Despite the difficult global events which have created many challenges, we're happy to announce, release of a major patch. In addition to many fixes and improvements, Iron Guard now has support for the gamepad!
It wasn't as easy as we thought, but the game now fully supports Xbox and DualShock/DualSense controllers and their equivalents.
Also, due to popular demand from players, we have added a button to reset Skill Points (SP), which you can find in the upper right corner of the Upgrades screen.
Lastly the Flamethrower turret balance has also been adjusted for better experience.
Thank you all for your patience and support. Happy gaming!
I've wanted to add this from the start because I think if any game is a good fit for FBT it is Dragon Fist VR, and it was a fun, but difficulty thing to add. I wanted it to feel like a proper part of the game, not just an afterthought.
To make it work you need 2 or 3 vive trackers (other options are available, but Ive only used vive trackers). 1 for each foot and an optional one for the waist. But also you need a setup that will support these trackers i.e. one some base stations/lighthouses
....or Here is a video tutorial on how to set it up:
Once setup, you will be able to kick and will unlock a special "Full Body Training" room, with some stuff to kick in
Make sure you warm up first! and keep all pets, children and ming vases well clear. Also consider using the safety circle to help keep you in the middle of your playspace.
New Music
Thanks to composer Leonard RR Cox, the game now has a main theme and some other more subtle tracks for some of the non combat sections (choosing level etc).
The main theme was inspired by an iconic song from kung fu cinema and I imagine aficionados will already guess from that (no, not 'kung fu fighting'!) and I think really fits with the game
Other Changes
Custom Game - "Slo Mode" changed. Have changed this so that your special meter is replaced by a slow mo meter that decreases as your slow mo runs out. Is charged the same way as a special move. Makes the game much easier, but its pretty satisfying to fight in slow motion
Advanced Calibrate - Can now also adjust the floor height, but I would recommend you set it up properly outside the game if you can.
Lin Yong now has a voice and will encourage you in the practice room
Characters on secret levels now have voices
Cheats will now be remembers between sessions and it will ask you on start up whether to keep them on + a couple more options added to "Enemy Hinder"
Hello! This patch took some time because we also started the integration of the gamepad (and it's not easy, and it will still take some time) and we are also working on a new class that will arrive soon with another patch!
Changelog 0.13.5
Adds
- A complete game tutorial with videos (F1), totally customisable/moddable
- New chicken feeder with possibility to use soulgems inside
- Hapiness, food and energy bar added to tamed chickens/cows
- NPC's stations interface has been completely redone
Changes
- Improved performances of the windows build by 60% (moved from 32 bits to 64 bits)
- Smith: chances to get a Red item increased from 0.38% to 1.57%
- Sacrifice souls are visible if the player don't have any buff/debuff icon
- Dead chickens/cows associated to a feeder will not be lost
Fix:
- NPC pathfinding
- NPC are not sync on multiplayer
- Smith: rarity factor increased from 1.5 to 1.9
- Guns and scepters are invisible
- Chicken and cow are associated to mangers multiple times
- Belts don't update correctly the cogs connections
- Runes malus is not visible on armors
- Some UI crashes
- Refactor of entities game code to remove some random crashes
Notes:
- In multiplayer, the tutorial will automatically close if you take damages
- The windows version is now in 64bits and is compiled with the Cygwin toolchain
(required for the theora dependancies)
- 32 bits builds will not be included until the final release of the game
- Added a global game event manager, used atm only to unlock tutorial entries
- Many parts of the engine have been refactored to cleanup/fix bugs/add new features
That's all for today, thank you for your support and do not hesitate to talk with us on our discord! http://discord.gg/planetcentauri
Today, I'm super excited to announce my latest game: Afterdream.
Afterdream is a 2D psychological horror adventure game.
Get lost in a lucid dream, bending the lines between reality and fiction. Utilize the strange camera to navigate through the ghosts' mysterious residence. Find the purpose of your nocturnal visit in a vivid and dreamlike setting.
I'm looking to release Afterdream on Mar 15, 2023. That said, I'd appreciate if you could take a look, and consider adding it to your wishlist.
Today we launch the first major update for Epic Jump!
This includes: · Partial controller support. · Local multiplayer. · Volume options and game saves management. · A scoring system. · Music and some sounds And more!
Note: For the local multiplayer to work you must have a second controller (Xbox or similar).
for this update to work correctly it's mandatory that you go to C:\Users\USERNAME\AppData\Local and look for the Epic_Jump folder and completely delete it. This will erase all your progress but will make the game function as intended. Once the game is out of early access all the saving files will be saved to the steam cloud.
Levels 6 and 7 are currently disabled because of problems we experienced in them but they will soon be back with levels 8 and 9.
We hope you can enjoy this new update and play it with your friends! If you have any suggestions or problems please report them (preferably) to our Discord