Jun 29, 2022
Erroneous - Minekai007
-Bug Fixed
-Added Clear Scene Button
Jun 29, 2022
NARGUL - Humans are among us - 3DDD Games
Fix bug (Level 10 by jumping on the open health crate)
Tinyfolks - vandermaesengames
Hey !

Took a small break, but kept working on more content before getting back to bug-crunching / build making / play-testing fun. I'm still working on a few aspects, but here's what to espect for july 2022 (in no particular order, some requires external validations etc)

Tinyfolks Version 1.1.0

  • New biomes : 3 new medium-difficult biomes, with brand new ennemies, bosses and music
  • New queen/king classes : train your king in melee, faith, magic etc... Brand new classes with unique abilities!
  • Content codex : see all the classes you tried, the items you collected and the monsters you defeated across all your saves.
  • Translation rework: Clean English, Chinese, German and Italian + additionnal secret option ;)
  • Bug fixes and Balancing: I'll try and go through all of the community posts and try and fix as many issues as possible!


Tinyfolks OST

As many of you asked, the OST (with brand new music from the new biomes) will soon be available for sale on Tinyfolks' Steam Page!
This Ost will also include special instrumental versions and remixes.

More News ?
Currently working wih other tiny indie developpers to do cool stuff with, exciting news might drop in a few weeks!

Will try and read the community posts regularely now that I'm back, so feel free to reach out and bring up ideas/thoughts/issues you might have regarding Tinyfolks!

That's all for me, will be back in a few days with more news!
Have a great day folks!
Veil of Dust: A Homesteading Game - calamitybaygames
Several bug fixes and ability to take screenshots

1. Fixed an issue where the game could crash if you went to the river encampment with Shane.
2. Fixed an issue where it was sometimes possible to try to leave the house, and instead walk around in the dark space without going to the homestead.
3. Fixed an issue where two cutscenes would incorrectly trigger on the same night
4. Fixed a rare issue where pressing the keys in a very certain combination under specific circumstances could cause a crash when crafting.
5. Adds the ability to take Steam screenshots.
Eiyuden Chronicle: Hundred Heroes - MrGameTheory505
Hey there heroes,

We’d like to start with an update on the Eiyuden Chronicle: Rising product codes. We are getting close to clearing the last of our customer service ticket backlog and we’d like to thank everyone for their patience so far.

If you purchased a copy of Eiyuden Chronicle: Rising as either an add-on via Kickstarter or by purchasing it via the Backer Store and still have not received your product code, then please reach out to The Yetee Customer Service team for assistance.

Once this has been cleared we will be doing an analysis of what happened in order to find out what caused this shortage and delay, however we can already see that our efforts weren’t enough and that we’ve damaged some of the trust the community has given us. Our goal is to use what we’ve learned here to ensure the same thing doesn’t happen again.

We can’t thank you enough for your continued trust and support, and we will continue to keep working hard to ensure fulfillment of Eiyuden Chronicle: Hundred Heroes goes much smoother.

**Production Updates**
Character Profile
Maureus



Profession: The League of Nations
Gender: Male
Age: 32
Favorite Food: Sautéed chicken breast

Despite not knowing a lick of magic, Maureus has decided he's a mage. The "staff" he swings around—a hunk of steel that's thicker than he is and that most observers would correctly call a mace—is strong enough to smash through solid rock. And folks, if that's not magic, what is? (Answer: actual magic.)

Maureus works hard at "attuning himself" (really, he's just pumping himself up) so he can "wield advanced spells" (break more of his enemies' bones with each strike).

"Behold, the wonders of magic! By channeling destructive energy into a single point, I have reduced this boulder to rubble. Are you not amazed? Follow me, and these powers could be yours!"

Kawano’s Comment:
A meathead wizard...is what led me to the character image you see here. I wanted to give the impression that he somehow built huge muscles despite having no intentions of actually working out, so I had a lot of fun designing a really heavy cane and wristbands for him (heavy enough to shock other characters if they tried to pick them up themselves).
Is the source of his power magic or muscle...?
Personally, I can’t wait to see him in action!

Murayama's Monthly Development Report
Not long from now I’ll probably be able to write something more specific about the systems we're implementing in Eiyuden Chronicle: Hundred Heroes, but for now please bear with me as I keep writing about my personal life.

I personally believe that game creators should be knowledgeable about games. To that end, I try to stay connected to games in any way I can. It's not easy though, when I'm busy with development. Especially when I'm devoting a lot of my time and attention to working on the story. I don't want to use too much brain power worrying about other things.

An amazing story written by another human being can often be a great source of inspiration, but it can also be a source of distress for me when I'm working on a script of my own.
So when that happens, I have fun playing quick games or games that don't linger longer than they need to. Right now, I'm mostly playing...

Hexcells, which is a puzzle game you can play in short bursts and has a function that automatically creates new puzzles. I try to solve one puzzle per day which gives me a nice sense of accomplishment.

One Finger Death Punch is another action game with really simple rules that is good for relieving stress in a short gaming session. It feels really good to mow down all the enemies.

Heroes of Hammerwatch is a game about grabbing money and resources hiding in dungeons. In a short amount of time I either clear a dungeon or die, and it even has a village builder in it.

Enjoying games in short sessions is how I’m enjoying games at the moment.

A Word from the Team
Hello everyone. This is Kawano and it looks like it's my turn.
I can't believe it's been nearly two years since the Kickstarter campaign! I dread to think about how much time has passed, but I'm still working on character designs to this day.

Hypothetically, if it took me three days to finish one character illustration then I should be able to complete more than 100 in a single year. But of course, I'm not that fast and I get time off every week, so the designs remain a work in progress.

Nonetheless, I think we're finally seeing the light at the end of the character design tunnel. (In regards to the development of the game, there is a lot of work that needs to be done after the illustrations are completed, so I need to finish the illustration work a bit faster than other tasks.).

Once the bulk of the illustrations are done, I will keep working on finer extra details and expressions as necessary. For now though, I want to focus on coming up with ideas for the remaining characters. I'm almost done with all 100 heroes!

Until next time!
Endless Bullet Heaven - Dracoraz
Thank you for playing Endless Bullet Heaven! Patch notes below:

1.0777 (Content, new mechanics, etc)

Additions:
- Added 3 new attacks: "Wrenches", "Uh oh! Legally distinct pipe attack!", "Crow Dive"!



- Added a new cosmetic type: Cursor Skins!
Basically, before you could only change the color of your cursor. You can now unlock alternate sprites to be used as the cursor too. You can have a color and a skin equipped at the same time. There are 6 of them currently:



- Also added 3 more colored sets of mouse color/shoe color on top of this, bringing the total customization items to a total of 24!
- New mechanic: Bonus!
You can now occasionally find a gold target in addition to the regular target. Click enough of them and perhaps something cool will happen?



- Added 4 new achievements!



Misc Changes:
- Small optimizations
- Adjusted point shop prices
- Added an "Exit Game" button in the main and pause menu; added a "Forfeit Run" button in the pause menu
"Exit Game" closes the entire game; "Forfeit Run" brings you back to the title screen.
If pressed in the pause menu of a run:
"Exit Game" wont save anything; "Forfeit Run" saves scores, spendable points, etc.
Otherwise, "Exit Game" works with how you'd expect and autosaves if used from the main menu



- Bullet Crows can now fire some things other than just circle bullets
- Nerfed "Bubbles!" -> Less projectiles
- Slightly nerfed "Solar Flare" -> Wider spread
- Fixed a crash that could happen upon loading saves of certain older versions
- Other small changes, fixes, etc

Apologies if this update took a while; I was recovering from a cold shortly after the last update which put me quite behind on time (I'm all better now!)

Still plenty of things to come down the line! As usual, if there's any issues either yell at me (@Dracoraz) on twitter or send an email to dracorazhelp@gmail.com
Eiyuden Chronicle: Rising - MrGameTheory505
Hey there heroes,

We’d like to start with an update on the Eiyuden Chronicle: Rising product codes. We are getting close to clearing the last of our customer service ticket backlog and we’d like to thank everyone for their patience so far.

If you purchased a copy of Eiyuden Chronicle: Rising as either an add-on via Kickstarter or by purchasing it via the Backer Store and still have not received your product code, then please reach out to The Yetee Customer Service team for assistance.

Once this has been cleared we will be doing an analysis of what happened in order to find out what caused this shortage and delay, however we can already see that our efforts weren’t enough and that we’ve damaged some of the trust the community has given us. Our goal is to use what we’ve learned here to ensure the same thing doesn’t happen again.

We can’t thank you enough for your continued trust and support, and we will continue to keep working hard to ensure fulfillment of Eiyuden Chronicle: Hundred Heroes goes much smoother.

**Production Updates**
Character Profile
Maureus



Profession: The League of Nations
Gender: Male
Age: 32
Favorite Food: Sautéed chicken breast

Despite not knowing a lick of magic, Maureus has decided he's a mage. The "staff" he swings around—a hunk of steel that's thicker than he is and that most observers would correctly call a mace—is strong enough to smash through solid rock. And folks, if that's not magic, what is? (Answer: actual magic.)

Maureus works hard at "attuning himself" (really, he's just pumping himself up) so he can "wield advanced spells" (break more of his enemies' bones with each strike).

"Behold, the wonders of magic! By channeling destructive energy into a single point, I have reduced this boulder to rubble. Are you not amazed? Follow me, and these powers could be yours!"

Kawano’s Comment:
A meathead wizard...is what led me to the character image you see here. I wanted to give the impression that he somehow built huge muscles despite having no intentions of actually working out, so I had a lot of fun designing a really heavy cane and wristbands for him (heavy enough to shock other characters if they tried to pick them up themselves).
Is the source of his power magic or muscle...?
Personally, I can’t wait to see him in action!

Murayama's Monthly Development Report
Not long from now I’ll probably be able to write something more specific about the systems we're implementing in Eiyuden Chronicle: Hundred Heroes, but for now please bear with me as I keep writing about my personal life.

I personally believe that game creators should be knowledgeable about games. To that end, I try to stay connected to games in any way I can. It's not easy though, when I'm busy with development. Especially when I'm devoting a lot of my time and attention to working on the story. I don't want to use too much brain power worrying about other things.

An amazing story written by another human being can often be a great source of inspiration, but it can also be a source of distress for me when I'm working on a script of my own.
So when that happens, I have fun playing quick games or games that don't linger longer than they need to. Right now, I'm mostly playing...

Hexcells, which is a puzzle game you can play in short bursts and has a function that automatically creates new puzzles. I try to solve one puzzle per day which gives me a nice sense of accomplishment.

One Finger Death Punch is another action game with really simple rules that is good for relieving stress in a short gaming session. It feels really good to mow down all the enemies.

Heroes of Hammerwatch is a game about grabbing money and resources hiding in dungeons. In a short amount of time I either clear a dungeon or die, and it even has a village builder in it.

Enjoying games in short sessions is how I’m enjoying games at the moment.

A Word from the Team
Hello everyone. This is Kawano and it looks like it's my turn.
I can't believe it's been nearly two years since the Kickstarter campaign! I dread to think about how much time has passed, but I'm still working on character designs to this day.

Hypothetically, if it took me three days to finish one character illustration then I should be able to complete more than 100 in a single year. But of course, I'm not that fast and I get time off every week, so the designs remain a work in progress.

Nonetheless, I think we're finally seeing the light at the end of the character design tunnel. (In regards to the development of the game, there is a lot of work that needs to be done after the illustrations are completed, so I need to finish the illustration work a bit faster than other tasks.).

Once the bulk of the illustrations are done, I will keep working on finer extra details and expressions as necessary. For now though, I want to focus on coming up with ideas for the remaining characters. I'm almost done with all 100 heroes!

Until next time!
Technicity: Prologue - Osaris Games
Hi Builders!

Here are some news about some of the features we're currently working on.



In addition to selling and renting the buildings you create, it will be possible to make some additional money by getting a job at various places such as Warehouse, Taxi Station or Hospital.





Jobs will send you on missions around the map and give you the opportunity to interact with citizens who moved to your city.



Of course, the main task will be to develop your city, and a new system let you see what's required to unlock the next milestone, and helps you progress from a tiny village to a huge metropolis.





The free Prologue is coming soon and will also come with other new features such as full Steam Workshop support, so remember to wishlist it to be notified when it's available!

Thanks again for your support and if you have more ideas and suggestion, join our Discord community:

Path of Exile - CommunityTeam_GGG
We're in the final week of the Well-dressed Exile Competition before entries close on July 4th (PDT)! Here's our last set of highlights where we replicated your outfits to take our own screenshots. Feel free to use them as wallpapers! Check them out below!

Premium Category
Vanetrik1


Ximia


SirWrakna


Noxfean


Agitatis_Ultramarini


DiceeciD


Vold0


i7homas


Natural Category
ElJudge


s0mbr


DrHermelin


Shiversting


Amin7224


Razvan_Sedekiah


myo_zhotis


Don't forget, we're closing entries from July 4th, 4:59AM (PDT), so make sure you get your entry in before then! For more information about the competition, be sure to check out the original thread here! We'll announce the winners a few weeks after the competition ends. Best of luck to all participants!


Technicity - Osaris Games
Hi Builders!

Here are some news about some of the features we're currently working on.



In addition to selling and renting the buildings you create, it will be possible to make some additional money by getting a job at various places such as Warehouse, Taxi Station or Hospital.





Jobs will send you on missions around the map and give you the opportunity to interact with citizens who moved to your city.



Of course, the main task will be to develop your city, and a new system let you see what's required to unlock the next milestone, and helps you progress from a tiny village to a huge metropolis.





The free Prologue is coming soon and will also come with other new features such as full Steam Workshop support, so remember to wishlist it to be notified when it's available!

https://store.steampowered.com/app/1903510/Technicity_Prologue/

Thanks again for your support and if you have more ideas and suggestion, join our Discord community:

...