Jun 27, 2022
Puppet Master Playtest - private static void;
Added new borders for both desert maps
V Rising - SLS_Ruth
Planetary Exploration Company - MyMouse
New this week:

  1. Fixed: You could open a powerup box window more than once if you clicked it many times, now you can only open it once.
  2. Fixed: each time you clicked a powerup box, you got different powerups, now they will not change each time you click it. So you will need to get a new powerup box if you want different powerups.
  3. Added: new animation for taking small resources while exploring a sector. Now it does not cover the player, its less intrusive.
  4. Added: 5 new graphics for small walls inside map sectors.
  5. Added: now each biome has its own small wall type with its own color and sprite.
  6. Added: terrain tiles have a less contrasting border.
  7. Added: field of view has a smoother transition with the fog of war.

Sniper Elite 5 - stefanos.karavolas
General:
• Removed some input delay and softened the edges of the deadzone for 'aiming' input. This should result in better fine aiming control.
• Various fixes to prevent the player falling or hanging through the floor, or getting stuck in the 'falling' animation
• Fixed general collision issues allowing players to walk through some walls in varying locations
• Various fixes to players getting stuck on ladders
• Fixed an issue preventing camera control when a player enters Photo Mode with ironsights
• The free cam has now been restricted slightly in Photo Mode, to avoid exploits during Axis Invasions
• Fixed an issue incorrectly allowing weapon scroll when using a mounted machine gun
• Med Kits will now work as expected on application
• The Precision Machines Receiver attachment will now correctly reduce speed rather than increase it
• The Austen Control Grip will now improve recoil recovery as expected
• Jeff Sullivan’s equipment will now appear as expected when selecting him as a playable character
• 'Show Off' and 'Saboteur' Medals should now unlock correctly
• Machine Gunners will no longer t-pose when shot
• Player can no longer equip weapons or binoculars when using a mounted machine gun
• Dead enemies hidden in crates no longer continue to move
• Player is no longer able to hide underwater in the Landing Zone Multiplayer map
• Grenades will no longer get stuck to the player’s hand when attempting to throw them
• Grenade arcs will no longer disappear unexpectedly
• Fixed an issue impacting the ability to use the Grenade hotkey
• Fixed an issue causing Herr Grunberg’s name to display incorrectly when looking at them through the binoculars
• The overpressure magazine now correctly lists ‘Increase Bullet Drop’ as a con
• Enemy AI will no longer disappear from the map when a cut scene gets triggered
• Booby-trapped bodies will now explode as expected
• Fixed an issue causing Flare Guns to slow down movement
• Players will no longer be able to obtain the Authentic Trophy by exploiting the ability to change difficulties in the pause menu
• Fixed an issue causing an inability to drop dead bodies on pick-up
• Fixed an issue causing AI to get caught in a consistent investigation loop
• Fruit boxes will no longer levitate or appear to multiply unexpectedly
• Fixed an issue in Survival Mode causing the crew in armoured vehicles to remain alive after the vehicle’s destruction, halting progression onto the next wave.
• Fixed an issue stopping the Satchel Charge from unlocking on completion of the campaign
• Fixed an issue causing a game crash when already exiting
• Fixed an issue some players were experiencing where Axis soldiers would get suck crouched in mid-air
• Fixed an issue causing birds to get stuck in place
• Fixed an issue causing wind to be disabled incorrectly in Campaign/Survival
• The trigger volume for Mines has now been increased to ensure they activate in range, regardless of human or vehicle targets
• Fixed an animation glitch causing an AI soldier to get off his bike after being shot, despite being dead
• Fixed an issue causing headlights to turn on and off based on the player’s proximity
• Microphone volume will no longer automatically return to 100% each time a player returns to game
• Additional minor bug fixes and improvements

Mission 1:
• The enemy at the boathouse will now spawn correctly so players can retrieve the key and proceed to the next section of the map
• Marcel’s key will now correctly unlock the floorboard after retrieving it from the building’s Attic
• Fixed an issue causing the chandelier to activate twice if shot and then activated via the lever
• Fixed a bug stopping some players from unlocking the Karabiner 98 after killing Freidrich with a chandelier
• Fixed a bug causing the ending cut scene to play too early for some players
• The Beach Defences collectible item will now appear correctly
• The kill list target Steffen Beckendorf’s vehicle will no longer disappear

Mission 4:
• Fixed an issue halting progression after sabotaging the Smelting Vat by pulling the lever
• Fixed an issue stopping some players from being able to sabotage the crane by pressing the switch
• Players will now be able to exfiltrate Mission 4 as expected
• Fixed an issue stopping players from being able to enter the building via the vent
• Fixed an issue causing irregular movement when walking down the stairs in Mission 4
• Fixed a bug stopping players from being able to enter via the roof hatch to obtain the collectible item
• Fixed an issue causing the mission to end too early when entering the building near the kill list target

Mission 5:
• The objective to bury Lanzo Baumann in concrete will now complete as expected on completion
• Specific to Xbox players, in Mission 5 players are now able to interact and destroy the radio with the crowbar as expected

Mission 6:
• Fixed an issue causing some irregular movement of the kill list target Jaan Trautmann
• The 222 tank will now spawn as expected

Mission 7:
• Fixed an issue stopping the Kill List reward, the RSC1918, from unlocking after the V2 rocket has been dropped onto Dr Jungers.
• Fixed an issue causing irregular movement on ladders in Mission 7 which sometimes resulted in players getting stuck
• Fixed an issue causing a box to float

Mission 8:
• Fixed an issue causing enemies to be appear invisible in the hangar

Mission 10 (Target Führer DLC):
• Fixed an issue impacting the ability to pick up a crowbar
• Hitler will now acknowledge the player as expected during a gun fight
• Specific to Xbox players, in Mission 10 the tower will fall as expected once the cables are sabotaged with the bolt cutters


Accessibility
• FoV Slider: Adjust the FoV between 60-120. Limited to PC only.
• Toggle Stealth Highlight: Remove the outline around the player when in stealth foliage. Found in the Difficulty Customisation setting "Greatly Reduced HUD".
• Pan Map with Keyboard: Map can now be panned on Keyboard using the arrow keys.
• Auto Run: When enabled, press the traversal button to toggle auto run. Karl will run forwards and you can adjust direction and state (walk, crouch, prone, sprint).
• Auto Traversal: When enabled, Karl will automatically traverse small obstacles when walking or sprinting.
• Auto Climb: When enabled, Karl will automatically climb in the direction you push.
• Toggle Aim: When enabled, aim can be toggled on and off using a press of the aim key.*
• Toggle Radial Menu: When enabled, the radial menu can be toggled on and off using a press of the inventory button.
Re:DESTINY - 🌟StarTail🌟


To celebrate Summer Sale event, we have added 2 new beautiful h-scenes and 8 new gallery images to the game.
HOW TO UNLOCK:
- You just need to finish the last chapter of the game (act 6 - chapter 9) and the new content will be unlocked.
Have fun guys! ːsteamhappyː

Project Kunai - Hypnos
-System Episode now available with 7 new levels!
-New menu diorama has added.
-Climb speed now depends on move speed.
-Menu buttons now has click sound.
Viscera Cleanup Detail - BlackEagle
Greetings, workers!

Aerospace Sanitation is pleased to announce that thanks to your support, our Limited Edition Janitor Plush has just crossed the funding threshold and as such is now officially going into production!

So you can all look forward to having the little bugger in your gloved hands in no time, and be able to put him to work around your own home "space-station"!

Caution: Worker performance may vary as we are still unable to remove all personality from our subjects. If yours should prove defective, submit them for reeducation at once!


Thank you for all the incredible support, everyone!

If you are considering picking one up, then be sure to head over to the Makeship page and order yours. You still have until the 14'th of July to decide if he's a suitable accoutrement to your couch "control-room" before he's gone forever.




Conqueror's Blade - Kaeden
Do you want your best victories on the battlefield to be immortalised? Does your slaying prowess simply need to be captured on film to be believed?

From now until July 4 (23:59 CEST), you can submit your best and most bloodthirsty in-game kill videos over on the contest Discord channel.

The winner will receive 1,100 Sovereigns along with the Jomsdrengr Hero Attire. Second and third place will both bag 525 Sovereigns, and fourth and fifth place will grab 200 Sovereigns for their filmmaking efforts. The top videos will be assembled into a thrilling, killing compilation and shared on Conqueror’s Blade social media!

Check out the rules below, and make sure you enter before July 4 (23:59 CEST)!

RULES
  • The videos should be H.264 in either .mp4 or .mov format.
  • The video resolution should be at least 1080p (1920x1080px).
  • The video length should be at least 20 seconds and no more than 3 minutes.
  • The video shouldn't contain any visual edits that manipulate the footage.
  • The audio shouldn't contain additional music (music from the game itself is fine).
  • The audio, if you have a voice on it, shouldn't contain rude or impolite content.
  • Entries are limited to one per person.
  • Your entry cannot feature any pre-existing, copyrighted, or third-party material. Only original entries will be considered.
  • Avoid any offensive imagery/text within your submission. Specifically, no real blood, skeletons, dead bodies, or religious iconography (respectfully used or otherwise).
  • Entries cannot contain any material that violates the MY.GAMES Terms of Service.
  • Entries should be submitted via the specific Contest Discord channel. Please include your player name and server name within your submission post. (We may ask for further evidence to prove that your entry was created by you.)
  • Entrants found to violate the Terms of Service or break competition rules are subject to disqualification up to and beyond the conclusion of the competition and may be subject to disqualification from all future contests.
  • Competition judges reserve the right to disqualify an entry without recourse or explanation - in such instances, we will seek to justify our decision in private if it is appropriate to do so.
  • We may ask you to send us the source video file if your entry wins the contest.
  • You agree that your entry can be used by Booming Tech and MY.GAMES for promotional purposes (for example, for publication on our official social channels or websites) for all versions of Conqueror's Blade across all territories in perpetuity.
Redout 2 - fil.gabello
About Leaderboards
We’ve discovered an issue preventing the correct upload of entries to the Leaderboards and metadata in Arcade mode. This caused several visualization errors in both Loadouts and Power Levels.


This should be resolved in today's Hotfix 1.0.6 while we work on a bigger patch for version 1.1.0!


General
  • Fixes to correctly upload time records on the Leaderboards in Arcade Mode. Keep in mind that Time Records obtained while playing in Career Mode are not uploaded to the Leaderboards due to the Power Level differences between events on the same track.
  • Fixes to upload the correct Leaderboards metadata (Loadout, Power levels, etc.)
Jun 27, 2022
QuickMatrix - 休莱格
Right-click menu:
Add:
1. Replace file/folder
2. Copy and replace file/folder
Delete:
1. Switch to the target file;
2. Switch to the target folder;

The company's projects are updated with new branch every two weeks,
In this way, the daily build directory will change every time,
Previously, switching the shortcut destination folder required selecting a directory,
But the build directory is a network directory and cannot be selected,
cause I have to do it again,
So this time I re-wrote the function of switching targets function

A new window will appear when switching targets,
Just drag and drop the files/folders to be updated,
easy and convenient,
Improve work efficiency
...