it and basically redid it from scratch using the parts that worked. Now it's all more clear and logical, plus you can make a speech to alter the voting! Another feature is robots and androids population (build your own citizens). There is also a bunch of very nice interface improvements, the traditional removal of several features that were assessed as too weak and rebalance.


- [feature] The Great Council redesign.
- [feature] Three additional glorious achievements from Centralization.
- [feature] Robots (population type) introduced. Must be enabled via technology "Mechanical Servants", this population is automatically manufactured depending on number of cities and provide labor only (everything explained in tooltips).
- [feature] Added option to mass order to mark for conquest even unexplored planets of that race.

- [misc] Aristocracy tax now affects opinion of noble houses.
- [misc] Adjusted initial budget points allocation.

- [removed] Ministry actions removed (only one action was implemented and it was not very useful anyway, better is such things are handled via audience events).
- [removed] Removed planetary markers concept (it looked great on paper but I could not find a way to make those work in game, those might be back in future in some other form).
- [removed] Removed unused Intriguer and Easy to Bribe traits.

- [balance] Rebalanced reforms (houses support and popular support grant higher bonus, reforms take longer to finish by default). Which means that now assuring a proper house support before attempting a reform is much more important.
- [balance] Number of glorious achievements required for coronation increased from 12 to 15 (because of additional sources of glorious achievements).
- [balance] Administrative points for audience events rebalanced (overall, on average audience options now require more administrative points).
- [balance] Opinion of houses for audience events rebalanced (on average audience options now affect houses opinion more). This change is intended to better reflect the opinion needed per reputation tier and make it more meaningful.

- [content] New technologies (robots related).

- [interface] Added mass orders tab on diplomacy screen (according to feedback many numerous first time players had trouble finding this option on the planet screen, it should be much easier to find now).
- [interface] Option to rename fleets and ships.
- [interface] Ships quick selector on Ships screen (ships marked as obsolete will be skipped by quick selector).
- [interface] Aliens quick selector on Intelligence screen.
- [interface] Beautified encyclopedia slightly (note: encyclopedia has no content yet).

- [fix] Incorrect population summary.
- [fix] Banquet option window now was not reacting properly to ESC key.


Compatibility note: INCOMPATIBLE, this version will not work with old saves (note that each time a savefile compatibility is broken a new Beta branch with the old version is created so you can always finish your game in progress).
The Bridge Curse Road to Salvation - tbc_rts
Softstar Entertainment’s newest horror masterpiece, The Bridge Curse Road to Salvation, will be available on Steam on August 25, and its second wave of promotional videos has just been released. The game, adapted from the 2020 thriller film The Bridge Curse, is based on the top ten horror stories of Taiwanese campuses. In addition to expanding upon characters that were not in the movie, many puzzles and artifacts have been incorporated into the game to increase the difficulty of each level of the game.

The Bridge Curse: Road to Salvation available on Steam on 8/25: Second wave of trailers (Multi-language subtitles)


Based on local urban legends

According to rumors, there is a horror story that has been passed down for many years at TungHu University. The story goes that the ghost of a female student haunts a bridge in the campus, and every 4 years, she snatches another student to take her place. A group of fearless TungHu students decided to challenge the legend of the bridge ghost to boost their live stream viewer count; they held a daring adventure in the quiet campus when no one was around. The group held their breath and trembled as they took part in the test, but little did they expect to have the ghost actually show up.



Hiding and solving mysteries at the same time; facing your fears unarmed

The game is a first-person stealth game, combining action and puzzle solving. As a terrifying ghost approaches from out of nowhere, players will take on different characters and dash from one corner of the campus to another to escape from various dangers. Players have to conceal themselves in hidden spaces to avoid the murderous ghost, and rack their brains to find clues and solve puzzles in order to have a chance to escape. Many seemingly insignificant props can be picked up and carefully studied to discover what is hidden inside them. Whether players can finally break the curse of bridge ghost depends on their skills.



More exciting plot, more detailed storylines

The game was adapted from the famous thriller film The Bridge Curse. In addition to adding two new characters that were not in the movie, the game also has new additional plot to make the game’s story fuller and the experience more thrilling and exciting. As the plot evolves and advances step by step towards the end, the unknown secrets behind the female ghost and the intricate relationships between the students will gradually rise to the surface, and they are waiting to be discovered and experienced by players.





Steam Version only US$19.99

The Bridge Curse: Road to Salvation will be available on STEAM on August 25. The game supports traditional Chinese, simplified Chinese, Thai, English, Japanese, German, Spanish, and the regular version is priced at US$19.99. There is also a digital deluxe version package that has a book on the game production process, including game art, concept designs, behind-the-scenes footage and more, making it good value for the money.

Add to Steam Wishlist immediately and Play DEMO :
https://store.steampowered.com/app/1611430/_/?l=tchinese

The Bridge Curse: Road to Salvation Trailer: https://www.youtube.com/watch?v=OwHGKqJiLJs
The Bridge Curse: Road to Salvation Facebook: https://www.facebook.com/TbcRts/
The Bridge Curse: Road to Salvation Twitter: https://twitter.com/TbcRts
The Bridge Curse: Road to Salvation IG: https://www.instagram.com/tbc_rts/





Riders of Icarus - CM Athena
Greetings Riders,

For Riders who have used the Steam Transfer and lost GCoins in the process, kindly fill up this form:
https://forms.gle/ut5k1KPtUYm6VLDr8
Puzzle Quest 3 - Kafka
Hello and welcome to our second update to Puzzle Quest 3, Update 1.2: The Broken Tree!

It has been a huge few months and we’re super excited to share the changes with you!

 
The Elephant (that doesn’t quite fit) in the Room…

With update 1.1, many of you will remember that we increased the inventory space so that those of you who’ve really gone all out collecting gear would still be able to collect the Khazdhuli Gear.

Well. It’s time for 1.2 and we have more gear. Rather than adding another static amount of inventory slots, we’ve given Northelm a little upgrade to provide 3 inventory slots per level instead of 2.(And yes. Even if you’ve already levelled up Northelm once you’ve updated to 1.2 you will get all those extra slots.)

We’re still working on something more dynamic for the biggest collectors amongst you, but we think this will create some much needed extra wardrobe space for the Flametree set and 1.3!

 
Ch-Ch-Ch-Changes… To the Roadmap

We have also had to make some changes to the Roadmap. The Follower Update has been moved to a later update, with some additional Kingdom updates brought forward. We wanted to make sure that we didn’t compromise on either of those updates, so we made the decision to split them up and give them the space, developer and design attention they needed.

Update 1.3: Into the Dreamhold will be quite a big (and focussed) update with Menu and Inventory Reworks along with a new Hero Class AND a brand new Follower!

You can also expect the Season Archive in Update 1.3 where you will be able to access Season 1.1: The Mines of Khazdhul and all our Seasons as we continue to release them.


The Season begins at daily reset (00:00 GMT) on the 5th July.
  • Start - 5th July (Release of Season 1.2, new gear, spells, minions, and skins)
  • Chapter II unlocks - 19th July
  • Chapter III unlocks - 2nd August
  • Hard mode - 9th August
  • Elite Mode - 16th August
  • End date - 30th August
The home of the Tree of Fire is beautiful and cruel, as are its ancient accords that must be fulfilled...


The Items, Spells, and Minions use new Relics obtainable through the Season Dungeons to evolve.

Values in bold are affected by the rarity or element of the item.



  • Flametree Thorn (Dagger)
    • When matching (Blue/Green/Red/Yellow/Purple) gems, there is a 10-25% chance to gain 5% Power, and become possessed for 2 turns.
    • “What would you trade for protection in the darkest of places?”

  • Flametree Helm (Helmet)
    • Gain 10-25 starting mana for purple and red spells
    • "It is said a Flametree helm is the last the craftsmen who reach into the flames of The World's Maw to retrieve its obsidian will ever make."

  • Flametree Pauldrons (Shoulders)
    • At the start of each turn, if possessed, gain 1-2.5% of maximum Armor.
    • “The razor sharp blades of the Flametree Pauldrons are known to scar the wearer, reflecting the grim bargain struck by followers of the Tree of Fire.”

  • Flametree Belt (Belt)
    • When matching a Big V+ purple gem or red gem, there is a 10-25% chance to Hex the enemy.
    • “For masters who wear a Flametree Belt, pain is a two-way street.”

  • Flametree Ring (Ring)
    • Gain 1-4 ultimate spell power when matching 5 or more purple gems or red gems.
    • “The expression immortalized on a Flametree Ring suggests some learn their lessons too late.”

  • Flametree Amulet (Necklace)
    • At the start of each turn, if possessed, there is a 10-25% chance to gain Barrier.
    • “Fire must be fed, but occasionally it grants favours in return.”



Flametree I (2 piece set bonus)


Burn the enemy for 1-6 turns when 5 or more red gems are matched.
Gain 5-30% to all Elemental Damage Reduction vs. Daemon enemies.


Flametree II (4 piece set bonus)


Become possessed for 1-6 turns when 5 or more red gems are matched.
Gain 5-30% Physical Damage reduction vs. Daemon enemies.


Flametree III (6 piece set bonus)


Gain 10-20% Power if I am possessed.
Gain 5-30% Power vs. Daemon enemies.



Available only in the Cache items in the Season shop, this item will drop at Legendary rarity.

  • Ygdratha’s Pendant
    • Heal 3-12% of your Life when the enemy casts a spell.



"The elegance of the pendant is a reflection of the simple truth that life for one rarely comes at no expense to another."

 


Values in bold are affected by the level or rarity of the spell.
  • FROSTFIRE FIST (110 Blue mana)
    • Gain 0.6x armor. If there are 7 or more red gems on the board, convert 2-7 of them to blue gems.
  • DARKFIRE GAZE (110 Purple mana)
    • Convert 3-8 purple gems to skull gems. If there are 7 or more red gems on the board, burn and hex the enemy for 2-7 turns.
  • FLASHFIRE STRIKE (120 Yellow Mana)
    • Deal 0.9x damage as light, plus 25-50% extra if there are 7 or more red gems on the board.
  • BLIGHTFIRE FUMES (120 Green Mana)
    • Deal 1x damage as poison. If there are 7 or more red gems on the board, drain the enemy mana by 35-60%




  • Twigdratha
    • Balanced
    • PvP Spell: Broken Heart (60 Mana)
      • Remove a random row of gems and deal 1x damage as dark, adding 10% for each skull removed.

  • Smokat
    • Speedy
    • PvP Spell: Hexing Growl (50 Mana)
      • Deal 1x melee damage and Confuse the enemy for 4 turns.
        • Confuse: Confused characters have both their Critical Hit Chance and Critical Hit Damage halved.

  • Hellski
    • Mighty
    • PvP Spell: Hellfire (65 Mana)
      • Gain 0.5x life, armor, and resistance.
    • Firebat
      • Cunning
      • PvP Spell: Flame Tongue (75 Mana)
        • Deal 1x damage as fire, and remove 3 red gems and 3 skull gems.




Premium Skin: Flametree Assassin



"If one is to stare into the void, one might as well look good doing it."

 
Poison Mastery Mercenary


"Some say “He who fights with honor has already won”... A well paid opportunist with a poison tipped blade would disagree"



 




  • Each Kingdom will come under attack by a Kingdom boss every 22 hours.
  • Once the attack begins, the Kingdom will have 18 hours to defeat the boss to earn rewards.
  • Everyone in the Kingdom who joined before the boss attack started can participate and earn the basic rewards. Players who deal enough damage can earn Silver and Gold rewards on top of that.

  • Only players who joined the Kingdom before the boss became active may participate in the battles.
    • The boss has a shared health pool that ticks down as players from the Kingdom deal damage to it. Everyone in the Kingdom works together to beat the boss. Once a boss is killed, rewards will be sent out.

  • Partial rewards are received if the boss is not defeated, but has been damaged.
    • Your event Tier and rewards are increased with each boss defeated. It will decrease if a boss is unable to be defeated.
    • Players get a limited number of battles against the boss.
    • The boss cycles through 3 spells, the last of which is guaranteed to kill the hero.
    • The boss is immune to all negative status effects, mana drain effects, and instant kill effects.
    • As players attack and deal damage, there is a leaderboard that is updated with their damage.
    • Mobile Push notifications are enabled through the Kingdom Updates option in the settings, and will be sent when the boss starts their attack, when little time is remaining (and you haven’t used all your battles yet), and when a boss is defeated.


  • There is an item in the Treasury (see Introducing: Treasury) - SPIRIT SHIELD. This can be purchased once per boss, and decreases their mana gain by 25% in all battles.  It is consumed after any boss.




  • The new Kingdom Bazaar is very similar to the Daily Deals tab in the shop
    • Deals refresh every day (or from the Bazaar Restock in the Treasury (see Introducing: Treasury below)
    • There is a tiered system of rewards for daily sales
    • If enough purchases are made within the day, tier rises, else it falls
    • New members will have to wait until the next Daily Reset before being able to purchase Bazaar deals





  • The Treasury shows the things that can be purchased by the 2 top ranks of Kingdom Leadership, with Ingots (see below)
    • Spirit Shield (see Kingdom Defense)
    • Kingdom Gift (+50 Gems for all members)
    • Bazaar restock (Add +1 stock to all items in the Bazaar once per day)



  • Ingots are a KINGDOM CURRENCY - earned by the Kingdom, and able to be spent on things benefiting the Kingdom
    • They are earned through:
      • Defeating Bosses
      • Weekly Activity

  • Only the top 2 tiers of Kingdom members are allowed to spend Ingots from the Treasury.





  • The landing screen now has 2 modes:
    • I’m not in a Kingdom
    • I AM in a Kingdom
  • The “not in a kingdom” version functions as before.
  • The other one is your gateway to the NEW Kingdom Menus!

  • If you ARE in a Kingdom, you’ll see our brand new tiled landing menu that gives you easy access to all the areas of the Kingdom right from the front screen.




  • The Overview will show you your Kingdom’s Crests and Activity
  • We will start tracking & resetting SEASONAL Kingdom Crests with 1.2 to give us a good seasonal competition





  • Accessed right from the Overview, you can now see the Kingdom Leaderboards for the current Season and All Time




  • The roster shows all members of the Kingdom.
  • Each entry contains:
    • Name + Level
    • Rank
    • Crests
    • A 3D character portrait
      • On lower graphics settings this will be a static image, on higher settings, your hero will be animated!
    • Ingots (if you’ve earned them)
  • Added a rank information menu, from here you can see the what the different ranks provide, and you can select which name you’d like to display for your Kingdom Rank




  • There is a sort button on the top bar - default it to RANK, but it can also do:
    • LEVEL ORDER
    • ALPHABETICAL
    • WEEKLY CRESTS



  • Updated Admin UI and added a few more customizable options including
    • Renaming the names of the Kingdom Ranks


  • We’ve replaced the Kingdom settings with a single scale to determine the Kingdom play style
  • The background image used in the Kingdom menus are now selectable
 


  • Kingdom Search has been updated with a new Metro Design







  • We have the addition of a simple button to the top of the menu to toggle Autoplay
  • Autoplay is a feature designed to help in those situations in battle where winning is almost a sure thing. Instead of playing out the rest of the battle, let the Autoplay battle for you, while you can focus on other things (like planning the next Kingdom Defense with your Kingdom).
  • If you notice the battle is coming down to the wire, or see something that you want the AI to do, take over and start playing immediately by interacting with the game, and show the AI who’s boss!
  • Autoplay is active in all game modes except PVP
  • Autoplay is NOT recommended for Hard Battles or other high stakes situations. Afterall, it's only a helper, not a great strategist!





  • Eveline no longer restricts the level & rarity that other followers can be upgraded to.



  • Battle score for a Tourney battle is now displayed in the center position of the rewards sequence.
  • Score gained from a Live Event battle is now displayed in the center position of the rewards sequence.




  • Tourney Defense stats are now tracked correctly
  • Eveline Locket Color Mastery Bonus is now applying correctly
  • Serpentine Pants Armor Bonus Was Incorrect

  • Fixed Co-op difficulty selection showing Difficulty XI
  • Damage numbers were not appearing in battle
  • Tourney promotion referring to the current league
  • Incorrect Account Level on Roster - Level is now always from the main hero
  • PvP Score & Defense Totals were displaying incorrectly
  • Spell Set Mastery description in battle had incorrect value

  • Berserker no longer lurking behind the gem board in some matches

  • Marked the Join Kingdom goal completed for users who are currently in a kingdom but had not completed the goal
 

  • Gold Dragonette from launch mail can't be used to open chests
  • Some text descriptions difficult to read against background
  • Global Mail with No Rewards still shows Rewards to Collect
  • Sound effects delay in sped up battles
Jun 29, 2022
Knights of the Exploding Table - grandhawkunion

Build Version 0.17.9

This update fixes an issue with extra diagonal force applied to creatures moving at high speeds.

The Green Forest music is also slightly updated again.

We're hard at work on making the Purple Cave land available, but we're still a ways off.

Thank you for your patience.

- Grand Hawk

Age of Darkness: Final Stand - loathey
UPDATE: You can find the VOD for the livestream below:


Protectors of the Light,

Join AoD Game Designers Nick and Mario for a Q&A session as they play Age of Darkness on our Twitch channel on Monday, July 4 at 1:30pm AEST (Sunday, July 3 8:30pm PDT).


If you have a burning question about Game Design, or just want to upvote other suggested questions, join our Discord server and ask away in our #question-and-answer channel. And remember, if you can’t make the stream, you’ll still be able to catch up with the VoD after.

Be sure to let us know which dev role you’d love a Q&A with next!

‘Til next time.


As always, if you come across any bugs or crashes in the future, please report them to us either through the Steam forums, our Discord server in the ‘bug-reporting’ channel or using the in-game bug reporting tool.

AoD Social Links:

AoD Discord - Join our official Discord server
AoD Website - Official Website & Blog
Twitter - Follow us at AOD_FinalStand
Facebook - Like Our Facebook Page
Reddit - Join the r/Age of Darkness: Final Stand community
YouTube - Subscribe To Our YouTube Channel

Have a question about the game? We have a handy FAQ we’ve posted on the Steam forums that you can view. If your question hasn’t been answered there, we’ll be doing our best to keep up with questions here, on the forums and our Discord server.

Speaking of which, you can also chat with our team and ask them questions on our official Discord server here!

https://store.steampowered.com/app/1426450/Age_Of_Darkness_Final_Stand
The Heroes Around Me - OKJOY
今天凌编就来和大家分享一个和之前不太一样的场景~
它不是一个建筑或者一个房间,而是芷滨小学旁的一棵大榕树


(芷滨中心小学旁边的大榕树-美术图)


(芷滨中心小学旁边的大榕树-美术图)

在凌编的学生时代,几乎每一所学校里(或者附近)都会有一棵十分高大的树木
小学时各种光怪陆离的校园传说多半会和这棵树挂钩
“在周日下午三点绕着树走三圈再跺三次脚,树神就会和你说话”之类的
我有一个周日去试了,自然是没有成功
小伙伴说那是因为树神不喜欢我,还让我难过了好一阵子

初中的操场上也有一棵很大的树(原谅凌编根本认不出那是什么树)
那个年龄段的男生又最好面子
在树荫下躲太阳会被认为是不够MAN的行为
所以这棵树自然成了我们女生叽叽喳喳分享小秘密的绝佳场所

到了高中,学校里有两棵比教学楼还高的木棉树
每年三四月份,火红的木棉花绽放枝头,甚是好看
可惜木棉树没有榕树那么受欢迎
毕竟在校道上被木棉花砸中可不是一件值得开心的事情


(年代久远的木棉树照片)

这些树木见证了一代又一代人的成长
也承载着一个又一个人的童年和青春
正因如此,罗仔才会在芷滨小学旁加入这样的一颗大树
希望大家能够在游戏中寻回过往的记忆


(旧版芷滨乡中心小学)

除此之外,罗仔还对原来的芷滨乡中心小学进行了重建
在下一篇日志中,我再带大家好好看看重建后的小学,敬请期待!

以上就是这次新场景披露的全部内容啦!

游戏介绍:《世上英雄》是一款以90年代中国乡镇为舞台的像素剧情游戏。故事由一个父亲遭逢巨变,独立照顾体弱多病的女儿开始说起,展现小镇上芸芸众生的酸甜苦辣。

...