Jun 25, 2022
Super Bout: Champion's Tour - Strongkid
  • Bonus stage replaced
  • Wall splat freeze longer after high vertical knockback hit
  • Wall bounce added after high horizontal knockback hit
  • Shadows added
  • Stage cosmetic update
  • Various minor knockback changes
Jun 25, 2022
Purgo box - Rentaka
translation fix
Jun 25, 2022
Helios - Rareden
Update to Unreal Engine 5 is in public testing phase and will likely migrate to main release around the end of July.

*New Features

Mod.Io has replaced the Steam Workshop systems, this means creators will need to register a Mod.Io account to upload items.
This move fix's some underlying stability issues and opens up additional features for the future.


Avatar creation pipeline has been simplified and streamlined, now most of the things the user needs to do is right click on their mesh to create the required assets and put in bone names.


Animation sharing system for Avatars which simplifies the creation system and allows for applying avatars to any rig, can be used for situations like dance worlds or overriding animations when performing actions.


New Desktop animation system which allows for a more interesting and immersive desktop experience.
Characters have more natural animations including turn in place, start stops, reactions etc.

Improved third person camera that can switch between over the shoulder or loose camera by double tapping or holding V.


Nanite and Lumen are available for Desktop ONLY. VR users will see a fallback mesh for Nanite(assuming creator adds one.) Lumen does not work in VR.
Users will be warned if using a item that does not support their platform, such as a VR user trying to use a avatar or map that does not support VR.

Synthwave FURY - VEC
The first Major Content Update for Synthwave FURY has arrived!

Before we go further we should mention that this update doesn't just bring with it the big content we list below but also a plethora of minor adjustments, bug-fixes and others keeping the game fresh and stable for you!



The first new map theme is here!
Get ready to start drifting the tight race-track turns of Fuji Sunset!




The game has been localised into 4 new languages with more on the way!




The game now has full controller support!
This should mean that it is also compatible with platforms such as the SteamDeck, though we are incapable of testing that ourselves, we'd greatly appreciate any feedback on this if there are any issues!




Next on the list for Synthwave FURY is:
  • More optimisation & bugfixing
  • New achievements
  • More localisations (Italian, Polish, Turkish)
  • New enemy variants
  • Updates to the Rainbow Galactic theme
  • Updates to the Fuji Sunset theme
  • A new map theme!

Thanks for reading and don't forget to leave any feedback, suggestions or reviews you have! We read all of them and are always aiming to improve the game before we get to full release!
Jun 25, 2022
KAOS SurVival - TAZoCelestial
Removed PUNJI STICK still thinking about the server.
Turret damage range increased

PT
Removido PUNJISTICK pesando no servidor.
Aumento da distancia de dano das turretas.
Jun 25, 2022
Scrapping Simulator - FuryFight3r
HotFix v0.30.1 is now available.

This is just a small patch to fix the errors/bug contained within v0.30

v0.30.1 Patch Notes:
  • Fixed the Crucible UI panel not displaying enough to show the selections correctly.

  • Added more Key binds to open the Command Panel which should hopefully solve the issue of different keyboard layouts not triggering the key event.

  • Fixed the bug when entering the reset_name command would re-enable the Character movement and not allow the player to change their ign.

  • Removed the ability to jump while using the Trolley and also added an extra collider to the bottom of the Trolley to limit it from being able to be Released inside an area that it cannot be retrieved from. Instead of jumping up gutters/steps/inclines you will have to take the Trolley up backward so the wheels do not get stuck (much like you would have to in real life), which unfortunately does stop a lot of the previously available tricks with the Trolley like driving it into a pile of E-Waste to instantly pickup the stack, but at least now it's more realistic and fingers crossed, less buggy.

  • Fixed the Multiple crucible bug by reworking and re-attempting the Fix Method which will go through each object and find duplicates and remove them all and replace them with a brand new working object, which also fixes the Crucible not showing Iron, Alum, Brass, Copper materials after adding them, as well as not being detected by the furnace, as the materials were being added to a different Crucible.

  • For players that did not own the Crucible at v0.30 update but have since purchased it and are missing their crucible, should now have a new crucible at the Furnace Area.

  • Fixed the bug where The Bag Icon weight would not update correctly after adding/removing metal from the crucible.

  • Fixed the area on the Hardware Store where you can get stuck on the boxes and shelf.

  • Added a temporary fix for being able to abuse the new carrying system to levitate the player by further restricting the look down limit while carrying larger sized objects, which doesn't exactly solve the problem, but does help prevent it. This limitation will be removed once the way objects are handled in world space is reworked.


Jun 25, 2022
魔能ηΊͺε…ƒ - 熙熙小公主
New start season mode will be added. Different seasons will be ranked and competed according to the level segment. It will be reset every week
Add the display of blood bar on the top of the protagonist's head
Prompt for shortcut keys of new main interface buttons
Adjusted the drop of diamond shaped ore cave and increased the number of washing stone drops
Adjusted the reward of the upgrade email, and restored the release of the official version
Adjusted the backpack classification. The first tab will display equipment and props at the same time
Optimize the lattice size of the backpack and slightly reduce the lattice size
Optimize where the levitation prompt appears, and display the follow target icon
Optimize the progress value display of breakthrough efficiency, and support abbreviation display
Optimize the attribute display of the protagonist interface, and no longer display attributes in multiple blank lines
Fixed the error that the legendary equipment box of level 100 reward for mainline missions was level 1. It should be level 100
Fixed the error that the second breakthrough efficiency of the main task did not display the correct progress value
Fixed the error that the main task defeat the demon leader can only determine the level in Chapter 1
Fixed the error that the gold coin did not fall after the main line defeated the boss
Fixed the error that increasing the main level did not increase experience acquisition
Fixed the error that increasing mainline difficulty did not increase experience acquisition
Fixed the error that the number of remaining monsters in the level sometimes does not match the actual number
Fixed the error that the cooling shortening attribute was not displayed in the attribute interface
Fixed the error of ignoring defense and displaying element penetration attributes in English
Fixed the error that when the backpack is full, receiving rewards for mainline tasks will lead to loss of rewards
Fixed the error of accidentally triggering the experience compensation mechanism, which caused low-level characters to gain additional high experience
Fixed an error where the icon was displayed as a question mark when the game was opened for the first time
Fixed the error that the icon display has a chance to cause the image to shift
Fixed the error that magic land can continue to attack the key level after passing the level
Fixed the display difficulty and left-right switch error of copy and magic map interface
Artificial Life 2061: Cybersys - Diva Of The VRworld, Babel Project: "Kodota Komori 1416" [Made by: Joseph Sanz] - IA 2061

Ruby was going to dissapear... Really...
But as I can see now that you really like the concept of my game...
And the high wishlist numbers from all the world...
iΒ΄m adding her as a full member of the RPG party!

Do you like it?

Now the battles will be deeper, faster and even more fun.


All Quiet Roads - Gwenanne
One way roads work much as they did previously except that now vehicles travel along one-way roads at freeway speeds! Additionally, if you try to change the direction of a one-way road without first erasing the road it will transform the road into a freeway.

If you really want to change the direction of a one-way road, then erase the old road first. Build the new road in the opposite direction after the old one-way road is gone.

Many of the city item exchanges are updated to convert freeway tiles into two one-way tiles. That new exchange allows you to get back any one-way tiles consumed by conversion to freeways.
Jun 25, 2022
Sealer Assist - Miro Fox
CHANGELOG:

New:
-Star Sctyhe equip
-Default attack Enhancers will now use your current equip weapon attack animations
-New main Menu


Fixes and Changes:
-Luck now rolls a D100 with a Chance of 15, Luck caps out at 50, making max possible -Bonus chance 65% stacks with Spirit buff
-HP now Scales with your level
-HP now heals on level
-Buffed Enemies To reflect the level 1-15 area, insted of being just level 1.
-ONE save.
-ONE Music_system
-Game will no longer crash if your deck is Bugged, instead it will send you to the Options- -menu to fix your save.
-Fixed Enemy Spawning Stutter
-Fixed Walk Cycle Choppyness
-Experience will now Abreiviate once it hits 1,000,000 Exp to 1M, then 1B, Then 1T and finally 1Q, not that I think anyone will actually get to 1 Quintilion Exp


Music:
-New Remastered Music from the oringal Score



Known Issue:
-Invisible Blade/ Combo Blade still have no attack

Reasons For Changes:
-Buffed Enemies: At level 1, with your first 3 buffs applies you are easily able to one hit
any of the enemies in the forest, so i have given them a little more hp.

-One_save: Eventually i want to add this game to the console libraries, Ini's are a strict PC only save system, and a little messy, so we have moved to Json saving

-One_Music: This is just... backend, how the music spawned before was a seperate object, now there is one Persistant object that manages music.

-Default attack Enhancers will now use your current equip weapon attack animations:
i always found it weird that default attack cards swapped back to your unequippted Moon Knife, so now it just uses whatever Melee weapon you have equip. (only for melee weapons)

-Blue Helm:
I felt that at lower Hp, the shield is kind of useless. so i made it Max health insted of current
...