While this update doesn't introduce any new features, it brings some well-needed fixes and balance changes to the table.
Balance Changes
With the change to how crises work, several mutations became useless after a certain date. To counteract this, some were limited to only showing up in earlier parts of the game while others were completely reworked, here is the list:
'A Mask for Every Leaf' no longer shows up after year 2.
'Touch of the Fae' no longer shows up after year 2.
'Wax-Covered Leaves' Reworked
When a leaf is going to be destroyed, it has a 50% chance of extending its life by 1 turn Still triggers on leaf destroyed effects, like 'Yggdrasil' or 'Resin Layers'
'Reactive Hydration' Reworked
Now an active mutation, can be clicked to extinguish all fire tiles Every fire tile extinguished this way costs 5 water Typo removed
'Pocket Apple Juice' Reworked
When a leaf tile is destroyed, gain water.
'Flapping Aid' Reworked
Can be clicked once per year to set the crisis of the current day to 'Parasites' Parasites give 1-20 energy and water when destroyed.
Other Changes
Repeated mutations now stack in a single card
Burls now has the number of Burls noted within your card
Speedometer widget default position changed
Winter widget default position changed
Fire tooltips now includes that leaves make fire spread
Fixed on-game-start narration starting when the game is launched
Added extra audio settings check so users are aware of the right settings in the oculus home app to have audio input not being blocked by oculus which can result in a infinite loop at the start.
Thanks for all the feedback that has been coming in. We are always reading your comments and working hard to address any issues that are found by players. If you have any feedback, please reach out to us via our Discord.
Below is a list of patch notes for the new version available now:
Transport INC - Version 2.0.4
- Minor bug fixes - Adjusted borders on some maps to make visibility better - Port City demands are now colored blue to help communicate that demands replenish slower for that city - In the vehicle menu, the “send to nearest route” button now says “return to route” when the vehicle is in a depo - Slightly increased replenishment time for Port City demands - Decreased the amount of AI opponents in Chapter 10 - Changed the starting seed for Chapter 12 - Altered the virus event - Expert events are now more punishing than other difficulties - Changed Chapter 10 and Chapter 11 starting regions - When hovering over the sell vehicle button, a tooltip now appears showing the sell price - When hovering over the full repair button in a depo, a tooltip now appears showing the price of the full repair - Fixed an issue with water managers where they would not work in unique situations - Doubled the price of full repairs - Increased the price for Ship Managers - Port tags are now disabled if ships are not available in the chapter - Chapters now show what difficulty you have completed them on - Improved the subsidiary tutorial - Added unique icons for each type of subsidiary - Fixed an issue where a country license price would not update while the country was selected - Fixed an issue with the Chapter 3 full repair tutorial - Purchasing a cargo vehicle now auto names them “truck-xxx” rather than “bus-xxx” - Updated weekly challenges to include new Seamanship content - Added new Seamanship content to the in game wiki
The completion of the game is just around the corner. so today we have for you a glimpse at the updated GUI.
First, the two most important menus in the game: inventory and journal.
In inventory, you will find your items. The most frequently used tools, seeds, or plants that you want to have on hand can be placed in the top row. Then you can quickly select them, for example by using the mouse wheel or the number buttons without the whole inventory.
If you run out of space in your inventory, more items will be placed in the warehouse. You can get to it through the chests, which you can buy from the merchant or craft and set up in the game world.
In the journal, you will find information about current and completed quests and their status. You can also choose which tasks will be marked on the map, if possible.
Last but not least is the loading screen, where you'll find hints about life on the farm and in the valley when you start the game.
Be sure to visit our Twitter and Discord - there's a lot happening there. You can also still play the demo! However, those changes will be visible only in the full version of the game.
Fixed: - Death while sliding down a wall now shows death animation. - Slide-jumping doesnt get you stuck anymore - Jumping while under 1 block gaps doesnt get you stuck anymore - Doors now close on death/restart
CONTENT: * Vehicle playground, help test vehicles in their current state without causing issues with the base game
CHANGES: * Increased animation speed at which axe, sledgehammer and baseball bat attacks play * Improvements to entering area UI and name changes for some areas * Slight decrease in range zombies can attack the player * Military respirator now protects to 99% of radiation * Hazmat respirator now protects to 95% of radiation * Filter mask now protects to 85% of radiation
BUG FIXES: * Fix for a special type of zombie you're not allowed to get close to * Fix for tents deleting items on relog * Fix for damage numbers not getting disabled