- All Arcade menus can now also be used with a classic controller. - Improved support for local multiplayer games in the arcade version without internet.
There are a lot of changes happening currently and not a lot of time to list them all, but the next major update will show the change list (there's a lot of things).
I discovered recently that Laser Lunacy has been having an issue where the hatches weren't showing up correctly for clients, causing some really strange and confusing behavior, this is now fixed.
WHAT IS GOING ON? I am still working on the game, however due to my day job, I have significantly less hours than I used to. Hopefully this will be balancing out soon as the business I work for is hiring more staff.
Aside from the day job hours taking up all my time, I have been looking at feedback from the Metal Heads community, from new players, content creators, refunds etc to try and determine what features need my attention most with the currently very constrained time I have, and am focusing my efforts less on "new content" and more on polishing what content I already have, making the foundation even stronger, which means that the Board Game mode is the weakest link in terms of the fun factor.
The board game mode is unintuitive, messy, janky and confusing. It feels empty and boring if I'm being real and blunt. I have been working on making it into a much more enjoyable experience, so hopefully sooner rather than later, I can bring out an update for you all.
I have also been working on the boss fight, creating a much better boss character model that also helps make the gameplay more intuitive and opens up more gameplay features that I've been wanting to implement for a long time to the Boss Fight, so the next major update will include the new boss fight features.
I am also continuing to work on bug fixes and major problems, in particular trying to polish up and tighten up the control system, In particular with regards to keyboard players (Controller is recommended for the best experience, keyboard support is secondary).
Anyway, there's a few other little things you'll notice in this hotfix which I'll list in the next major update.
We would like to inform everyone that the scheduled server maintenance is over and servers are now up and running.
[Server Refresh]
Zeus | Hestia
Bugs Fixed:
Personal Shop issue has been fixed (where Ryu, Wartime Prime Minister doesn't shown in premium re-packing shop list)
Gen 1 mount mounting by gen 2 characters issue has been fixed (when you mounted a 1st gen when you're a 2nd gen character, it only shows a invisible 1st gen mount) Note: Default horse will be shown in your character when you mounted a 1st gen mount.
Personal shop area issue has been fixed where monsters there has been lessen and prevent those players from game crashing.
Manufacturing SeaKing Helmet issue: where you can't manufactured the request of the players because you have a missing item has been fixed.
La Porte des Fauconniers : Guerre Médiévale - PHAZE
Alpha 0.2.0 Patch note coming in July 2022
1. Multiplayer implementation
At the release of this patch, you will be able to play in 1vs1 and 2vs2 in P2P multiplayer featuring 2 game modes :
1vs1 and 2vs2 with normal sized unit 1vs1 with x2 soldiers per unit and per player.
2. UI improvement
You can activate several option allowing you to get a better understanding of the gameplay :
Marker under your units feet Over effect on your opponent troops Pop-up of damage inflicted / taken as the player Your name and name of the opponents player Variety of bugfixes around UI
3. Gameplay improvement
Implementation of victory condition to push the player to fight in a certain area (time limit, capture the flag, death count) As you die, you become a gosth but can still manage your troops (only in multiplayer) Improved animation behavior of both player and unit to smooth player vs IA interaction Spell now override normal animation so they are always casted instantly Implementation of many missings units and hero abilities in the skill trees Some slight IA improvement but we will try to fix the IA saturation when several soldiers try to reach the same target Gameplay will be overhauled later to make it more slower in multiplayer particulary in player vs player gameplay
4. Overall improvement
Greatly improved sounds Now units play a battle sounds when many agents are involved All sergents now have unique voice line Sounds are now played correctly when you are using spell or your weapon Added sounds linked to units (charge yelling for exemple) Lot of little bugfixes and correction
Acquire awesome rewards from Dr. Isaac's Secret Lab!
Event Period:
06/29 ~ 07/12 23:59 (PDT)
Event Mechanics:
- Fuel Cell is used to raise Blue and Red Energy gauges.
- Charge count will increase by 1 if you fill in 100% gauge of each energy.
- When each energy has a charge count of 1 or more, you can use 1 charge count for each Blue and Red energy to obtain 1 Arc Atomic reactor's Atomic Energy.
- You can activate Arc Atomic Reactor using Atomic Fuel and Atomic energy, and you can acquire items that appear only in the Arc Atomic Reactor.
Atomic Fuel Price
- Increasing the gauge of all energy and Arc Atomic Reactors increases the Research Record and rewards can be obtained.
(Rewards can be obtained once per account during the event period)
- Each energy increases Research Record by [+1] and Arc Atomic Reactor by [+2]. and the maximum value of the research record is 800.
- Field boss's HP has been doubled. - Fixed a bug where the field boss's HP decreased abnormally.
- Added [Legendary Weapon] exchange to Valhalla Exchange └ [Legendary Weapon Materials] can be obtained with a low probability from Field Boss Rewards.
- Added [Legend Weapon Enhance Stone] exchange to Valhalla Exchange └ [Legend Weapon Enhance Stone] can enhance Weapon with Legend level +9 or higher.
- Added [Legend Weapon Enhance Stone] drop with a low probability from some bosses in raid dungeons └ Tolcon └ Grim Reaper
- Abyss Dungeon related quests have been deleted from Agent Ring.