MU Legend - mugiX


Greetings Legends,

The Daily Login rewards for July 2022 will be updated! Make sure to Log in daily to acquire various item rewards that we have prepared for you!





We thank you for your never-ending support for MU Legend. See you inside the game.

Best Regards,
MU Legend Global Team
Mirror Forge - Lazarus
In his first dreadful dev diary, Mystive Dev introduces a variety of elements going into the world of Mirror Forge and its current development.



Wishlist Mirror Forge Now!

https://store.steampowered.com/app/1807200/Mirror_Forge/

Social Links:

Zombie Strike - zero0ling
A maintenance for the update will be performed at UTC 6:00 June 30th
Scheduled maintenance time will last about 60 minutes.
Please note that the end time may vary depending on the situation. Thanks for your understanding!

Please re-enter the game to ensure the update to take effect
If you encounter a bug while playing our game or have any suggestions, please feel free to contact us by following ways:
Email: tojoygame@gmail.com
Facebook: zombiestrikerpg
FB Group: Zombie Strike Group
And feel free to join our Discord to discuss the game together:
https://discord.gg/6fmfZes
Incremental Epic Hero 2 Playtest - Hapiwaku
Expedition is now available!
Added : Global Quest [Tutorial 12 : Expedition]
Added : Epic Store Item [Expedition Team Slot + 1]
Balanced : Pets now count Walked Distance when they are in expeditions or summoned

New Offline Bonus!
Added : Another choice of offline bonus other than just gaining nitro

Auto Ability Point Adder is now free, and Advanced one enables you to set maximum amount
Changed : Auto Ability Point Adder is now unlocked by Global Quest [Tutorial 11 : Challenge]
Added : Epic Store Item [Advanced Auto Ability Point Adder]
If you had purchased Auto Ability Point Adder in Epic Store before the patch, this patch refunds the Epic Coin.

Balance Changes
Balanced : Tier 2 and 3 Rebirth now counts Hero Level for point gain
- Tier 2 Rebirth : The point is calculated based on "[Hero Level] - 200". If you perform RB2 at Hero Lv 300, then you get the same amount of points as you get RB1 at Lv 100.
- Tier 3 Rebirth : The point is calculated based on "[Hero Level] - 300"
Balanced : Tier 3 Rebirth now counts Skill Level for point gain
- The point is calculated based on "[Skill Level] - 100" for RB3.
Balanced : Increased the level cap of Tier 3 Rebirth Bonus Effect from at most lv 400 to at most lv 500
Balanced : Increased the level cost of Town Buildings Slime Bank and later
Balanced/Changed : Added Equipment Effect [Move Speed Adder] and [Move Speed Multiplier] instead of the previous just [Move Speed]
Balanced : Increased the Move Speed increment per AGI

Others
Added : A toggle that disables Swarm result popup
Added : Quest descriptions for Alchemy and Capture global quests
Changed : Potion's order in lab
Fixed : Sometimes Auto Ability Point Adder wrongly overrode the other hero's one
Fixed : Other minor things
SMASH LEGENDS - SMASH LEGENDS


Hello Smashers,
Today we are here to announce that actions against abnormal in-game behavior have been taken accordingly.
We have issued temporary bans to the players who have been reported to the Customer Support and Report in game.
You will not be able to access the game for a certain period of time if you are suspended for abnormal in-game behavior,
so please be extra careful with your behavior in game.

https://smashlegends.com/8257-2/
Card Survival: Tropical Island - Grim
Hello everyone!

Hope you all had a good time since the last update.
It's Wednesday again and our new one is ready.
Let's go to the content list:


Bees:

Wild Beehives can now be found in the Deep Jungle. Hives give honeycomb which can be separated into wax (alternative for candles) and honey, but their bees can swarm and sting you if you come unprepared. With the help of a torch you can smoke and calm them down so you can harvest a queen and some of their drones along with their honeycombs.

With a queen, some bees, a honeycomb and some other things you can now build bee skeps. These artificial hives need to be fed sugar water to help them grow and will produce more honey the more flowers you have in the area. Skeps will also start swarming once new queens are ready, an opportunity that can be used to build new skeps by capturing the surplus of bees.

A bee smoking tool can be created with clay as a more effective and efficient alternative to the torch. A bee suit can also be crafted to help protect you against stings. (this last item is missing its art but I will be pushing it tomorrow with a hotfix).





Mushrooms:

You can now find 2 different types of mushrooms in the game. These mushrooms can be harvested, eaten and planted in a new more advanced structure called the mushroom bed. This structure requires straw and manure/guano to build, and has to be watered like crop plots. It can also be built indoors however and can grow its contents faster when in the dark.

Puffballs can now be found in the jungle and deep jungle. These mushrooms are quite big and can be eaten raw or used in some recipes.

Magic Mushrooms can now be found in the grasslands (although they are hard to find) and can be eaten to alter your mind state.



Hunter Character:

As we approach final release, we are going to be replacing some of the official characters (as well as adding new ones) and giving them unique journals to help make their experiences more unique and help introduce the game's features to new players.
The first of such characters is the Hunter, which replaces the old Islander.

The Hunter has his own journal and his own set of missions and objectives to complete before he can finish the game with either the island escape or home endings. These missions require him to hunt many different types of animals, craft some unique items and finally to perform a ritual to proof that he is ready.

Among his unique craftable equipment you'll be able to find a portable drum, a ceremonial dagger, a shark headpiece that makes its wearer a better warrior and a seagull charm that helps with spearfishing.

The Hunter, along with the upcoming Farmer character, is supposed to be one of the introductory characters to the game. Let us know what you think if you get to play him. :)





Knapping:

There is now a new skill called knapping.
Flint can now be found as small stones and larger slabs in the rocks and the highlands. By hitting these rocks with a stone you will be able to train your knapping skill and eventually unlock some new blueprints. These blueprints are: flint knife, flint spear, flint axe, obsidian knife and obsidian spear.

Flint tools are very sharp and count as advanced, allowing you to work wood with them, but have much lower durability than copper tools and cannot be repaired.
On a related note, the Stone spear has now been replaced by the flint spear. People who already had obsidian or stone spear blueprints will keep them, but new characters will have to increase their knapping skill in order to get them.

Obsidian tools are also now crafted and unlocked through knapping and are better than flint tools, but have even less durability. Obsidian Knives are so sharp that they make all skinning and butchering actions take 15 minutes less. Obsidian Spears are even better than copper ones (making them the best in the game), but can be quite brittle.



New Recipes:

A lot of new recipes have been added into the game for many of the meats that didn't have their own prepared meals.

Hearty Feast: Based on a suggestion we received, the pork feast is now replaced by this new recipe which accepts all types of mammal meat.
Honey Glazed Pork: Made with pork and honey.
Lizard Fry: Which uses monitor lizard meat.
Macaque Skewers: With macaque meat.
Goat Stew: Made with goat meat.
Honey Candy: Made with sugar, water and honey.



Shed:

A new cheaper alternative to the mud hut. It is built mostly with woven palm fronds so it can be built earlier in the game with less of an investment. Be warned however that this structure has considerably less space than the mud hut and does not have all of its improvements. So the mud hut is still much better for permanent homes, the shed being instead ideal for outposts and temporary bases.



Character and Perk Screen Changes:

More difficult characters now need to be purchased with suns and moons.
There are now two tabs separating official characters from custom ones, so it's easier to access them.

The perk screen now divides perks into different tabs so it's also easier to find them.
A couple new skill perks have also been added (Knapper and Stealth master).



Minor Changes:

- Leather pants now protect against sea kraits bites when walking or spearfishing.
- Drums now have stronger mind altering effects.
- Macaques can now steal your stuff if your attack fails during a raid.
- Macaques now have a lower feeding requirement so they can be fed and given water more often.
- Storm Damage events no longer take time.
- Scarecrows are now more effective against seagulls.
- Lowered courage requirement to stitching wounds.
- Tourniquets are more effective now.
- Wounds coagulate faster now.
- Coconut Milk and both Tourniquets have blueprints now to make them less obscure.
- Wood Shavings are now unlocked sooner.
- Monitor Lizards now give a different type of skin to mammals.
- You can now light tinder with Kilns and forges too.
- You can now place shelves in all caves.
- Manure can now be found in the grasslands.
- Goats now also appear in the grasslands.


Hotfixes and Fixes for the Update:

-Fixed Home Sign improvement having the "Accept your life" action even in its blueprint state.
-Fixed the location weight bar being empty when entering the mud hut or a cave.
-Fixed a bug where it became impossible to unpin water containers.
-Fixed a bug where you would not find the bay when exploring the jungle after starting from the wetlands.
-Fixed a bug where entering the cave system through the secret cove underwater entrance removed darkness from the caves.
-Fixed a bug where a container that became empty after using its liquid in a blueprint would go in the wrong position on the middle row (like it would go to a new slot instead of going to an existing stack).
- Fixed a bug that was messing up with the monitor lizard population.
- Fixed a bug that was stopping the gas mask from losing durability.
- Demolition actions on kilns and forges now have a confirmation popup.
- Cobras can now be caught with deadfall traps.
- Fixed some temperature issues with the seasons.
- When butchered, monitor lizards can now sometimes drop gastric pellets.
- Fixed some errors that could cause location cards to disappear.
- Callouses now have a chance to protect you from spider bites.
- Less Items are now affected by storms.
- More items are now stolen by macaques.
- Fixed a bug that was preventing some brimstone vents from appearing and was blocking you from harvesting brimstone from them properly.
- Cooking Pots and Clay Jars can no longer be carried around in inventories.
- Increased Pearl chance in Oysters.
- You can now carry 4 shoulder items.
- Less things are now affected by the storm.
- Waterskin and Glazed Vase now fill correctly from the rain.
- Harpoon can now be dismantled.


Alright! That is all for now.
See you on the Next update! ;)
GTTOD: Get To The Orange Door - low_hanging_nuts


Here's some footage from the dev branch that will be going public soon-ish! We're exactly two weeks into this merging process and already all the core gameplay systems are done. Over the next two weeks I hope to get the remaining content fully merged over so that I can focus on new content creation and gameplay tweaks.

Let me know what you think thus far!
NINJA GAIDEN Σ [NINJA GAIDEN: Master Collection] - KTG_Dev_Messenger
Corrected an issue related to the display of Technique Scrolls.
Jun 29, 2022
Cepheus Protocol - CERC Emergency Broadcast System
Last Letter to the producer can be read here on current priorities
https://steamcommunity.com/games/979640/announcements/detail/3186869726433966739
New Versioning Number system
[expand type=showmore ]
We are changing the way we do version numbers to simplify them going into the future. The one will represent a "release" version and the octet following it will the title update or major patch version we are on.
1.2.1
1 = Release version
2 = Title Update (Major Update)
1 = Minior Fix/bug fixes etc
[/expand]
Some Summer Art to go with the Season!
It would seem Winters cant even get a break when shes on vacation...


We now have a new system for our community to follow along on development. This website will break down all the major systems that are coming each patch. It will not include hotfixes/bug fixes. Sections inside TBD can be included randomly if we are ahead of schedule

Trello and the old picture Roadmap system will be removed going into the future.
https://www.notion.so/cepheusprotocol/Cepheus-Protocol-31f1b25ce00148d6844825f4a0c0bc08
Patch Notes
[expand type=details]
  • San Francisco North was moved out of the Open World Master to reduce user confusion that it some somehow finished (It was added so people interested could track along on how it was shaping up and get a nice Vista in the distance) It will be readded in the future
  • Logic Determining where you can and cannot build was tweaked to produce more reliable results this includes the Capture Truck ( There are still some problematic areas where extreme elevation changes is a problem we are still working this problem internally hope to have a final solution in the next few days)
  • New UI relating to simplified Card system
  • Cleaned up some bridge issues relating to navigation
  • CERC threat system has been improved to make them more spatially aware of their surroundings and which threats should be targeted first
  • (Hopefully) finally fixed buildings not 'unfolding' when loading saves
  • Updated 'face direction after moving' logic (for right click held move commands, and a bit more) to better enforce the direction to face if the unit hasn't recently fired their gun
    (if they're actively shooting, they will still ignore it)
  • Fixed the 'formation move handler' not having enough 'walkable floor angle' to navigation our world - it now has a proper 60 degrees value (along with some other fixes), preventing it from getting 'stuck' when trying to walk up certain sidewalks or other angle issues (pretty massive fix to several pathfinding issues)
  • Updated the Helipad to use 'null nav' rather than obstacle nav for its 'unwalkable' areas, to prevent units from thinking they can 'walk up the sides'
  • Resolved an issue with Engineers who are 'already in position to construct something' sometimes failing to do so (the 'overlap' was triggering before its signal was tied to 'start construction' - now, it's fixed)
  • Updated the Tutorial Slides to no longer spawn since we will be doing newer tutorials in the future and they are outdated
  • Fixed building construction points erroneously acting against the Guard Tower capacity
  • Load Game / General Performance tweaks
[/expand]

Please note the following going forward (Restart your game/steam to get the update if needed

Cepheus Protocol Anthology
Experience the outbreak of the Pangu Virus from multiple perspectives across as the brave heroes of the Center for Epidemic Research and Control battle tirelessly to stop the spread of a cataclysmic alien virus that has mutated innocent people into monstrous creatures of unimaginable power
https://store.steampowered.com/app/1707120/Cepheus_Protocol_Anthology_Season_1/
Don't forget to wishlist!
First 40 Minutes of Cepheus Protocol Anthology Season 1
https://www.youtube.com/watch?v=6eWbDibGMrU
Swag Store
The Halcyon Winds Store is now live to support development and profits go towards expanding the team. This is in response to several requests I've gotten quite a few times about those that don't want to do patreon but want to support via merch.(Posters, Jackets etc) Check it out we'll add more over the next few weeks-months! :WinterSmile:
Link here
New Posters up


Animal Crusaders - Penguin Sempai
ragdoll on greatsword attacks.
ragdoll while being pushed of a cliff.
...