Paradoxes are gameplay modifiers that you unlock by beating the par time on set difficulty levels. It can be a cheat mode, a funny visual thing, or a big gameplay modifier. Paradox Mode lets you customize your gameplay with any combination of special options. Some of you might recognize that type of modifiers as "mutators" which gives a pretty good idea of what the Paradox Mode offers.
Patch notes
Demo - Beta 6.1: Changes: - Player auto aim is less strong in 64 Agent. - Explosive barrels are now also targeted by auto aim. - Damage push/boosts are now consistent in all difficulty modes (same as in Agent mode). - Completion times are now saved.
Paradox mode added (beat the par times to unlock paradox options): - New Paradox: 'Big Heads' - New Paradox: 'Disable AutoAim' - New Paradox: 'One Hit Kill'
Will you be able to unlock all the Paradoxes in the demo?
Today's update includes a minor fix for a bug impacting a load game scenario.
It also includes our first proof-of-concept work for cross-project code sharing of unity-dependent code ;)
Thanks, Chani.
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1.16.3
* fix bug where loading a game that was saved in MGL during PLAY caused transition logic to fail
* refactor project to use common unity library project
Alaloth: Champions of The Four Kingdoms - Gamera Interactive || Herald
Hello Champions!
We've just uploaded a new build and we're testing it right now. This will be the one we are planning to use for launch, even if we are working right now on a bunch of small things we are going to put in as soon as possible, with the chance to have all of this in before clicking the magic button. Anyway, this is just a quick update to inform you about what's going on here on Steam tomorrow. As we already confirmed, 9AM PST/6PM CEST is when the game will become available. As we said yesterday, we had a very last minute greenlight from Steam for all the contents to be sent out, so we had to speed-up things to put in place all the social-related stuff and all the necessary things needed to push the release at its best. If you want to help us, share the love as much as possible and join us on Discord to celebrate. We may be updating the board here with useful info many time during the day, so keep an eye on new topics from time to time. Alaloth - Champions of The Four Kingdoms is priced 24.99$/€ and it will be 20% off for a week. If you want to support development [as many of you asked!], we are going to release 3 DLC packs along with the game and from 9AM PST/6PM CEST, a Supporter Edition Bundle will be available for everyone, including the game, the Supporter Pack with in-game cosmetic goodies, our amazing OST and a massive Artbook!
Important note: buying the Supporter Edition Bundle, the Supporter Pack or any DLC, you are firstly and foremost showing your support for the development of Alaloth - Champions of The Four Kingdoms and for us, the developers. All the packs will be priced 9.99$/€ but the Supporter Edition Bundle will be 30% off and with the discount applied on the main app, you are going to get a ton of cool assets to fully enjoy the world of Plamen!
Supporter Pack
That's the real badge to prove your support to the team! We have put in a unique armor set [one for each race of course], that allows you to slay in style wearing our studio colors. To take your first steps in-game, you'll be provided with a few extra money, a couple of gems, an Orb of Chaos [the item used to respec] and some potions. Moreover, you'll get two fancy adds for your stronghold: your personal pet Nikan, a wolf, and a unique piece of furniture [a magic globe to show to your elven friends. if any]. You'll get a special role on Discord and some extra privileges in our server, that we'll be detailed later on during the year. All the in-game stuff will be available in your stash of course. Last but not least, 11 UHD wallpapers will be included for your desktop!
The Official Soundtrack of Alaloth - Champions of The Four Kingdoms captures the mood of the huge world in which the game is set and every single track is based on the lore of each in-game location. The OST features nearly 4 hours of in-house composed music on 6 discs with more than 170 music tracks with loops and stand-alone epic themes, inspired by the four different playable races. Believe us, the work done with sound has been amazing, kudos to our Sound Designer Edoardo that took care of everything. This is one of the biggest OST available on Steam and it's epic!
This book will feature concept art showing the evolution of the different characters within the world of Plamen, starting from the first design, all the way to the final product. The artbook contains pages filled with concept arts of all our different characters, key arts, story boards, portraits, envs and so much more! A huge beautiful collection of concept arts, 3D arts and 2D arts from the team that brought Plamen to life. Once again, we thought about what's the offer for this kind of content and we can proudly say that our Artbook is one of the biggest available on Steam, with more than 200 pages of contents. Kudos to the art team and all the amazing artistst we've worked with.
PATCH | June 29- 2021 Added 3 Playable Animals (Random) New Natural Distaster: Lightning Strikes New Mechanic: Trample damage for food bushes New Mechanic: Grooming/Bathing Corrected Giraffe def stats Increased water loss while sprinting Increased Giraffe mother visibility distance Increased partly cloudy weather Increased animal scent particle travel Improved retreat logic Improved visibility of compass Improved Nearest forage area calculation Improved Mother npc pace and speed Improved Flee logic Improved Flood logic Improved all animals resting cycles Improved Tornado logic, fade-in sound, slowed down movement Improved flies and gnats sounds Improved Croc/Hippo water aggression Darkened flood water Fixed healing Armour & HP error Fixed mother heart emotes Fixed Forage area marker displaying migrate Fixed player trample not working on birds and bugs Fixed bug and bird carcass logic Fixed gap in map in southeast Fixed carcass max size too big Fixed double mother icon Fixed Village hunter attack sound + Damage Fixed Fennecs and Jackals falling through the map when dead Opened South fence more for mother npc Improved player base growth time
CLARIFICATIONS -Documentary mode is temporarily available in the demo. It will be locked down in a followup update soon. Patreon supporters will continue to have access via a password, and will soon also be able to choose animals freely. -If you encounter significant lag, go into your graphical settings, and turn down your shadows to low, then if needed turn down your view distance.
KNOWN ISSUES -One of the added animals is spawning under the map(Will fix asap) -Fatal error related to spawning under the map(Will fix asap) -Built-in Photomode pics being saved to unknown location(Use Steam or Nvidia Ansel for now)
To fix issues with vehicle spawning, all vehicles will be wiped at the start of an already saved game
CHANGES: * Improvements to hit collision area * Reduced damage to vehicles * Flip vehicle control input added to controls page * Airdrop loot improved * Re-added slow down time (experimental) game option * Increased 762 rounds spawn chance * Airdrop smoke is now red
BUG FIXES: * Fix for vehicle refuelling/repairing UI staying on screen * Fix for vehicle spawns * Fix for buildables UI showing up far away from player * Additional check for codes, so codes get generated