Trailer Park Boys: Greasy Money - andrew.dorokhine
Hey Mawfks,

Small update for you all!

Changelog:
  • Bug fix for an issue that caused some hashcoin purchases to fail.
  • Bug fix for building upgrades overlaying on top of the settings menu while upgrading Julian or Bubbles.
  • Bug fix for HUD notification bubbles disappearing after completing a goal.
  • UI Improvements.

Let us know if you have any feedback on this update or encounter any issues!

Have fun and Stay Greasy!
IRON GUARD (Non VR) - oreordaz
Despite the difficult global events which have created many challenges, we're happy to announce, release of a major patch. In addition to many fixes and improvements, Iron Guard now has support for the gamepad!



It wasn't as easy as we thought, but the game now fully supports Xbox and DualShock/DualSense controllers and their equivalents.

Also, due to popular demand from players, we have added a button to reset Skill Points (SP), which you can find in the upper right corner of the Upgrades screen.



Lastly the Flamethrower turret balance has also been adjusted for better experience.

Thank you all for your patience and support.
Happy gaming!
Secret Summer - superduperwriter
Hey, everyone! Just wanted to let you know that I am in the process of finishing up the game as I edit and do beta testing for bugs and mistakes, etc.

The final version of the game will contain the CORAL, ZOE and IRENE endings. So I'm planning to release the full version early next month! (JULY)
Dragon Fist: VR Kung Fu - Ben
Full Body Tracking is here!

I've wanted to add this from the start because I think if any game is a good fit for FBT it is Dragon Fist VR, and it was a fun, but difficulty thing to add. I wanted it to feel like a proper part of the game, not just an afterthought.



To make it work you need 2 or 3 vive trackers (other options are available, but Ive only used vive trackers). 1 for each foot and an optional one for the waist. But also you need a setup that will support these trackers i.e. one some base stations/lighthouses

Here is a page describing how to setup the trackers to work with the game: http://www.benoldinggames.co.uk/Dragon-Fist-VR-Full-Body-Tracking-Setup.htm

....or Here is a video tutorial on how to set it up:



Once setup, you will be able to kick and will unlock a special "Full Body Training" room, with some stuff to kick in

Make sure you warm up first! and keep all pets, children and ming vases well clear. Also consider using the safety circle to help keep you in the middle of your playspace.

New Music

Thanks to composer Leonard RR Cox, the game now has a main theme and some other more subtle tracks for some of the non combat sections (choosing level etc).

The main theme was inspired by an iconic song from kung fu cinema and I imagine aficionados will already guess from that (no, not 'kung fu fighting'!) and I think really fits with the game

Other Changes

  • Custom Game - "Slo Mode" changed. Have changed this so that your special meter is replaced by a slow mo meter that decreases as your slow mo runs out. Is charged the same way as a special move. Makes the game much easier, but its pretty satisfying to fight in slow motion
  • Advanced Calibrate - Can now also adjust the floor height, but I would recommend you set it up properly outside the game if you can.
  • Lin Yong now has a voice and will encourage you in the practice room
  • Characters on secret levels now have voices
  • Cheats will now be remembers between sessions and it will ask you on start up whether to keep them on + a couple more options added to "Enemy Hinder"
Planet Centauri - Planet Centauri
Hello! This patch took some time because we also started the integration of the gamepad (and it's not easy, and it will still take some time) and we are also working on a new class that will arrive soon with another patch!

Changelog 0.13.5 Adds - A complete game tutorial with videos (F1), totally customisable/moddable - New chicken feeder with possibility to use soulgems inside - Hapiness, food and energy bar added to tamed chickens/cows - NPC's stations interface has been completely redone Changes - Improved performances of the windows build by 60% (moved from 32 bits to 64 bits) - Smith: chances to get a Red item increased from 0.38% to 1.57% - Sacrifice souls are visible if the player don't have any buff/debuff icon - Dead chickens/cows associated to a feeder will not be lost Fix: - NPC pathfinding - NPC are not sync on multiplayer - Smith: rarity factor increased from 1.5 to 1.9 - Guns and scepters are invisible - Chicken and cow are associated to mangers multiple times - Belts don't update correctly the cogs connections - Runes malus is not visible on armors - Some UI crashes - Refactor of entities game code to remove some random crashes Notes: - In multiplayer, the tutorial will automatically close if you take damages - The windows version is now in 64bits and is compiled with the Cygwin toolchain (required for the theora dependancies) - 32 bits builds will not be included until the final release of the game - Added a global game event manager, used atm only to unlock tutorial entries - Many parts of the engine have been refactored to cleanup/fix bugs/add new features




That's all for today, thank you for your support and do not hesitate to talk with us on our discord!
http://discord.gg/planetcentauri
City of Gangsters - SomaSim
  • Expand availability of gasoline on some city maps (Chicago, Cincinnati, New York)
  • English Outfit Pack: Unlock paper at the start of a game when playing as an English outfit
  • Italian Outfit Pack: Unlock labels at the start of a game when playing as an Italian outfit
  • Bug fix: The increase % support quest should no longer ask for an incease above 100%
  • Bug fix: The Irish Outfit quest rewards would in some occasions break, causing knock on effects on later quests.
  • Bug fix: Temporary laws were not displaying their temporary status.
  • Bug fix: Temporary laws were instantly expiring, instead of waiting for the appropriate time.
  • Bug fix: Missing triggers for some expansions
  • Bug fix: Production of moonshine from neutral alcohol should not show up in NYC
  • Bug fix: Flags of Yugoslavia and the Netherlands were flipped
  • Bug fix: Operative scheme was failing to fire in some cases, showing broken text instead.
  • Fixed various typos
Archons of Doom - Kingius
  • Two brand new music tracks added to the game!
  • Highscore names restricted to the first 16 characters to prevent word wrapping occuring.
  • The Illusion icon on the stat pane is not animated, helping to draw attention to it.
  • Spell count text colouring is now a dimmer gray if the spell is not eligible to be cast.
  • Numerous sounds have been reduced in volume to make the soundscape a little bit more pleasant to be in.
  • Shuriken damage has been increased to make these weapons a little bit more dangerous.
  • Numerous bug fixes around Sandworms swallowing creatures.
  • When a virus is unable to copy a creature the game will state the creature was immune.
  • Ants no longer bite flying creatures.
DISTRAINT: Deluxe Edition - Jesse
Hey, gamers!

Today, I'm super excited to announce my latest game: Afterdream.

Afterdream is a 2D psychological horror adventure game.

Get lost in a lucid dream, bending the lines between reality and fiction. Utilize the strange camera to navigate through the ghosts' mysterious residence. Find the purpose of your nocturnal visit in a vivid and dreamlike setting.



I'm looking to release Afterdream on Mar 15, 2023. That said, I'd appreciate if you could take a look, and consider adding it to your wishlist.

https://store.steampowered.com/app/1995880/Afterdream/

Thank you! :)

Jesse
Epic Jump! - Snoofy
Hello everyone!

Today we launch the first major update for Epic Jump!

This includes:
· Partial controller support.
· Local multiplayer.
· Volume options and game saves management.
· A scoring system.
· Music and some sounds
And more!

Note: For the local multiplayer to work you must have a second controller (Xbox or similar).

for this update to work correctly it's mandatory that you go to C:\Users\USERNAME\AppData\Local and look for the Epic_Jump folder and completely delete it.
This will erase all your progress but will make the game function as intended.
Once the game is out of early access all the saving files will be saved to the steam cloud.

Levels 6 and 7 are currently disabled because of problems we experienced in them but they will soon be back with levels 8 and 9.

We hope you can enjoy this new update and play it with your friends!
If you have any suggestions or problems please report them (preferably) to our Discord

The R4ptor Studios team.


Jun 22, 2022
Squad - OWI_Wedge


Attention Squaddies,

Squad’s v3.0 update is now live for players to download.

For details on what’s in this latest update visit our Release Notes which we posted yesterday (LINK URL).

To report any technical issues you might experience after updating to v3.0 please share them on our forums (LINK URL).

Thank you for your attention.

At ease,

– Offworld Industries
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