- Less frequent occurrences of orders not spawning in when completing a round of orders - City area bounding improvements. Reducing the chance of items falling through the floor - Lobbies list auto-refresh - Tutorial is now required to play the game - Guildmaster Achievement fixed - Name field fixes
With the gracious permission of the developer Tazigen Clock, we're happy to report that ManaCollect on Steam has now been updated to include the original Japanese language as well!
MOBILE SUIT GUNDAM BATTLE OPERATION 2 Network Test - hijiri_hiraishi
Thank you for playing "Mobile Suit Gundam Battle Operation 2". This is the Steam operation team.
We are very sorry that we were unable to provide an adequate playing environment for the many people who wanted to participate in the first Steam network test of "Mobile Suit Gundam Battle Operation 2" in April 2022.
In addition, the second network test that was scheduled to take place has been postponed, and we sincerely apologize for any inconvenience this may cause to those who have been looking forward to it.
"Our team is currently working hard to resume the network test and to start the official service.
We will keep you updated as soon as an official date is set."
"Under such circumstances, we regret to inform you that the ongoing recruitment for the ""Mobile Suit Gundam Battle Operation 2 Network Test"" has been temporarily suspended. It will resume as soon as the official date for the next network test has been set.
We apologize again for the inconvenience."
▼Notice of temporary suspension of Network Test Recruitment Suspension Date: June 28th 9am JST Resume Date: As soon as the official date for the next network test has been set
Our team is currently working hard to resume the network test and please wait for the next updates.
MOBILE SUIT GUNDAM BATTLE OPERATION 2 - hijiri_hiraishi
Thank you for playing "Mobile Suit Gundam Battle Operation 2". This is the Steam operation team.
We are very sorry that we were unable to provide an adequate playing environment for the many people who wanted to participate in the first Steam network test of "Mobile Suit Gundam Battle Operation 2" in April 2022.
In addition, the second network test that was scheduled to take place has been postponed, and we sincerely apologize for any inconvenience this may cause to those who have been looking forward to it.
"Our team is currently working hard to resume the network test and to start the official service.
We will keep you updated as soon as an official date is set."
"Under such circumstances, we regret to inform you that the ongoing recruitment for the ""Mobile Suit Gundam Battle Operation 2 Network Test"" has been temporarily suspended. It will resume as soon as the official date for the next network test has been set.
We apologize again for the inconvenience."
▼Notice of temporary suspension of Network Test Recruitment Suspension Date: June 28th 9am JST Resume Date: As soon as the official date for the next network test has been set
Our team is currently working hard to resume the network test and please wait for the next updates.
nVidia RTX and (newer) AMD gpus now show all flower types
all flower types are distributed with the same density across the grass now
flower density increased
dandelion seed texture
game engine OpenXR plugin provider changed, SteamVR is not opened anymore during launch when available
ocean beach audio volume starts to falloff farer away
music max volume slightly decreased
meadow grows smoothly when meadow size changed
clouds fade smoothly into existence
when 4 (logical, also hyperthreaded) cores are available weather cloud center calculation is performed on its own separate core (1 core is left for the game engines thread and 2 are left for Windows), when more than 4 cores are available weather cloud movement is calculated looped on each of those more cores
tree wobbling animation applied with 1 random orientation and thus 1 rotation calculation for all branches instead of 1 such for each branch
improvements
input detection adjusts for always-actuated inputs
additions
a 4th flower type
an "other colors" mode
a "light shininess" mode
fixes
custom music starting from beginning when not having changed it when applying settings again
key for turning left not working
analog input devices initial values being wrong getting used
fireflies on trees erroring when meadow size changes during their birth as well as life
known issues
input devices digital buttons might be used as actuated initially, perform once any input on that device to have its correct values be used
custom music resets itself 1 time after playing the first tenths of the first second
disabling VR results in the screen showing the image for the VR hmd left eye
Greetings PoxNora players. It has been a long time since a client update has been made, but we are pleased to announce that a new client build is available on Steam with a number of fixes we hope you will be happy with.
June 2022 Update Notes
Upgraded to Unity 2021:
Upgraded the Pox Nora client from Unity 5.6 to Unity 2021.3 (LTS). This is a significant upgrade that includes over 5 years of engine improvements and changes from the Unity team.
Apple Support:
With this release, there is a new 64-bit client and a build for Apple Silicon to improve compatibility with newer Apple devices
Controller Support:
Controller buttons are now only shown if that controller type is present and supported
- there may be some screens that still have controller buttons which will be corrected in a later update
Added correct button prompts for ABXY controllers (Xbox, etc)
Fixed the options screen being inaccessible on Xbox controllers
Fixed help and the pause menu being inaccessible on Xbox controllers
General User Interface Changes:
Fixed an issue where the text for Heroic Quests and Daily Quests could be truncated
Improved the clarity of some fonts by switching to a newer Text renderer in many places
- Due to the amount of work that this requires, this was done sporadically in specific key places. Further work will most likely be done on this in later updates
If login fails due to steam having no connection, a different error message will appear besides "invalid user name or password"
Updated the interface for "deck validation" and added additional handling for if deck validation fails for some reason. additionally, cleaned up the display of invalid decks for things such as solo campaigns that have deck restrictions
Login / Registration:
Fixed the text for "terms of service" and "privacy policy" being cut off in new user registration
Fixed rollover not working on "register" text button on the login screen
Chat:
Fixed chat not appearing in the text bar on certain resolutions
Fixed an issue wherein chat would not correctly display if it needed to wrap to multiple lines.
- this primarily affected the /who command
Changed the behaviour of text that is wrapping to multiple lines to not break words into multiple lines unless the word spans the entire width of the intended area
Combat messages will no longer show up in the Global chat tab during a game
Deck Manager / Rune Manager:
Fixed deck name being misaligned when viewing game on resolutions with an aspect ratio other than 16:9
Added an additional effect for foil runes (this will appear on all places that show the rune)
The active deck is now selected and scrolled to when opening the Deck Manager
Fixed less than 5 runes appearing in a row when using a non 16:9 resolution, which could really break up the scrolling functionality of the rune manager
Filters for Champions (race, class) no longer hide all non-Champion runes if the filter "None" is not selected
Fixed the full name of Runes not appearing for Runes with long names (i.e., "Angel of Nourishment", etc)
Made adjustments for reability and usability to the options in the Rune Filters screen
Solo:
Fixed an error that could occur in the solo play screens in which some screen elements were not removed in some cases
Game:
Fixed the following maps having incorrect map data
- Forglar Swamp
- Forsaken Waste
- Savage Tundra
- Shattered Peaks
- Tundra Lake
- Ironfist Mountains
- K'thir Hill
- Nora Glades
- Lost City
- Elemental Plateau
- K'thir Hill 4
- Ironfist "Alternate"
- Brood pits "Alternate"
Added new icons for the conditions Fatigued and Engaged
Art & Effects:
Fixed idol art for LE elven mage
Fixed the idol art for the Sporedrop Mushroom relic
Fixed an issue that prevented certain location effects to not always appear on all affected squares, or could make multiple instances of location effects to not appear when multiples of them were active. this affected the following:
- Ice Trap
- Fire Trap
- Poison Trap
- Acid Trap
- Boulder Trap
- Poison Cloud
- Hungry Dead
- Locust Plague
- Choking Stench
- Elsarin Night
- Fog of Ancients
- Abominable
Fixed an issue that caused some effects that draw with circular lines to not appear. this affected the following:
- Grim Aura
- Desecration
- Desecrated Zone
- Cleanse
- Battle Drum
- Death Knell
- Invoke: Warbeast Roar
- Death Nova: Skeletons
- Drudgery
- Motion Sensor
- Holy Light
- Psychic Conundrum
- Vex Cor Pram
- Lay Hands
- Blessed
- Font Blessing
- Restraining Aura
- Chains of Corruption
- Distracted
- Burdened
- Paralyzed
- Twisted
- Balancing Act
- Sermon
- Tainted Statue
- Immobile
- Turtled
- Elsari Coven
- Demoralized
- Unpowered
- Impervious
- Dragon God's Staff
- Cleansing Flame
- Dispel
- Dispelling Blows
- Pure Fire
- Purge
- Oblivion Shield
- Relieve
- Cleansing Mist
- Mika's Healing Aria
- Soothing Aura
- Sacred Temple
- Cleanse
- Judgement
- Nature's Blessing
- Cleansing Storm
Fixed issues with portions of maps being displayed at an incorrect size, which led to skewing at the right hand side and at the bottommost inaccessible area of the map and caused overlay graphics and visual effects to not correctly line up
- in particular, this fixes the lava on underdepths and the treeline on k'thir maps
Changed the import settings of all champion and relic sprites so that they no longer use bilinear filtering, which could cause some lines to bleed onto the edges of other sprite frames
Fixed an issue in which the effect for Impervious would not play on the unit it was being used on
Game User Interface:
Fixed an issue that would cause the movement grid of a selected champion to be incorrectly recalculated when another unit was moving, which could cause that champion to be issued a movement path that could lead in an incorrect (and often opposite) direction
- yes, this is the bug you think it is
Changed the "screen message" effect so that it is now dynamicly timed so that the time of the message is shorter or longer depending on the amount of text shown
- as part of this change, the "Opponent's Turn" / "Your Turn" screen message only shows for 2 seconds instead of 4 seconds, and the time before that effect shows is now 0.5 seconds instead of 1. Since this screen message is a blocking effect, this means you have an extra 2.5 seconds of unimpeded gameplay per turn
Adjusted the position of condition icons in the lower HUD slightly to give it more space from the continuous ability icons above
Fixed some naming of a few units which were renamed
Fixed cooldown displays showing as "-1" for abilities on an unowned unit
Fixed cooldown displays showing as "-1" for unit conditions that have no duration
Fixed an issue in which you could not open the pause screen if a neutral Nora Font was selected
Pressing the Escape key now cancels any ability targeting that is selected
Added the option to enable/disable automatic map panning to the Options screen so you don't need to know about a hidden F1 key to disable it
Performance:
Generally improved performance due to upgrade to Unity 2021 engine
Suppressed a log that occurred when any image was loaded/instantiated, which could happen literally hundreds of times depending on the spell used and when the game itself loaded (since it preloads a lot of sprites into memory)
- this should have the side effect of improving performance of spells that use a lot of small images
3) Happy Hour event(When you stay at the server at this time, you will get rewards) - 18:30 : 1st Gacha Ticket(1EA) - 19:30 : 500 R.Cash Gift certific - 20:30 : Super Core(Advanced)