Jun 29, 2022
Idle Pins - Arkshija
v2.08

NEW
- 29 Pins
- 2 codes
- Echo Set
- T Set
- Lotus Set
- Reward Set
- Libra Tier 11 +75% special drops
- Spoil Tier 11 +150% materials
- 7 Crafts
- 1 Zone with 15 enemies (unlocked at Tower q10)
- Lotus Set added to the filter list
- Libra & Spoil autofuse

CHANGES
- Valentines event over
- Map 13 image and name
- Autoprogress will now also change zones
- Catching a slime will now add the pin directly and will show a notification
- Melted Snowman proc% increased from 5 to 10
- Revived Snowman proc% increased from 15 to 20
- Tuning with the burner will trigger Stats Proficiency Achievements

FIXES
- Leaders 'ready to fight' notification on start when all leaders are in cooldown
- Negative Pins values on the Drop Log
- Truncated and decimal values will now be more accurate. Credit to community member Melraidin
- Some typos
- DBM Bill's Palace description
- Fixed Sniper formation critical damage
- Fixed ghost Pins

_______________________________________________________________

v2.08b - FIXES PATCH

CHANGES
- Lazy Fuse will not allow to fuse with double click, instead it will boost autofuse speed by 25%
- Kills and M Bags will show on the collection after unlocking the Zone 13
- Changed Water Tool craft description
- Changed Watering Can Pin description
- You will need the Watering Can Pin to start collecting Energy
- Added more info in the Garden
- Adjusted Derium Lord drops
- Valentines Pin description (the pins have no use... for now)
- Spoil and Libra Pins will take bag space now
- Spoil and Libra T11 can now be fused into random support Pins
- Added Echo and T Sets to the possible support Pins obtainable by fusing some top Pins
- Decreased M Bag and M Bag+ drop chance
- Increased 13-6 RCap amount

FIXES
- Lotus Pin after seasoning
- Echo Set collection order
- T Set collection order
- Libra and Spoil T11 Top Tier 'T'
- Derium Lord damage
- Libra and Spoil bonus lost when hit
- Fixed some numbers that were not showing decimal values. They should be now correctly truncated
- Game version in Options
- Now the drop table in the collection will correctly show the Lucky 7 trophy boost
- RCap amount will update after getting some on Zone 13
- RCap and Energy given amount will be the shown in the table instead of always 1
- New crafts will be unlocked also when autoprogress is ON
Jun 29, 2022
OVERLORD: ESCAPE FROM NAZARICK - KADOKAWA CORPORATION
Thank you for playing "OVERLORD: ESCAPE FROM NAZARICK".

We have made the following adjustments and bug fixes.

◆Adjustments
  • Controller buttons for select/cancel can now be swapped in the option menu.
  • The contrast and interval of the white flash effect were adjusted.
  • Adjusted the position of the save point.
  • Other minor adjustments
◆Bug fixes
  • Bugs that caused controllers and keyboards not be recognized.
  • Bugs that Clementine gets stuck in the cage when she enters it with an enemy.
  • Bugs that some of the cages with enemies are not lifted up.
  • The mini-maps in the "Throne", "Dense Forest," and "Glacier" were not correctly displayed.
  • Some typo in the scenario text.


If you notice any other problems, please report them in the bug report thread.

If you have anything that you need our support team's help, please contact us using the form below.
URL: https://kdq.jp/ovl-game-support

Thank you for your continued support of OVERLORD: ESCAPE FROM NAZARICK.
Jun 29, 2022
Command Line Mazer - zhiwenwong1
1.0.0.6 is released for both the full game and demo.

Improvement: Modified tutorial sessions to use pictures to explain.

Bug fixed:
1) When virus is dead or revived, near by processes will update their colors, to reflects door module's range is modified from virus's dead/revive.

2) when gathering from command "go ... and gather and go ...", move virus away using "go" command, will no longer crush the game.
《Drifting : Weight of Feathers》 - worldpeace2040
Witness Faye rides on whale and making her way to the top of the tower!

Dev Play 《Drifting : Weight of Feathers》 STAGE - 6

Elemgate - cwpued
Early Access July 8th

with an new updated demo out now that reflects all the changes over the last 6 months and a new game-play trailer and screenshots now on the store page.

wow It's been a few months of play testing and fixes, discovering problems that were not there and now they are there so i had to fix them but I have finally got an early access version ready

some of the changes over the last 3 months

Intro
  • Unreal Engine intro movie logo has been added and is skippable but still seems to lag a bit for some reason but i'll look into that
  • Game Intro Sequence has been added and been improved upon, but it still needs improving it does get the story across and is animated / played in real time not a video as it's still a work in progress
  • Splash screen of logos has been updated, random background and element sound when skipping based on the element colour also some text adjusted
  • Changed the platform on main menu to be more like a half-pipe design which works much better and adjusted buttons sizes one the main menu
  • All Menus are now bordered such as, player name input, virtual keyboard, level select, stage select, training and retry menus, music player and score / timer / lives are bordered
  • UI in options menu and pause screen are now gold selection rather then the orange

Game Options
  • reset save button has been removed, if you need to delete save for any reason it's in C:\Users\<username>\AppData\Local\ElemGate\Saved\SaveGames
  • Subtitles on or off is now an option that has been added in game options accessed from main menu

How to Play - (in game manual)
  • Has been updated to reflect some of the new game-play mechanics at higher levels

Levels
  • Added the Stage name and egg image on pause screen to show if you've collected it
  • Music Controls added to Retry Screen and training retry screen you can change music on those screens now
  • Levels now have coloured orbs or balls spinning around showing the stages elements you need to use rather then the text of the elements you need to use
  • Element pickups added these show up in normal and hard to earn more points that you lose out on due to the extra time given on easier difficulties
  • Element pickup will most likely be changed in the future as I've had better ideas that i need time to implement

Other various fixes and changes
  • Music player UI border was still displaying on 0 volume now all music players are the same and have been improved functionality and are not shown when music is zero.
  • While in float chambers pausing would cause the ball thingy too shoot upwards after resuming play
  • Sky sphere has been adjusted still needs a little more work
  • Stars need to be fixed or replace with a different method but have been adjusted not so big and blurry.
  • Added voice overs and subtitles to the teleport boxes when you miss a change and start heading out of the stages and the malevolent god puts you back on track or if you get to far out of the stage he cuts you time down to 2 secs then destroys you losing a life.
  • Added in steam API so now I have steam achievements and steam cloud saves enabled that should carry over your progress from the demo
  • I'm sure there was lots more but like the rest properly not worth mentioning

I really hope players have enjoyed the game, It will be at it's cheapest during the first week of the early access launch but won't be this low for quite a while but will got on sale here and there during the early access period.

Please consider purchasing and helping me not only finished the game in the best possible version but kick off the next games I would like to create and so I can step my game development even more so.

Thank you all for your support

Jun 29, 2022
Monster Girl Manager - ∇
Bugs:
  • Fixed floor 32 and floor 34 of the ruins
  • Fixed a crash caused when a charmed enemy uses a multi attack
  • Fixed bazooka showing incorrect damage values
  • Fixed some enemy attacks ignoring charmed
  • Blood Goblet, Poison Blade, and Fuel Tank will no longer activate when used on enemies immune to their status effects.
  • Fixed a crash caused by Buffer.
  • New status effects are no longer preserved after battle.
  • Clean Slate now properly removes new statuses
  • All skills that remove statuses should now work again.
  • White overflow should now remove new status effects from monster girls.
  • Glare now inflicts Weak instead of Broken


Balance:
  • Preserved Amber now preserves up to 5 stacks of useful status effects.
Bahamut2-dragon's bride - 王韋
還記得巴哈姆特一代的強力隱藏寵物-恐龍嗎?
現在他以DLC的形式登場了!
只要購買本DLC,即可在遊戲中和媽媽領取恐龍蛋喔!
喜歡恐龍的玩家不要錯過!
Jun 29, 2022
The Sealed Ampoule - PLAYISM_Wesley
Hello Alchemists!

Thank you for playing The Sealed Ampoule.

  • Fixed issue preventing players from re-trying boss battles
  • Added support for 16:9 full screen display so players no longer experience screen tearing

If you have any feedback or bugs to report, please post them on the forum;
https://steamcommunity.com/app/1396980/discussions/0/2972897380389656127/

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Playism
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SnailQuest - romanhevisky
Fixed a bug about level unlocking
ボクロボ ~Boxed Cell Robot Armies~ - Matsu Friends
Indie Games Connect お疲れさまでした!!沢山の方に試遊頂き,好意的な感想を多く貰うことができました!

8月には "東京ゲームダンジョン" にも出展予定です!スローペースですが時間を見つけてバグ修正/アプデ等も行っていきます~

更新内容
  • ボスの名前がずれているバグ修正

※試遊版専用の実装はSteam版とは分けておこないましたが,何かしらエンバグしていたら気軽にご連絡ください!

ボクロボDIscord 作りました!
バグ報告や質問,要望,攻略方法の共有など,ボクロボに関する議論はこちらでどうぞ!
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