The revamps to Great Ocean monster zones and ship upgrade methods introduced in the GM note are now here.● Increased the drop rates and amount of loot obtained from defeating the following Great Ocean monsters.
First, we're improving the loot and drop rates in Great Ocean monster zones. We wanted to add more zones with unique traits for our Adventurers to choose from just as we did to the monster zones on land.
We also adjusted the difficulty of Saltwater Crocodile monster zones to be available for solo Adventurers, but will maintain loot dropping for up to two party members as before.
To make Great Ocean content more accessible to a greater number of Adventurers, we applied a revamp to the means of upgrading ships as well.
Certain zones will now drop Verdant Black Stones, certain region quests will reward a bunch of Sea Monster's Ooze, and new recipes for Adhesive for Upgrade have been added as well.
We will continue to look for making quality of life improvements so many more Adventurers will easily be able to access more Great Ocean content.
We'd like to thank all of our Adventurers who love sailing the high seas of Black Desert.
As we mentioned in the GM note, we're implementing a bunch of changes such as reducing the weight of Imperial Delivery boxes, improving the Item Recover function, etc.● Changed the weight of the following cooking and alchemy boxes used for Imperial Delivery to 10LT:
We're thankful for all of our Adventurers and their constant feedback, and we look forward to hearing your thoughts on these new additions as well.
We're adding new Alchemy recipes for crafting Purified Lightstones● Added new Alchemy recipes to craft Purified Lightstones.
These new recipes use Magical Lightstone Crystals instead of Black Gem Fragments. You can exchange Imperfect Lightstones or Lightstones you no longer need for Magical Lightstone Crystals with a character of at least Alchemy Guru 1 through Dalishain the Wandering Alchemist.
We are making adjustments to the Gyfin Rhasia Temple Underground loot drop rates.● Made the following changes to the Gyfin Rhasia Temple Underground:
The drop rates of items such as Forest Fury, Elkarr, and others was reduced. The drop rate of Caphras Stones was increased and we added the Destruction Spirit Stone to be dropped here.
These change were not made to lower the drop rates in Gyfin Rhasia Temple Underground. The main focus of these changes was to adjust the value of certain loot across all the monster zones.
We originally made the ability to use certain skills while auto-running on a mount available to Adventurers with high enough mastery in Training. Considering how much more difficult it is to level Training compared to other Life Skills, we had initially set the bar to "at least Artisan 1," but found that not as many Adventurers were using this ability. With the hopes that many more Adventurers will enjoy this ability, we decided to lower the requirement to "at least Professional 1."● Lowered the requirement to use the function which automatically used certain skills while auto-moving on mounts.
We've added some side quests for world-building purposes.● Added several new side quests in the world of Black Desert.
We plan on adding more quests like these where you, the Adventurer, will be helping out random NPCs, both changing the in-game world for the better as you get a better understanding of said NPCs, thereby breathing new life into the immersive world of Black Desert.
Changed the requirement of the notification popping up at the top of the screen as previously mentioned in the GM notes. Previously, the notification displayed when a green item or higher was obtained. We have changed the requirement to only displaying for blue items or higher so the notification is more useful.● Changed the requirements for obtained items to appear at the top of the screen as system notifications as follows:
In the past, obtaining Black Stones was a worthy feat, but as it’s become easier to attain them, we have adjusted notifications not to display for them even though they are a red grade item.