Today's build is a quick update to resolve a bug that caused NPC Workers to attempt tp path through houses after loading a save. Workers should now correctly path around buildings on their way to a tree or stone.
I hope your summer goes well (long and hard, to be precise... 👀)! Scorching heat and lazy vibes do make it harder to spend additional hours working, but hey - we keep pushing, and this update is a proof of that. 💪
By the way, something really good happened in the last few days, but we're going to announce it in a bit with something extra!
Ok, without any further ado, here's what's new:
CHANGELOG:
Kaname-chan's first heart reward - the scene after reaching first heart with Kaname-chan got updated with a second, fiery part
New interactive objects - a lot of stuff to find has been scattered around the world to look for. Better use that "Shift" key!
Gotta pee! - Sometimes you'll just have to go...
"I can't wait for the weekend to begin!" - Bar gets crowdy during the weekends
Stat raised GUI update - Notification got a little bit more juicy. It's nothing much, but it's still an honest job...
Meet Daniel! - our Patron's NPC is out and about in the City.
* Yui-chan's second Quest and sex scene! - this one is only available in the Early Access version you can get through our Patreon.
Fixed sometimes reactor core not in start place in reactor on reach ship underground. Fixed sometimes bug on taking battery, and it not appears in inventory(important for ship location) Fixed next additional scenario(X.1.X) not go after final return in house, only after load savegame.
-fixed bug with death screen -fixed infinite loot bug with Genemonger -fixed treasure nodes spawning unintended loot -reverted damage number display for more visibility -changed something about the endscreen for the alpha version of the game -changed opening cutscene text -distinguished slime attack graphics -added note for alpha in opening cutscene
Transparency with the community is extremely important to me. That's why I want to let you all know that the price of Odd Realm will soon be going up from $10 USD to $15 USD in about a month. The game is currently on sale for 20% off to help players get the game at a lower price before I make this price change.
Now, I've always tried to keep the price of Odd Realm low for a few reasons but, namely, being an early access game, I wanted to make sure the price was fair to the consumer. If they're buying a half finished game, it should be half the price. That's why I started the price at $10, half of the $20 price that the 1.0 game will be. Now that we're getting very close to that 1.0 finish line, and there is a third race to play in the game, I feel it's time to raise the price to $15.
Normally, that content to price conversion wouldn't be on my mind and I'd keep the price low. However, a big part of raising the price now is that things are starting to get much more expensive where I live and $10 is no longer a feasible income price point.
Lastly, and this is a small thing but still a thing, I think many dismiss cheap games as amateur or small projects. I think it's easy for folks to see $10 on Odd Realm and think, 'eh, that is probably not a serious game or it's extremely short.' It's not, and it's not. I hate, HATE the marketing side of making games, but at the end of the day, I have to also consider how these things affect the development of Odd Realm.
Anyway, I hope you can understand my intentions here. To all of you supporting the game and telling your friends about it, I want to say thank you. I wouldn't be able to make this game without that.
- Turned off the hunching. Character won't lean forward or backwards anymore with mouse movement
We're working on some stuff for the next update, like looking if we can add optional aiming when the katchet is equipped and some more exciting new content! 🤫
You might find some issues, since this Hotfix build was build upon a version of the project where several future updates are in the making.
If you run into anything let us know, an dwe can make sure to take it into consideration for the next update.
Watch the seventh music video from the original Cave Digger 2: Dig Harder soundtrack.
"Mä lähen meneen" by Seli Seli
[youtube link]
So, we've been asking many local indie artists to submit songs to be used in Cave Digger 2 and this is the seventh one we're sharing! Many of the songs will be included in one of the multiple endings in game. The first one is already in-game!
There will be a total of 12 songs like these released. One of them will have an actual music video! Listen to the previous songs: