Jun 29, 2022
The Pacifist's Great and Final Nightmare - Josef
This game will be retired immediately from the store.
鬼谷八荒 Tale of Immortal - 石不转
[0.8.6001 Version update] Updated at 22:40 on June 29 CST, 2022

Hello Cultivators, the Reborn and Transcendent version is now officially released! At this stage, only 70% of the text content in the new version has been localized, and it will take approximately 2 weeks for the rest of the text to be fully translated. Of course, we understand that some cultivators who can't wait to experience the new version and intend to use Google Translator on their own, we still suggest that players wait for a few weeks until the English localization is fully completed to maximize your gaming experience~

1. Opened the outer area of Chi You and Tian Yuan Mountain.

2. Opened the Reborn Realm and the Transcendent Realm.

3. Added the function of Nether Feather (available after breaking through the Reborn Realm).



4. Added new Heavenly Art (available after breaking through the Transcendent Realm).



5. Added the plot and challenge of Shrine, where you can get part of Heavenly Art.



6. Added the Shattered Altar challenge (you can get part of Heavenly Art and props for Rewrite Destiny).

7. Added 33 sets of Traditional Mind Skills.

8. Added the main plot: Xingtian Slayer main story.

9. Added the function of Cultivator Alliance.

10. Added the Wave of Monsters.



11. Added the tavern request of Hua Feng (you can get the breakthrough material or manuals after completion).

12. Added BOSS (Xuan bird, Vermilion Bird, Phoenix, Kun Peng, Roc, Golden Roc, Miemeng, Firefly, Candlelight, Peacock, Blue Bird, Nether Beast, Water God Xuanming, Wood God Goumang, Earth God Houtu, Ferocious Beast, Taotie, Jiuying, Xingtian, Demon, etc.



13. New NPCs of Demon.

14. Added the new Taoist Title.

15. Added new Rewrite Destiny for the new realm(Ghost Slash, Lethal Dance, Win-win, Northland Frost, Mirage Miasma, Fire Star, Conflagration, Universe on Palm).

16. Added a variety of NPC interactive plots (after triggering such a plot in, the NPC will have a unique tie to the player, and this NPC in interaction with the player, will be based on the player's choice and affect its subsequent behavior patterns).

17. Cockfight Chicken is being optimized and is not yet open.

18. Optimized the function of the Bagua Jade.
Players can give half of the Bagua Jade to NPCs, which can be summoned into the battle to fight together.
When an NPC with half of a double fish pendant is on the verge of death or Last Breath, players can use the Bagua Jade to revive the NPC (requires 1 point of energy).

19. Added some new BOSS skills of Eye of Providence.

20. Optimized the breakthrough experience in the Qi Condensation and Origin Spirit (new entrusted tasks have been added in the taverns of various towns in Huafeng, and completing the delegated tasks may lead to breakthrough materials and advanced manuals, etc.).

21. Optimized some AI behaviors of NPCs.

22. Optimized the AI of some BOSSes in Chaos mode.

23. Optimized the performance of Motion Skill after the Reborn Realm.

24. Optimized the numerical experience of learning manuals and skill levels.

25. Fixed the problem of incorrect values of some mind skills and affixes in Reborn Realm and the Transcendent Realm.
Barn Finders VR: The Pilot - Uncle Billy
We released Barn Finders VR almost a month ago and the feedback we received is overwhelmingly positive!

Check it out for yourself



And if you own a headset and still somehow postponed diving into VR world of Ameryka which is full of precious junk and endless fun, make up for your mistake, get the game here:

https://store.steampowered.com/app/1682320/Barn_Finders_VR/
Wife Massage - David (CL)
We just release our new game! Check it out!

https://store.steampowered.com/app/2026440/Milf_Bar/
Treasure Girl 3D 2 - David (CL)
We just release our new game! Check it out!

https://store.steampowered.com/app/2026440/Milf_Bar/
Treasure Girl 3D - David (CL)
We just release our new game! Check it out!

https://store.steampowered.com/app/2026440/Milf_Bar/
For The Fatherland - Zuckrprinz
Kommandant!

The headquarters has sent provisions and intelligence to support your great battle, the so-called patch notes read as follows:

General
  • Added a guide screen (shown on the first map) to help new players with basic game mechanics
  • Flamethrower slow effect duration increased from 3 to 5 seconds
  • Adjusted Flamethrower animation, should work better now
Omaha
  • Reduced unit count per wave in early stages to help new players
  • Combat Rifle Boss unit reduced health from 100 to 70
  • Submachine Gun Boss unit reduced health from 70 to 50
  • Machine Gun Boss unit reduced health from 130 to 100
Bocage
  • Slightly reduced unit count per wave
  • Truck unit reduced health from 50 to 40
Special thanks to nanomid and Tiger Enthusist for their feedback 😊

Finally, the HQ has also sent intelligence on the next sector, Carentan. Have a sneak peek below! (Carentan is in the very early stage of development, more details and effects will be added later)

Take care,

Zuck



Mini Treasure Girl - David (CL)
We just release our new game! Check it out!

https://store.steampowered.com/app/2026440/Milf_Bar/
Shibainu - VR Katana Simulator - Volrath


Hello everyone! We are releasing an updated version of the FREE demo, which will be available until July 3rd. You can download it directly from the Steam Store page. If you find any bugs or have any suggestions, please don't hesitate to contact us through the community hub in steam or our discord server: https://discord.gg/SUDkgEMTtJ
I Am Your President - KarKarola
Future Presidents!

We are in the last stretch! There are still a few things we must do before you can sit behind the Resolute Desk and rule with iron fists. We are working on tidying up some leftover parts of the story that were a bit forgotten during development, as well as many fixes and adjustments to the gameplay. Here are a few small quality of life changes and fixes that we worked on in recent weeks.



We revamped the economy surrounding Action Points. To make it more pleasant to players, Action Points will be a part of their daily income. There will be moments when some actions can change the number of points players receive. Passive income or spending on Map Events will influence your daily balance, so player choices will matter without stopping them from continuing their game.



UI changes and fixes were necessary for some parts of the game. The way the Action Points bar showed was changed for clarity. There were some problems left that the players helped us discover during playtests. We struggled with how the UI was displayed on the Map and what info was shown. It needed some tweaks and fixes, but ultimately every window should be the right size and shape to fit all data points.

This may be the last devblog before the release as we are switching into the final stages of development. Soon we will be inviting you to the final playtests which will help us complete the last tasks we have on our agendas!
So keep your eyes out for announcements on our social media and Steam!


...