Heliotropism - Verde
Team's Thoughts
    While this update doesn't introduce any new features, it brings some well-needed fixes and balance changes to the table.

Balance Changes
    With the change to how crises work, several mutations became useless after a certain date. To counteract this, some were limited to only showing up in earlier parts of the game while others were completely reworked, here is the list:
    • 'A Mask for Every Leaf' no longer shows up after year 2.
    • 'Touch of the Fae' no longer shows up after year 2.
    • 'Wax-Covered Leaves' Reworked
        When a leaf is going to be destroyed, it has a 50% chance of extending its life by 1 turn Still triggers on leaf destroyed effects, like 'Yggdrasil' or 'Resin Layers'
    • 'Reactive Hydration' Reworked
        Now an active mutation, can be clicked to extinguish all fire tiles Every fire tile extinguished this way costs 5 water Typo removed
    • 'Pocket Apple Juice' Reworked
        When a leaf tile is destroyed, gain water.
    • 'Flapping Aid' Reworked
        Can be clicked once per year to set the crisis of the current day to 'Parasites' Parasites give 1-20 energy and water when destroyed.
    Other Changes
    • Repeated mutations now stack in a single card
    • Burls now has the number of Burls noted within your card
    • Speedometer widget default position changed
    • Winter widget default position changed
    • Fire tooltips now includes that leaves make fire spread
    • Fixed on-game-start narration starting when the game is launched
    Additions
    • Grass
Jun 24, 2022
Edengrall - Guedez
Testing steam broadcasting.
Visionarium 2 - The Descent - XanderBos
Added extra audio settings check so users are aware of the right settings in the oculus home app to have audio input not being blocked by oculus which can result in a infinite loop at the start.
Transport INC - Pandasvk
Hello everyone!

Thanks for all the feedback that has been coming in. We are always reading your comments and working hard to address any issues that are found by players. If you have any feedback, please reach out to us via our Discord.

Tinc Discord

Below is a list of patch notes for the new version available now:

Transport INC - Version 2.0.4

- Minor bug fixes
- Adjusted borders on some maps to make visibility better
- Port City demands are now colored blue to help communicate that demands replenish slower for that city
- In the vehicle menu, the “send to nearest route” button now says “return to route” when the vehicle is in a depo
- Slightly increased replenishment time for Port City demands
- Decreased the amount of AI opponents in Chapter 10
- Changed the starting seed for Chapter 12
- Altered the virus event
- Expert events are now more punishing than other difficulties
- Changed Chapter 10 and Chapter 11 starting regions
- When hovering over the sell vehicle button, a tooltip now appears showing the sell price
- When hovering over the full repair button in a depo, a tooltip now appears showing the price of the full repair
- Fixed an issue with water managers where they would not work in unique situations
- Doubled the price of full repairs
- Increased the price for Ship Managers
- Port tags are now disabled if ships are not available in the chapter
- Chapters now show what difficulty you have completed them on
- Improved the subsidiary tutorial
- Added unique icons for each type of subsidiary
- Fixed an issue where a country license price would not update while the country was selected
- Fixed an issue with the Chapter 3 full repair tutorial
- Purchasing a cargo vehicle now auto names them “truck-xxx” rather than “bus-xxx”
- Updated weekly challenges to include new Seamanship content
- Added new Seamanship content to the in game wiki
Jun 24, 2022
Everdream Valley - ChickenCollector
The completion of the game is just around the corner. so today we have for you a glimpse at the updated GUI.

First, the two most important menus in the game: inventory and journal.



In inventory, you will find your items. The most frequently used tools, seeds, or plants that you want to have on hand can be placed in the top row. Then you can quickly select them, for example by using the mouse wheel or the number buttons without the whole inventory.

If you run out of space in your inventory, more items will be placed in the warehouse. You can get to it through the chests, which you can buy from the merchant or craft and set up in the game world.



In the journal, you will find information about current and completed quests and their status. You can also choose which tasks will be marked on the map, if possible.



Last but not least is the loading screen, where you'll find hints about life on the farm and in the valley when you start the game.

Be sure to visit our Twitter and Discord - there's a lot happening there.
You can also still play the demo! However, those changes will be visible only in the full version of the game.

https://store.steampowered.com/app/1403650/Everdream_Valley/

Twitter: https://twitter.com/EverdreamValley
Discord: https://discord.com/channels/743455180825296937/835088909800964126

Have fun!

Mooneaters x VARSAV Game Studios
Jun 24, 2022
Last Group Out - Woodland117
Update 0.01.0304:

  • Added Under Barrel attachment category.
  • Foregrips and Bipods added. (more attachments planned)
  • UI related bug fixes.
Collective: the Community Created Card Game - Mysticsquire
Congratulations on the Weekly Winners of Season 7 - Week 1!
Each new card awards each of its contributors with 1000 Gold and a unique Golden border.

New cards:
[Card] Freezy Pop Power (chill out), https://files.collective.gg/p/cards/1b221f30-ee78-11ec-82cc-cfdbb9e62095-m.png

[Card] Wormhole Detour, https://files.collective.gg/p/cards/b8695110-edeb-11ec-9aea-c97170b307a8-m.png

[Card] B.B.B. Sakura Orochi (Now 8 cost), https://files.collective.gg/p/cards/829d2320-ef6e-11ec-82cc-cfdbb9e62095-m.png

[Card] Chasmal Crawler, https://files.collective.gg/p/cards/9b034e70-f122-11ec-82cc-cfdbb9e62095-s.png

[Card] Chaos Cookie Box, https://files.collective.gg/p/cards/28f98520-f158-11ec-82cc-cfdbb9e62095-m.png

[Card] Abyssal Moonmaker, https://files.collective.gg/p/cards/ed67ba00-ef21-11ec-82cc-cfdbb9e62095-s.png

[Card] Vigilant Mage Hunter - a versatile card also groundwork to establish the Degenesis self-exhaust archetype, https://files.collective.gg/p/cards/9be2cf10-ee5b-11ec-82cc-cfdbb9e62095-s.png

[Card] The Count (he can count to 3), https://files.collective.gg/p/cards/f7cddbe0-ef6d-11ec-82cc-cfdbb9e62095-s.png

[Card] Augmented Broozer, https://files.collective.gg/p/cards/6abf3e50-6d8c-11ec-89db-2dbac11cb5d6-s.png

[Card] Snatched by the Mist, https://files.collective.gg/p/cards/98dc2410-ef32-11ec-82cc-cfdbb9e62095-m.png

[Card] Oracle's Prediction, https://files.collective.gg/p/cards/290a01d0-ef95-11ec-82cc-cfdbb9e62095-m.png

DC:
[DC] Dantalian Recordkeeper (Combining Store and Actives for a powerful and interesting toolbox unit), https://files.collective.gg/p/cards/f26b7250-f05f-11ec-82cc-cfdbb9e62095-m.png

[DC] Good Boy, https://files.collective.gg/p/cards/a5a25e10-f0d3-11ec-82cc-cfdbb9e62095-m.png

[DC] Coffin, https://files.collective.gg/p/cards/7b957ef0-f069-11ec-82cc-cfdbb9e62095-m.png

Updates:
[Update] Horrific Hatching (+1 Cost keeping it comparable to Collector's net Right now it's one of the strongest removals.), https://files.collective.gg/p/cards/29550010-f1af-11ec-82cc-cfdbb9e62095-s.png

[Update] Hassen Tax Collector (Dmg -> HP loss no longer OTK's on t4 with courier and sniper), https://files.collective.gg/p/cards/a1608530-e8fd-11ec-84d0-e3f041592924-m.png

[Update] Gelic the Legion (Tokens now have Ambush making the card less clunky), https://files.collective.gg/p/cards/64d8b040-e5d5-11ec-84d0-e3f041592924-m.png

[Update] Oraz Tremors Below (-1 cost -2 hp to compensate only discounts elementals and can go below 1. Generally faster in every way), https://files.collective.gg/p/cards/423829d0-f282-11ec-a828-835f02a66623-s.png

[Update] Flambeau Spill (Lifebond changed to flat 5 life gain currently too good in self sac and at hosing aggro boards while gaining 10-15 HP in those circumstances to lock aggro out of the game), https://files.collective.gg/p/cards/dcde4480-e9b1-11ec-9aea-c97170b307a8-s.png

Cosmetic Update:
[Cosmetic Update] The Blossoming (changed tribe from Rite to Ritual), https://files.collective.gg/p/cards/0a2a0c30-eda4-11ec-9aea-c97170b307a8-s.png

[Cosmetic Update] Ethera Ghost Winged (Now uses Undying keyword), https://files.collective.gg/p/cards/8bb707c0-f2a0-11ec-a828-835f02a66623-m.png

[Cosmetic Update] Written Comeback (Now uses Undying keyword), https://files.collective.gg/p/cards/13be4ad0-f2a0-11ec-a828-835f02a66623-m.png

[Cosmetic Update] Shinbone Jouster (now uses Undying keyword), https://files.collective.gg/p/cards/964922a0-f29f-11ec-a828-835f02a66623-m.png

[Cosmetic Update] Malevolent Mind (Arcanist tribe changed to Psychic), https://files.collective.gg/p/cards/0a2f9c20-f0b2-11ec-82cc-cfdbb9e62095-s.png

[Cosmetic Update] Maze of Confusion (added the Horror tribe for lore accuracy), https://files.collective.gg/p/cards/e8d95760-eda4-11ec-9aea-c97170b307a8-s.png
Dungeon Rummage - Tiqee's Escape - SGHarlekin
As promised, I have improved the settings for controller & Keyboard:

Thelayout for the keyboard config is now much clearer with a shortcut to the common WASD setting.


In the controller settings you can now display various common controller layouts like Xbox, Playstation, and Nintendo.


Bots now display a different bust graphic, depending on what mod they are equipped with.










As always, thank you for your amazing support, feel free to join our official Discord for feedback, updates, or to just hang out with us!

You are also free to follow us on Twitter!



Keep being amazing! Harlekin out!
Jun 24, 2022
Community Announcements - Lucy
Changed:
- When dying, the timer resets

Fixed:
- Death while sliding down a wall now shows death animation.
- Slide-jumping doesnt get you stuck anymore
- Jumping while under 1 block gaps doesnt get you stuck anymore
- Doors now close on death/restart
SurrounDead - PlaySurroundead
CONTENT:
* Vehicle playground, help test vehicles in their current state without causing issues with the base game

CHANGES:
* Increased animation speed at which axe, sledgehammer and baseball bat attacks play
* Improvements to entering area UI and name changes for some areas
* Slight decrease in range zombies can attack the player
* Military respirator now protects to 99% of radiation
* Hazmat respirator now protects to 95% of radiation
* Filter mask now protects to 85% of radiation

BUG FIXES:
* Fix for a special type of zombie you're not allowed to get close to
* Fix for tents deleting items on relog
* Fix for damage numbers not getting disabled
...