We’re here to inform you about the details of Release 1.0.9 that was updated today. The team is also working on other bugs and looking at its causes, so we’ll try to get it fixed as soon as possible.
Bug fix
1. Fixed a bug where the effects of Justice’s attack weren't being shown. 2. Fixed a bug where aiming cursor wasn’t shown properly when playing with the controller 3. Deleted several objects in Chapter 3 that can be confused as a cover 4. Fixed an issue where the screen freezes occasionally when trying to skip the scenes.
Changes
1. Slight increase in delay before/after the attack of Justice 2. Slight decrease in size of the area that inflicts damage to the player in Chapter 1, 2 3. Slight increase in delay before/after the attack of monsters in Chapter 2
The team is constantly checking the feedback and bug reports on Steam community and Discord, so if you find any please let us know. Every opinion is appreciated and thanks for your support!
Get to choose from a variety of prizes and pick those you truly desire.
Event Period: 2022 06/22 00:00 ~ 6/28 23:59 (PDT)
Event Mechanics:
1. From the PICK! PICK! are on the right, pick you reward. 2. Once you select the rewards that you want, you can begin the gacha. 3. If you are having a hard time picking what you want, click the "Auto Select" 4. The selected rewards can be canceled and re-selected at anytime 5. The obtained items will be sent to your gift box.
*You cannot use the purchased currency when the event period ends.
Event Prizes:
Let me guide you on how this thing works. First, pick your desired items from your right.
These are your choices and take note that every ball type has a limited number of items.
Better think it carefully before placing those items.
Before you can play the Gacha Machine you need buy first the Pick Coin. See the prices below:
There are two types of placing your desired items on the Gacha Machine:
Manual Selecting:
Auto Selecting (Take note that you must wait for 5 seconds before you can click the auto select button again)
In every draw, you will receive a Mileage Coin to exchange various items including Premium Sub Attribute and Premium Prism Changer.
Luck will play a big role on this so better make every coin counts.
Time for another bigger update. Due to the success of Highrise City so far, we were able to work full time on the game and could speed up development overall. And even extend the scope a bit. It will still take time to finish the game, sure, but we were able to hire additional people to get the job done. And one result of this situation is that we were able to come up with an update we had planned for a much later stage of development.
One thing quite a lot of you did not like were the height differences of the streets and the terrain. With the new update, we changed quite a few things and the streets got improved already. They are not perfect just yet, but we're getting there.
How? We were working on another feature people were complaining about: The terrain tool. We've completely reworked the way you can shape and form the terrain. It is much easier now. We've also tested out the performance when increasing the number of Voxels the terrain is made of.
Keep in mind: Loading an old save will now take a bit on the first run as the new system will reshape every Voxel in your city. It might happen that some things turn out not to be perfect though. But with the new tools you should be able to reset most of the errors.
Changelog
Improved Colors on the edges of the maps
Increased resolution of the landscape textures by 30%
Reworked the terrain tool from scratch
Added new terraforming tools
Removing streets & buildings resets the landscape below (or above)
Removed costs for terraforming for now (this will be changed at some point)
Ground of streets & buildings stays when using terraforming on it
Adjusted color of the ocean
Improved Voxel density on terrain by 50%
While driving the car, grass close by gets invisible
Improved visibility of small numbers in the construction menu
Added water plants (for now it is grass, new plants will be added later on)
New meshes for some farms which fit to the actual kind of farm
Farms use bigger (and upgradeable) streets now
Maps now have a difficulty advice when chosing them (1 to 5 stars)
Camera does not clip through the ground anymore
The option "Vehicle3DIconVisible" now gets saved correctly
Maximum speed of the free cam was reduced
Zooming speed of the camera has been reduced slightly
If possible, please log in between 10:00 pm to 10:15 pm or 6:00 am to 6:15 am PDT.
Since the number of people is small in the closed beta version, it seems that you can not play unless you match the time. Creator will also log in during that time.
Join our broadcast as Geroge, our game director, plays Last Days of Lazarus and shares interesting bits about the game, then watch our Meet the Devs video with George and Catalin for more insight into the game's development.
Wishlist the game if you haven't already and get ready to experience this disturbing adventure set in post-communist Romania and filled with supernatural events and dark secrets!
- MAPS Refreshed locations: Altepetl Mahoptecan, Xiuh Atl Rift, Vale of Clouds, Oztotl Tzacua (all levels), Golden Mountain (all levelv), Mictlan (western and eastern), Teotihuacan New locations: Topan (13 levels) Updated and added new doors between maps
- MONSTERS New monsters in the level range 255-260 have been added to Altepetl Mahoptecan and its sub-locations New monsters in the level range 245-250 have been added to Xiuh Atl Rift and its sub-locations New monsters in the level range 240-245 have been added to Vale of Clouds and its sub-locations New Elite monsters have been added at levels 249 and 258 The appearance of many existing monsters has been refreshed Moved Elite II Cuaitl Citlalin to Chantli Cuaitla Citlalina in Xiuh Atl Rift Moved Elite II Tolypeutes to Golden Mountain - 2nd Level - 1st Chamber in Vale of Clouds The respawn locations of Hero Tepeyollotl have been changed
- ITEMS All monsters on refreshed and new locations have received changes to their loot templates All monsters with at least Elite rank have received new items to their loot templates The Red Dragon Teleport teleport locations have been refreshed Teleport locations have been changed for items with this capability
- QUESTS Four new quests have been added: Order of Balance: Mysterious Land (240 lvl) Order of Balance: Aggressive Tribe (245 lvl) Order of Balance: Tribe Warriors (245 lvl + previous one) Order of Balance: Tribe Leaders (245 lvl + previous one) To start them talk to Keeper of Balance in Tuzmer
- OTHERS The minimap has been updated Access logic to Elite II Quetzalcoatl has been changed The day and night cycle has been added to all new and refreshed locations - the game day lasts 4 hours of real time and is calculated based on server time