Look at you! If you clicked on this announcement then that hopefully means you played the A Bad Game Of Football demo during the Steam Next Fest.
Well we hope you enjoyed it because it’ll be a looong time until the next playable version comes out. But… If you really cannot wait until then, why don’t you follow us on a social media of your choice?
And if that isn't enough, you can become an alpha tester on our official Discord, then you of course get to play our top secret alpha and beta builds when they come.
But seriously, we hope you had fun, maybe even so much that you are looking forward to the full release and wishlisted the game.
- We got rid of a pest eating most of potato plants. Now the potatoes present themselves properly. - A mysterious pea disease forcing it to a full growth right from the start was eliminated. - You can load cut wheat on your carts now. - You can use fast-travel while working a seeder connected to a horse. This way you can avoid a very-not-fast-travel to bring the seeder home. - Helping a cow give birth no longer puts Kasimir in an altered state of consciousness so he doesn't leave his body to sightsee the heavens.
Bugfixes and optimization, primarily focused on the Plantation Contract map as it has been found to have performance problems on some systems. A few additions have also been made to the code and art for the next campaign level.
Full Changelog
Added
Tooltip to the “Hide Door Highlight” option in the settings menu to better explain its purpose
Bushes now play a rustle animation when you walk into them
Changed
Optimized dialogue for less memory usage, refactored, and changed event structure on dialogue for added functionality in later campaign levels
Optimized and refactored certain campaign dialogue scripts to use new dialogue events
Re-worded help article explaining XP and leveling
Optimized bush animations which additionally greatly improves performance on the Plantation contract map
Fixed
Throwing a grenade in certain maps when playing the survival objective no longer causes enemy waves to stop spawning
Fixed AI sometimes spawning out-of-bounds on Airport Survival contracts.
Fixed a corner wall in the airport to no longer allow AI and the player to walk through at specific angles
In order to ensure the stability of the game operation and improve the game experience, Shadowbane's first server [Gungnir], second server [Mjolnir] and third server [Gram] will perform routine maintenance on June 27 17:00-19:00 Pacific Time (8:00-10:00, June 28 Beijing Time). If the maintenance content cannot be completed within the scheduled time, the service opening time will to be postponed. Please understand.
Since the game is entire of sex. Please click author "Mr.H" to follow another version of Golden Axe Idol. That version of Golden Axe Idol will be released on 7/16. Best Regards.
- Steam Inventory Service: you can sell and buy items in the Community Market! Swords are the only items available to trade for now. - You have a chance to loot a sword when completing a map without dying. Does not apply when playing solo. There is a limit of 10 items per day. - The floor is lava map timer increased. - Made some of the maps a tiny bit easier by adding a platform, making some platforms bigger or slowing down moving obstacles. - Mob health scales with the number of players at the start of the map instead of the start of the entire expedition. - Map text is now properly sorted behind the scoreboard and settings UI.
GetFractalXYZ - Returns Fractal/Fractional Brownian Motion 3D noise values
Sprite Physics
The sprite physic commands have been expanded, providing extra control. You can now set properties such as the gravity scaling and whether a sprite can sleep or not, this lets you take control instead of AppGameKit making all the choices:
SetSpritePhysicsGravityScale - Gravity scaling
SetSpritePhysicsInitiallyAwake - Set if the sprite is initially awake or set
SetSpritePhysicsAllowSleep - Allows a sprite to sleep
GetSpritePhysicsGravityScale - Returns the gravity scaling value
GetSpritePhysicsInertia - Returns the current inertia value
GetSpritePhysicsIsBullet - Returns true if the sprite is set as a bullet
GetSpritePhysicsIsAwake - Returns true if the sprite is awake
Tweening
New tweening commands provide more information to you about the tweening system. For example, you now have the ability to discover the current time for a tween and its duration. You can also clear all tweens for a sprite, text etc. This resets the state of those tweens, allowing you to clear all tweens with one command prior to adding new tweens for your sprites:
ClearTweenSprite - Clears all tweens for the sprite
ClearTweenCustom - Clears all tweens for the custom tween
ClearTweenText - Clears all tweens for the text
ClearTweenChar - Clears all tweens for the char
ClearTweenObject - Clears all tweens for the object
GetTweenSpriteTime - Get the current time for a sprite
GetTweenSpriteEndTime - Get the end time for a sprite tween
GetTweenCustomTime - Get the current custom time
GetTweenCustomEndTime - Get the end time for a custom tween
GetTweenTextTime - Get the current text time
GetTweenTextEndTime - Get the end time for a text tween
GetTweenCharTime - Get the current char time
GetTweenCharEndTime - Get the end time for a char tween
GetTweenObjectTime - Get the current object time
GetTweenObjectEndTime - Get the end time for an object tween
Bug fixing
Fixed a crash when using the Spaces command when the length specified was negative