※ 부스팅 접속 보상 아이템은 해당 일자의 00:00 ~ 23:59까지 수령 가능합니다. ※ 경험치 부스팅 혜택에는 퀘스트 클리어 / 몬스터 처치 / 메이즈 클리어 경험치가 모두 포함됩니다. ※ 모든 접속 보상은 H.E.M.S 계정 우편함으로 지급됩니다. ※ 우편을 받지 못하신 경우 채널 이동 또는 우편함을 갱신하여 주시기 바랍니다. ※ 우편 메시지는 최대 100개까지만 표시되며, 노출되는 최대 수량인 100개의 메시지를 초과할 경우 기존에 보유한 메시지를 삭제하여 주시면 새로운 메시지 확인이 가능합니다.
Save Room - Organization Puzzle - fractalprojects2019
Our Save Room has received a new upgrade!
We are pleased to announce that Steam trading cards are available to all players!
Also, the game no longer has limited profile features. This means that achievements will contribute to your global achievement stats on your Steam profile.
Thanks for all your support, the game would be nothing without you!
'Sarmati' & 'Master : The Gathering' Mission Scroll of June is going to end soon.
If there are missions and rewards that you haven't received yet, please accomplish the missions and claim the rewards before it ends.
[Schedules for 'Sarmati' & 'Master : The Gathering' Mission Scroll]
■ June's 'Sarmati' & 'Master : The Gathering' Mission Scroll end time : - ASIA : Thursday, June 30th, 2022, (UTC+8) 11:55 pm - INDIA : Thursday, June 30th, 2022, (UTC+6) 9:55 pm - MENA : Thursday, June 30th, 2022, (UTC+3) 6:55 pm - EU : Thursday, June 30th, 2022, (UTC+2) 5:55 pm - SA : Thursday, June 30th, 2022, (UTC-3) 12:55 pm - NA : Thursday, June 30th, 2022, (UTC-4) 11:55 am
※ Additional buff will end at the same time.
■ July's 'Sarmati' & 'Master : The Gathering' Mission Scroll start time : - ASIA : Friday, July. 01, 2022, (UTC+8) 12:30 am - INDIA : Thursday, Jun. 30, 2022, (UTC+6) 10:30 pm - MENA : Thursday, Jun. 30, 2022, (UTC+3) 7:30 pm - EU : Thursday, Jun. 30, 2022, (UTC+2) 6:30 pm - SA : Thursday, Jun. 30, 2022, (UTC-3) 1:30 pm - NA : Thursday, Jun. 30, 2022, (UTC-4) 12:30 pm
(Pic related: One of my stress testing worlds running on iOS. Each voxel is one cubic inch; this world doesn't really fit in my house!)
The Steam version of Microcosm hasn't been updated in a few years. In retrospect, releasing a VR game right before moving into a van for two years probably wasn't my most brilliant idea.
However, during that time, I've been at work on a rewritten voxel engine and application with support for tons of new features, like:
"Infinite" worlds!
Copy/paste
Undo/redo
Export to OBJ+MTL or PLY
Rotate the world
Scale the world
Full control over voxel opacity
Flood fill (paint bucket)
LUA scripting support
…and more! So, here's the plan:
The Steam version will be made free on July 11th, 2022 (without a feature update). The new version of Microcosm will be coming to iOS first, and will be free with in-app purchases for some of the new functionality (such as Lua scripting and PLY/OBJ export). I don't have a set release date, but once the iOS version is out, I'll start work on the VR update. When the VR update is released, anyone who purchased Microcosm before July 11th, 2022 will be entitled to a free code granting them access to all new features.
Thanks for your patience, and if you're interested in following along with development, I post updates on Instagram! -paul
-Added a check for overlapping items for pickups. -Added a delay when joining a server to give server time to get character information. -Added ability for players to disassemble first tier of shrine staffs. -Added a fix for spawners not despawning ai if a building is built over it which could cause server to bloat. -Added billboards (WIP).
-Fixed cooldown abilities having a timer delay error. -Fixed divide by zero errors on buildings and ai part 2. -Fixed a unique net id error for steam joining a session. -Fixed when trying to swim up and it stuttering the character. -Fixed when swimming character not able to swim forward. (Test) -Fixed defensive fences not doing damage or making players stop climbing.
-Re-added lights to campfire & furnace.
-Tweaked summon power based on summon level now before it was stuck at level 20, now higher summon levels will make summons more powerful. Level 20 is 1.8 power level is 2.2 without staffs.
Hello, Frontiers. We want to share the development progress via our Dev log for June.
As we shared in the previous news, we are in the process of supplementing and polishing DUBIUM based on the feedback we received from CBT last year. What's certain is that there will be more tests and opportunities coming for you to play DUBIUM this year. So, this year, we will have the opportunity to let you enjoy the gameplay and bring DUBIUM to more people.
For that purpose, DUBIUM will participate in Gamescom and Tokyo Game Show this year to introduce DUBIUM to more people. Come and say hello if you see the news of DUBIUM regardless, online or offline. We would appreciate your support :)
What's New and Improved
1. Improved Mini-game of Core Loader
The Core Loader, the last device to carry out the primary mission, provides a very important mini-game for Frontiers. However, in the previous CBT, we found out that two areas in the core loader need some improvement. One is that some Frontiers did not play the mini-game even when it was failing on the screen, where the mini-game required to be played. The second was that mini-games were not noticeable, even though they needed quick situational judgment and control. To solve these two improvements, the dev team has changed the core loader mini-game to a more intuitive form and strengthened the instruction for control.
2. Improved AR navigation information
AR navigation information guides Frontiers and Traitors to the place to carry out their missions. It is handy because you can get lost in a complex Uterlab-11 without navigation. During the CBT, the texts of destinations overlapped with one another when players had multiple key cards for missions in their hands. We fixed the issue by having the texts stacked on top of each other for better readability. In addition, we differentiated the navigation color of the key card for the mission and the key card for acquiring Keystones to help players for better gameplay. (Traitors, no more mistakes when you go to pick up Keystones)
3. Changes to the movement speed debuff at low health
Frontiers may get damaged from environmental factors or other Frontiers/Traitors while carrying out their mission. Eventually, their HP(health points) can reach a critically low level at times. Suppose the player's HP drops below a certain level. In that case, the movement speed will be slowed and will stay that way until the player recovers his/her health. In CBT, we saw that slow movement speed was excessive, making gameplay unnecessarily inconvenient for players.
To improve this, we tuned the status effect mechanic regarding that part. Players will still enter the same injured state when their health points drop below a certain value, depriving them of the ability to run. However, now it’s temporary, so the players will be able to move normally again if a certain amount of time has passed. Though it does not stack, the effect can still be applied repeatedly if your health is low upon any damage. Keep in mind that the health itself won't be restored unless players use Health Kits that can recover their health. It's always a good idea to keep a Health Kit to complete the mission.
If you have any questions or feedback, feel free to leave them in the comments below or on Discord. See you next month!