Golfing in Aether - Vetron
Todays update focuses on quality-of-life improvements after I spent the day going through some menus ensuring everything controls well; specifically targeting gamepad menu and choose profile menu with a few others also seeing improvements.

Please let me know if you find any issues, however small or minor as these can be hotfixed. If you are enjoying playing the demo then please add the game to your wishlist :)

https://store.steampowered.com/app/1914980/Golfing_In_Aether/
Patch Notes
General
  • Fixed an issue where gamepad glyths were not being stored correctly in gamepad settings.
  • Added PS5 monotone style button Gylths and renamed existing to be PS4 etc. A dark variant has been added too.
  • Added switch monotone style button Glyths with a dark variant added as well.
  • Fixed an issue where pressing the input button on gamepad menu when not highlighting a button remap could cause a problem.
  • Fixed the default selected widget in Gamepad settings being handled incorrectly.
  • Fixed an issue with customization from creating a new profile being incorrect.
  • Added ability to edit an existing local profile via pressing Y or equivalent on controller. You cannot edit the primary profile here as name is taken from Steam and you have a full set of options in the settings menu making this action redundant. This option is contextual, so will only appear when you can actually edit a local profile.
  • Added additional category for applause sounds splitting off from interface as part of freedom of choice to disable some elements.

Interface
  • Fixed Input remapping button icons not reacting to Glyth changes.
  • Fixed the visualization widget for controller thumbstick missing since recent update.
  • Added new glyths for playstation controller bumper buttons when mapped.
  • Fixed a sound feedback issue where potential for more than sound to play occurred when navigating some menus.
  • Added detection method for if a controller is used, if so then controller glyths will be used, if not, then keyboard buttons will be displayed instead.
  • Fixed an issue relating to the gamepad thumbstick visualization not respecting inversion mode correctly.
  • Added additional Glyths option to gamepad menu, this will force either gamepad or keyboard Glyths always, or automatically switch between.
  • Fixed an issue with the icon for sounds menu having weird alpha masking.
Tilefinder - davedoubleedev
NOTE: If something doesn't work properly, message me directly on Discord or Twitter! I'll fix it ASAP!

Patch notes:
- Aligned stat numbers and descriptors better
- Added scrolling combat text for many item effects
- Highwaymen Shoot Location is now a bit smarter
- Fixed some units sometimes getting their animation stuck when flipped (still has some cases, will keep looking). Fixed intro guard not playing animation.
- Fixed Inspect button not actually toggling inspect mode
- Fixed the Block number being on top of everything
- Fixed Infected spells and Rooted buff not displaying correctly on spell icons
- Fixed arrows weird trajectory
- Fixed HP bars being offset for some units
- Fixed tiles remaining highlighted in the Captain Stashton boss fight
- Polished the Captain Stashton cutscene a bit
- Fixed Void Crystal particles looking off
- Fixed monster description panel sometimes flickering
- Fixed unit attachments (e.g. rooted, silenced) going behind the unit
- Removed an old placeholder in a Marceline cutscene
- Fixed some items not fitting in the loot scene
- Removed 1 pixel from the Spiked Barricades (lol)
Jun 29, 2022
Tame It! - Asmodeev
Hi! This is bugfix update, changelog:

  • Tune initial resources at the beginning of the addon
  • Fix unlocking last scene in gallery
  • Fix "Going down" achievement (thx bigfr0g)
Jun 29, 2022
Ficket: 追剧引擎 - colining
  • - 修复了幽灵 bug(大概率,不敢保证一定修好了)
  • - 修复了 hap link 打开 Windows store 的 bug
  • - 优化了漫画的一些逻辑和 bug
Northwind - TUNYA
Hey everyone,

It's been a while since the last update.
After balancing and adding some essential features, we are happy with how our game turned out.
Now we are working on our 2nd Character, more monsters, and polishing some UX/UI.
Basically, it is time to beautify all of those placeholders and implement a lot of content for the game!ːsteamhappyː

#Producer speaking:
Finally! ːcrying_yetiː after beautifying it, we will soon be able to show you the good stuff that we are proud of.
BUT! honestly, we are not so sure when it will be "beautiful enough" to show you.ːhappy_yetiː (Smiling in pain)


Monster Update
The monster gameplay design is pretty solid, so we are adding some visuals to do them justice (Pretty much the aesthetic of monster hunting) and exploring related species.

The Hound Master


Exploring related species


Town update

We appreciate anyone who is still reading our devlog.
We wish to update you more, but we really don't want to disappoint any of you.
We only want to share our best, so we are taking our time, and you guys are kind enough to stick with us. Thank you. We hope you look forward to our game! Have a nice day.
Polity - Online Role Playing - Feyza
Changelog



[1.1.9] - 2022-06-29



Added

-Added new visuals for diamond packages on the Payment Screen.
-Added a new Avatar Creation Screen.
-Added a new ‘Quest Sign’.
-Added new ‘JP-Coveralls’ for Avatar Creation.
-Added new objects: ‘Mjölnir’ and ‘Glow Sword’.


Improved

-Improved the Country Announcement Message.
-Improved the Shop Panel.
-Improved the ‘Crop-Fan’ size.
-Improved the Backpack-related actions by adding dropdown action options.
-Improved the look of ‘Silver Torch Stand’.
-Improved the Action activation by adding shortcut keys on numbers.
-Improved the button size.
-Improved the app logo size on IDPhone.
-Improved the font size.
-Improved the Login Panel.
-Improved the ‘Focus’ Mode by adding colour-changing to Profession and Decorating actions.
-Improved the ‘Winner’(Presidency) Screen.
-Improved the Waypoint sign on the Map.
-Improved the ‘Lobby’ panel.
-Improved the Level system to maintain the gameplay.


Removed

-Removed ‘Room Description’ from the ‘Location Info’ panel.
-Removed the ‘For Sale’ button for platforms other than Oceanides.


Fixed

-Fixed the bug in the action shortcut keys when the Shop Panel is open.
-Fixed the bug in the ‘Nothing to see here’ sign size.
-Fixed the bug in sending another avatar a message via IDPhone.
-Fixed the bug in clicking ‘enter’ while on the IDPhone.
-Fixed a minor bug in the ‘Quest Arrow’.
-Fixed the bug in the popup of the Local Market.
-Fixed the bug in the Shop Panel.
-Fixed the bug in the clicking action on the NPCs.
-Fixed the bug in ‘Fashion Store 2’.
-Fixed the bug in the Order List.
-Fixed minor bugs in the on-Map actions.
-Fixed the bug in the Focus-Forestry mode.
-Fixed bugs in ‘Stone Archway’ and ‘Balloon Archway’.
-Fixed the bug in opening the Map sound.
-Fixed the bug in the frame size of dragging objects interacting with the Mercantile Contest Panel.


Working On

-Working on developing the NPC quests.
-Working on testing new features that were added to the Governing System.
-Working on the balance system of the Presidency and Citizenship to improve the game dynamic.
-Working on Profession Levels and a temporary solution for the high-level players until new levels arrive.
-Working on a new craft machine.
-Working on the quest system and its variety to get to the in-game world.
-Working on more UI animations.
Jun 29, 2022
Songs of Conquest - Lavapotion
Hello friends! We are happy to be back with a huge development update. This time we are doing a traditional written blog post, just to make sure that it can be translated to all the various languages the game is available in.

Team Lavapotion, at our offices (and elsewhere), celebrating the start of the Early Access period!
First and foremost, the whole team wants to send out a big thank you to our players! Your comments, ideas and feedback means the world to us. We have received so many cool suggestions and just general support. Keep in mind, we already spent over five years developing this game and we are planning to spend a few more to get it just right! To finally have a community to share the game with is just an awesome privilege for our small team.

With that said, it’s now finally time to look forward to what the future holds for Songs of Conquest and you players!

Please click the image for a better view of the roadmap. You can also find it on https://www.songsofconquest.com/roadmap

We have tried to listen to the whole community and strike a balance between features that cater to both multiplayer and singleplayer experiences. Simultaneous turns is a huge addition that is currently released on the Public Test Realm. So you can jump right in and try it out at this moment, but don’t expect it to be perfect, just yet! The same goes for difficulty options in the campaigns, which is something many of you wanted! Normal is a little bit easier than before and Hard is a bit tougher.

The random map generator is something many have asked for, to give the game more longevity, and we have heard you all. That is why we are placing it high on our prioritization list. The same goes for more campaigns, so you’ll get one for each of the four factions!


A lot has happened in the last five years. This is how the adventure map used to look five years ago, and how it looks right now!

There is lots more good stuff to come. First and foremost, the AI will continue to be worked on during the full Early Access period and beyond. It is at the core of the singleplayer experience and it is super important for us to keep improving it. The same of course goes for general quality of life improvements, bug fixing and optimization.

New factions are also highly requested, and something we've always thought about adding more of. But they are very time-consuming to produce. We want to do it, and we will do it, but we don’t know when.

Keep in mind that the roadmap is a living document. We will always need to weigh in new ideas and general improvements to every planned feature, but this is how our plan looks right now. We will always strive to create the best game possible at each given moment.

The combat screen has also undergone a lot of iterations in the last five years. Makes you wonder how it will look after a few more years in development!

Thanks to the success of the Early Access launch we are also expanding and looking for more team members. If you want to work with us as either Community Manager or Lead Artist, check out the job postings on www.lavapotion.com/jobs.

And finally, thank you to everyone who has decided to take this journey together with us. Please know that the whole team is pretty much going on vacation during July (the Swedish summer is short but sweet!) and we won’t be communicating or developing new features. We’ll be back in action early to mid August, so that’s when you should expect to see updates again!

This song is best sung together!

/Team Lavapotion
SWORD ART ONLINE Alicization Lycoris - cmattacola
To all players of "SWORD ART ONLINE Alicization Lycoris”,

We have been diligently working on the major DLC part 2, Blooming of Matricaria.

The second major DLC part 2 is currently planned to be released by summer of 2022.

The development staff will continue to work hard to ensure that everyone can play the game in the best quality we can provide.

When the specific release date is fixed, we will make an official announcement to notify the fans.
Thank you very much for your understanding and patience.

Bandai Namco Entertainment
Jun 29, 2022
Armored Warfare - Silentstalker
On the 30th of June 2022, starting from 8:00 CEST, the server will not be available for 2 hours due to a planned server maintenance.



Please note that the maintenance can be extended beyond the abovementioned timeframe. We apologize for the inconvenience.

The in-game Global Chat is still temporarily disabled. To communicate with the community, please visit our Discord channel.
Jun 29, 2022
My Dangerous Life - Riluri
Hello MDL lovers and community!

We've changed a few things in your favorite BL game, including:
・added character voice,
 ・the game now partially supports usage of gaming controllers,
 ・various bug fixes, UI, scenario, system improvements.

We hope you'll enjoy replaying My Dangerous Life and we also hope you'll keep your eyes peeled for our upcoming Dating Visual Novel, Doki Doki House, that was recently announced on our social media pages! Check it out if you haven't already, steamy romance is in the works at Giiku Games and you're invited to join!

Stay hydrated!
GG
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