NEW - 29 Pins - 2 codes - Echo Set - T Set - Lotus Set - Reward Set - Libra Tier 11 +75% special drops - Spoil Tier 11 +150% materials - 7 Crafts - 1 Zone with 15 enemies (unlocked at Tower q10) - Lotus Set added to the filter list - Libra & Spoil autofuse
CHANGES - Valentines event over - Map 13 image and name - Autoprogress will now also change zones - Catching a slime will now add the pin directly and will show a notification - Melted Snowman proc% increased from 5 to 10 - Revived Snowman proc% increased from 15 to 20 - Tuning with the burner will trigger Stats Proficiency Achievements
FIXES - Leaders 'ready to fight' notification on start when all leaders are in cooldown - Negative Pins values on the Drop Log - Truncated and decimal values will now be more accurate. Credit to community member Melraidin - Some typos - DBM Bill's Palace description - Fixed Sniper formation critical damage - Fixed ghost Pins
CHANGES - Lazy Fuse will not allow to fuse with double click, instead it will boost autofuse speed by 25% - Kills and M Bags will show on the collection after unlocking the Zone 13 - Changed Water Tool craft description - Changed Watering Can Pin description - You will need the Watering Can Pin to start collecting Energy - Added more info in the Garden - Adjusted Derium Lord drops - Valentines Pin description (the pins have no use... for now) - Spoil and Libra Pins will take bag space now - Spoil and Libra T11 can now be fused into random support Pins - Added Echo and T Sets to the possible support Pins obtainable by fusing some top Pins - Decreased M Bag and M Bag+ drop chance - Increased 13-6 RCap amount
FIXES - Lotus Pin after seasoning - Echo Set collection order - T Set collection order - Libra and Spoil T11 Top Tier 'T' - Derium Lord damage - Libra and Spoil bonus lost when hit - Fixed some numbers that were not showing decimal values. They should be now correctly truncated - Game version in Options - Now the drop table in the collection will correctly show the Lucky 7 trophy boost - RCap amount will update after getting some on Zone 13 - RCap and Energy given amount will be the shown in the table instead of always 1 - New crafts will be unlocked also when autoprogress is ON
1.0.0.6 is released for both the full game and demo.
Improvement: Modified tutorial sessions to use pictures to explain.
Bug fixed: 1) When virus is dead or revived, near by processes will update their colors, to reflects door module's range is modified from virus's dead/revive.
2) when gathering from command "go ... and gather and go ...", move virus away using "go" command, will no longer crush the game.
with an new updated demo out now that reflects all the changes over the last 6 months and a new game-play trailer and screenshots now on the store page.
wow It's been a few months of play testing and fixes, discovering problems that were not there and now they are there so i had to fix them but I have finally got an early access version ready
some of the changes over the last 3 months
Intro
Unreal Engine intro movie logo has been added and is skippable but still seems to lag a bit for some reason but i'll look into that
Game Intro Sequence has been added and been improved upon, but it still needs improving it does get the story across and is animated / played in real time not a video as it's still a work in progress
Splash screen of logos has been updated, random background and element sound when skipping based on the element colour also some text adjusted
Changed the platform on main menu to be more like a half-pipe design which works much better and adjusted buttons sizes one the main menu
All Menus are now bordered such as, player name input, virtual keyboard, level select, stage select, training and retry menus, music player and score / timer / lives are bordered
UI in options menu and pause screen are now gold selection rather then the orange
Game Options
reset save button has been removed, if you need to delete save for any reason it's in C:\Users\<username>\AppData\Local\ElemGate\Saved\SaveGames
Subtitles on or off is now an option that has been added in game options accessed from main menu
How to Play - (in game manual)
Has been updated to reflect some of the new game-play mechanics at higher levels
Levels
Added the Stage name and egg image on pause screen to show if you've collected it
Music Controls added to Retry Screen and training retry screen you can change music on those screens now
Levels now have coloured orbs or balls spinning around showing the stages elements you need to use rather then the text of the elements you need to use
Element pickups added these show up in normal and hard to earn more points that you lose out on due to the extra time given on easier difficulties
Element pickup will most likely be changed in the future as I've had better ideas that i need time to implement
Other various fixes and changes
Music player UI border was still displaying on 0 volume now all music players are the same and have been improved functionality and are not shown when music is zero.
While in float chambers pausing would cause the ball thingy too shoot upwards after resuming play
Sky sphere has been adjusted still needs a little more work
Stars need to be fixed or replace with a different method but have been adjusted not so big and blurry.
Added voice overs and subtitles to the teleport boxes when you miss a change and start heading out of the stages and the malevolent god puts you back on track or if you get to far out of the stage he cuts you time down to 2 secs then destroys you losing a life.
Added in steam API so now I have steam achievements and steam cloud saves enabled that should carry over your progress from the demo
I'm sure there was lots more but like the rest properly not worth mentioning
I really hope players have enjoyed the game, It will be at it's cheapest during the first week of the early access launch but won't be this low for quite a while but will got on sale here and there during the early access period.
Please consider purchasing and helping me not only finished the game in the best possible version but kick off the next games I would like to create and so I can step my game development even more so.